/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #include "config.h" #include #include "clutter/clutter-interval.h" #include "clutter/clutter-main.h" #include "clutter/clutter-color.h" #include "clutter/clutter-private.h" #include "clutter/clutter-debug.h" /** * clutter_color_to_hls: * @color: a #ClutterColor * @hue: (out): return location for the hue value or %NULL * @luminance: (out): return location for the luminance value or %NULL * @saturation: (out): return location for the saturation value or %NULL * * Converts @color to the HLS format. * * The @hue value is in the 0 .. 360 range. The @luminance and * @saturation values are in the 0 .. 1 range. */ void clutter_color_to_hls (const ClutterColor *color, float *hue, float *luminance, float *saturation) { float red, green, blue; float min, max, delta; float h, l, s; g_return_if_fail (color != NULL); red = color->red / 255.0; green = color->green / 255.0; blue = color->blue / 255.0; if (red > green) { if (red > blue) max = red; else max = blue; if (green < blue) min = green; else min = blue; } else { if (green > blue) max = green; else max = blue; if (red < blue) min = red; else min = blue; } l = (max + min) / 2; s = 0; h = 0; if (max != min) { if (l <= 0.5) s = (max - min) / (max + min); else s = (max - min) / (2.0 - max - min); delta = max - min; if (red == max) h = (green - blue) / delta; else if (green == max) h = 2.0 + (blue - red) / delta; else if (blue == max) h = 4.0 + (red - green) / delta; h *= 60; if (h < 0) h += 360.0; } if (hue) *hue = h; if (luminance) *luminance = l; if (saturation) *saturation = s; } /** * clutter_color_from_hls: * @color: (out): return location for a #ClutterColor * @hue: hue value, in the 0 .. 360 range * @luminance: luminance value, in the 0 .. 1 range * @saturation: saturation value, in the 0 .. 1 range * * Converts a color expressed in HLS (hue, luminance and saturation) * values into a #ClutterColor. */ void clutter_color_from_hls (ClutterColor *color, float hue, float luminance, float saturation) { float tmp1, tmp2; float tmp3[3]; float clr[3]; int i; hue /= 360.0; if (saturation == 0) { color->red = color->green = color->blue = (luminance * 255); return; } if (luminance <= 0.5) tmp2 = luminance * (1.0 + saturation); else tmp2 = luminance + saturation - (luminance * saturation); tmp1 = 2.0 * luminance - tmp2; tmp3[0] = hue + 1.0 / 3.0; tmp3[1] = hue; tmp3[2] = hue - 1.0 / 3.0; for (i = 0; i < 3; i++) { if (tmp3[i] < 0) tmp3[i] += 1.0; if (tmp3[i] > 1) tmp3[i] -= 1.0; if (6.0 * tmp3[i] < 1.0) clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0; else if (2.0 * tmp3[i] < 1.0) clr[i] = tmp2; else if (3.0 * tmp3[i] < 2.0) clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0); else clr[i] = tmp1; } color->red = floorf (clr[0] * 255.0 + 0.5); color->green = floorf (clr[1] * 255.0 + 0.5); color->blue = floorf (clr[2] * 255.0 + 0.5); } static inline void skip_whitespace (gchar **str) { while (g_ascii_isspace (**str)) *str += 1; } static inline void parse_rgb_value (gchar *str, guint8 *color, gchar **endp) { gdouble number; gchar *p; skip_whitespace (&str); number = g_ascii_strtod (str, endp); p = *endp; skip_whitespace (&p); if (*p == '%') { *endp = (gchar *) (p + 1); *color = CLAMP (number / 100.0, 0.0, 1.0) * 255; } else *color = CLAMP (number, 0, 255); } static gboolean parse_rgba (ClutterColor *color, gchar *str, gboolean has_alpha) { skip_whitespace (&str); if (*str != '(') return FALSE; str += 1; /* red */ parse_rgb_value (str, &color->red, &str); skip_whitespace (&str); if (*str != ',') return FALSE; str += 1; /* green */ parse_rgb_value (str, &color->green, &str); skip_whitespace (&str); if (*str != ',') return FALSE; str += 1; /* blue */ parse_rgb_value (str, &color->blue, &str); skip_whitespace (&str); /* alpha (optional); since the alpha channel value can only * be between 0 and 1 we don't use the parse_rgb_value() * function */ if (has_alpha) { gdouble number; if (*str != ',') return FALSE; str += 1; skip_whitespace (&str); number = g_ascii_strtod (str, &str); color->alpha = CLAMP (number * 255.0, 0, 