diff --git a/clutter/cogl/gles/cogl-primitives.c b/clutter/cogl/gles/cogl-primitives.c index cf305a8..1a58805 100644 --- a/clutter/cogl/gles/cogl-primitives.c +++ b/clutter/cogl/gles/cogl-primitives.c @@ -214,12 +214,8 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min, GE( cogl_wrap_glMatrixMode (GL_PROJECTION) ); GE( cogl_wrap_glPushMatrix () ); GE( cogl_wrap_glLoadIdentity () ); - cogl_rectanglex (-1.0, -1.0, - (float)(2), - (float)(2)); - cogl_rectanglex (-1.0, -1.0, - (float)(2), - (float)(2)); + cogl_rectangle (-1.0, -1.0, 2, 2); + cogl_rectangle (-1.0, -1.0, 2, 2); GE( cogl_wrap_glPopMatrix () ); GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) ); GE( cogl_wrap_glPopMatrix () ); diff --git a/clutter/cogl/gles/cogl.c b/clutter/cogl/gles/cogl.c index e835085..fc73e44 100644 --- a/clutter/cogl/gles/cogl.c +++ b/clutter/cogl/gles/cogl.c @@ -437,7 +437,7 @@ _cogl_add_stencil_clip (float x_offset, GE( glStencilFunc (GL_NEVER, 0x1, 0x1) ); GE( glStencilOp (GL_REPLACE, GL_REPLACE, GL_REPLACE) ); - cogl_rectanglex (x_offset, y_offset, width, height); + cogl_rectangle (x_offset, y_offset, width, height); } else { @@ -445,7 +445,7 @@ _cogl_add_stencil_clip (float x_offset, rectangle */ GE( glStencilFunc (GL_NEVER, 0x1, 0x3) ); GE( glStencilOp (GL_INCR, GL_INCR, GL_INCR) ); - cogl_rectanglex (x_offset, y_offset, width, height); + cogl_rectangle (x_offset, y_offset, width, height); /* Subtract one from all pixels in the stencil buffer so that only pixels where both the original stencil buffer and the @@ -456,9 +456,7 @@ _cogl_add_stencil_clip (float x_offset, GE( cogl_wrap_glMatrixMode (GL_PROJECTION) ); GE( cogl_wrap_glPushMatrix () ); GE( cogl_wrap_glLoadIdentity () ); - cogl_rectanglex (-1.0, -1.0, - (float)(2), - (float)(2)); + cogl_rectangle (-1.0, -1.0, 2, 2); GE( cogl_wrap_glPopMatrix () ); GE( cogl_wrap_glMatrixMode (GL_MODELVIEW) ); GE( cogl_wrap_glPopMatrix () );