2006-06-08 Iain Holmes * clutter/clutter-texture.c: Opps, undo change I didn't mean to commit 2006-06-08 Iain Holmes * configure.ac: Add gdk-pixbuf-xlib cflags/libs to clutter libs Build the gtk-clutter.pc file. * clutter.pc.in: Add the gdk-pixbuf-xlib depends. * gtk/gtk-clutter.pc.in: pkg-config stuff for gtk-clutter * gtk/Makefile.am: Install gtk-clutter.pc 2006-06-08 Matthew Allum * clutter/clutter-main.c: * clutter/clutter-private.h: * clutter/clutter-stage.c: Rework and fix offscreen rendering, also rejig GLX context handling, moving mostly into stage. Require at least OpenGL 1.2 ( CLAMP_TO_EDGE ) * clutter/clutter-texture.c: Explicity set props on _init() as to avoid nasty can_create bug failing miserably in certain situations. Switch to CLAMP_TO_EDGE for textures to avoid tile seams. Add some more GL error checks. * clutter/clutter-label.c: Extra debug info * configure.ac: Require gdk-pixbuf-xlib-2.0 2006-06-06 Matthew Allum * configure.ac: Use pkg-config to check for X. Really Check for GL libs. Make gtk binding optional. Cleanup a little. * Makefile.am: * gtk/Makefile.am: Make gtk binding optional * clutter/clutter-element.c: Cleanup a little, notify on size change. * clutter/clutter-texture.c: Lots of cleanups. Add waste prop. Add filter quality prop. * clutter/clutter-clone-texture.c: Make object construction simpler to work better with bindings. * clutter/clutter-stage.c: * clutter/clutter-timeline.c: Minor reformating, cleanups. * examples/test-text.c: (main): Random experimentation 2006-06-06 Iain Holmes * gtk/gtk-clutter.c (size_request): Take the size of the widget from the ClutterStage. (gtk_clutter_class_init): Hook up size-request 2006-06-06 Iain Holmes * gtk/: Add a gtk widget for clutter. * configure.ac: Add GTK checks * Makefile.am: Go into gtk/ 2006-06-05 Matthew Allum * clutter/clutter-group.c: (clutter_group_remove): Fix parent check. 2006-06-05 Matthew Allum * clutter/clutter-event.h: Remove send_event field. Clutter shouldn't need it. * clutter/clutter-main.c: (clutter_dispatch_x_event): Dont malloc a new clutter event for each xevent. * clutter/clutter-stage.h: * clutter/clutter-stage.c: (clutter_stage_class_init), (clutter_stage_get_default): Dont ref stage from clutter_stage_get_default. * examples/super-oh.c: (main): Remove some now uneeded debug g_prints 2006-06-05 Emmanuele Bassi * clutter-color.h: * clutter-color.c: Reimplement ClutterColor as a boxed type; add convenience API for color handling, like: add, subtract, shade, HSL color-space conversion, packing and unpacking. * clutter-private.h: Update ClutterMainContext, and export the main context pointer here. * clutter-rectangle.h: * clutter-rectangle.c: Update the color-related code; make clutter_rectangle_new() and empty constructor and provide clutter_rectangle_new_with_color(); provide color setter and getter API. * clutter-label.h: * clutter-label.c: Rename the "font" property to "font-name"; update the color-related code to the new ClutterColor object; rename clutter_label_new() to clutter_label_new_with_text(), and add setters and getters for the properties. * clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers generators. * clutter-stage.h: * clutter-stage.c: Rework the API: provide a default constructor for a singleton object, named clutter_stage_get_default(), which supercedes the clutter_stage() function in clutter-main; provide new events: button-press-event, button-release-event, key-press-event and key-release-event; update the color-related code; (clutter_stage_snapshot): Allow negative width and height when taking a snapshot (meaning: use full width/height). (clutter_stage_get_element_at_pos): Rename clutter_stage_pick(). * clutter-element.c (clutter_element_paint): Clean up the stage and color related code. * clutter-event.h: * clutter-event.c: Add generic ClutterAnyEvent type; add clutter_event_new(), clutter_event_copy() and clutter_event_free(); make ClutterEvent a boxed type. * clutter-main.h: * clutter-main.c: Remove clutter_stage(); add clutter_main_quit(), for cleanly quitting from clutter_main(); add multiple mainloops support; allocate the ClutterCntx instead of adding it to the stack; re-work the ClutterEvent dispatching. * clutter-group.c (clutter_group_add), (clutter_group_remove): Keep a reference on the element when added to a ClutterGroup. * examples/rects.py * examples/test.c: * examples/test-text.c: * examples/video-cube.c: * examples/super-oh.c: * examples/test-video.c: Update. 2006-06-04 Matthew Allum * clutter/clutter-element.c: * clutter/clutter-group.c: * clutter/clutter-group.h: Work more on depth ( Z ) setting with sorting. * clutter/clutter-main.c: (clutter_redraw): Experiment with glXWaitVideoSyncSGI. Currently disabled. 2006-06-02 Matthew Allum * clutter/clutter-element.h: Add missing _depth() declarations * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: Rejig GL setup as for stage to support an offscreen property. Offscreen support is however a little borked. 2006-06-01 Matthew Allum * clutter/clutter-element.c: Fix a snafu in clutter_element_raise () * clutter/clutter-timeline.c: * clutter/clutter-timeline.h: Add new clutter_timeline_is_playing() method 2006-05-29 Matthew Allum * clutter/clutter-color.c: (clutter_color_set): Fix bit shifts in clutter color setters. 2006-05-29 Matthew Allum * clutter/clutter-element.c: * clutter/clutter-element.h: Add initial new element depth() getter and setter. * clutter/clutter-group.c: * clutter/clutter-group.h: Add 2 new methods for listing a groups children externally. 2006-05-27 Emmanuele Bassi * clutter/clutter-clone-texture.c (set_parent_texture), (clutter_clone_texture_set_property), (clutter_clone_texture_get_property), (clutter_clone_texture_class_init), (clutter_clone_texture_new): Add a "parent-texture" constructor-only property to simplify the constructor code. * clutter/clutter-rectangle.c (clutter_rectangle_new): * clutter/clutter-timeline.c (clutter_timeline_new): Simplify the constructor code. * examples/rect.py: Use the new method names for clutter.main() and clutter.stage(). 