/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * ClutterTimeoutPool: pool of timeout functions using the same slice of * the GLib main loop * * Author: Emmanuele Bassi * * Based on similar code by Tristan van Berkom */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #undef CLUTTER_DISABLE_DEPRECATED #include "clutter-timeout-pool.h" #include "clutter-debug.h" #include "clutter-timeout-interval.h" typedef struct _ClutterTimeout ClutterTimeout; typedef enum { CLUTTER_TIMEOUT_NONE = 0, CLUTTER_TIMEOUT_READY = 1 << 1 } ClutterTimeoutFlags; struct _ClutterTimeout { guint id; ClutterTimeoutFlags flags; gint refcount; ClutterTimeoutInterval interval; GSourceFunc func; gpointer data; GDestroyNotify notify; }; struct _ClutterTimeoutPool { GSource source; guint next_id; GList *timeouts; GList *dispatched_timeouts; gint ready; guint id; }; #define TIMEOUT_READY(timeout) (timeout->flags & CLUTTER_TIMEOUT_READY) static gboolean clutter_timeout_pool_prepare (GSource *source, gint *next_timeout); static gboolean clutter_timeout_pool_check (GSource *source); static gboolean clutter_timeout_pool_dispatch (GSource *source, GSourceFunc callback, gpointer data); static void clutter_timeout_pool_finalize (GSource *source); static GSourceFuncs clutter_timeout_pool_funcs = { clutter_timeout_pool_prepare, clutter_timeout_pool_check, clutter_timeout_pool_dispatch, clutter_timeout_pool_finalize }; static gint clutter_timeout_sort (gconstpointer a, gconstpointer b) { const ClutterTimeout *t_a = a; const ClutterTimeout *t_b = b; /* Keep 'ready' timeouts at the front */ if (TIMEOUT_READY (t_a)) return -1; if (TIMEOUT_READY (t_b)) return 1; return _clutter_timeout_interval_compare_expiration (&t_a->interval, &t_b->interval); } static gint clutter_timeout_find_by_id (gconstpointer a, gconstpointer b) { const ClutterTimeout *t_a = a; return t_a->id == GPOINTER_TO_UINT (b) ? 0 : 1; } static ClutterTimeout * clutter_timeout_new (guint fps) { ClutterTimeout *timeout; timeout = g_slice_new0 (ClutterTimeout); _clutter_timeout_interval_init (&timeout->interval, fps); timeout->flags = CLUTTER_TIMEOUT_NONE; timeout->refcount = 1; return timeout; } static gboolean clutter_timeout_prepare (ClutterTimeoutPool *pool, ClutterTimeout *timeout, gint *next_timeout) { GTimeVal source_time; gint64 now; g_source_get_current_time (&pool->source, &source_time); now = source_time.tv_sec * 1000 + source_time.tv_usec / 1000; return _clutter_timeout_interval_prepare (now, &timeout->interval, next_timeout); } /* ref and unref are always called under the main Clutter lock, so there * is not need for us to use g_atomic_int_* API. */ static ClutterTimeout * clutter_timeout_ref (ClutterTimeout *timeout) { g_return_val_if_fail (timeout != NULL, timeout); g_return_val_if_fail (timeout->refcount > 0, timeout); timeout->refcount += 1; return timeout; } static void clutter_timeout_unref (ClutterTimeout *timeout) { g_return_if_fail (timeout != NULL); g_return_if_fail (timeout->refcount > 0); timeout->refcount -= 1; if (timeout->refcount == 0) { if (timeout->notify) timeout->notify (timeout->data); g_slice_free (ClutterTimeout, timeout); } } static void clutter_timeout_free (ClutterTimeout *timeout) { if (G_LIKELY (timeout)) { if (timeout->notify) timeout->notify (timeout->data); g_slice_free (ClutterTimeout, timeout); } } static gboolean clutter_timeout_pool_prepare (GSource *source, gint *next_timeout) { ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source; GList *l = pool->timeouts; /* the pool is ready if the first timeout is ready */ if (l && l->data) { ClutterTimeout *timeout = l->data; return clutter_timeout_prepare (pool, timeout, next_timeout); } else { *next_timeout = -1; return FALSE; } } static gboolean clutter_timeout_pool_check (GSource *source) { ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source; GList *l; clutter_threads_enter (); for (l = pool->timeouts; l; l = l->next) { ClutterTimeout *timeout = l->data; /* since the timeouts are sorted by expiration, as soon * as we get a check returning FALSE we know that the * following timeouts are not expiring, so we break as * soon as possible */ if (clutter_timeout_prepare (pool, timeout, NULL)) { timeout->flags |= CLUTTER_TIMEOUT_READY; pool->ready += 1; } else break; } clutter_threads_leave (); return (pool->ready > 0); } static gboolean clutter_timeout_pool_dispatch (GSource *source, GSourceFunc func, gpointer data) { ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source; GList *dispatched_timeouts; /* the main loop might have predicted this, so we repeat the * check for ready timeouts. */ if (!pool->ready) clutter_timeout_pool_check (source); clutter_threads_enter (); /* Iterate by moving the actual start of the list along so that it * can cope with adds and removes while a timeout is being dispatched */ while (pool->timeouts && pool->timeouts->data && pool->ready-- > 0) { ClutterTimeout *timeout = pool->timeouts->data; GList *l; /* One of the ready timeouts may have been removed during dispatch, * in which case pool->ready will be wrong, but the ready timeouts * are always kept at the start of the list so we can stop once * we've reached the first non-ready timeout */ if (!(TIMEOUT_READY (timeout))) break; /* Add a reference to the timeout so it can't disappear * while it's being dispatched */ clutter_timeout_ref (timeout); timeout->flags &= ~CLUTTER_TIMEOUT_READY; /* Move the list node to a list of dispatched timeouts */ l = pool->timeouts; if (l->next) l->next->prev = NULL; pool->timeouts = l->next; if (pool->dispatched_timeouts) pool->dispatched_timeouts->prev = l; l->prev = NULL; l->next = pool->dispatched_timeouts; pool->dispatched_timeouts = l; if (!