#include #include #include static gint level = 1; static void on_timeline_started (ClutterScore *score, ClutterTimeline *timeline) { gint i; for (i = 0; i < level; i++) g_print (" "); g_print ("Started timeline: `%s'\n", g_object_get_data (G_OBJECT (timeline), "timeline-name")); level += 1; } static void on_timeline_completed (ClutterScore *score, ClutterTimeline *timeline) { gint i; level -= 1; for (i = 0; i < level; i++) g_print (" "); g_print ("Completed timeline: `%s'\n", g_object_get_data (G_OBJECT (timeline), "timeline-name")); } int main (int argc, char **argv) { ClutterScore *score; ClutterTimeline *timeline_1; ClutterTimeline *timeline_2; ClutterTimeline *timeline_3; ClutterTimeline *timeline_4; guint t1, t2, t3, t4; clutter_init (&argc, &argv); timeline_1 = clutter_timeline_new (10, 120); g_object_set_data_full (G_OBJECT (timeline_1), "timeline-name", g_strdup ("Timeline 1"), g_free); timeline_2 = clutter_timeline_clone (timeline_1); g_object_set_data_full (G_OBJECT (timeline_2), "timeline-name", g_strdup ("Timeline 2"), g_free); timeline_3 = clutter_timeline_clone (timeline_1); g_object_set_data_full (G_OBJECT (timeline_3), "timeline-name", g_strdup ("Timeline 3"), g_free); timeline_4 = clutter_timeline_clone (timeline_1); g_object_set_data_full (G_OBJECT (timeline_4), "timeline-name", g_strdup ("Timeline 4"), g_free); score = clutter_score_new(); g_signal_connect (score, "timeline-started", G_CALLBACK (on_timeline_started), NULL); g_signal_connect (score, "timeline-completed", G_CALLBACK (on_timeline_completed), NULL); g_signal_connect (score, "completed", G_CALLBACK (clutter_main_quit), NULL); t1 = clutter_score_append (score, NULL, timeline_1); t2 = clutter_score_append (score, timeline_1, timeline_2); t3 = clutter_score_append (score, timeline_1, timeline_3); t4 = clutter_score_append (score, timeline_3, timeline_4); clutter_score_start (score); clutter_main (); g_object_unref (timeline_1); g_object_unref (timeline_2); g_object_unref (timeline_3); g_object_unref (timeline_4); g_object_unref (score); return EXIT_SUCCESS; }