/* Clutter - An OpenGL based 'interactive canvas' library. * OSX backend - initial entry point * * Copyright (C) 2007-2008 Tommi Komulainen * Copyright (C) 2007 OpenedHand Ltd. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "clutter-osx.h" #include "clutter-backend-osx.h" #include "clutter-stage-osx.h" #include "../clutter-private.h" #include "cogl/cogl.h" #include #import G_DEFINE_TYPE (ClutterBackendOSX, clutter_backend_osx, CLUTTER_TYPE_BACKEND) /*************************************************************************/ static gboolean clutter_backend_osx_post_parse (ClutterBackend *backend, GError **error) { ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (backend); CLUTTER_NOTE (BACKEND, "post_parse"); CLUTTER_OSX_POOL_ALLOC(); /* Bring our app to foreground, background apps don't appear in dock or * accept keyboard focus. */ const ProcessSerialNumber psn = { 0, kCurrentProcess }; TransformProcessType (&psn, kProcessTransformToForegroundApplication); /* Also raise our app to front, otherwise our window will remain under the * terminal. */ SetFrontProcess (&psn); [NSApplication sharedApplication]; /* Allocate ourselves a GL context. Since we're supposed to have only one per * backend we can just as well create it now. */ NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFADoubleBuffer, 0 }; self->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; self->context = [[NSOpenGLContext alloc] initWithFormat: self->pixel_format shareContext: nil]; /* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html*/ const long sw = 1; [self->context setValues:&sw forParameter: NSOpenGLCPSwapInterval]; /* FIXME: move the debugging bits to cogl */ [self->context makeCurrentContext]; CLUTTER_NOTE(BACKEND, "GL information\n" " GL_VENDOR: %s\n" " GL_RENDERER: %s\n" " GL_VERSION: %s\n" "GL_EXTENSIONS: %s\n", glGetString (GL_VENDOR), glGetString (GL_RENDERER), glGetString (GL_VERSION), glGetString (GL_EXTENSIONS)); [NSOpenGLContext clearCurrentContext]; CLUTTER_OSX_POOL_RELEASE(); return TRUE; } static ClutterFeatureFlags clutter_backend_osx_get_features (ClutterBackend *backend) { return CLUTTER_FEATURE_STAGE_MULTIPLE|CLUTTER_FEATURE_STAGE_USER_RESIZE; } static ClutterStageWindow* clutter_backend_osx_create_stage (ClutterBackend *backend, ClutterStage *wrapper, GError **error) { ClutterStageWindow *impl; CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper); CLUTTER_OSX_POOL_ALLOC(); impl = clutter_stage_osx_new (backend, wrapper); CLUTTER_NOTE (BACKEND, "create_stage: impl=%p", impl); CLUTTER_OSX_POOL_RELEASE(); return impl; } static void clutter_backend_osx_init_events (ClutterBackend *backend) { CLUTTER_NOTE (BACKEND, "init_events"); _clutter_events_osx_init (); } static void clutter_backend_osx_ensure_context (ClutterBackend *backend, ClutterStage *wrapper) { ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend); CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper); CLUTTER_OSX_POOL_ALLOC(); if (wrapper) { ClutterStageWindow *impl = _clutter_stage_get_window (wrapper); ClutterStageOSX *stage_osx; g_assert (CLUTTER_IS_STAGE_OSX (impl)); stage_osx = CLUTTER_STAGE_OSX (impl); [backend_osx->context setView:stage_osx->view]; [backend_osx->context makeCurrentContext]; } else { [backend_osx->context clearDrawable]; [NSOpenGLContext clearCurrentContext]; } CLUTTER_OSX_POOL_RELEASE(); } static void clutter_backend_osx_redraw (ClutterBackend *backend, ClutterStage *wrapper) { ClutterStageWindow *impl = _clutter_stage_get_window (wrapper); ClutterStageOSX *stage_osx = CLUTTER_STAGE_OSX (impl); CLUTTER_OSX_POOL_ALLOC(); [stage_osx->view setNeedsDisplay: YES]; CLUTTER_OSX_POOL_RELEASE(); } /*************************************************************************/ static void clutter_backend_osx_init (ClutterBackendOSX *self) { } static void clutter_backend_osx_dispose (GObject *object) { ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (object); _clutter_shader_release_all (); [self->context release]; self->context = NULL; [self->pixel_format release]; self->pixel_format = NULL; G_OBJECT_CLASS (clutter_backend_osx_parent_class)->dispose (object); } static void clutter_backend_osx_class_init (ClutterBackendOSXClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass); object_class->dispose = clutter_backend_osx_dispose; backend_class->post_parse = clutter_backend_osx_post_parse; backend_class->get_features = clutter_backend_osx_get_features; backend_class->create_stage = clutter_backend_osx_create_stage; backend_class->ensure_context = clutter_backend_osx_ensure_context; backend_class->init_events = clutter_backend_osx_init_events; backend_class->redraw = clutter_backend_osx_redraw; } GType _clutter_backend_impl_get_type (void) { return clutter_backend_osx_get_type (); }