_clutter_timeout_interval_dispatch (&timeout->interval, timeout->func, timeout->data)) { /* The timeout may have already been removed, but nothing * can be added to the dispatched_timeout list except in this * function so it will always either be at the head of the * dispatched list or have been removed */ if (pool->dispatched_timeouts && pool->dispatched_timeouts->data == timeout) { pool->dispatched_timeouts = g_list_delete_link (pool->dispatched_timeouts, pool->dispatched_timeouts); /* Remove the reference that was held by it being in the list */ clutter_timeout_unref (timeout); } } clutter_timeout_unref (timeout); } /* Re-insert the dispatched timeouts in sorted order */ dispatched_timeouts = pool->dispatched_timeouts; while (dispatched_timeouts) { ClutterTimeout *timeout = dispatched_timeouts->data; GList *next = dispatched_timeouts->next; if (timeout) pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout, clutter_timeout_sort); dispatched_timeouts = next; } g_list_free (pool->dispatched_timeouts); pool->dispatched_timeouts = NULL; pool->ready = 0; clutter_threads_leave (); return TRUE; } static void clutter_timeout_pool_finalize (GSource *source) { ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source; /* force destruction */ g_list_foreach (pool->timeouts, (GFunc) clutter_timeout_free, NULL); g_list_free (pool->timeouts); } /** * clutter_timeout_pool_new: * @priority: the priority of the timeout pool. Typically this will * be #G_PRIORITY_DEFAULT * * Creates a new timeout pool source. A timeout pool should be used when * multiple timeout functions, running at the same priority, are needed and * the g_timeout_add() API might lead to starvation of the time slice of * the main loop. A timeout pool allocates a single time slice of the main * loop and runs every timeout function inside it. The timeout pool is * always sorted, so that the extraction of the next timeout function is * a constant time operation. * * Return value: the newly created #ClutterTimeoutPool. The created pool * is owned by the GLib default context and will be automatically * destroyed when the context is destroyed. It is possible to force * the destruction of the timeout pool using g_source_destroy() * * Since: 0.4 * * Deprecated: 1.6 */ ClutterTimeoutPool * clutter_timeout_pool_new (gint priority) { ClutterTimeoutPool *pool; GSource *source; source = g_source_new (&clutter_timeout_pool_funcs, sizeof (ClutterTimeoutPool)); if (!source) return NULL; g_source_set_name (source, "Clutter timeout pool"); if (priority != G_PRIORITY_DEFAULT) g_source_set_priority (source, priority); pool = (ClutterTimeoutPool *) source; pool->next_id = 1; pool->id = g_source_attach (source, NULL); /* let the default GLib context manage the pool */ g_source_unref (source); return pool; } /** * clutter_timeout_pool_add: * @pool: a #ClutterTimeoutPool * @fps: the time between calls to the function, in frames per second * @func: function to call * @data: data to pass to the function, or %NULL * @notify: function to call when the timeout is removed, or %NULL * * Sets a function to be called at regular intervals, and puts it inside * the @pool. The function is repeatedly called until it returns %FALSE, * at which point the timeout is automatically destroyed and the function * won't be called again. If @notify is not %NULL, the @notify function * will be called. The first call to @func will be at the end of @interval. * * Since Clutter 0.8 this will try to compensate for delays. For * example, if @func takes half the interval time to execute then the * function will be called again half the interval time after it * finished. Before version 0.8 it would not fire until a full * interval after the function completes so the delay between calls * would be @interval * 1.5. This function does not however try to * invoke the function multiple times to catch up missing frames if * @func takes more than @interval ms to execute. * * Return value: the ID (greater than 0) of the timeout inside the pool. * Use clutter_timeout_pool_remove() to stop the timeout. * * Since: 0.4 * * Deprecated: 1.6 */ guint clutter_timeout_pool_add (ClutterTimeoutPool *pool, guint fps, GSourceFunc func, gpointer data, GDestroyNotify notify) { ClutterTimeout *timeout; guint retval = 0; timeout = clutter_timeout_new (fps); retval = timeout->id = pool->next_id++; timeout->func = func; timeout->data = data; timeout->notify = notify; pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout, clutter_timeout_sort); return retval; } /** * clutter_timeout_pool_remove: * @pool: a #ClutterTimeoutPool * @id: the id of the timeout to remove * * Removes a timeout function with @id from the timeout pool. The id * is the same returned when adding a function to the timeout pool with * clutter_timeout_pool_add(). * * Since: 0.4 * * Deprecated: 1.6 */ void clutter_timeout_pool_remove (ClutterTimeoutPool *pool, guint id) { GList *l; if ((l = g_list_find_custom (pool->timeouts, GUINT_TO_POINTER (id), clutter_timeout_find_by_id))) { clutter_timeout_unref (l->data); pool->timeouts = g_list_delete_link (pool->timeouts, l); } else if ((l = g_list_find_custom (pool->dispatched_timeouts, GUINT_TO_POINTER (id), clutter_timeout_find_by_id))) { clutter_timeout_unref (l->data); pool->dispatched_timeouts = g_list_delete_link (pool->dispatched_timeouts, l); } }