2006-05-26 Emmanuele Bassi * clutter/clutter-element.c: Fix gtk-doc annotations for public functions; add sanity checks for public API; factor out some pointer dereferences. 2006-05-26 Emmanuele Bassi Big entry, small changes. * clutter/clutter-rectangle.c: * clutter/clutter-clone-texture.c: * clutter/clutter-group.c: * clutter/clutter-element.c: * clutter/clutter-label.c: Use the GObject built-in definition of a private data structure; it removes the need for managing the allocation/de-allocation of a private structure ourselves. * clutter/clutter-group.h: * clutter/clutter-label.h: Add padding, for adding signals and other class-wide definitions without breaking ABI. * clutter/clutter-element.h: * clutter/clutter-element.c (clutter_element_box_get_type), (clutter_element_box_copy): Make ClutterElementBox a GBoxed type; clean up declarations of the enums and flags. * clutter/clutter-group.h: * clutter/clutter-group.c (clutter_group_add_many_valist), (clutter_group_add_many): Add a _valist version of clutter_group_add_many() function, and re-implement the latter as a proxy for the former; language bindings do not cope well with variable argument functions. * clutter/clutter-video-texture.h: * clutter/clutter-video-texture.c: Use the right prefix for the error and for the ratio enumerations. * clutter/*.c: * clutter/*.h: * clutter/Makefile.am: Use the include path for parallel installations. * clutter/Makefile.am: * clutter/clutter-enum-types.h: * clutter/clutter-enum-types.c: Register the enumeration types inside the GObject type system in order to use them as properties and bindings automagically pick them up. * bindings/python/ChangeLog: Add a changelog for the bindings... * doc/reference/ChangeLog: ... and a changelog for the reference. * examples/test.c: * examples/video-cube.c: * examples/test-video.c: Use the header. 2006-05-25 Matthew Allum * clutter/clutter-clone-texture.c: (clone_texture_render_to_gl_quad): Remove uneeded bogus warning. Fix a typo causing large texture to get incorrectly rendered. * clutter/clutter-texture.c: (init_tiles), (texture_render_to_gl_quad), (clutter_texture_sync_pixbuf), (clutter_texture_realize): Add some new debug info. * clutter/clutter-video-texture.c: (fakesink_handoff_cb): Set the pixbuf from GST_BUFFER_DATA() a little safer. 2006-05-25 Matthew Allum * clutter.pc.in: Fix prefix snafu via Ross. 2006-05-24 Matthew Allum * clutter/clutter-element.c: (clutter_element_paint), (clutter_element_class_init): * clutter/clutter-label.c: (clutter_label_make_pixbuf): * clutter/clutter-main.c: (clutter_main): * clutter/clutter-stage.c: (sync_fullscreen), (sync_gl_viewport): * clutter/clutter-stage.h: Various minor tweaks / fixes needed by o.p.t * clutter/clutter-texture.c: (texture_render_to_gl_quad), (clutter_texture_sync_pixbuf), (clutter_texture_set_property), (clutter_texture_get_property), (clutter_texture_class_init): Experiment adding currently borked repreating textures, * clutter/clutter-timeline.c: (timeline_timeout_func), (clutter_timeline_skip): Fix timeline callback frame counting. * examples/test-video.c: (main): Experiment with repeated textures. 2006-05-23 Matthew Allum * clutter/clutter-clone-texture.h: Fix Include. * clutter/clutter-element.c: (clutter_element_set_parent): Only unref if parent non NULL * clutter/clutter-label.c: (clutter_label_class_init), (clutter_label_set_text), (clutter_label_set_font): * clutter/clutter-stage.h: Add some utility defines * clutter/clutter-texture.c: (init_tiles): * clutter/clutter-timeline.c: (clutter_timeline_class_init), (timeline_timeout_func), (clutter_timeline_get_current_frame): * clutter/clutter-timeline.h: Add a 'completed' signal Dont free priv when g_type_class_private used. * clutter/clutter.h: Add missing clutter-rectangle.h * examples/Makefile.am: * examples/super-oh.c: (main): * examples/test.c: * examples/video-cube.c: Fix includes 2006-05-22 Matthew Allum * clutter/clutter-element.c: * clutter/clutter-element.h: * clutter/clutter-event.c: * clutter/clutter-group.c: (clutter_group_remove_all): * clutter/clutter-group.h: * clutter/clutter-main.c: (translate_button_event), (translate_motion_event): Improve mouse event handling. Add code to map arbituary ( i.e cursor ) position to a clutter element using OpenGL 'picking'. * clutter/clutter-texture.c: * clutter/clutter-clone-texture.c: re-realize parent texture if it gets hidden. * clutter/clutter-stage.c: * clutter/clutter-stage.h: Make sure stage sets gl viewport up even if just default size. (clutter_texture_hide), (clutter_texture_paint): * doc/reference/Makefile.am: * examples/super-oh.c: (input_cb), (frame_cb), (main): Add test for mouse events, click to remove. 2006-05-21 Matthew Allum * clutter/clutter-element.c: * clutter/clutter-element.h: Add new core sizing methods and more documentation. * clutter/clutter-group.c: * clutter/clutter-group.h: Use the sizing bits and documentation. * clutter/clutter-main.c: * clutter/clutter-event.h: Add FPS display when CLUTTER_SHOW_FPS env var set. Add initial support for mouse events. * clutter/clutter-stage.c: Add 'snapshot' method. * clutter/clutter-texture.c: (clutter_texture_new_from_pixbuf): * clutter/clutter-texture.h: Documentation. * clutter/clutter-timeline.c: Add support for changing FPS setting on the fly. Document. * examples/super-oh.c: (frame_cb), (main): Add an optional motion trails effect. 2006-05-17 Matthew Allum * README: Add a tiny bit of info * TODO: Sync up a little * clutter/clutter-clone-texture.c: (clone_texture_render_to_gl_quad): * clutter/clutter-element.c: (clutter_element_show), (clutter_element_realize), (clutter_element_unrealize), (clutter_element_paint), (clutter_element_set_id), (clutter_element_get_id): * clutter/clutter-element.h: Rename REALISE() to REALIZE() * clutter/clutter-texture.c: (texture_render_to_gl_quad), (clutter_texture_sync_pixbuf), (clutter_texture_set_pixbuf): * clutter/clutter-video-texture.c: (query_timeout), (got_video_size), (caps_set), (parse_stream_info), (handle_element_message), (bus_message_cb), (poll_for_state_change_full), (clutter_video_texture_get_property), (clutter_video_texture_class_init), (clutter_video_texture_init), (clutter_video_texture_open), (clutter_video_texture_seek_time), (stop_play_pipeline): * clutter/clutter-video-texture.h: Move over using fakesink and handoff instead of custom element Support 3 channel pixbufs as textures and thus increase efficiency of video texture ( also avoids byte swapping. ) Clean up video texture code somemore. Add some metadata support. * Makefile.am: * configure.ac: Disable old custom clutter gst element from build. * examples/test-video.c: (foo), (size_change), (tick), (main): * examples/video-cube.c: (clutter_video_texture_cube_paint): Sink with new API. Pause on key press. 