#include #include #include #include "tests/clutter-test-utils.h" #define N_ACTORS 100 #define N_EVENTS 5 static gboolean motion_event_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { return FALSE; } static void do_events (ClutterActor *stage) { glong i; static gdouble angle = 0; for (i = 0; i < N_EVENTS; i++) { angle += (2.0 * G_PI) / (double) N_ACTORS; while (angle > G_PI * 2.0) angle -= G_PI * 2.0; /* If we synthesized events, they would be motion compressed; * calling get_actor_at_position() doesn't have that problem */ clutter_stage_get_actor_at_pos (CLUTTER_STAGE (stage), CLUTTER_PICK_REACTIVE, 256.0 + 206.0 * cos (angle), 256.0 + 206.0 * sin (angle)); } } static void on_after_paint (ClutterActor *stage, ClutterStageView *view, ClutterFrame *frame, gconstpointer *data) { do_events (stage); } static gboolean queue_redraw (gpointer stage) { clutter_actor_queue_redraw (CLUTTER_ACTOR (stage)); return TRUE; } int main (int argc, char **argv) { glong i; gdouble angle; ClutterColor color = { 0x00, 0x00, 0x00, 0xff }; ClutterActor *stage, *rect; g_setenv ("CLUTTER_VBLANK", "none", FALSE); g_setenv ("CLUTTER_DEFAULT_FPS", "1000", FALSE); g_setenv ("CLUTTER_SHOW_FPS", "1", FALSE); clutter_test_init (&argc, &argv); stage = clutter_test_get_stage (); clutter_actor_set_size (stage, 512, 512); clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &CLUTTER_COLOR_INIT (0, 0, 0, 255)); clutter_stage_set_title (CLUTTER_STAGE (stage), "Picking"); printf ("Picking performance test with " "%d actors and %d events per frame\n", N_ACTORS, N_EVENTS); for (i = N_ACTORS - 1; i >= 0; i--) { angle = ((2.0 * G_PI) / (double) N_ACTORS) * i; color.red = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0, i))) / (double) (N_ACTORS / 4.0) - 1.0)) * 255.0; color.green = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0, fmod (i + (N_ACTORS / 3.0) * 2, N_ACTORS)))) / (double) (N_ACTORS / 4) - 1.0)) * 255.0; color.blue = (1.0 - ABS ((MAX (0, MIN (N_ACTORS / 2.0 + 0, fmod ((i + (N_ACTORS / 3.0)), N_ACTORS)))) / (double) (N_ACTORS / 4.0) - 1.0)) * 255.0; rect = clutter_actor_new (); clutter_actor_set_background_color (rect, &color); clutter_actor_set_size (rect, 100, 100); clutter_actor_set_translation (rect, -50.f, -50.f, 0.f); clutter_actor_set_position (rect, 256 + 206 * cos (angle), 256 + 206 * sin (angle)); clutter_actor_set_reactive (rect, TRUE); g_signal_connect (rect, "motion-event", G_CALLBACK (motion_event_cb), NULL); clutter_actor_add_child (stage, rect); } clutter_actor_show (stage); clutter_threads_add_idle (queue_redraw, stage); g_signal_connect (CLUTTER_STAGE (stage), "after-paint", G_CALLBACK (on_after_paint), NULL); clutter_test_main (); clutter_actor_destroy (stage); return 0; }