TODO ==== Last updated 31/05/2007 0.4 (July 07) == Definetly: - YUV texture data, premulled alpha texture data. (ma) - Basic layout code. (eb) - Basic text entry (np) - Perspective setup (ma) - API doc fixups (all) - main loop scheduling - paints vs timelimes vs events (ma, eb) - ClutterProxyTexture (ma) - event queue fixups (eb) - clutter_actor_get_vertices (tf) - fix up event queue (eb) Maybe: - SDL event fixups - Application developers manual - Lookat type functionality. 0.6 === Definetly: - Fragment shader support infrastructure - Device independant units - XML/JSON type 'layout' files - include actors + behaviours + timeline etc. - App developers manual. Nice/Maybe: - Gradient support ? - Rectangle like props to all actors - Glitz integration - Some kind of focus model. - Apple/Win native backends.