2006-05-13 Matthew Allum * clutter/clutter-element.c: (redraw_update_idle), (clutter_element_show), (clutter_element_hide), (clutter_element_realize), (clutter_element_unrealize), (clutter_element_class_init), (clutter_element_init), (clutter_element_queue_redraw), (clutter_element_set_geometry), (clutter_element_get_geometry), (clutter_element_get_coords), (clutter_element_set_position), (clutter_element_set_size), (clutter_element_get_abs_position), (clutter_element_get_width), (clutter_element_get_height), (clutter_element_get_x), (clutter_element_get_y), (clutter_element_set_opacity): * clutter/clutter-texture.c: (clutter_texture_get_base_size), (clutter_texture_bind_tile), (clutter_texture_get_n_tiles), (clutter_texture_get_x_tile_detail), (clutter_texture_get_y_tile_detail): * doc/reference/Makefile.am: * doc/reference/clutter.types: Documentation updates. 2006-05-13 Matthew Allum * clutter.pc.in: Add @MAJORMINOR@ to installed dirs. * clutter/clutter-main.c: (clutter_xscreen), (clutter_init): * clutter/clutter-main.h: * clutter/clutter-private.h: Quick fix for debug statements so now only appear if CLUTTER_DBBUG env var set. 2006-05-12 Matthew Allum * configure.ac: * Makefile.am: * clutter/Makefile.am: * bindings/python/Makefile.am: * examples/Makefile.am: * gst/Makefile.am: Clean up autofoo a bit fixing versioning. * bootstrap-autotools.sh: * clutter-1.0.pc.in: Rename. 2006-05-12 Matthew Allum * bindings/python/Makefile.am: * bindings/python/clutter.override: * clutter/Makefile.am: * clutter/clutter-bin.c: * clutter/clutter-bin.h: * clutter/clutter-element.c: (clutter_element_dispose), (clutter_element_raise), (clutter_element_lower): * clutter/clutter-group.c: * clutter/clutter-group.h: * clutter/clutter-main.c: (clutter_threads_leave): * clutter/clutter-main.h: * clutter/clutter-stage.c: (clutter_stage_class_init): * clutter/clutter-stage.h: * clutter/clutter.h: * examples/super-oh.c: (frame_cb), (main): * examples/test-text.c: (main): * examples/test-video.c: (main): * examples/test.c: (main): * examples/video-cube.c: (main): Rename clutter-bin to clutter-group 2006-05-11 Matthew Allum * clutter/clutter-clone-texture.c: (clone_texture_render_to_gl_quad), (clutter_clone_texture_paint), (clutter_clone_texture_class_init), (clutter_clone_texture_new): Fix cloning. * clutter/clutter-element.c: (clutter_element_rotate_z), (clutter_element_rotate_x), (clutter_element_rotate_y): Minor tweaks * examples/Makefile.am: * examples/super-oh.c: Add a new demo - unsing rotations and clones. 2006-05-11 Matthew Allum * bindings/python/Makefile.am: * bindings/python/clutter-base-types.defs: * bindings/python/clutter-base.defs: * bindings/python/clutter.override: Python goodiness from ebassi. - Element geometry handled nicely. - get_coords(), get_abs_position() added. * clutter/clutter-element.c: (clutter_element_rotate_x), (clutter_element_rotate_y), (clutter_element_mirror), * clutter/clutter-element.h: Add initial rotation API. Make Geometry boxed ( ebassi ) * clutter/clutter-stage.c: (sync_gl_viewport): Set depth in main world transform. * clutter/clutter-timeline.h: Add missing new() api call. * examples/test.c: (timeout_text_cb), (frame_cb), (main): Tou with some rotation 2006-05-11 Matthew Allum reviewed by: * bindings/python/Makefile.am: * bindings/python/clutter-base-types.defs: * bindings/python/clutter-base.defs: * bindings/python/clutter.override: * clutter/clutter-bin.c: (clutter_bin_paint): * clutter/clutter-element.c: (clutter_element_paint), (clutter_element_get_height), (clutter_element_get_x), (clutter_element_get_y), (clutter_element_set_opacity), (clutter_element_get_opacity), (clutter_element_set_id), (clutter_element_get_id), (clutter_element_rotate_x), (clutter_element_rotate_y), (clutter_element_mirror), (clutter_element_set_clip), (clutter_element_remove_clip), (clutter_element_set_parent), (clutter_element_get_parent), (clutter_element_raise), (clutter_element_lower), (clutter_element_raise_top), (clutter_element_lower_bottom): * clutter/clutter-element.h: * clutter/clutter-main.c: (clutter_redraw): * clutter/clutter-stage.c: (sync_gl_viewport): * clutter/clutter-timeline.h: * examples/test.c: (timeout_text_cb), (frame_cb), (main): 2006-05-09 Matthew Allum * COPYING: * clutter/clutter-bin.c: * clutter/clutter-bin.h: * clutter/clutter-clone-texture.c: * clutter/clutter-clone-texture.h: * clutter/clutter-color.c: * clutter/clutter-color.h: * clutter/clutter-element.c: * clutter/clutter-element.h: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-keysyms.h: * clutter/clutter-label.c: * clutter/clutter-label.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-rectangle.c: * clutter/clutter-rectangle.