/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright © 2011 Intel Corp. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: Emmanuele Bassi */ #include "config.h" #include "clutter-input-device-xi2.h" #include "clutter-debug.h" #include "clutter-device-manager-private.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "clutter-backend-x11.h" #include "clutter-stage-x11.h" #include typedef struct _ClutterInputDeviceClass ClutterInputDeviceXI2Class; /* a specific XI2 input device */ struct _ClutterInputDeviceXI2 { ClutterInputDevice device; gint device_id; }; #define N_BUTTONS 5 #define clutter_input_device_xi2_get_type _clutter_input_device_xi2_get_type G_DEFINE_TYPE (ClutterInputDeviceXI2, clutter_input_device_xi2, CLUTTER_TYPE_INPUT_DEVICE); static void clutter_input_device_xi2_select_stage_events (ClutterInputDevice *device, ClutterStage *stage, gint event_mask) { ClutterInputDeviceXI2 *device_xi2 = CLUTTER_INPUT_DEVICE_XI2 (device); ClutterBackendX11 *backend_x11; ClutterStageX11 *stage_x11; XIEventMask xi_event_mask; unsigned char *mask; int len; backend_x11 = CLUTTER_BACKEND_X11 (device->backend); stage_x11 = CLUTTER_STAGE_X11 (_clutter_stage_get_window (stage)); len = XIMaskLen (XI_LASTEVENT); mask = g_new0 (unsigned char, len); if (event_mask & PointerMotionMask) XISetMask (mask, XI_Motion); if (event_mask & ButtonPressMask) XISetMask (mask, XI_ButtonPress); if (event_mask & ButtonReleaseMask) XISetMask (mask, XI_ButtonRelease); if (event_mask & KeyPressMask) XISetMask (mask, XI_KeyPress); if (event_mask & KeyReleaseMask) XISetMask (mask, XI_KeyRelease); if (event_mask & EnterWindowMask) XISetMask (mask, XI_Enter); if (event_mask & LeaveWindowMask) XISetMask (mask, XI_Leave); xi_event_mask.deviceid = device_xi2->device_id; xi_event_mask.mask = mask; xi_event_mask.mask_len = len; CLUTTER_NOTE (BACKEND, "Selecting device id '%d' events", device_xi2->device_id); XISelectEvents (backend_x11->xdpy, stage_x11->xwin, &xi_event_mask, 1); g_free (mask); } static void clutter_input_device_xi2_constructed (GObject *gobject) { ClutterInputDeviceXI2 *device_xi2 = CLUTTER_INPUT_DEVICE_XI2 (gobject); g_object_get (gobject, "id", &device_xi2->device_id, NULL); if (G_OBJECT_CLASS (clutter_input_device_xi2_parent_class)->constructed) G_OBJECT_CLASS (clutter_input_device_xi2_parent_class)->constructed (gobject); } static gboolean clutter_input_device_xi2_keycode_to_evdev (ClutterInputDevice *device, guint hardware_keycode, guint *evdev_keycode) { /* When using evdev under X11 the hardware keycodes are the evdev keycodes plus 8. I haven't been able to find any documentation to know what the +8 is for. FIXME: This should probably verify that X server is using evdev. */ *evdev_keycode = hardware_keycode - 8; return TRUE; } static void clutter_input_device_xi2_class_init (ClutterInputDeviceXI2Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterInputDeviceClass *device_class = CLUTTER_INPUT_DEVICE_CLASS (klass); gobject_class->constructed = clutter_input_device_xi2_constructed; device_class->select_stage_events = clutter_input_device_xi2_select_stage_events; device_class->keycode_to_evdev = clutter_input_device_xi2_keycode_to_evdev; } static void clutter_input_device_xi2_init (ClutterInputDeviceXI2 *self) { } guint _clutter_input_device_xi2_translate_state (XIModifierState *modifiers_state, XIButtonState *buttons_state) { guint retval = 0; if (modifiers_state) retval = (guint) modifiers_state->effective; if (buttons_state) { int len, i; len = MIN (N_BUTTONS, buttons_state->mask_len * 8); for (i = 0; i < len; i++) { if (!XIMaskIsSet (buttons_state->mask, i)) continue; switch (i) { case 1: retval |= CLUTTER_BUTTON1_MASK; break; case 2: retval |= CLUTTER_BUTTON2_MASK; break; case 3: retval |= CLUTTER_BUTTON3_MASK; break; case 4: retval |= CLUTTER_BUTTON4_MASK; break; case 5: retval |= CLUTTER_BUTTON5_MASK; break; default: break; } } } return retval; }