/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * * * Authors: * Matthew Allum * Neil Roberts * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-internal.h" #include "cogl-util.h" #include "cogl-bitmap.h" #include "cogl-bitmap-private.h" #include "cogl-texture-private.h" #include "cogl-material.h" #include "cogl-material-opengl-private.h" #include "cogl-context.h" #include "cogl-handle.h" #include "cogl-primitives.h" #include #include #include #include "cogl-gles2-wrapper.h" #define glTexImage3D ctx->drv.pf_glTexImage3D #define glTexSubImage3D ctx->drv.pf_glTexSubImage3D #ifndef GL_TEXTURE_3D #define GL_TEXTURE_3D 0x806F #endif #ifndef GL_MAX_3D_TEXTURE_SIZE_OES #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #endif void _cogl_texture_driver_gen (GLenum gl_target, GLsizei n, GLuint *textures) { unsigned int i; GE (glGenTextures (n, textures)); for (i = 0; i < n; i++) { _cogl_bind_gl_texture_transient (gl_target, textures[i], FALSE); switch (gl_target) { case GL_TEXTURE_2D: case GL_TEXTURE_3D: /* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */ GE( glTexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) ); break; default: g_assert_not_reached(); } } } void _cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride, int pixels_bpp) { _cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride); } void _cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride, int pixels_bpp) { _cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride); } void _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target, GLuint gl_handle, gboolean is_foreign, int src_x, int src_y, int dst_x, int dst_y, int width, int height, CoglBitmap *source_bmp, GLuint source_gl_format, GLuint source_gl_type) { guint8 *data; CoglPixelFormat source_format = _cogl_bitmap_get_format (source_bmp); int bpp = _cogl_get_format_bpp (source_format); CoglBitmap *slice_bmp; int rowstride; /* NB: GLES doesn't support the GL_UNPACK_ROW_LENGTH, * GL_UNPACK_SKIP_PIXELS or GL_UNPACK_SKIP_ROWS pixel store options * so we can't directly source a sub-region from source_bmp, we need * to use a transient bitmap instead. */ /* FIXME: optimize by not copying to intermediate slice bitmap when * source rowstride = bpp * width and the texture image is not * sliced */ /* Setup temp bitmap for slice subregion */ rowstride = bpp * width; slice_bmp = _cogl_bitmap_new_from_data (g_malloc (rowstride * height), source_format, width, height, rowstride, (CoglBitmapDestroyNotify) g_free, NULL); /* Setup gl alignment to match rowstride and top-left corner */ _cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp); /* Copy subregion data */ _cogl_bitmap_copy_subregion (source_bmp, slice_bmp, src_x, src_y, 0, 0, width, height); data = _cogl_bitmap_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); GE( glTexSubImage2D (gl_target, 0, dst_x, dst_y, width, height, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (slice_bmp); cogl_object_unref (slice_bmp); } void _cogl_texture_driver_upload_to_gl (GLenum gl_target, GLuint gl_handle, gboolean is_foreign, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp)); int rowstride = _cogl_bitmap_get_rowstride (source_bmp); int bmp_width = _cogl_bitmap_get_width (source_bmp); int bmp_height = _cogl_bitmap_get_height (source_bmp); CoglBitmap *bmp; guint8 *data; /* If the rowstride can't be specified with just GL_ALIGNMENT alone then we need to copy the bitmap because there is no GL_ROW_LENGTH */ if (rowstride / bpp != bmp_width) { bmp = _cogl_bitmap_new_from_data (g_malloc (rowstride * bmp_height), _cogl_bitmap_get_format (source_bmp), bmp_width, bmp_height, rowstride, (CoglBitmapDestroyNotify) g_free, NULL); _cogl_bitmap_copy_subregion (source_bmp, bmp, 0, 0, 0, 0, bmp_width, bmp_height); } else bmp = cogl_object_ref (source_bmp); /* Setup gl alignment to match rowstride and top-left corner */ _cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); data = _cogl_bitmap_bind (bmp, COGL_BUFFER_ACCESS_READ, 0); GE( glTexImage2D (gl_target, 0, internal_gl_format, bmp_width, bmp_height, 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (bmp); cogl_object_unref (bmp); } void _cogl_texture_driver_upload_to_gl_3d (GLenum gl_target, GLuint gl_handle, gboolean is_foreign, GLint height, GLint depth, CoglBitmap *source_bmp, GLint internal_gl_format, GLuint source_gl_format, GLuint source_gl_type) { int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp)); int rowstride = _cogl_bitmap_get_rowstride (source_bmp); int bmp_width = _cogl_bitmap_get_width (source_bmp); int bmp_height = _cogl_bitmap_get_height (source_bmp); guint8 *data; _COGL_GET_CONTEXT (ctx, NO_RETVAL); _cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign); /* If the rowstride or image height can't be specified with just GL_ALIGNMENT alone then we need to copy the bitmap because there is no GL_ROW_LENGTH */ if (rowstride / bpp != bmp_width || height != bmp_height / depth) { CoglBitmap *bmp; int image_height = bmp_height / depth; int i; _cogl_texture_driver_prep_gl_for_pixels_upload (bmp_width * bpp, bpp); /* Initialize the texture with empty data and then upload each image with a sub-region update */ GE( glTexImage3D (gl_target, 0, /* level */ internal_gl_format, bmp_width, height, depth, 0, source_gl_format, source_gl_type, NULL) ); bmp = _cogl_bitmap_new_from_data (g_malloc (bpp * bmp_width * height), _cogl_bitmap_get_format (source_bmp), bmp_width, height, bpp * bmp_width, (CoglBitmapDestroyNotify) g_free, NULL); for (i = 0; i < depth; i++) { _cogl_bitmap_copy_subregion (source_bmp, bmp, 0, image_height * i, 0, 0, bmp_width, bmp_height); data = _cogl_bitmap_bind (bmp, COGL_BUFFER_ACCESS_READ, 0); GE( glTexSubImage3D (gl_target, 0, /* level */ 0, /* xoffset */ 0, /* yoffset */ i, /* zoffset */ bmp_width, /* width */ height, /* height */ 1, /* depth */ source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (bmp); } cogl_object_unref (bmp); } else { data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0); _cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp); GE( glTexImage3D (gl_target, 0, /* level */ internal_gl_format, bmp_width, height, depth, 0, source_gl_format, source_gl_type, data) ); _cogl_bitmap_unbind (source_bmp); } } /* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead * fallback to a generic render + readpixels approach to downloading * texture data. (See _cogl_texture_draw_and_read() ) */ gboolean _cogl_texture_driver_gl_get_tex_image (GLenum gl_target, GLenum dest_gl_format, GLenum dest_gl_type, guint8 *dest) { return FALSE; } gboolean _cogl_texture_driver_size_supported_3d (GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height, int depth) { GLint max_size; /* GLES doesn't support a proxy texture target so let's at least check whether the size is greater than GL_MAX_3D_TEXTURE_SIZE_OES */ GE( glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) ); return width <= max_size && height <= max_size && depth <= max_size; } gboolean _cogl_texture_driver_size_supported (GLenum gl_target, GLenum gl_format, GLenum gl_type, int width, int height) { GLint max_size; /* GLES doesn't support a proxy texture target so let's at least check whether the size is greater than GL_MAX_TEXTURE_SIZE */ GE( glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_size) ); return width <= max_size && height <= max_size; } void _cogl_texture_driver_try_setting_gl_border_color ( GLuint gl_target, const GLfloat *transparent_color) { /* FAIL! */ } gboolean _cogl_pixel_format_from_gl_internal (GLenum gl_int_format, CoglPixelFormat *out_format) { return TRUE; } CoglPixelFormat _cogl_pixel_format_to_gl (CoglPixelFormat format, GLenum *out_glintformat, GLenum *out_glformat, GLenum *out_gltype) { CoglPixelFormat required_format; GLenum glintformat = 0; GLenum glformat = 0; GLenum gltype = 0; /* FIXME: check YUV support */ required_format = format; /* Find GL equivalents */ switch (format & COGL_UNPREMULT_MASK) { case COGL_PIXEL_FORMAT_A_8: glintformat = GL_ALPHA; glformat = GL_ALPHA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_G_8: glintformat = GL_LUMINANCE; glformat = GL_LUMINANCE; gltype = GL_UNSIGNED_BYTE; break; /* Just one 24-bit ordering supported */ case COGL_PIXEL_FORMAT_RGB_888: case COGL_PIXEL_FORMAT_BGR_888: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_BYTE; required_format = COGL_PIXEL_FORMAT_RGB_888; break; /* Just one 32-bit ordering supported */ case COGL_PIXEL_FORMAT_RGBA_8888: case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_ARGB_8888: case COGL_PIXEL_FORMAT_ABGR_8888: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; required_format = COGL_PIXEL_FORMAT_RGBA_8888; required_format |= (format & COGL_PREMULT_BIT); break; /* The following three types of channel ordering * are always defined using system word byte * ordering (even according to GLES spec) */ case COGL_PIXEL_FORMAT_RGB_565: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; break; case COGL_PIXEL_FORMAT_RGBA_4444: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; break; case COGL_PIXEL_FORMAT_RGBA_5551: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; break; /* FIXME: check extensions for YUV support */ default: break; } if (out_glintformat != NULL) *out_glintformat = glintformat; if (out_glformat != NULL) *out_glformat = glformat; if (out_gltype != NULL) *out_gltype = gltype; return required_format; } gboolean _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target) { /* Allow 2-dimensional textures only */ if (gl_target != GL_TEXTURE_2D) return FALSE; return TRUE; } void _cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target) { GE( _cogl_wrap_glGenerateMipmap (gl_target) ); } CoglPixelFormat _cogl_texture_driver_find_best_gl_get_data_format ( CoglPixelFormat format, GLenum *closest_gl_format, GLenum *closest_gl_type) { /* Find closest format that's supported by GL (Can't use _cogl_pixel_format_to_gl since available formats when reading pixels on GLES are severely limited) */ *closest_gl_format = GL_RGBA; *closest_gl_type = GL_UNSIGNED_BYTE; return COGL_PIXEL_FORMAT_RGBA_8888; }