#include #include #include #include #if HAVE_CLUTTER_GLX #include #include #endif #include #include #include #define IMAGE "redhand.png" static gboolean stage_press_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { Pixmap pxm = (Pixmap)data; Display *dpy = clutter_x11_get_default_display (); GC gc; XGCValues gc_values = {0}; gc = XCreateGC (dpy, pxm, 0, &gc_values); XDrawLine (dpy, pxm, gc, 0, 0, 100, 100); } Pixmap create_pixmap (guint *width, guint *height, guint *depth) { Display *dpy = clutter_x11_get_default_display (); Pixmap pixmap; GdkPixbuf *pixbuf; GError *error = NULL; XImage *image; char *data, *d; guchar *p, *line, *endofline, *end; guint w, h, rowstride; GC gc; XGCValues gc_values = {0}; pixbuf = gdk_pixbuf_new_from_file (IMAGE, &error); if (error) g_error (error->message); /* We assume that the image had an alpha channel */ g_assert (gdk_pixbuf_get_has_alpha (pixbuf)); w = gdk_pixbuf_get_width (pixbuf); h = gdk_pixbuf_get_height (pixbuf); rowstride = gdk_pixbuf_get_rowstride (pixbuf); data = malloc (w * h * 4); image = XCreateImage (dpy, None, 32, ZPixmap, 0, data, w, h, 8, w * 4); p = gdk_pixbuf_get_pixels (pixbuf); d = data; end = p + rowstride*h; /* Convert from RGBA as contained in the pixmap to ARGB as used in X */ for (line = p; line < end ; line += rowstride) { p = line; endofline = p + 4 * w; for (p = line; p < endofline; p += 4, d+=4) { #define r ((guint32)(*(p))) #define g ((guint32)(*(p+1))) #define b ((guint32)(*(p+2))) #define a ((guint32)(*(p+3))) guint32 pixel = ((a << 24) & 0xFF000000 ) | ((r << 16) & 0x00FF0000 ) | ((g << 8) & 0x0000FF00) | ((b) & 0x000000FF ); *((guint32 *)d) = pixel; } #undef r #undef g #undef b #undef a } g_object_unref (pixbuf); pixmap = XCreatePixmap (dpy, DefaultRootWindow (dpy), w, h, 32); gc = XCreateGC (dpy, pixmap, 0, &gc_values); XPutImage (dpy, pixmap, gc, image, 0, 0, 0, 0, w, h); XFreeGC (dpy, gc); XDestroyImage (image); if (width) *width = w; if (height) *height = h; if (depth) *depth = 32; return pixmap; } int main (int argc, char **argv) { ClutterActor *stage, *tex; Pixmap pixmap; guint w, h, d; const ClutterColor gry = { 0x99, 0x99, 0x99, 0xFF }; Window win_remote; clutter_init (&argc, &argv); if (argc < 2) g_error ("usage: %s ", argv[0]); win_remote = atol(argv[1]); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &gry); pixmap = win_remote; /* XCompositeRedirectWindow(clutter_x11_get_default_display(), win_remote, CompositeRedirectAutomatic); pixmap = XCompositeNameWindowPixmap (clutter_x11_get_default_display(), win_remote); */ tex = clutter_x11_texture_pixmap_new_with_pixmap (pixmap); clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex); clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex), TRUE); #ifdef HAVE_CLUTTER_GLX pixmap = create_pixmap (&w, &h, &d); tex = clutter_glx_texture_pixmap_new_with_pixmap (pixmap); clutter_actor_set_position (tex, clutter_actor_get_width (stage) - clutter_actor_get_width (tex), 0); clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (tex), FALSE); clutter_container_add_actor (CLUTTER_CONTAINER (stage), tex); #endif g_signal_connect (stage, "button-press-event", G_CALLBACK (stage_press_cb), (gpointer)pixmap); clutter_actor_show (stage); clutter_main (); }