#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-stage-egl.h" #include "clutter-eglx.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" G_DEFINE_TYPE (ClutterStageEGL, clutter_stage_egl, CLUTTER_TYPE_STAGE_X11); static void clutter_stage_egl_unrealize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor); gboolean was_offscreen; CLUTTER_MARK(); g_object_get (actor, "offscreen", &was_offscreen, NULL); if (G_UNLIKELY (was_offscreen)) { /* No support as yet for this */ } else { if (stage_x11->xwin != None) { XDestroyWindow (stage_x11->xdpy, stage_x11->xwin); stage_x11->xwin = None; } else stage_x11->xwin = None; } if (stage_egl->egl_surface) eglDestroySurface (clutter_eglx_display(), stage_egl->egl_surface); stage_egl->egl_surface = NULL; if (stage_egl->egl_context) eglDestroyContext (clutter_eglx_display(), stage_egl->egl_context); stage_egl->egl_context = NULL; eglMakeCurrent (clutter_eglx_display(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); stage_egl->egl_context = None; } static void clutter_stage_egl_realize (ClutterActor *actor) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor); ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor); EGLConfig configs[2]; EGLint config_count; EGLBoolean status; gboolean is_offscreen; CLUTTER_NOTE (BACKEND, "Realizing main stage"); g_object_get (actor, "offscreen", &is_offscreen, NULL); if (G_LIKELY (!is_offscreen)) { EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE, EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_NONE }; status = eglGetConfigs (clutter_eglx_display(), configs, 2, &config_count); if (status != EGL_TRUE) g_warning ("eglGetConfigs"); status = eglChooseConfig (clutter_eglx_display(), cfg_attribs, configs, sizeof configs / sizeof configs[0], &config_count); if (status != EGL_TRUE) g_warning ("eglChooseConfig"); if (stage_x11->xwin == None) stage_x11->xwin = XCreateSimpleWindow(stage_x11->xdpy, stage_x11->xwin_root, 0, 0, stage_x11->xwin_width, stage_x11->xwin_height, 0, 0, WhitePixel (stage_x11->xdpy, stage_x11->xscreen)); XSelectInput(stage_x11->xdpy, stage_x11->xwin, StructureNotifyMask |ExposureMask /* FIXME: we may want to eplicity enable MotionMask */ |PointerMotionMask |KeyPressMask |KeyReleaseMask |ButtonPressMask |ButtonReleaseMask |PropertyChangeMask); if (stage_egl->egl_context) eglDestroyContext (clutter_eglx_display(), stage_egl->egl_context); if (stage_egl->egl_surface) eglDestroySurface (clutter_eglx_display(), stage_egl->egl_surface); stage_egl->egl_surface = eglCreateWindowSurface (clutter_eglx_display(), configs[0], (NativeWindowType)stage_x11->xwin, NULL); if (stage_egl->egl_surface == EGL_NO_SURFACE) g_warning ("eglCreateWindowSurface"); stage_egl->egl_context = eglCreateContext (clutter_eglx_display(), configs[0], EGL_NO_CONTEXT, NULL); if (stage_egl->egl_context == EGL_NO_CONTEXT) g_warning ("eglCreateContext"); status = eglMakeCurrent (clutter_eglx_display(), stage_egl->egl_surface, stage_egl->egl_surface, stage_egl->egl_context); if (status != EGL_TRUE) g_warning ("eglMakeCurrent"); } else { g_warning("EGL Backend does not yet support offscreen rendering\n"); CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED); return; } CLUTTER_SET_PRIVATE_FLAGS(actor, CLUTTER_ACTOR_SYNC_MATRICES); } static GdkPixbuf* clutter_stage_egl_draw_to_pixbuf (ClutterStage *stage, gint x, gint y, gint width, gint height) { g_warning ("Stage of type `%s' do not support ClutterStage::draw_to_pixbuf", G_OBJECT_TYPE_NAME (stage)); return NULL; } static void clutter_stage_egl_dispose (GObject *gobject) { ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject); ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject); if (stage_x11->xwin) clutter_actor_unrealize (CLUTTER_ACTOR (stage_egl)); G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject); } static void clutter_stage_egl_class_init (ClutterStageEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass); gobject_class->dispose = clutter_stage_egl_dispose; actor_class->realize = clutter_stage_egl_realize; actor_class->unrealize = clutter_stage_egl_unrealize; stage_class->draw_to_pixbuf = clutter_stage_egl_draw_to_pixbuf; } static void clutter_stage_egl_init (ClutterStageEGL *stage) { ; }