/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2008,2009 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #ifndef __COGL_H__ #define __COGL_H__ #ifdef COGL_COMPILATION #error "<cogl/cogl.h> shouldn't be included internally" #endif /* Note: When building Cogl .gir we explicitly define * __COGL_H_INSIDE__ */ #ifndef __COGL_H_INSIDE__ #define __COGL_H_INSIDE__ #define __COGL_MUST_UNDEF_COGL_H_INSIDE__ #endif #ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API #ifndef COGL_ENABLE_EXPERIMENTAL_API #define COGL_ENABLE_EXPERIMENTAL_API #endif #endif /* We currently keep gtype integration delimited in case we eventually * want to split it out into a separate utility library when Cogl * becomes a standalone project. (like cairo-gobject.so) */ #define _COGL_SUPPORTS_GTYPE_INTEGRATION /* * API common to the 1.x and 2.0 api... */ #include <cogl/cogl-defines.h> #include <cogl/cogl-macros.h> #include <cogl/cogl-error.h> #include <cogl/cogl-object.h> #include <cogl/cogl1-context.h> #include <cogl/cogl-bitmap.h> #include <cogl/cogl-color.h> #include <cogl/cogl-matrix.h> #include <cogl/cogl-matrix-stack.h> #include <cogl/cogl-offscreen.h> #include <cogl/cogl-primitives.h> #include <cogl/cogl-texture.h> #include <cogl/cogl-types.h> #include <cogl/cogl-version.h> /* * 1.x only api... */ #ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API #include <cogl/cogl-enum-types.h> #include <cogl/deprecated/cogl-clip-state.h> #include <cogl/deprecated/cogl-vertex-buffer.h> #include <cogl/deprecated/cogl-fixed.h> #include <cogl/deprecated/cogl-material-compat.h> #include <cogl/deprecated/cogl-shader.h> #include <cogl/deprecated/cogl-texture-deprecated.h> #endif /* It would be good to move these casts up into 1.x only api if we can * update Clutter, Mutter and GnomeShell to avoid redundant casts when * they enable the experimental api... */ #include <cogl/deprecated/cogl-type-casts.h> #include <cogl/deprecated/cogl-framebuffer-deprecated.h> #include <cogl/deprecated/cogl-auto-texture.h> /* * 2.0 api that's compatible with the 1.x api... */ #if defined (COGL_ENABLE_EXPERIMENTAL_API) #include <cogl/cogl-swap-chain.h> #include <cogl/cogl-renderer.h> #include <cogl/cogl-output.h> #include <cogl/cogl-display.h> #include <cogl/cogl-context.h> #include <cogl/cogl-buffer.h> #include <cogl/cogl-pixel-buffer.h> #include <cogl/cogl-vector.h> #include <cogl/cogl-euler.h> #include <cogl/cogl-quaternion.h> #include <cogl/cogl-texture-2d.h> #include <cogl/cogl-texture-2d-gl.h> #include <cogl/cogl-texture-rectangle.h> #include <cogl/cogl-texture-3d.h> #include <cogl/cogl-texture-2d-sliced.h> #include <cogl/cogl-sub-texture.h> #include <cogl/cogl-atlas-texture.h> #include <cogl/cogl-meta-texture.h> #include <cogl/cogl-primitive-texture.h> #include <cogl/cogl-index-buffer.h> #include <cogl/cogl-attribute-buffer.h> #include <cogl/cogl-indices.h> #include <cogl/cogl-attribute.h> #include <cogl/cogl-primitive.h> #include <cogl/cogl-depth-state.h> #include <cogl/cogl-pipeline.h> #include <cogl/cogl-pipeline-state.h> #include <cogl/cogl-pipeline-layer-state.h> #include <cogl/cogl-snippet.h> #include <cogl/cogl-framebuffer.h> #include <cogl/cogl-onscreen.h> #include <cogl/cogl-frame-info.h> #include <cogl/cogl-poll.h> #include <cogl/cogl-fence.h> #if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT) #include <cogl/cogl-kms-renderer.h> #include <cogl/cogl-kms-display.h> #endif #ifdef COGL_HAS_WIN32_SUPPORT #include <cogl/cogl-win32-renderer.h> #endif #ifdef COGL_HAS_GLIB_SUPPORT #include <cogl/cogl-glib-source.h> #endif /* XXX: This will definitly go away once all the Clutter winsys * code has been migrated down into Cogl! */ #include <cogl/deprecated/cogl-clutter.h> #endif /* * API deprecations */ #include <cogl/cogl-deprecated.h> /* * Cogl Path api compatability * * The cogl_path_ api used to be part of the core Cogl api so for * compatability we include cogl-path.h via cogl.h * * Note: we have to make sure not to include cogl-path.h while * building core cogl or generating the Cogl .gir data because * cogl-path now gets built after cogl and some cogl-path headers are * only generated at build time... */ #if defined (COGL_HAS_COGL_PATH_SUPPORT) && \ !defined (COGL_COMPILATION) && \ !defined (COGL_GIR_SCANNING) #include <cogl-path/cogl-path.h> #endif /** * SECTION:cogl * @short_description: General purpose API * * General utility functions for COGL. */ /* The gobject introspection scanner seems to parse public headers in * isolation which means we need to be extra careful about how we * define and undefine __COGL_H_INSIDE__ used to detect when internal * headers are incorrectly included by developers. In the gobject * introspection case we have to manually define __COGL_H_INSIDE__ as * a commandline argument for the scanner which means we must be * careful not to undefine it in a header... */ #ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__ #undef __COGL_H_INSIDE__ #undef __COGL_MUST_UNDEF_COGL_H_INSIDE__ #endif #endif /* __COGL_H__ */