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/clutter-timeline.c: * clutter/clutter-timeline.h: * clutter/clutter-util.c: * clutter/clutter-util.h: Add license info. 2006-05-08 Matthew Allum * clutter/Makefile.am: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-keysyms.h: * clutter/clutter-main.c: (clutter_dispatch_x_event): * clutter/clutter-stage.c: (clutter_stage_class_init): * clutter/clutter-stage.h: * clutter/clutter.h: * bindings/python/Makefile.am: * bindings/python/clutter.override: Add basic input event handling. Keys only atm. 2006-05-08 Matthew Allum * TODO: Sync a little. * bindings/python/Makefile.am: * bindings/python/clutter.override: Fix up so pixbufs now work ( thanks ebassi! ) Add some missing newer headers. * clutter/clutter-main.h: Remove unused clutter_queue_redraw(); 2006-05-07 Matthew Allum * clutter/clutter-element.c: (clutter_element_class_init), (clutter_element_init), (clutter_element_queue_redraw), (clutter_element_set_geometry), (clutter_element_get_geometry), (clutter_element_get_coords), (clutter_element_set_position), (clutter_element_set_size), (clutter_element_get_abs_position), (clutter_element_get_width), (clutter_element_get_height), (clutter_element_get_x), (clutter_element_get_y), (clutter_element_set_opacity): * clutter/clutter-main.c: (clutter_dispatch_x_event): * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: (clutter_stage_set_color): * clutter/clutter-texture.c: (clutter_texture_set_pixbuf): Rename clutter_queue_redraw -> clutter_element_queue_redraw * clutter/clutter-label.c: (clutter_label_make_pixbuf), (clutter_label_set_property), (clutter_label_set_text_extents): * clutter/clutter-label.h: Fixes to extents * examples/Makefile.am: * examples/test-text.c: Add sime test text example. 2006-05-07 Matthew Allum * clutter/clutter-label.c: (clutter_label_make_pixbuf), (clutter_label_get_property), (clutter_label_dispose), (clutter_label_class_init), (clutter_label_init), (clutter_label_new_with_text), (clutter_label_new), (clutter_label_set_text), (clutter_label_set_font), (clutter_label_set_text_extents), (clutter_label_set_fg_color): * examples/test.c: (main): Slight efficiency improvements. Add initial extents API. 2006-05-07 Matthew Allum * TODO: resync. * clutter/Makefile.am: * clutter/clutter-clone-texture.c: * clutter/clutter-clone-texture.h: Add new texture clone element. * clutter/clutter-color.c: * clutter/clutter-color.h: Add simple color API. * clutter/clutter-util.c: * clutter/clutter-util.h: Move shared texture funcs into shared util code. * clutter/clutter-texture.c: (can_create), (tile_dimension), (init_tiles), (texture_render_to_gl_quad), (clutter_texture_unrealize), (clutter_texture_sync_pixbuf), (clutter_texture_realize), (clutter_texture_show), (clutter_texture_hide), (clutter_texture_paint), (clutter_texture_finalize), (clutter_texture_set_property), (clutter_texture_get_property), (clutter_texture_class_init), (clutter_texture_init), (clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf), (clutter_texture_get_base_size), (clutter_texture_bind_tile): Changes for clones to work. * clutter/clutter-element.c: (clutter_element_paint), (clutter_element_set_property), (clutter_element_get_property), (clutter_element_set_position), (clutter_element_set_size), (clutter_element_get_abs_position), (clutter_element_get_width), (clutter_element_get_height), (clutter_element_get_x), (clutter_element_get_y), (clutter_element_set_opacity), (clutter_element_get_opacity), (clutter_element_set_id), (clutter_element_get_id), (clutter_element_set_clip): * clutter/clutter-element.h: Add clipping and other tweaks. * clutter/clutter-stage.c: (sync_gl_viewport), (clutter_stage_paint), (clutter_stage_init): Add psuedo 3D desktop like GL setup. * clutter/clutter-label.c: (clutter_label_make_pixbuf): * clutter/clutter-label.h: * clutter/clutter-main.c: (clutter_redraw): * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-rectangle.c: (clutter_rectangle_paint): * clutter/clutter-stage.h: * clutter/clutter-texture.h: * clutter/clutter-timeline.c: (clutter_timeline_class_init): * clutter/clutter-video-texture.c: * clutter/clutter.h: * examples/test-video.c: (foo), (size_change), (tick), (main): * examples/test.c: (main): * examples/video-cube.c: (clutter_video_texture_cube_paint), (clutter_video_texture_cube_class_init), (clutter_video_texture_cube_init): Various minor tweaks for API changes, new features etc. 2006-05-03 Matthew Allum * clutter/clutter-bin.c: (clutter_bin_paint): * clutter/clutter-bin.h: * clutter/clutter-element.c: (clutter_element_unrealize), (clutter_element_paint), (clutter_element_set_property), (clutter_element_get_property), (clutter_element_dispose), (clutter_element_finalize), (clutter_element_class_init), (clutter_element_init), (clutter_element_queue_redraw), (clutter_element_set_geometry), (clutter_element_get_geometry), (clutter_element_get_coords), (clutter_element_set_position), (clutter_element_set_size), (clutter_element_get_abs_position), (clutter_element_set_opacity), (clutter_element_get_opacity), (clutter_element_set_clip), (clutter_element_remove_clip), (clutter_element_set_parent), (clutter_element_get_parent), (clutter_element_raise), (clutter_element_lower), (clutter_element_raise_top), (clutter_element_lower_bottom): * clutter/clutter-element.h: * clutter/clutter-label.c: (clutter_label_set_fg_color): * clutter/clutter-rectangle.c: (clutter_rectangle_paint), (clutter_rectangle_set_property), (clutter_rectangle_init): * clutter/clutter-stage.c: (sync_xwindow_size): * clutter/clutter-texture.c: (clutter_texture_paint), (clutter_texture_set_pixbuf): Clean up ClutterElement, removing globals, improving sizing and initial clipping code. * clutter/clutter.h: * clutter/clutter-timeline.c: (clutter_timeline_class_init), (timeline_timeout_func), (clutter_timeline_start), (clutter_timeline_pause), (clutter_timeline_rewind), (clutter_timeline_skip), (clutter_timeline_advance), (clutter_timeline_get_current_frame), (clutter_timeline_new): * clutter/clutter-timeline.h: Various fixes to timelines. Implement frame skipping. * examples/test.c: (timeout_text_cb), (main): Update to use timeline. 2006-05-02 Matthew Allum * TODO: Update * clutter/clutter-element.h: * clutter/clutter-rectangle.h: Minor formatting cleanups 2006-05-02 Matthew Allum * clutter/Makefile.am: * clutter/clutter-timeline.c: * clutter/clutter-timeline.h: Add initial timeline implementation 2006-05-02 Matthew Allum * bindings/python/Makefile.am: * bindings/python/cluttermodule.c: (initclutter): Fix python build with new -1.0 naming. Use of GdkPixbufs still causing crashes. 