/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * Authors: * Robert Bragg */ /** * SECTION:clutter-wayland-surface * @Title: ClutterWaylandSurface * @short_description: An actor which displays the content of a client surface * * #ClutterWaylandSurface is an actor for displaying the contents of a client * surface. It is intended to support developers implementing Clutter based * wayland compositors. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #define CLUTTER_ENABLE_EXPERIMENTAL_API #include "clutter-wayland-surface.h" #include "clutter-actor-private.h" #include "clutter-marshal.h" #include "clutter-paint-volume-private.h" #include "clutter-private.h" #include "clutter-backend.h" #include #include enum { PROP_SURFACE = 1, PROP_SURFACE_WIDTH, PROP_SURFACE_HEIGHT, PROP_COGL_TEXTURE, PROP_LAST }; static GParamSpec *obj_props[PROP_LAST]; enum { QUEUE_DAMAGE_REDRAW, LAST_SIGNAL }; static guint signals[LAST_SIGNAL] = { 0, }; struct _ClutterWaylandSurfacePrivate { struct wl_surface *surface; CoglTexture2D *buffer; int width, height; CoglPipeline *pipeline; }; G_DEFINE_TYPE_WITH_PRIVATE (ClutterWaylandSurface, clutter_wayland_surface, CLUTTER_TYPE_ACTOR) static gboolean clutter_wayland_surface_get_paint_volume (ClutterActor *self, ClutterPaintVolume *volume) { return clutter_paint_volume_set_from_allocation (volume, self); } static void clutter_wayland_surface_queue_damage_redraw (ClutterWaylandSurface *texture, gint x, gint y, gint width, gint height) { ClutterWaylandSurfacePrivate *priv = texture->priv; ClutterActor *self = CLUTTER_ACTOR (texture); ClutterActorBox allocation; float scale_x; float scale_y; cairo_rectangle_int_t clip; /* NB: clutter_actor_queue_redraw_with_clip expects a box in the actor's * coordinate space so we need to convert from surface coordinates to * actor coordinates... */ /* Calling clutter_actor_get_allocation_box() is enormously expensive * if the actor has an out-of-date allocation, since it triggers * a full redraw. clutter_actor_queue_redraw_with_clip() would redraw * the whole stage anyways in that case, so just go ahead and do * it here. */ if (!clutter_actor_has_allocation (self)) { clutter_actor_queue_redraw (self); return; } if (priv->width == 0 || priv->height == 0) return; clutter_actor_get_allocation_box (self, &allocation); scale_x = (allocation.x2 - allocation.x1) / priv->width; scale_y = (allocation.y2 - allocation.y1) / priv->height; clip.x = x * scale_x; clip.y = y * scale_y; clip.width = width * scale_x; clip.height = height * scale_y; clutter_actor_queue_redraw_with_clip (self, &clip); } static void free_pipeline (ClutterWaylandSurface *self) { ClutterWaylandSurfacePrivate *priv = self->priv; if (priv->pipeline) { cogl_object_unref (priv->pipeline); priv->pipeline = NULL; } } static void opacity_change_cb (ClutterWaylandSurface *self) { free_pipeline (self); } static void clutter_wayland_surface_init (ClutterWaylandSurface *self) { ClutterWaylandSurfacePrivate *priv; priv = clutter_wayland_surface_get_instance_private (self); priv->surface = NULL; priv->width = 0; priv->height = 0; self->priv = priv; g_signal_connect (self, "notify::opacity", G_CALLBACK (opacity_change_cb), NULL); } static void free_surface_buffers (ClutterWaylandSurface *self) { ClutterWaylandSurfacePrivate *priv = self->priv; if (priv->buffer) { cogl_object_unref (priv->buffer); priv->buffer = NULL; free_pipeline (self); } } static void clutter_wayland_surface_dispose (GObject *object) { ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object); ClutterWaylandSurfacePrivate *priv = self->priv; free_pipeline (self); free_surface_buffers (self); priv->surface = NULL; G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object); } static void set_size (ClutterWaylandSurface *self, int width, int height) { ClutterWaylandSurfacePrivate *priv = self->priv; if (priv->width != width) { priv->width = width; g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SURFACE_WIDTH]); } if (priv->height != height) { priv->height = height; g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SURFACE_HEIGHT]); } clutter_actor_set_size (CLUTTER_ACTOR (self), priv->width, priv->height); } /** * clutter_wayland_surface_get_surface: * @self: a #ClutterWaylandSurface * * Retrieves a point to the Wayland surface used by the actor. * * Return value: (transfer none): a wl_surface pointer, or %NULL * * Since: 1.10 */ struct wl_surface * clutter_wayland_surface_get_surface (ClutterWaylandSurface *self) { ClutterWaylandSurfacePrivate *priv = self->priv; return priv->surface; } /** * clutter_wayland_surface_set_surface: * @self: a #ClutterWaylandSurface * @surface: a Wayland wl_surface pointer * * Sets the Wayland surface to be used by the actor. * * Since: 1.10 */ void clutter_wayland_surface_set_surface (ClutterWaylandSurface *self, struct wl_surface *surface) { ClutterWaylandSurfacePrivate *priv; g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); priv = self->priv; if (priv->surface == surface) return; if (priv->surface) { free_pipeline (self); free_surface_buffers (self); g_signal_emit (self, signals[QUEUE_DAMAGE_REDRAW], 0, 0, 0, priv->width, priv->height); } priv->surface = surface; /* XXX: should we freeze/thaw notifications? */ g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SURFACE]); /* We have to wait until the next attach event to find out the surface * geometry... */ set_size (self, 0, 0); } static void clutter_wayland_surface_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object); switch (prop_id) { case PROP_SURFACE: clutter_wayland_surface_set_surface (self, g_value_get_pointer (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_wayland_surface_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object); ClutterWaylandSurfacePrivate *priv = self->priv; switch (prop_id) { case PROP_SURFACE: g_value_set_pointer (value, priv->surface); break; case PROP_SURFACE_WIDTH: g_value_set_uint (value, priv->width); break; case PROP_SURFACE_HEIGHT: g_value_set_uint (value, priv->height); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_wayland_surface_paint (ClutterActor *self) { ClutterWaylandSurfacePrivate *priv; ClutterActorBox box; g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); priv = CLUTTER_WAYLAND_SURFACE (self)->priv; if (G_UNLIKELY (priv->pipeline == NULL)) { CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); guint8 paint_opacity = clutter_actor_get_paint_opacity (self); priv->pipeline = cogl_pipeline_new (ctx); cogl_pipeline_set_color4ub (priv->pipeline, paint_opacity, paint_opacity, paint_opacity, paint_opacity); cogl_pipeline_set_layer_texture (priv->pipeline, 0, COGL_TEXTURE (priv->buffer)); } cogl_set_source (priv->pipeline); clutter_actor_get_allocation_box (self, &box); cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1); } static void clutter_wayland_surface_get_preferred_width (ClutterActor *self, gfloat for_height, gfloat *min_width_p, gfloat *natural_width_p) { ClutterWaylandSurfacePrivate *priv; g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); priv = CLUTTER_WAYLAND_SURFACE (self)->priv; if (min_width_p) *min_width_p = 0; if (natural_width_p) *natural_width_p = priv->width; } static void clutter_wayland_surface_get_preferred_height (ClutterActor *self, gfloat for_width, gfloat *min_height_p, gfloat *natural_height_p) { ClutterWaylandSurfacePrivate *priv; g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); priv = CLUTTER_WAYLAND_SURFACE (self)->priv; if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = priv->height; } static gboolean clutter_wayland_surface_has_overlaps (ClutterActor *self) { /* Rectangles never need an offscreen redirect because there are never any overlapping primitives */ return FALSE; } static void clutter_wayland_surface_class_init (ClutterWaylandSurfaceClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); GParamSpec *pspec; actor_class->get_paint_volume = clutter_wayland_surface_get_paint_volume; actor_class->paint = clutter_wayland_surface_paint; actor_class->get_preferred_width = clutter_wayland_surface_get_preferred_width; actor_class->get_preferred_height = clutter_wayland_surface_get_preferred_height; actor_class->has_overlaps = clutter_wayland_surface_has_overlaps; object_class->dispose = clutter_wayland_surface_dispose; object_class->set_property = clutter_wayland_surface_set_property; object_class->get_property = clutter_wayland_surface_get_property; pspec = g_param_spec_pointer ("surface", P_("Surface"), P_("The underlying wayland surface"), CLUTTER_PARAM_READWRITE| G_PARAM_CONSTRUCT_ONLY); obj_props[PROP_SURFACE] = pspec; g_object_class_install_property (object_class, PROP_SURFACE, pspec); pspec = g_param_spec_uint ("surface-width", P_("Surface width"), P_("The width of the underlying wayland surface"), 0, G_MAXUINT, 0, G_PARAM_READABLE); obj_props[PROP_SURFACE_WIDTH] = pspec; g_object_class_install_property (object_class, PROP_SURFACE_WIDTH, pspec); pspec = g_param_spec_uint ("surface-height", P_("Surface height"), P_("The height of the underlying wayland surface"), 0, G_MAXUINT, 0, G_PARAM_READABLE); obj_props[PROP_SURFACE_HEIGHT] = pspec; g_object_class_install_property (object_class, PROP_SURFACE_HEIGHT, pspec); pspec = g_param_spec_boxed ("cogl-texture", P_("Cogl Texture"), P_("The underlying Cogl texture handle used to draw this actor"), COGL_TYPE_HANDLE, CLUTTER_PARAM_READWRITE); obj_props[PROP_COGL_TEXTURE] = pspec; g_object_class_install_property (object_class, PROP_COGL_TEXTURE, pspec); /** * ClutterWaylandSurface::queue-damage-redraw: * @texture: the object which received the signal * @x: The top left x position of the damage region * @y: The top left y position of the damage region * @width: The width of the damage region * @height: The height of the