255); } else color->alpha = 255; skip_whitespace (&str); if (*str != ')') return FALSE; return TRUE; } static gboolean parse_hsla (ClutterColor *color, gchar *str, gboolean has_alpha) { gdouble number; gdouble h, l, s; skip_whitespace (&str); if (*str != '(') return FALSE; str += 1; /* hue */ skip_whitespace (&str); /* we don't do any angle normalization here because * clutter_color_from_hls() will do it for us */ number = g_ascii_strtod (str, &str); skip_whitespace (&str); if (*str != ',') return FALSE; h = number; str += 1; /* saturation */ skip_whitespace (&str); number = g_ascii_strtod (str, &str); skip_whitespace (&str); if (*str != '%') return FALSE; str += 1; s = CLAMP (number / 100.0, 0.0, 1.0); skip_whitespace (&str); if (*str != ',') return FALSE; str += 1; /* luminance */ skip_whitespace (&str); number = g_ascii_strtod (str, &str); skip_whitespace (&str); if (*str != '%') return FALSE; str += 1; l = CLAMP (number / 100.0, 0.0, 1.0); skip_whitespace (&str); /* alpha (optional); since the alpha channel value can only * be between 0 and 1 we don't use the parse_rgb_value() * function */ if (has_alpha) { if (*str != ',') return FALSE; str += 1; skip_whitespace (&str); number = g_ascii_strtod (str, &str); color->alpha = CLAMP (number * 255.0, 0, 255); } else color->alpha = 255; skip_whitespace (&str); if (*str != ')') return FALSE; clutter_color_from_hls (color, h, l, s); return TRUE; } /** * clutter_color_from_string: * @color: (out caller-allocates): return location for a #ClutterColor * @str: a string specifying a color * * Parses a string definition of a color, filling the #ClutterColor.red, * #ClutterColor.green, #ClutterColor.blue and #ClutterColor.alpha fields * of @color. * * The @color is not allocated. * * The format of @str can be either one of: * * - an hexadecimal value in the form: `#rgb`, `#rrggbb`, `#rgba`, or `#rrggbbaa` * - a RGB color in the form: `rgb(r, g, b)` * - a RGB color in the form: `rgba(r, g, b, a)` * - a HSL color in the form: `hsl(h, s, l)` * -a HSL color in the form: `hsla(h, s, l, a)` * * where 'r', 'g', 'b' and 'a' are (respectively) the red, green, blue color * intensities and the opacity. The 'h', 's' and 'l' are (respectively) the * hue, saturation and luminance values. * * In the rgb() and rgba() formats, the 'r', 'g', and 'b' values are either * integers between 0 and 255, or percentage values in the range between 0% * and 100%; the percentages require the '%' character. The 'a' value, if * specified, can only be a floating point value between 0.0 and 1.0. * * In the hls() and hlsa() formats, the 'h' value (hue) is an angle between * 0 and 360.0 degrees; the 'l' and 's' values (luminance and saturation) are * percentage values in the range between 0% and 100%. The 'a' value, if specified, * can only be a floating point value between 0.0 and 1.0. * * Whitespace inside the definitions is ignored; no leading whitespace * is allowed. * * If the alpha component is not specified then it is assumed to be set to * be fully opaque. * * Return value: %TRUE if parsing succeeded, and %FALSE otherwise */ gboolean clutter_color_from_string (ClutterColor *color, const gchar *str) { g_return_val_if_fail (color != NULL, FALSE); g_return_val_if_fail (str != NULL, FALSE); if (strncmp (str, "rgb", 3) == 0) { gchar *s = (gchar *) str; gboolean res; if (strncmp (str, "rgba", 4) == 0) res = parse_rgba (color, s + 4, TRUE); else res = parse_rgba (color, s + 3, FALSE); return res; } if (strncmp (str, "hsl", 3) == 0) { gchar *s = (gchar *) str; gboolean res; if (strncmp (str, "hsla", 4) == 0) res = parse_hsla (color, s + 4, TRUE); else res = parse_hsla (color, s + 3, FALSE); return res; } /* if the string contains a color encoded using the hexadecimal * notations (#rrggbbaa or #rgba) we attempt a rough pass at * parsing the color ourselves, as we need the alpha channel */ if (str[0] == '#' && str[1] != '\0') { gsize length = strlen (str + 1); gint32 result; if (sscanf (str + 1, "%x", &result) == 1) { switch (length) { case 8: /* rrggbbaa */ color->red = (result >> 24) & 0xff; color->green = (result >> 16) & 0xff; color->blue = (result >> 8) & 0xff; color->alpha = result & 0xff; return TRUE; case 6: /* #rrggbb */ color->red = (result >> 16) & 0xff; color->green = (result >> 8) & 0xff; color->blue = result & 0xff; color->alpha = 0xff; return TRUE; case 4: /* #rgba */ color->red = ((result >> 12) & 0xf); color->green = ((result >> 8) & 0xf); color->blue = ((result >> 4) & 0xf); color->alpha = result & 0xf; color->red = (color->red << 4) | color->red; color->green = (color->green << 4) | color->green; color->blue = (color->blue << 4) | color->blue; color->alpha = (color->alpha << 4) | color->alpha; return TRUE; case 3: /* #rgb */ color->red = ((result >> 8) & 0xf); color->green = ((result >> 4) & 0xf); color->blue = result & 0xf; color->red = (color->red << 4) | color->red; color->green = (color->green << 4) | color->green; color->blue = (color->blue << 4) | color->blue; color->alpha = 0xff; return TRUE; default: return FALSE; } } } return FALSE; } /** * clutter_color_to_string: * @color: a #ClutterColor * * Returns a textual specification of @color in the hexadecimal form * `#rrggbbaa`, where `r`, `g`, `b` and `a` are * hexadecimal digits representing the red, green, blue and alpha components * respectively. * * Return value: (transfer full): a newly-allocated text string */ gchar * clutter_color_to_string (const ClutterColor *color) { g_return_val_if_fail (color != NULL, NULL); return g_strdup_printf ("#%02x%02x%02x%02x", color->red, color->green, color->blue, color->alpha); } /** * clutter_color_equal: * @v1: (type Clutter.Color): a #ClutterColor * @v2: (type Clutter.Color): a #ClutterColor * * Compares two `ClutterColor`s and checks if they are the same. * * This function can be passed to g_hash_table_new() as the @key_equal_func * parameter, when using `ClutterColor`s as keys in a #GHashTable. * * Return value: %TRUE if the two colors are the same. */ gboolean clutter_color_equal (gconstpointer v1, gconstpointer v2) { const ClutterColor *a, *b; g_return_val_if_fail (v1 != NULL, FALSE); g_return_val_if_fail (v2 != NULL, FALSE); if (v1 == v2) return TRUE; a = v1; b = v2; return (a->red == b->red && a->green == b->green && a->blue == b->blue && a->alpha == b->alpha); } /** * clutter_color_hash: * @v: (type Clutter.Color): a #ClutterColor * * Converts a #ClutterColor to a hash value. * * This function can be passed to g_hash_table_new() as the @hash_func * parameter, when using `ClutterColor`s as keys in a #GHashTable. * * Return value: a hash value corresponding to the color */ guint clutter_color_hash (gconstpointer v) { const ClutterColor *color = v; return (color->alpha | color->blue << 8 | color->green << 16 | color->red << 24); } /** * clutter_color_interpolate: * @initial: the initial #ClutterColor * @final: the final #ClutterColor * @progress: the interpolation progress * @result: (out): return location for the interpolation * * Interpolates between @initial and @final `ClutterColor`s * using @progress */ void clutter_color_interpolate (const ClutterColor *initial, const ClutterColor *final, gdouble progress, ClutterColor *result) { g_return_if_fail (initial != NULL); g_return_if_fail (final != NULL); g_return_if_fail (result != NULL); result->red = initial->red + (final->red - initial->red) * progress; result->green = initial->green + (final->green - initial->green) * progress; result->blue = initial->blue + (final->blue - initial->blue) * progress; result->alpha = initial->alpha + (final->alpha - initial->alpha) * progress; } static gboolean clutter_color_progress (const GValue *a, const GValue *b, gdouble progress, GValue *retval) { const ClutterColor *a_color = clutter_value_get_color (a); const ClutterColor *b_color = clutter_value_get_color (b); ClutterColor res = { 0, }; clutter_color_interpolate (a_color, b_color, progress, &res); clutter_value_set_color (retval, &res); return TRUE; } /** * clutter_color_copy: * @color: a #ClutterColor * * Makes a copy of the color structure. The result must be * freed using [method@Clutter.Color.free]. * * Return value: (transfer full): an allocated