2006-04-30 Matthew Allum * clutter/clutter-main.c: (events_init), (redraw_update_idle), (clutter_queue_redraw), (clutter_redraw): Fix repaint queueing, using idle handler now. Clean up some minor compiler warnings. * clutter/clutter-main.h: * clutter/clutter-texture.c: (clutter_texture_unrealize), (clutter_texture_set_pixbuf): Rename gl_lock/unlock to threads_enter/leaver 2006-04-30 Matthew Allum * Makefile.am: * clutter-1.0.pc.in: * clutter/Makefile.am: * clutter/clutter-bin.h: * clutter/clutter-label.h: * clutter/clutter-rectangle.h: * clutter/clutter-stage.h: * clutter/clutter-texture.h: * clutter/clutter-video-texture.h: * clutter/clutter.h: * configure.ac: * examples/Makefile.am: Add .pc file, tag -1.0 onto lib, includes dir naming. 2006-04-29 Matthew Allum * clutter/clutter-main.c: (clutter_dispatch_x_event), (clutter_queue_redraw), (clutter_redraw): Simplify paint event queueing. Does not actually queue anymore (broken), needs wrong to reduce high number of uneeded paints. * clutter/clutter-texture.c: (clutter_texture_set_pixbuf): Remove visible check which broke paints of resized texture pixmaps. 2006-04-19 Matthew Allum * clutter/clutter-bin.c: (clutter_bin_paint), (clutter_bin_add): * clutter/clutter-element.c: (clutter_element_paint): * clutter/clutter-element.h: * clutter/clutter-label.c: (clutter_label_set_property), (clutter_label_get_property), (clutter_label_class_init): * clutter/clutter-marshal.list: * clutter/clutter-rectangle.c: (clutter_rectangle_set_property), (clutter_rectangle_get_property), (clutter_rectangle_class_init): * clutter/clutter-stage.c: (clutter_stage_dispose), (clutter_stage_get_property), (clutter_stage_class_init): * clutter/clutter-texture.c: (clutter_texture_realize), (clutter_texture_class_init), (clutter_texture_set_pixbuf): * clutter/clutter-texture.h: More object cleanups. Add signal to texture size changes. Fix color props. Adjust element realise flags workings ( broken ). * examples/test-video.c: (main): Broken due to realize flag changes. 2006-04-18 Matthew Allum * clutter/clutter-bin.c: (clutter_bin_get_property), (clutter_bin_finalize), (clutter_bin_class_init), (clutter_bin_new), (clutter_bin_show_all), (clutter_bin_hide_all), (clutter_bin_add): * clutter/clutter-bin.h: * clutter/clutter-element.c: (clutter_element_get_property), (clutter_element_finalize), (clutter_element_class_init), (clutter_element_set_parent), (clutter_element_get_parent), (clutter_element_raise), (clutter_element_lower): * clutter/clutter-element.h: * clutter/clutter-label.c: (clutter_label_make_pixbuf), (clutter_label_get_property), (clutter_label_dispose), (clutter_label_finalize), (clutter_label_class_init), (clutter_label_init), (clutter_label_new_with_text), (clutter_label_new), (clutter_label_set_text), (clutter_label_set_font), (clutter_label_set_fg_color): * clutter/clutter-label.h: * clutter/clutter-rectangle.c: (clutter_rectangle_paint), (clutter_rectangle_set_property), (clutter_rectangle_get_property), (clutter_rectangle_finalize), (clutter_rectangle_dispose), (clutter_rectangle_class_init), (clutter_rectangle_init), (clutter_rectangle_new): * clutter/clutter-texture.c: (clutter_texture_paint), (clutter_texture_dispose), (clutter_texture_finalize), (clutter_texture_set_property), (clutter_texture_get_property), (clutter_texture_class_init), (clutter_texture_init), (clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf): Various GObject usages cleanups, adding properties and finalize/dispose functions properly. 2006-04-18 Matthew Allum * bindings/python/Makefile.am: * bindings/python/clutter.override: * bindings/python/cluttermodule.c: (initclutter): * clutter/clutter-label.h: * clutter/clutter-rectangle.h: * clutter/clutter-video-texture.h: More fixups to now less broken python bindings * examples/rects.py: A simple python script using bindings 2006-04-18 Matthew Allum * clutter/clutter-marshal.list: Add missing. 2006-04-17 Matthew Allum * Makefile.am: * bindings/Makefile.am: * bindings/python/Makefile.am: * bindings/python/clutter.override: * bindings/python/cluttermodule.c: * configure.ac: First shot at some python bindings ( broken atm ) * clutter/clutter-bin.h: * clutter/clutter-element.h: * clutter/clutter-stage.h: * clutter/clutter-texture.h: * clutter/clutter.h: Rejig headers a little so h2def.py happier 2006-04-17 Matthew Allum * TODO: * doc/clutter.types: * doc/reference/Makefile.am: Move gtk-doc gubbins to doc/reference 2006-04-16 Matthew Allum * TODO: More updates * clutter/clutter-bin.c: (clutter_bin_paint): Add translate call * clutter/clutter-texture.c: (clutter_texture_dispose), (clutter_texture_class_init), (clutter_texture_set_pixbuf): Fixup object finalization a little. * bootstrap-autotools.sh: * configure.ac: * doc/Makefile.am: * doc/clutter.types: Add gtk-doc infrastructure 2006-04-15 Matthew Allum * TODO: More ideas. * clutter/Makefile.am: * clutter/clutter-rectangle.c: (clutter_rectangle_new): Sync passed color alpha chan to element opacity, * clutter/clutter-video-texture.c: (clutter_video_texture_error_quark), (signal_eos_delayed), (query_timeout), (got_video_size), (caps_set), (parse_stream_info), (handle_element_message) * clutter/clutter-video-texture.h: Port more of bacon video widget API. * examples/test-video.c: (foo), (tick), (main): Add a simple overlay displaying playback time. 2006-04-15 Matthew Allum * clutter/clutter-element.c: * clutter/clutter-label.c: (clutter_label_init), (clutter_label_new_with_text): * clutter/clutter-label.h: * clutter/clutter-main.c: (clutter_redraw), (clutter_gl_unlock): * clutter/clutter-main.h: * clutter/clutter-rectangle.c: (clutter_rectangle_init), (clutter_rectangle_new): * clutter/clutter-rectangle.h: * clutter/clutter-texture.c: (clutter_texture_class_init), (clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf): * clutter/clutter-texture.h: * clutter/clutter-video-texture.c: (clutter_video_texture_init): * clutter/clutter-video-texture.h: * examples/test-video.c: (main): * examples/test.c: (main): * examples/video-cube.c: (clutter_video_texture_cube_init), (main): Make xxx_new() return there type as ClutterElement* 2006-04-15 Matthew Allum * TODO: Update * clutter/clutter-main.