/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Øyvind Kolås * * Copyright (C) 2009 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_STATE_H__ #define __CLUTTER_STATE_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_STATE (clutter_state_get_type ()) #define CLUTTER_STATE(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ CLUTTER_TYPE_STATE, ClutterState)) #define CLUTTER_STATE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ CLUTTER_TYPE_STATE, ClutterStateClass)) #define CLUTTER_IS_STATE(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ CLUTTER_TYPE_STATE)) #define CLUTTER_IS_STATE_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ CLUTTER_TYPE_STATE)) #define CLUTTER_STATE_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ CLUTTER_TYPE_STATE, ClutterStateClass)) typedef struct _ClutterState ClutterState; typedef struct _ClutterStatePrivate ClutterStatePrivate; typedef struct _ClutterStateClass ClutterStateClass; typedef struct _ClutterStateKey ClutterStateKey; /** * ClutterState: * * The #ClutterState structure contains only private data and * should be accessed using the provided API * * Since: 1.4 */ struct _ClutterState { /*< private >*/ GObject parent; ClutterStatePrivate *priv; }; /** * ClutterStateClass: * * The #ClutterStateClass structure contains only private data * * Since: 1.4 */ struct _ClutterStateClass { /*< private >*/ GObjectClass parent_class; /*< public >*/ void (*completed) (ClutterState *state); /* padding for future expansion */ gpointer _padding_dummy[16]; }; GType clutter_state_get_type (void) G_GNUC_CONST; ClutterState *clutter_state_new (void); /* XXX: clutter_state_run? * the current (target?) transition should be a property of ClutterState */ ClutterTimeline * clutter_state_change (ClutterState *state, const gchar *target_transition_name); ClutterTimeline * clutter_state_change_noanim (ClutterState *state, const gchar *target_transition_name); const gchar * clutter_state_get_target_state (ClutterState *state); ClutterState * clutter_state_set_key (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name, GObject *object, const gchar *property_name, guint mode, const GValue *value, gdouble pre_delay, gdouble post_delay); void clutter_state_set_duration (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name, guint duration); guint clutter_state_get_duration (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name); void clutter_state_set (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name, gpointer first_object, const gchar *first_property_name, gulong first_mode, ...); GList * clutter_state_get_states (ClutterState *state); GList * clutter_state_get_keys (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name, GObject *object, const gchar *property_name); void clutter_state_remove_key (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name, GObject *object, const gchar *property_name); ClutterTimeline * clutter_state_get_timeline (ClutterState *state); void clutter_state_set_animator (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name, ClutterAnimator *animator); ClutterAnimator * clutter_state_get_animator (ClutterState *state, const gchar *source_transition_name, const gchar *target_transition_name); GType clutter_state_key_get_type (void) G_GNUC_CONST; gdouble clutter_state_key_get_pre_delay (ClutterStateKey *state_key); gdouble clutter_state_key_get_post_delay (ClutterStateKey *state_key); gulong clutter_state_key_get_mode (ClutterStateKey *state_key); void clutter_state_key_get_value (ClutterStateKey *state_key, GValue *value); GObject * clutter_state_key_get_object (ClutterStateKey *state_key); const gchar * clutter_state_key_get_property_name (ClutterStateKey *state_key); const gchar * clutter_state_key_get_source_state_name (ClutterStateKey *state_key); const gchar * clutter_state_key_get_target_state_name (ClutterStateKey *state_key); G_END_DECLS #endif /* __CLUTTER_STATE_H__ */