include $(top_srcdir)/build/autotools/Makefile.am.silent NULL = SUBDIRS = driver tesselator BUILT_SOURCES = EXTRA_DIST = CLEANFILES = DISTCLEANFILES = # pkg-config ================================================================== pc_files = \ cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \ cogl-$(CLUTTER_API_VERSION).pc cogl-$(CLUTTER_API_VERSION).pc: cogl.pc $(QUIET_GEN)cp -f $< $(@F) cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl.pc $(QUIET_GEN)cp -f $< $(@F) pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = $(pc_files) EXTRA_DIST += cogl.pc.in CLEANFILES += $(pc_files) INCLUDES = \ -I$(top_srcdir) \ -I$(top_srcdir)/clutter/cogl \ -I$(srcdir)/winsys \ -I$(srcdir)/driver/$(COGL_DRIVER) \ -I$(top_builddir)/clutter/cogl \ $(NULL) AM_CPPFLAGS = \ -DG_DISABLE_SINGLE_INCLUDES \ -DG_DISABLE_DEPRECATED \ -DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \ -DCLUTTER_COMPILATION \ -DCOGL_ENABLE_EXPERIMENTAL_API \ $(COGL_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \ $(NULL) AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS) BUILT_SOURCES += cogl-defines.h DISTCLEANFILES += cogl-defines.h EXTRA_DIST += cogl-defines.h.in # public headers cogl_public_h = \ $(srcdir)/cogl-object.h \ $(srcdir)/cogl-bitmap.h \ $(srcdir)/cogl-buffer.h \ $(srcdir)/cogl-color.h \ $(srcdir)/cogl-fixed.h \ $(srcdir)/cogl-material.h \ $(srcdir)/cogl-vector.h \ $(srcdir)/cogl-matrix.h \ $(srcdir)/cogl-offscreen.h \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-pixel-array.h \ $(srcdir)/cogl-shader.h \ $(srcdir)/cogl-texture.h \ $(srcdir)/cogl-texture-3d.h \ $(srcdir)/cogl-types.h \ $(srcdir)/cogl-vertex-buffer.h \ $(srcdir)/cogl.h \ $(NULL) cogl_sources_c = \ $(srcdir)/cogl-debug.h \ $(srcdir)/winsys/cogl-winsys.h \ $(srcdir)/winsys/cogl-context-winsys.h \ $(srcdir)/winsys/cogl-context-winsys.c \ $(srcdir)/winsys/cogl-winsys-feature-functions.h \ $(srcdir)/cogl-handle.h \ $(srcdir)/cogl-context.h \ $(srcdir)/cogl-context.c \ $(srcdir)/cogl-internal.h \ $(srcdir)/cogl.c \ $(srcdir)/cogl-object-private.h \ $(srcdir)/cogl-object.h \ $(srcdir)/cogl-object.c \ $(srcdir)/cogl-util.h \ $(srcdir)/cogl-util.c \ $(srcdir)/cogl-bitmap-private.h \ $(srcdir)/cogl-bitmap.c \ $(srcdir)/cogl-bitmap-fallback.c \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-primitives.c \ $(srcdir)/cogl-path-private.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-path.c \ $(srcdir)/cogl-bitmap-pixbuf.c \ $(srcdir)/cogl-clip-stack.h \ $(srcdir)/cogl-clip-stack.c \ $(srcdir)/cogl-clip-state.h \ $(srcdir)/cogl-clip-state.c \ $(srcdir)/cogl-feature-private.h \ $(srcdir)/cogl-feature-private.c \ $(srcdir)/cogl-fixed.c \ $(srcdir)/cogl-color-private.h \ $(srcdir)/cogl-color.c \ $(srcdir)/cogl-buffer-private.h \ $(srcdir)/cogl-buffer.c \ $(srcdir)/cogl-pixel-array-private.h \ $(srcdir)/cogl-pixel-array.c \ $(srcdir)/cogl-vertex-buffer-private.h \ $(srcdir)/cogl-vertex-buffer.c \ $(srcdir)/cogl-matrix.c \ $(srcdir)/cogl-vector.c \ $(srcdir)/cogl-matrix-private.h \ $(srcdir)/cogl-matrix-stack.c \ $(srcdir)/cogl-matrix-stack.h \ $(srcdir)/cogl-material.c \ $(srcdir)/cogl-material-private.h \ $(srcdir)/cogl-material-opengl.c \ $(srcdir)/cogl-material-opengl-private.h \ $(srcdir)/cogl-material-glsl.c \ $(srcdir)/cogl-material-glsl-private.h \ $(srcdir)/cogl-material-arbfp.c \ $(srcdir)/cogl-material-arbfp-private.h \ $(srcdir)/cogl-material-fixed.c \ $(srcdir)/cogl-material-fixed-private.h \ $(srcdir)/cogl-blend-string.c \ $(srcdir)/cogl-blend-string.h \ $(srcdir)/cogl-debug.c \ $(srcdir)/cogl-sub-texture-private.h \ $(srcdir)/cogl-texture-private.h \ $(srcdir)/cogl-texture-2d-private.h \ $(srcdir)/cogl-texture-2d-sliced-private.h \ $(srcdir)/cogl-texture-3d-private.h \ $(srcdir)/cogl-texture-driver.h \ $(srcdir)/cogl-sub-texture.c \ $(srcdir)/cogl-texture.c \ $(srcdir)/cogl-texture-2d.c \ $(srcdir)/cogl-texture-2d-sliced.c \ $(srcdir)/cogl-texture-3d.c \ $(srcdir)/cogl-texture-rectangle-private.h \ $(srcdir)/cogl-texture-rectangle.c \ $(srcdir)/cogl-rectangle-map.h \ $(srcdir)/cogl-rectangle-map.c \ $(srcdir)/cogl-atlas.h \ $(srcdir)/cogl-atlas.c \ $(srcdir)/cogl-atlas-texture-private.h \ $(srcdir)/cogl-atlas-texture.c \ $(srcdir)/cogl-spans.h \ $(srcdir)/cogl-spans.c \ $(srcdir)/cogl-journal-private.h \ $(srcdir)/cogl-journal.c \ $(srcdir)/cogl-framebuffer-private.h \ $(srcdir)/cogl-framebuffer.c \ $(srcdir)/cogl-matrix-mesa.h \ $(srcdir)/cogl-matrix-mesa.c \ $(srcdir)/cogl-profile.h \ $(srcdir)/cogl-profile.c \ $(srcdir)/cogl-bitmask.h \ $(srcdir)/cogl-bitmask.c \ $(srcdir)/cogl-shader-private.h \ $(srcdir)/cogl-shader.c \ $(srcdir)/cogl-callback-list.h \ $(srcdir)/cogl-callback-list.c \ $(NULL) # glib-mkenums rules glib_enum_h = cogl-enum-types.h glib_enum_c = cogl-enum-types.c glib_enum_headers = $(cogl_public_h) include $(top_srcdir)/build/autotools/Makefile.am.enums noinst_LTLIBRARIES = libclutter-cogl.la libclutter_cogl_la_LIBADD = \ -lm $(CLUTTER_LIBS) \ $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la \ $(top_builddir)/clutter/cogl/cogl/tesselator/libtesselator.la libclutter_cogl_la_SOURCES = $(cogl_sources_c) nodist_libclutter_cogl_la_SOURCES = $(BUILT_SOURCES) if SUPPORT_XLIB cogl_public_h += \ $(srcdir)/winsys/cogl-texture-pixmap-x11.h libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-xlib.h \ $(srcdir)/winsys/cogl-xlib.c \ $(srcdir)/winsys/cogl-texture-pixmap-x11.c \ $(srcdir)/winsys/cogl-texture-pixmap-x11-private.h endif if SUPPORT_GLX libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-glx.c endif if SUPPORT_EGL_PLATFORM_POWERVR_X11 libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-egl.c endif if SUPPORT_EGL_PLATFORM_POWERVR_NULL libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-egl.c endif if SUPPORT_EGL_PLATFORM_FRUITY libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-fruity.c endif if SUPPORT_WIN32 libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-win32.c endif if SUPPORT_OSX libclutter_cogl_la_SOURCES += \ $(srcdir)/winsys/cogl-osx.c endif EXTRA_DIST += stb_image.c # COGL installed headers cogl_headers = \ $(cogl_public_h) \ $(srcdir)/cogl-deprecated.h \ $(NULL) coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl coglinclude_HEADERS = $(cogl_headers) nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h if HAVE_INTROSPECTION Cogl-@CLUTTER_API_VERSION@.gir: Makefile $(INTROSPECTION_SCANNER) libclutter-cogl.la $(QUIET_SCAN)$(INTROSPECTION_SCANNER) \ $(INTROSPECTION_SCANNER_ARGS) \ --namespace Cogl --nsversion=@CLUTTER_API_VERSION@ \ $(INCLUDES) \ $(AM_CPPFLAGS) \ --c-include='cogl/cogl.h' \ --include=GL-1.0 \ --include=GObject-2.0 \ --library=libclutter-cogl.la \ --libtool="$(top_builddir)/libtool" \ --pkg gobject-2.0 \ --output $@ \ $(cogl_headers) cogl-enum-types.h BUILT_GIRSOURCES = Cogl-@CLUTTER_API_VERSION@.gir girdir = $(datadir)/gir-1.0 gir_DATA = $(BUILT_GIRSOURCES) CLEANFILES += $(BUILT_GIRSOURCES) endif