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/clutter-texture.h: * gst/clutterimagesink.c: (gst_clutterimagesink_clutterimage_put), (gst_clutterimagesink_context_get): Various experiments with textures and 3D views. * clutter/clutter-video-texture.c: (clutter_video_texture_class_init), (clutter_video_texture_init): * examples/Makefile.am: * examples/test-video.c: (main): * examples/video-cube.c: Add video-cube example 2006-04-13 Matthew Allum * TODO: Update * clutter/clutter-bin.c: * clutter/clutter-bin.h: New container element * clutter/clutter-stage.c: * clutter/clutter-stage.h: Make stage a proper element * clutter/Makefile.am: * clutter/clutter.h: * clutter/clutter-element.c: (clutter_element_show), (clutter_element_set_opacity): * clutter/clutter-element.h: * clutter/clutter-label.c: (clutter_label_make_pixbuf), (clutter_label_set_text), (clutter_label_set_font): * clutter/clutter-private.h: Various tweaks new api calls. * clutter/clutter-main.c: (events_init): * clutter/clutter-main.h: Make ClutterContex Private to main * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/clutter-video-texture.c: (clutter_video_texture_finalize): Fix video crash * examples/test-video.c: (main): * examples/test.c: (main): Fix for API changes. 2006-04-11 Matthew Allum * TODO: Add * clutter/clutter-video-texture.c: (clutter_video_texture_finalize): * clutter/clutter-video-texture.h: Remove bogus pixbuf attribute 2006-04-10 Matthew Allum * clutter/clutter-main.c: (clutter_dispatch_x_event), (clutter_queue_redraw), (clutter_main), (clutter_set_stage_params), (clutter_init): * clutter/clutter-main.h: * clutter/clutter-private.h: Make Stage non fullscreen ( for now ). Change event loop to work better with video. * clutter/Makefile.am: * clutter/clutter-label.c: (clutter_label_make_pixbuf), (clutter_label_class_init), (clutter_label_new_with_text), (clutter_label_set_text), (clutter_label_set_font): * clutter/clutter-texture.c: (texture_render_to_gl_quad), (clutter_texture_unrealize), (clutter_texture_sync_pixbuf), (clutter_texture_realize), (clutter_texture_show), (clutter_texture_hide), (clutter_texture_paint), (clutter_texture_finalize), (clutter_texture_set_property), (clutter_texture_get_property), (clutter_texture_class_init), (clutter_texture_init), (clutter_texture_get_pixbuf), (clutter_texture_set_pixbuf), (clutter_texture_new_from_pixbuf): * clutter/clutter-texture.h: * clutter/clutter.h: Fix leakage. Improve performance. Add support for non tiled textures. * examples/Makefile.am: * examples/test.c: (timeout_text_cb), (main): Experiments * examples/test-video.c: * configure.ac: * gst/Makefile.am: * gst/clutterimagesink.c: * gst/clutterimagesink.h: * clutter/clutter-video-texture.c: * clutter/clutter-video-texture.h: Add initial support for video textures with gst-0.10 * gst/cltrimagesink.c: * gst/cltrimagesink.h: Remove old gst-0.8 sink 2006-04-05 Matthew Allum * clutter/Makefile.am: * clutter/clutter-element.c: (clutter_element_show), (clutter_element_hide), (clutter_element_realize), (clutter_element_unrealize), (clutter_element_paint), (clutter_element_finalize), (clutter_element_class_init), (clutter_element_init), (clutter_element_new): * clutter/clutter-element.h: * clutter/clutter.h: * clutter/clutter-main.c: (clutter_dispatch_x_event), (events_init), (clutter_redraw), (clutter_main), (clutter_init), (clutter_show_stage): * clutter/clutter-main.h: Various minor tweaks. * clutter/clutter-private.h: * clutter/clutter-texture.c: (can_create), (init_tiles), (clutter_texture_unrealize), (clutter_texture_realize), (clutter_texture_finalize), (clutter_texture_class_init), (clutter_texture_init): * clutter/clutter-texture.h: Much improve texture class. * clutter/clutter-label.c: * clutter/clutter-label.h: Add new text rendering class * clutter/clutter-rectangle.c: * clutter/clutter-rectangle.h: Add basic rectangle drawing class * examples/test.c: Add text rendering and animation to test. 2006-04-04 Matthew Allum * clutter/Makefile.am: * clutter/clutter-element.c: (clutter_element_realize): * clutter/clutter-element.h: * clutter/clutter-image.c: * clutter/clutter-image.h: * clutter/clutter-main.c: (clutter_dispatch_x_event), (clutter_main), (clutter_set_stage_params), (clutter_init): * clutter/clutter-texture.c: (next_p2), (can_create), (tile_dimension), (init_tiles), (texture_render_to_gl_quad), (clutter_texture_unrealize), (clutter_texture_realize), (clutter_texture_get_pixbuf), (clutter_texture_paint), (clutter_texture_finalize), (clutter_texture_class_init): * clutter/clutter-texture.h: * clutter/clutter.h: * configure.ac: * examples/test.c: Implement basic tiled texture painting. 2006-04-03 Matthew Allum reviewed by: * clutter/Makefile.am: * clutter/clutter-element.c: * clutter/clutter-element.h: * clutter/clutter-image.c: * clutter/clutter-image.h: * clutter/clutter-main.c: (events_init), (stage_realize), (clutter_queue_redraw), (clutter_redraw), (clutter_add_to_stage), (clutter_remove_from_stage), (clutter_main), (clutter_set_stage_params), (clutter_init): * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter.h: * examples/test.c: 2006-04-02 Matthew Allum * clutter/Makefile.am: * clutter/cltr-animator.c: * clutter/cltr-animator.h: * clutter/cltr-button.c: * clutter/cltr-button.h: * clutter/cltr-core.c: * clutter/cltr-core.h: * clutter/cltr-events.c: * clutter/cltr-events.h: * clutter/cltr-glu.c: * clutter/cltr-glu.h: * clutter/cltr-label.c: * clutter/cltr-label.h: * clutter/cltr-list.c: * clutter/cltr-list.h: * clutter/cltr-overlay.c: * clutter/cltr-overlay.h: * clutter/cltr-photo-grid.c: * clutter/cltr-photo-grid.h: * clutter/cltr-private.h: * clutter/cltr-scratch.c: * clutter/cltr-scratch.h: * clutter/cltr-texture.c: * clutter/cltr-texture.h: * clutter/cltr-video.c: * clutter/cltr-video.h: * clutter/cltr-widget.c: * clutter/cltr-widget.h: * clutter/cltr-window.c: * clutter/cltr-window.h: * clutter/cltr.