/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2011, 2013 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * * Authors: * Neil Roberts * Robert Bragg */ #include "config.h" #include "cogl/cogl-context-private.h" #include "cogl/cogl-pipeline-private.h" #include "cogl/cogl-pipeline-cache.h" #include "cogl/cogl-pipeline-cache-private.h" #include "cogl/cogl-pipeline-hash-table.h" struct _CoglPipelineCache { CoglPipelineHashTable fragment_hash; CoglPipelineHashTable vertex_hash; CoglPipelineHashTable combined_hash; }; CoglPipelineCache * _cogl_pipeline_cache_new (CoglContext *ctx) { g_autofree CoglPipelineCache *cache = g_new (CoglPipelineCache, 1); unsigned long vertex_state; unsigned long layer_vertex_state; unsigned int fragment_state; unsigned int layer_fragment_state; vertex_state = _cogl_pipeline_get_state_for_vertex_codegen (ctx); layer_vertex_state = COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN; fragment_state = _cogl_pipeline_get_state_for_fragment_codegen (ctx); layer_fragment_state = _cogl_pipeline_get_layer_state_for_fragment_codegen (ctx); _cogl_pipeline_hash_table_init (&cache->vertex_hash, vertex_state, layer_vertex_state, "vertex shaders"); _cogl_pipeline_hash_table_init (&cache->fragment_hash, fragment_state, layer_fragment_state, "fragment shaders"); _cogl_pipeline_hash_table_init (&cache->combined_hash, vertex_state | fragment_state, layer_vertex_state | layer_fragment_state, "programs"); return g_steal_pointer (&cache); } void _cogl_pipeline_cache_free (CoglPipelineCache *cache) { _cogl_pipeline_hash_table_destroy (&cache->fragment_hash); _cogl_pipeline_hash_table_destroy (&cache->vertex_hash); _cogl_pipeline_hash_table_destroy (&cache->combined_hash); g_free (cache); } CoglPipelineCacheEntry * _cogl_pipeline_cache_get_fragment_template (CoglPipelineCache *cache, CoglPipeline *key_pipeline) { return _cogl_pipeline_hash_table_get (&cache->fragment_hash, key_pipeline); } CoglPipelineCacheEntry * _cogl_pipeline_cache_get_vertex_template (CoglPipelineCache *cache, CoglPipeline *key_pipeline) { return _cogl_pipeline_hash_table_get (&cache->vertex_hash, key_pipeline); } CoglPipelineCacheEntry * _cogl_pipeline_cache_get_combined_template (CoglPipelineCache *cache, CoglPipeline *key_pipeline) { return _cogl_pipeline_hash_table_get (&cache->combined_hash, key_pipeline); } CoglPipelineHashTable * cogl_pipeline_cache_get_fragment_hash (CoglPipelineCache *cache) { return &cache->fragment_hash; } CoglPipelineHashTable * cogl_pipeline_cache_get_combined_hash (CoglPipelineCache *cache) { return &cache->combined_hash; }