if exist ..\..\..\cogl\SDL_DEFINES goto DONE_COGL_DEFINES_H if not exist ..\..\..\cogl\WGL_DEFINES goto DO_COGL_DEFINES_H del ..\..\..\cogl\cogl-defines.h del ..\..\..\cogl\WGL_DEFINES :DO_COGL_DEFINES_H copy ..\..\..\cogl\cogl-defines.h.win32_sdl ..\..\..\cogl\SDL_DEFINES copy ..\..\..\cogl\SDL_DEFINES ..\..\..\cogl\cogl-defines.h :DONE_COGL_DEFINES_H if exist ..\..\..\cogl\WGL_DEFINES goto DONE_COGL_DEFINES_H if not exist ..\..\..\cogl\SDL_DEFINES goto DO_COGL_DEFINES_H del ..\..\..\cogl\cogl-defines.h del ..\..\..\cogl\SDL_DEFINES :DO_COGL_DEFINES_H copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\WGL_DEFINES copy ..\..\..\cogl\WGL_DEFINES ..\..\..\cogl\cogl-defines.h :DONE_COGL_DEFINES_H copy ..\..\..\config.h.win32 ..\..\..\config.h copy ..\..\..\cogl\cogl-gl-header.h.win32 ..\..\..\cogl\cogl-gl-header.h cd ..\..\..\cogl-path perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.h.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.h cd $(SolutionDir) cd ..\..\..\cogl-path perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-path-enum-types.c.in cogl-path-types.h cogl1-path-functions.h > cogl-path-enum-types.c cd $(SolutionDir) cd ..\..\..\cogl perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.h cd $(SolutionDir) cd ..\..\..\cogl perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in deprecated\cogl-clip-state.h deprecated\cogl-fixed.h deprecated\cogl-material-compat.h deprecated\cogl-vertex-buffer.h deprecated\cogl-shader.h deprecated\cogl-clutter.h deprecated\cogl-type-casts.h deprecated\cogl-framebuffer-deprecated.h deprecated\cogl-texture-deprecated.h deprecated\cogl-auto-texture.h cogl1-context.h cogl-bitmap.h cogl-color.h cogl-matrix.h cogl-offscreen.h cogl-primitives.h cogl-texture.h cogl-types.h cogl.h cogl-win32-renderer.h > cogl-enum-types.c cd $(SolutionDir) echo EXPORTS > $(DefDir)\cogl.def cl -EP -DCOGL_HAS_GTYPE_SUPPORT -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def echo EXPORTS > $(DefDir)\cogl.def cl -EP -DCOGL_HAS_GTYPE_SUPPORT -DCOGL_HAS_WIN32_SUPPORT -DCOGL_HAS_GLIB_SUPPORT -DCOGL_HAS_SDL_SUPPORT -DCOGL_ENABLE_EXPERIMENTAL_API ..\..\..\cogl\cogl.symbols >> $(DefDir)\cogl.def echo EXPORTS > $(DefDir)\cogl-path.def cl -EP -DCOGL_HAS_GTYPE_SUPPORT ..\..\..\cogl-path\cogl-path.symbols >> $(DefDir)\cogl-path.def echo EXPORTS > $(DefDir)\cogl-pango.def cl -EP ..\..\..\cogl-pango\cogl-pango.symbols >> $(DefDir)\cogl-pango.def <_PropertySheetDisplayName>coglprops $(CopyConfigH) $(CopyGLHeaderH) $(CopyDefinesSDLH) $(CopyDefinesH) $(GenCoglPathEnumsH) $(GenCoglPathEnumsC) $(GenCoglEnumsH) $(GenCoglEnumsC) $(GenerateCoglDef) $(GenerateCoglDef) $(GenerateCoglPathDef) $(GenerateCoglPangoDef)