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter.h: * clutter/fonts.c: * clutter/fonts.h: * clutter/pixbuf.c: * clutter/pixbuf.h: * clutter/util.c: * clutter/util.h: * configure.ac: * examples/Makefile.am: * examples/photos.c: * examples/player.c: * examples/scratch.c: * examples/select.c: * examples/test.c: Remove old cltr files replacing with beginnings of rejigged 'clutter' ones. 2005-05-27 mallum,,, * clutter/cltr-animator.c: (cltr_animator_zoom_new), (cltr_animator_move_new), (cltr_animator_fullzoom_new), (cltr_animator_new), (cltr_animator_set_args), (cltr_animator_wrapped_zoom_paint), (cltr_animator_reset), (cltr_animator_timeout_cb), (cltr_animator_run): * clutter/cltr-animator.h: * clutter/cltr-button.c: (cltr_button_set_label), (cltr_button_paint): * clutter/cltr-label.c: (cltr_label_new), (cltr_label_set_text), (cltr_label_get_text), (cltr_label_show), (cltr_label_handle_xevent), (cltr_label_paint): * clutter/cltr-label.h: * clutter/cltr-list.c: (cltr_list_paint): * clutter/cltr-widget.c: * examples/select.c: (usage), (video_ctrl_hide), (video_ctrl_stop_cb), (video_ctrl_play_cb), (video_ctrl_seek_begin_cb), (init_video_ctrl), (show_video_ctrl), (populate), (cell_to_item), (zoom_video_out), (init_show_controls), (handle_xevent), (zoom_out_complete), (zoom_in_complete): More select hacking ... 2005-05-23 mallum,,, * clutter/cltr-button.c: (cltr_button_new_with_label), (cltr_button_handle_xevent), (cltr_button_paint): * clutter/cltr-button.h: * clutter/cltr-events.c: (cltr_main_loop): * clutter/cltr-list.c: (cltr_list_cell_new), (cltr_list_append_cell), (cltr_list_update_layout), (cltr_list_paint): * clutter/cltr-list.h: * clutter/cltr-overlay.c: (cltr_overlay_paint): * clutter/cltr-private.h: * clutter/cltr-widget.c: (cltr_widget_show), (cltr_widget_show_all), (cltr_widget_add_child): * clutter/cltr-widget.h: * clutter/cltr-window.c: (cltr_window_show), (cltr_window_paint), (cltr_window_handle_xevent), (cltr_window_post_paint), (cltr_window_set_paint_funcs), (cltr_window_xwin), (cltr_window_hide_cursor), (cltr_window_set_fullscreen): * clutter/cltr-window.h: * examples/select.c: (usage), (init_video_ctrl), (show_video_ctrl), (populate), (cell_to_item), (handle_xevent), (zoom_out_complete), (zoom_in_complete), (cell_activated), (main): Much Select hacking 2005-05-17 mallum,,, * clutter/cltr-video.c: (cltr_video_get_pixbuf): * gst/cltrimagesink.c: (gst_cltrimagesink_change_state), (gst_cltrimagesink_chain): Fix thread related segv's on grabbing video image. Also pop any unplayed data from sink on stop 2005-05-16 mallum,,, * clutter/cltr-animator.c: (cltr_animator_zoom_new), (cltr_animator_fullzoom_new), (cltr_animator_new), (cltr_animator_set_args), (cltr_animator_wrapped_paint): * clutter/cltr-animator.h: * clutter/cltr-list.c: (cltr_list_cell_new), (cltr_list_get_active_cell_co_ords), (cltr_list_show), (cltr_list_on_activate_cell), (cltr_list_update_layout), (cltr_list_paint): * clutter/cltr-list.h: * clutter/cltr-texture.c: (cltr_texture_realize), (cltr_texture_unref), (cltr_texture_sync_pixbuf), (cltr_texture_force_rgb_data): * clutter/cltr-video.c: (got_stream_length), (got_time_tick), (got_state_change), (parse_stream_info), (cb_iterate), (cltr_video_play), (cltr_video_set_volume), (cltr_video_get_volume), (cltr_video_get_pixbuf), (cltr_video_idler), (cltr_video_set_source), (cltr_video_handle_xevent), (cltr_video_paint): * clutter/cltr-video.h: * clutter/cltr-widget.c: * clutter/pixbuf.c: (pixbuf_write_png), (load_png_file), (pixbuf_copy), (pixbuf_fill_rect), (pixbuf_scale_down), (pixbuf_clone): * examples/select.c: (usage), (populate), (cell_to_item), (handle_xevent), (zoom_out_complete), (zoom_in_complete), (cell_activated), (main): * gst/cltrimagesink.c: (gst_cltrimagesink_getcaps), (gst_cltrimagesink_chain): Far too much hacking. Fix many endian image issues. Greatly improve select demo 2005-05-16 mallum,,, * clutter/Makefile.am: * clutter/cltr-animator.c: * clutter/cltr-animator.h: * clutter/cltr-list.c: (distfunc), (cltr_list_new), (cltr_list_get_active_cell_co_ords), (cltr_list_show), (cltr_list_on_activate_cell), (cltr_list_handle_xevent), (cltr_list_animate), (cltr_list_timeout_cb), (cltr_list_update_layout), (cltr_list_paint): * clutter/cltr-list.h: * clutter/cltr-private.h: * clutter/cltr.h: * clutter/pixbuf.c: (load_png_file): * examples/player.c: * examples/select.c: (usage), (populate), (cell_activated), (main): Work on animator zooming. Also build up select.c much 2005-05-14 mallum,,, * clutter/cltr-animator.c: Add initial outline * clutter/cltr-button.c: (cltr_button_new_with_pixbuf), (cltr_button_handle_xkeyevent), (cltr_button_handle_xevent), (cltr_button_paint): various tweaks/experimentation * clutter/cltr-core.c: (cltr_init), (cltr_display_height): * clutter/cltr-glu.c: (cltr_glu_set_color): * clutter/cltr-glu.h: Add unfilled rect call. * clutter/cltr-label.c: (cltr_label_new), (cltr_label_paint): * clutter/cltr-list.c: (distfunc), (cltr_list_cell_new), (cltr_list_show), (cltr_list_animate), (cltr_list_paint): update list a little. * clutter/cltr-overlay.c: (cltr_overlay_handle_xevent), (cltr_overlay_paint): * clutter/cltr-private.h: * clutter/cltr-texture.c: (cltr_texture_realize): * clutter/cltr-video.c: (cltr_video_paint): * clutter/cltr.h: * clutter/fonts.c: (draw_layout_on_pixbuf): Fix font alpha blending * examples/Makefile.am: * examples/player.c: (main): * examples/scratch.c: (main): tweaks. * examples/select.c: new example 2005-05-11 mallum,,, * clutter/cltr-video.c: (got_buffering), (cltr_video_new), (cltr_video_play), (cltr_video_idler): * examples/photos.c: (main): * examples/player.c: (handle_xevent), (main): * gst/cltrimagesink.c: (gst_cltrimagesink_chain): Fix Gl thread related crash on video playback Make examples less bound to my laptop ;) 2005-05-06 mallum,,, * clutter/cltr-button.c: (cltr_button_new_with_label): * clutter/cltr-overlay.c: * clutter/cltr-photo-grid.c: (cltr_photo_grid_cell_new), (cltr_photo_grid_paint), (cltr_photo_grid_new): * clutter/cltr-video.c: (cltr_video_print_tag), (got_buffering), (got_error), (caps_set), (parse_stream_info), (cb_iterate), (cltr_video_new), (cltr_video_play), (cltr_video_seek), (cltr_video_seek_time), (cltr_video_stop), (cltr_video_close), (cltr_video_pause), (cltr_video_can_set_volume), (cltr_video_set_volume), (cltr_video_get_volume), (cltr_video_idler), (cltr_video_set_source), (cltr_video_show), (cltr_video_hide), (cltr_video_handle_xevent), (cltr_video_paint): * clutter/cltr-video.h: * clutter/cltr-widget.h: * clutter/cltr-window.c: (cltr_window_show), (cltr_window_paint), (cltr_window_handle_xevent), (cltr_window_set_fullscreen), (cltr_window_focus_widget): * clutter/cltr-window.h: * clutter/cltr.h: * clutter/fonts.c: (get_layout_bitmap), (font_draw), (font_get_pixel_size): * configure.ac: * examples/photos.c: (photo_grid_populate): * examples/player.c: (handle_xevent), (main): * examples/scratch.c: (main): Lots more tweaks, mainly updating video widget. 