/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-internal.h" #include "cogl-context-private.h" #include "cogl-feature-private.h" #include "cogl-renderer-private.h" #include "cogl-private.h" #include "cogl-framebuffer-gl-private.h" #ifndef GL_UNSIGNED_INT_24_8 #define GL_UNSIGNED_INT_24_8 0x84FA #endif #ifndef GL_DEPTH_STENCIL #define GL_DEPTH_STENCIL 0x84F9 #endif static CoglBool _cogl_driver_pixel_format_from_gl_internal (CoglContext *context, GLenum gl_int_format, CoglPixelFormat *out_format) { return TRUE; } static CoglPixelFormat _cogl_driver_pixel_format_to_gl (CoglContext *context, CoglPixelFormat format, GLenum *out_glintformat, GLenum *out_glformat, GLenum *out_gltype) { CoglPixelFormat required_format; GLenum glintformat; GLenum glformat = 0; GLenum gltype; required_format = format; /* Find GL equivalents */ switch (format) { case COGL_PIXEL_FORMAT_A_8: glintformat = GL_ALPHA; glformat = GL_ALPHA; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_G_8: glintformat = GL_LUMINANCE; glformat = GL_LUMINANCE; gltype = GL_UNSIGNED_BYTE; break; case COGL_PIXEL_FORMAT_BGRA_8888: case COGL_PIXEL_FORMAT_BGRA_8888_PRE: /* There is an extension to support this format */ if ((context->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888)) { /* For some reason the extension says you have to specify BGRA for the internal format too */ glintformat = GL_BGRA_EXT; glformat = GL_BGRA_EXT; gltype = GL_UNSIGNED_BYTE; required_format = format; break; } /* flow through */ /* Just one 24-bit ordering supported */ case COGL_PIXEL_FORMAT_RGB_888: case COGL_PIXEL_FORMAT_BGR_888: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_BYTE; required_format = COGL_PIXEL_FORMAT_RGB_888; break; /* Just one 32-bit ordering supported */ case COGL_PIXEL_FORMAT_RGBA_8888: case COGL_PIXEL_FORMAT_RGBA_8888_PRE: case COGL_PIXEL_FORMAT_ARGB_8888: case COGL_PIXEL_FORMAT_ARGB_8888_PRE: case COGL_PIXEL_FORMAT_ABGR_8888: case COGL_PIXEL_FORMAT_ABGR_8888_PRE: case COGL_PIXEL_FORMAT_RGBA_1010102: case COGL_PIXEL_FORMAT_RGBA_1010102_PRE: case COGL_PIXEL_FORMAT_BGRA_1010102: case COGL_PIXEL_FORMAT_BGRA_1010102_PRE: case COGL_PIXEL_FORMAT_ABGR_2101010: case COGL_PIXEL_FORMAT_ABGR_2101010_PRE: case COGL_PIXEL_FORMAT_ARGB_2101010: case COGL_PIXEL_FORMAT_ARGB_2101010_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_BYTE; required_format = COGL_PIXEL_FORMAT_RGBA_8888; required_format |= (format & COGL_PREMULT_BIT); break; /* The following three types of channel ordering * are always defined using system word byte * ordering (even according to GLES spec) */ case COGL_PIXEL_FORMAT_RGB_565: glintformat = GL_RGB; glformat = GL_RGB; gltype = GL_UNSIGNED_SHORT_5_6_5; break; case COGL_PIXEL_FORMAT_RGBA_4444: case COGL_PIXEL_FORMAT_RGBA_4444_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_4_4_4_4; break; case COGL_PIXEL_FORMAT_RGBA_5551: case COGL_PIXEL_FORMAT_RGBA_5551_PRE: glintformat = GL_RGBA; glformat = GL_RGBA; gltype = GL_UNSIGNED_SHORT_5_5_5_1; break; case COGL_PIXEL_FORMAT_DEPTH_16: glintformat = GL_DEPTH_COMPONENT; glformat = GL_DEPTH_COMPONENT; gltype = GL_UNSIGNED_SHORT; break; case COGL_PIXEL_FORMAT_DEPTH_32: glintformat = GL_DEPTH_COMPONENT; glformat = GL_DEPTH_COMPONENT; gltype = GL_UNSIGNED_INT; break; case COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8: glintformat = GL_DEPTH_STENCIL; glformat = GL_DEPTH_STENCIL; gltype = GL_UNSIGNED_INT_24_8; break; case COGL_PIXEL_FORMAT_ANY: case COGL_PIXEL_FORMAT_YUV: g_assert_not_reached (); break; } /* All of the pixel formats are handled above so if this hits then we've been given an invalid pixel format */ g_assert (glformat != 0); if (out_glintformat != NULL) *out_glintformat = glintformat; if (out_glformat != NULL) *out_glformat = glformat; if (out_gltype != NULL) *out_gltype = gltype; return required_format; } static CoglBool _cogl_driver_update_features (CoglContext *context, GError **error) { CoglPrivateFeatureFlags private_flags = 0; CoglFeatureFlags flags = 0; const char *gl_extensions; int num_stencil_bits = 0; /* We have to special case getting the pointer to the glGetString function because we need to use it to determine what functions we can expect */ context->glGetString = (void *) _cogl_renderer_get_proc_address (context->display->renderer, "glGetString", TRUE); COGL_NOTE (WINSYS, "Checking features\n" " GL_VENDOR: %s\n" " GL_RENDERER: %s\n" " GL_VERSION: %s\n" " GL_EXTENSIONS: %s", context->glGetString (GL_VENDOR), context->glGetString (GL_RENDERER), _cogl_context_get_gl_version (context), _cogl_context_get_gl_extensions (context)); _cogl_gpu_info_init (context, &context->gpu); gl_extensions = _cogl_context_get_gl_extensions (context); _cogl_feature_check_ext_functions (context, -1 /* GL major version */, -1 /* GL minor version */, gl_extensions); GE( context, glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) ); /* We need at least three stencil bits to combine clips */ if (num_stencil_bits > 2) private_flags |= COGL_PRIVATE_FEATURE_STENCIL_BUFFER; #ifdef HAVE_COGL_GLES if (context->driver == COGL_DRIVER_GLES1) { int max_clip_planes; GE( context, glGetIntegerv (GL_MAX_CLIP_PLANES, &max_clip_planes) ); if (max_clip_planes >= 4) private_flags |= COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES; } #endif if (context->driver == COGL_DRIVER_GLES2) { flags |= COGL_FEATURE_SHADERS_GLSL | COGL_FEATURE_OFFSCREEN; /* Note GLES 2 core doesn't support mipmaps for npot textures or * repeat modes other than CLAMP_TO_EDGE. */ flags |= COGL_FEATURE_TEXTURE_NPOT_BASIC; flags |= COGL_FEATURE_DEPTH_RANGE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_GLSL, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_RANGE, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_MIRRORED_REPEAT, TRUE); } private_flags |= COGL_PRIVATE_FEATURE_VBOS; /* Both GLES 1.1 and GLES 2.0 support point sprites in core */ flags |= COGL_FEATURE_POINT_SPRITE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_POINT_SPRITE, TRUE); if (context->glGenRenderbuffers) { flags |= COGL_FEATURE_OFFSCREEN; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE); } if (context->glBlitFramebuffer) private_flags |= COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT; if (_cogl_check_extension ("GL_OES_element_index_uint", gl_extensions)) { flags |= COGL_FEATURE_UNSIGNED_INT_INDICES; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_UNSIGNED_INT_INDICES, TRUE); } if (_cogl_check_extension ("GL_OES_depth_texture", gl_extensions)) { flags |= COGL_FEATURE_DEPTH_TEXTURE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_DEPTH_TEXTURE, TRUE); } if (_cogl_check_extension ("GL_OES_texture_npot", gl_extensions)) { flags |= (COGL_FEATURE_TEXTURE_NPOT | COGL_FEATURE_TEXTURE_NPOT_BASIC | COGL_FEATURE_TEXTURE_NPOT_MIPMAP | COGL_FEATURE_TEXTURE_NPOT_REPEAT); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT, TRUE); } else if (_cogl_check_extension ("GL_IMG_texture_npot", gl_extensions)) { flags |= (COGL_FEATURE_TEXTURE_NPOT_BASIC | COGL_FEATURE_TEXTURE_NPOT_MIPMAP); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, TRUE); COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP, TRUE); } if (context->glTexImage3D) { flags |= COGL_FEATURE_TEXTURE_3D; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_TEXTURE_3D, TRUE); } if (context->glMapBuffer) { /* The GL_OES_mapbuffer extension doesn't support mapping for read */ flags |= COGL_FEATURE_MAP_BUFFER_FOR_WRITE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE); } if (context->glEGLImageTargetTexture2D) private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE; if (_cogl_check_extension ("GL_OES_packed_depth_stencil", gl_extensions)) private_flags |= COGL_PRIVATE_FEATURE_OES_PACKED_DEPTH_STENCIL; if (_cogl_check_extension ("GL_EXT_texture_format_BGRA8888", gl_extensions)) private_flags |= COGL_PRIVATE_FEATURE_TEXTURE_FORMAT_BGRA8888; if (_cogl_check_extension ("GL_EXT_unpack_subimage", gl_extensions)) private_flags |= COGL_PRIVATE_FEATURE_UNPACK_SUBIMAGE; /* Cache features */ context->private_feature_flags |= private_flags; context->feature_flags |= flags; return TRUE; } const CoglDriverVtable _cogl_driver_gles = { _cogl_driver_pixel_format_from_gl_internal, _cogl_driver_pixel_format_to_gl, _cogl_driver_update_features, _cogl_offscreen_gl_allocate, _cogl_offscreen_gl_free, _cogl_framebuffer_gl_flush_state, _cogl_framebuffer_gl_clear, _cogl_framebuffer_gl_query_bits, _cogl_framebuffer_gl_finish, _cogl_framebuffer_gl_discard_buffers, _cogl_framebuffer_gl_draw_attributes, _cogl_framebuffer_gl_draw_indexed_attributes, };