copy of @color. */ ClutterColor * clutter_color_copy (const ClutterColor *color) { if (G_LIKELY (color != NULL)) return g_memdup2 (color, sizeof (ClutterColor)); return NULL; } /** * clutter_color_free: * @color: a #ClutterColor * * Frees a color structure created with [method@Clutter.Color.copy]. */ void clutter_color_free (ClutterColor *color) { if (G_LIKELY (color != NULL)) g_free (color); } static void clutter_value_transform_color_string (const GValue *src, GValue *dest) { const ClutterColor *color = g_value_get_boxed (src); if (color) { gchar *string = clutter_color_to_string (color); g_value_take_string (dest, string); } else g_value_set_string (dest, NULL); } static void clutter_value_transform_string_color (const GValue *src, GValue *dest) { const char *str = g_value_get_string (src); if (str) { ClutterColor color = { 0, }; clutter_color_from_string (&color, str); clutter_value_set_color (dest, &color); } else clutter_value_set_color (dest, NULL); } G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterColor, clutter_color, clutter_color_copy, clutter_color_free, CLUTTER_REGISTER_VALUE_TRANSFORM_TO (G_TYPE_STRING, clutter_value_transform_color_string) CLUTTER_REGISTER_VALUE_TRANSFORM_FROM (G_TYPE_STRING, clutter_value_transform_string_color) CLUTTER_REGISTER_INTERVAL_PROGRESS (clutter_color_progress)); /** * clutter_value_set_color: * @value: a #GValue initialized to #CLUTTER_TYPE_COLOR * @color: the color to set * * Sets @value to @color. */ void clutter_value_set_color (GValue *value, const ClutterColor *color) { g_return_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value)); g_value_set_boxed (value, color); } /** * clutter_value_get_color: * @value: a #GValue initialized to #CLUTTER_TYPE_COLOR * * Gets the #ClutterColor contained in @value. * * Return value: (transfer none): the color inside the passed #GValue */ const ClutterColor * clutter_value_get_color (const GValue *value) { g_return_val_if_fail (CLUTTER_VALUE_HOLDS_COLOR (value), NULL); return g_value_get_boxed (value); } static void param_color_init (GParamSpec *pspec) { ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec); cspec->default_value = NULL; } static void param_color_finalize (GParamSpec *pspec) { ClutterParamSpecColor *cspec = CLUTTER_PARAM_SPEC_COLOR (pspec); clutter_color_free (cspec->default_value); } static void param_color_set_default (GParamSpec *pspec, GValue *value) { const ClutterColor *default_value = CLUTTER_PARAM_SPEC_COLOR (pspec)->default_value; clutter_value_set_color (value, default_value); } static gint param_color_values_cmp (GParamSpec *pspec, const GValue *value1, const GValue *value2) { const ClutterColor *color1 = g_value_get_boxed (value1); const ClutterColor *color2 = g_value_get_boxed (value2); int pixel1, pixel2; if (color1 == NULL) return color2 == NULL ? 0 : -1; pixel1 = clutter_color_hash (color1); pixel2 = clutter_color_hash (color2); if (pixel1 < pixel2) return -1; else if (pixel1 == pixel2) return 0; else return 1; } GType clutter_param_color_get_type (void) { static GType pspec_type = 0; if (G_UNLIKELY (pspec_type == 0)) { const GParamSpecTypeInfo pspec_info = { sizeof (ClutterParamSpecColor), 16, param_color_init, CLUTTER_TYPE_COLOR, param_color_finalize, param_color_set_default, NULL, param_color_values_cmp, }; pspec_type = g_param_type_register_static (I_("ClutterParamSpecColor"), &pspec_info); } return pspec_type; } /** * clutter_param_spec_color: (skip) * @name: name of the property * @nick: short name * @blurb: description (can be translatable) * @default_value: default value * @flags: flags for the param spec * * Creates a #GParamSpec for properties using #ClutterColor. * * Return value: the newly created #GParamSpec */ GParamSpec * clutter_param_spec_color (const gchar *name, const gchar *nick, const gchar *blurb, const ClutterColor *default_value, GParamFlags flags) { ClutterParamSpecColor *cspec; cspec = g_param_spec_internal (CLUTTER_TYPE_PARAM_COLOR, name, nick, blurb, flags); cspec->default_value = clutter_color_copy (default_value); return G_PARAM_SPEC (cspec); }