/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_STAGE_PRIVATE_H__ #define __CLUTTER_STAGE_PRIVATE_H__ #include #include #include #include #include G_BEGIN_DECLS /* stage */ ClutterStageWindow *_clutter_stage_get_default_window (void); void clutter_stage_paint_view (ClutterStage *stage, ClutterStageView *view, const cairo_region_t *redraw_clip); void clutter_stage_emit_before_update (ClutterStage *stage, ClutterStageView *view); void clutter_stage_emit_before_paint (ClutterStage *stage, ClutterStageView *view); void clutter_stage_emit_after_paint (ClutterStage *stage, ClutterStageView *view); void clutter_stage_emit_after_update (ClutterStage *stage, ClutterStageView *view); CLUTTER_EXPORT void _clutter_stage_set_window (ClutterStage *stage, ClutterStageWindow *stage_window); CLUTTER_EXPORT ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage); void _clutter_stage_get_projection_matrix (ClutterStage *stage, graphene_matrix_t *projection); void _clutter_stage_dirty_projection (ClutterStage *stage); void _clutter_stage_get_viewport (ClutterStage *stage, float *x, float *y, float *width, float *height); void _clutter_stage_dirty_viewport (ClutterStage *stage); void _clutter_stage_maybe_setup_viewport (ClutterStage *stage, ClutterStageView *view); void clutter_stage_maybe_relayout (ClutterActor *stage); void clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage); GSList * clutter_stage_find_updated_devices (ClutterStage *stage); void clutter_stage_update_devices (ClutterStage *stage, GSList *devices); void clutter_stage_update_actor_stage_views (ClutterStage *stage); CLUTTER_EXPORT void _clutter_stage_queue_event (ClutterStage *stage, ClutterEvent *event, gboolean copy_event); gboolean _clutter_stage_has_queued_events (ClutterStage *stage); void _clutter_stage_process_queued_events (ClutterStage *stage); void _clutter_stage_update_input_devices (ClutterStage *stage); gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage); ClutterActor *_clutter_stage_do_pick (ClutterStage *stage, float x, float y, ClutterPickMode mode); ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage); void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage); void clutter_stage_queue_actor_redraw (ClutterStage *stage, ClutterActor *actor, const ClutterPaintVolume *clip); void clutter_stage_dequeue_actor_redraw (ClutterStage *stage, ClutterActor *actor); void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage, ClutterInputDevice *device, ClutterActor *actor); ClutterActor * _clutter_stage_get_pointer_drag_actor (ClutterStage *stage, ClutterInputDevice *device); void _clutter_stage_remove_pointer_drag_actor (ClutterStage *stage, ClutterInputDevice *device); void _clutter_stage_add_touch_drag_actor (ClutterStage *stage, ClutterEventSequence *sequence, ClutterActor *actor); ClutterActor * _clutter_stage_get_touch_drag_actor (ClutterStage *stage, ClutterEventSequence *sequence); void _clutter_stage_remove_touch_drag_actor (ClutterStage *stage, ClutterEventSequence *sequence); void _clutter_stage_set_scale_factor (ClutterStage *stage, int factor); void clutter_stage_presented (ClutterStage *stage, ClutterStageView *view, ClutterFrameInfo *frame_info); void clutter_stage_queue_actor_relayout (ClutterStage *stage, ClutterActor *actor); void clutter_stage_dequeue_actor_relayout (ClutterStage *stage, ClutterActor *actor); GList * clutter_stage_get_views_for_rect (ClutterStage *stage, const graphene_rect_t *rect); void clutter_stage_set_actor_needs_immediate_relayout (ClutterStage *stage); void clutter_stage_update_device_entry (ClutterStage *self, ClutterInputDevice *device, ClutterEventSequence *sequence, graphene_point_t coords, ClutterActor *actor); void clutter_stage_remove_device_entry (ClutterStage *self, ClutterInputDevice *device, ClutterEventSequence *sequence); G_END_DECLS #endif /* __CLUTTER_STAGE_PRIVATE_H__ */