/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006, 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef _CLUTTER_EFFECT #define _CLUTTER_EFFECT #include #include #include #include G_BEGIN_DECLS typedef void (*ClutterEffectCompleteFunc) (ClutterActor *actor, gpointer user_data); #define CLUTTER_TYPE_EFFECT_TEMPLATE clutter_effect_template_get_type() #define CLUTTER_EFFECT_TEMPLATE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplate)) #define CLUTTER_EFFECT_TEMPLATE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass)) #define CLUTTER_IS_EFFECT_TEMPLATE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_EFFECT_TEMPLATE)) #define CLUTTER_IS_EFFECT_TEMPLATE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_EFFECT_TEMPLATE)) #define CLUTTER_EFFECT_TEMPLATE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_EFFECT_TEMPLATE, ClutterEffectTemplateClass)) typedef struct { GObject parent; } ClutterEffectTemplate; typedef struct { GObjectClass parent_class; } ClutterEffectTemplateClass; GType clutter_effect_template_get_type (void); ClutterEffectTemplate* clutter_effect_template_new (ClutterTimeline *timeline, ClutterAlphaFunc alpha_func); ClutterTimeline* clutter_effect_fade (ClutterEffectTemplate *template, ClutterActor *actor, guint8 start_opacity, guint8 end_opacity, ClutterEffectCompleteFunc completed_func, gpointer completed_data); ClutterTimeline* clutter_effect_move (ClutterEffectTemplate *template, ClutterActor *actor, const ClutterKnot *knots, guint n_knots, ClutterEffectCompleteFunc completed_func, gpointer completed_data); G_END_DECLS #endif /* _CLUTTER_EFFECT */ G_END_DECLS