damage region * * ::queue-damage-redraw is emitted to notify that some sub-region * of the texture has been changed. This usually means a redraw * needs to be queued for the actor. * * The default handler will queue a clipped redraw in response to * the damage, using the assumption that the pixmap is being painted * to a rectangle covering the transformed allocation of the actor. * If you sub-class and change the paint method so this isn't true * then you must also provide your own damage signal handler to * queue a redraw that blocks this default behaviour. * * Since: 1.10 */ signals[QUEUE_DAMAGE_REDRAW] = g_signal_new (g_intern_static_string ("queue-damage-redraw"), G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_FIRST, G_STRUCT_OFFSET (ClutterWaylandSurfaceClass, queue_damage_redraw), NULL, NULL, _clutter_marshal_VOID__INT_INT_INT_INT, G_TYPE_NONE, 4, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT); klass->queue_damage_redraw = clutter_wayland_surface_queue_damage_redraw; } /** * clutter_wayland_surface_new: * @surface: the Wayland surface this actor should represent * * Creates a new #ClutterWaylandSurface for @surface * * Return value: A new #ClutterWaylandSurface representing @surface * * Since: 1.8 * Stability: unstable */ ClutterActor * clutter_wayland_surface_new (struct wl_surface *surface) { ClutterActor *actor; actor = g_object_new (CLUTTER_WAYLAND_TYPE_SURFACE, "surface", surface, NULL); return actor; } /** * clutter_wayland_surface_attach_buffer: * @self: A #ClutterWaylandSurface actor * @buffer: A compositor side struct wl_buffer pointer * @error: A #GError * * This associates a client's buffer with the #ClutterWaylandSurface * actor @self. This will automatically result in @self being re-drawn * with the new buffer contents. * * Since: 1.8 * Stability: unstable */ gboolean clutter_wayland_surface_attach_buffer (ClutterWaylandSurface *self, struct wl_buffer *buffer, GError **error) { ClutterWaylandSurfacePrivate *priv; ClutterBackend *backend = clutter_get_default_backend (); CoglContext *context = clutter_backend_get_cogl_context (backend); g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), TRUE); priv = self->priv; free_surface_buffers (self); set_size (self, buffer->width, buffer->height); priv->buffer = cogl_wayland_texture_2d_new_from_buffer (context, buffer, error); g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_COGL_TEXTURE]); /* NB: We don't queue a redraw of the actor here because we don't * know how much of the buffer has changed with respect to the * previous buffer. We only ever queue a redraw in response to * surface damage. */ if (!priv->buffer) return FALSE; return TRUE; } /** * clutter_wayland_surface_damage_buffer: * @self: A #ClutterWaylandSurface actor * @buffer: A compositor side struct wl_buffer pointer * @x: The x coordinate of the damaged rectangle * @y: The y coordinate of the damaged rectangle * @width: The width of the damaged rectangle * @height: The height of the damaged rectangle * * This marks a region of the given @buffer has having been changed by * the client. This will automatically result in the corresponding damaged * region of the actor @self being redrawn. * * If multiple regions are changed then this should be called multiple * times with different damage rectangles. * * Since: 1.8 * Stability: unstable */ void clutter_wayland_surface_damage_buffer (ClutterWaylandSurface *self, struct wl_buffer *buffer, gint32 x, gint32 y, gint32 width, gint32 height) { ClutterWaylandSurfacePrivate *priv; g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self)); priv = self->priv; if (priv->buffer && wl_buffer_is_shm (buffer)) { CoglPixelFormat format; switch (wl_shm_buffer_get_format (buffer)) { #if G_BYTE_ORDER == G_BIG_ENDIAN case WL_SHM_FORMAT_ARGB8888: format = COGL_PIXEL_FORMAT_ARGB_8888_PRE; break; case WL_SHM_FORMAT_XRGB8888: format = COGL_PIXEL_FORMAT_ARGB_8888; break; #elif G_BYTE_ORDER == G_LITTLE_ENDIAN case WL_SHM_FORMAT_ARGB8888: format = COGL_PIXEL_FORMAT_BGRA_8888_PRE; break; case WL_SHM_FORMAT_XRGB8888: format = COGL_PIXEL_FORMAT_BGRA_8888; break; #endif default: g_warn_if_reached (); format = COGL_PIXEL_FORMAT_ARGB_8888; } cogl_texture_set_region (COGL_TEXTURE (priv->buffer), x, y, x, y, width, height, width, height, format, wl_shm_buffer_get_stride (buffer), wl_shm_buffer_get_data (buffer)); } g_signal_emit (self, signals[QUEUE_DAMAGE_REDRAW], 0, x, y, width, height); } /** * clutter_wayland_surface_get_cogl_texture: * @self: a #ClutterWaylandSurface * * Retrieves the Cogl texture with the contents of the Wayland surface. * * Return value: (transfer none): a Cogl texture, or %NULL * * Since: 1.10 */ CoglTexture * clutter_wayland_surface_get_cogl_texture (ClutterWaylandSurface *self) { g_return_val_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self), NULL); return COGL_TEXTURE (self->priv->buffer); }