diff --git a/clutter/cogl/gles/cogl-gles2-wrapper.h b/clutter/cogl/gles/cogl-gles2-wrapper.h index cb700cc..f126993 100644 --- a/clutter/cogl/gles/cogl-gles2-wrapper.h +++ b/clutter/cogl/gles/cogl-gles2-wrapper.h @@ -203,8 +203,6 @@ struct _CoglGles2WrapperShader void cogl_gles2_wrapper_init (CoglGles2Wrapper *wrapper); void cogl_gles2_wrapper_deinit (CoglGles2Wrapper *wrapper); -void cogl_wrap_glClearColorx (GLclampx r, GLclampx g, GLclampx b, GLclampx a); - void cogl_wrap_glPushMatrix (); void cogl_wrap_glPopMatrix (); void cogl_wrap_glMatrixMode (GLenum mode); @@ -239,12 +237,12 @@ void cogl_wrap_glDisableClientState (GLenum array); void cogl_wrap_glAlphaFunc (GLenum func, GLclampf ref); -void cogl_wrap_glColor4f (GLclampx r, GLclampx g, GLclampx b, GLclampx a); +void cogl_wrap_glColor4f (GLclampf r, GLclampf g, GLclampf b, GLclampf a); void cogl_wrap_glClipPlanef (GLenum plane, GLfloat *equation); void cogl_wrap_glGetIntegerv (GLenum pname, GLint *params); -void cogl_wrap_glGetFixedv (GLenum pname, GLfloat *params); +void cogl_wrap_glGetFloatv (GLenum pname, GLfloat *params); void cogl_wrap_glFogf (GLenum pname, GLfloat param); void cogl_wrap_glFogfv (GLenum pname, const GLfloat *params); @@ -273,35 +271,34 @@ void _cogl_gles2_clear_cache_for_program (CoglHandle program); /* If we're not using GL ES 2 then just use the GL functions directly */ -#define cogl_wrap_glClearColorx glClearColorx #define cogl_wrap_glDrawArrays glDrawArrays #define cogl_wrap_glDrawElements glDrawElements #define cogl_wrap_glPushMatrix glPushMatrix #define cogl_wrap_glPopMatrix glPopMatrix #define cogl_wrap_glMatrixMode glMatrixMode #define cogl_wrap_glLoadIdentity glLoadIdentity -#define cogl_wrap_glMultMatrixf glMultMatrixx -#define cogl_wrap_glFrustumf glFrustumx -#define cogl_wrap_glScalef glScalex -#define cogl_wrap_glTranslatef glTranslatex -#define cogl_wrap_glRotatef glRotatex -#define cogl_wrap_glOrthof glOrthox +#define cogl_wrap_glMultMatrixf glMultMatrixf +#define cogl_wrap_glFrustumf glFrustumf +#define cogl_wrap_glScalef glScalef +#define cogl_wrap_glTranslatef glTranslatef +#define cogl_wrap_glRotatef glRotatef +#define cogl_wrap_glOrthof glOrthof #define cogl_wrap_glEnable glEnable #define cogl_wrap_glDisable glDisable #define cogl_wrap_glTexCoordPointer glTexCoordPointer #define cogl_wrap_glVertexPointer glVertexPointer #define cogl_wrap_glColorPointer glColorPointer #define cogl_wrap_glNormalPointer glNormalPointer -#define cogl_wrap_glTexEnvf glTexEnvx +#define cogl_wrap_glTexEnvf glTexEnvf #define cogl_wrap_glEnableClientState glEnableClientState #define cogl_wrap_glDisableClientState glDisableClientState #define cogl_wrap_glAlphaFunc glAlphaFunc -#define cogl_wrap_glColor4f glColor4x -#define cogl_wrap_glClipPlanef glClipPlanex +#define cogl_wrap_glColor4f glColor4f +#define cogl_wrap_glClipPlanef glClipPlanef #define cogl_wrap_glGetIntegerv glGetIntegerv -#define cogl_wrap_glGetFixedv glGetFixedv -#define cogl_wrap_glFogf glFogx -#define cogl_wrap_glFogfv glFogxv +#define cogl_wrap_glGetFloatv glGetFloatv +#define cogl_wrap_glFogf glFogf +#define cogl_wrap_glFogfv glFogfv #define cogl_wrap_glTexParameteri glTexParameteri /* The extra third parameter of the bind texture wrapper isn't needed