/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include #include "cogl-internal.h" #include "cogl-util.h" #include "cogl-context.h" #include "cogl-gles2-wrapper.h" static CoglContext *_context = NULL; gboolean cogl_create_context () { if (_context != NULL) return FALSE; /* Allocate context memory */ _context = (CoglContext*) g_malloc (sizeof (CoglContext)); /* Init default values */ _context->feature_flags = 0; _context->features_cached = FALSE; _context->enable_flags = 0; _context->color_alpha = 255; _context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode)); _context->last_path = 0; _context->texture_handles = NULL; _context->texture_vertices_size = 0; _context->texture_vertices = NULL; _context->multi_texture_handles = NULL; _context->multi_texture_layer_handles = NULL; _context->fbo_handles = NULL; _context->program_handles = NULL; _context->shader_handles = NULL; _context->draw_buffer = COGL_WINDOW_BUFFER; _context->mesh_handles = NULL; _context->blend_src_factor = CGL_SRC_ALPHA; _context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA; /* Init the GLES2 wrapper */ #ifdef HAVE_COGL_GLES2 cogl_gles2_wrapper_init (&_context->gles2); #endif /* Init OpenGL state */ GE( cogl_wrap_glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) ); GE( glColorMask (TRUE, TRUE, TRUE, FALSE) ); GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ); cogl_enable (0); _cogl_clip_stack_state_init (); return TRUE; } void cogl_destroy_context () { if (_context == NULL) return; _cogl_clip_stack_state_destroy (); if (_context->path_nodes) g_array_free (_context->path_nodes, TRUE); #ifdef HAVE_COGL_GLES2 cogl_gles2_wrapper_deinit (&_context->gles2); #endif if (_context->texture_vertices) g_free (_context->texture_vertices); if (_context->texture_handles) g_array_free (_context->texture_handles, TRUE); if (_context->fbo_handles) g_array_free (_context->fbo_handles, TRUE); if (_context->shader_handles) g_array_free (_context->shader_handles, TRUE); if (_context->program_handles) g_array_free (_context->program_handles, TRUE); g_free (_context); } CoglContext * _cogl_context_get_default () { /* Create if doesn't exists yet */ if (_context == NULL) cogl_create_context (); return _context; }