2005-04-29 mallum,,, * clutter/cltr-button.c: (cltr_button_new), (cltr_button_on_activate), (cltr_button_new_with_label), (cltr_button_show): * clutter/cltr-button.h: * clutter/cltr-label.c: (cltr_label_new), (cltr_label_paint): * clutter/cltr-private.h: * clutter/cltr-video.c: (cltr_video_play): * clutter/cltr-widget.c: (cltr_widget_new), (cltr_widget_abs_x), (cltr_widget_abs_y), (cltr_widget_abs_x2), (cltr_widget_abs_y2), (cltr_widget_width), (cltr_widget_height), (cltr_widget_show), (cltr_widget_focus), (cltr_widget_unfocus), (cltr_widget_set_focus_next), (cltr_widget_get_focus_next), (cltr_widget_show_all): * clutter/cltr-widget.h: * clutter/cltr-window.c: (cltr_window_new), (cltr_window_focus_widget): * clutter/cltr.h: * clutter/fonts.c: (draw_layout_on_pixbuf), (font_get_pixel_size): * examples/scratch.c: (main): Hack buttons some more 2005-04-27 mallum,,, * clutter/Makefile.am: * clutter/cltr-button.c: (cltr_button_new): * clutter/cltr-label.c: * clutter/cltr-label.h: * clutter/cltr-photo-grid.c: (cltr_photo_grid_paint): * clutter/cltr-texture.c: (cltr_texture_realize), (cltr_texture_new), (cltr_texture_unref), (cltr_texture_no_tile_new): * clutter/cltr-texture.h: * clutter/cltr-video.c: (cltr_video_got_time_tick), (caps_set), (cltr_video_new), (cltr_video_idler), (cltr_video_set_source), (cltr_video_play), (cltr_video_pause), (cltr_video_show), (cltr_video_hide), (cltr_video_handle_xevent), (cltr_video_paint): * clutter/cltr.h: * clutter/fonts.c: (font_new), (draw_layout_on_pixbuf), (font_draw): * clutter/fonts.h: * clutter/pixbuf.c: (pixbuf_set_pixel), (pixbuf_get_pixel): * examples/photos.c: (photo_grid_populate), (main): * examples/player.c: (main): Improve video widget, use playbin rather than gst_play Lots of misc tweaks. 2005-04-26 mallum,,, * clutter/Makefile.am: * clutter/cltr-core.c: (cltr_init): * clutter/cltr-events.c: (cltr_events_init), (cltr_main_loop): * clutter/cltr-photo-grid.c: * clutter/cltr-private.h: * clutter/cltr-scratch.c: (cltr_scratch_handle_xevent), (cltr_scratch_paint): * clutter/cltr-texture.c: (cltr_texture_render_to_gl_quad), (init_tiles), (cltr_texture_unrealize), (cltr_texture_realize), (cltr_texture_new), (cltr_texture_no_tile_new), (cltr_texture_get_pixbuf): * clutter/cltr-texture.h: * clutter/cltr-video.c: * clutter/cltr-video.h: * clutter/cltr-widget.c: (cltr_widget_queue_paint): * clutter/cltr.h: * examples/Makefile.am: * examples/player.c: * gst/cltrimagesink.c: (gst_cltrimagesink_fixate), (gst_cltrimagesink_getcaps), (gst_cltrimagesink_sink_link), (gst_cltrimagesink_change_state), (gst_cltrimagesink_chain), (gst_cltrimagesink_set_property), (gst_cltrimagesink_get_property), (gst_cltrimagesink_finalize), (gst_cltrimagesink_class_init): * gst/cltrimagesink.h: Initial go at very hacky gst video widget 2005-04-22 mallum,,, * clutter/Makefile.am: * clutter/cltr-button.c: * clutter/cltr-button.h: * clutter/cltr-core.c: (cltr_init): * clutter/cltr-overlay.c: * clutter/cltr-overlay.h: * clutter/cltr-photo-grid.c: (cltr_photo_grid_handle_xevent), (cltr_photo_grid_cell_new), (ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen), (cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell), (cltr_photo_grid_populate), (cltr_photo_grid_update_visual_state), (cltr_photo_grid_paint), (cltr_photo_grid_show), (cltr_photo_grid_set_fps), (cltr_photo_grid_get_fps), (cltr_photo_grid_set_anim_steps), (cltr_photo_grid_get_anim_steps), (cltr_photo_grid_new): Fix up grid so external prog can load images. * clutter/cltr-photo-grid.h: * clutter/cltr-texture.c: (cltr_texture_realize), (cltr_texture_new): * clutter/cltr-texture.h: * clutter/cltr-window.c: (cltr_window_set_fullscreen): * clutter/cltr.h: * clutter/pixbuf.c: (pixbuf_scale_down), (ConvolveImage), (GaussianBlurImage): * clutter/pixbuf.h: New experimental Methods * configure.ac: * examples/Makefile.am: * examples/photos.c: * examples/player.c: Add new examples * gst/Makefile.am: * gst/cltrimagesink.c: * gst/cltrimagesink.h: Add initial crusty ( broken ) gst stuff 2005-04-13 mallum,,, * bootstrap-autotools.sh: * clutter/Makefile.am: * clutter/cltr.c: * configure.ac: * examples/Makefile.am: * examples/scratch.c: Initial autotooling of everything. 2005-04-07 mallum,,, * Makefile: * cltr-events.c: (cltr_main_loop): * cltr-list.c: * cltr-list.h: Add list widget * cltr-photo-grid.c: (cltr_photo_grid_cell_new), (cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords), (ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell), (cltr_photo_grid_update_visual_state), (cltr_photo_grid_paint), (cltr_photo_grid_show), (cltr_photo_grid_new): * cltr-texture.c: * cltr-widget.c: * cltr-window.c: (cltr_window_new), (cltr_window_show), (cltr_window_handle_xevent): * cltr-window.h: * cltr.c: (main): * cltr.h: * pixbuf.c: (pixbuf_copy): * pixbuf.h: Cleanups 2005-04-03 mallum,,, * Makefile: * cltr-core.c: * cltr-core.h: * cltr-events.c: * cltr-events.h: * cltr-photo-grid.c: (cltr_photo_grid_handle_xkeyevent), (cltr_photo_grid_handle_xevent), (cltr_photo_grid_cell_new), (cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords), (ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen), (cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell), (cltr_photo_grid_populate), (cltr_photo_grid_paint), (cltr_photo_grid_show), (cltr_photo_grid_new): * cltr-photo-grid.h: * cltr-private.h: * cltr-texture.c: * cltr-texture.h: * cltr-widget.c: * cltr-widget.h: * cltr-window.c: * cltr-window.h: * cltr.c: * cltr.h: Add very basic initial toolkit infrastructure 2005-03-31 mallum,,, * cltr-photo-grid.c: (cltr_photo_grid_append_cell), (ctrl_photo_grid_cell_to_coords), (ctrl_photo_grid_get_zoomed_coords), (cell_is_offscreen), (cltr_photo_grid_idle_cb), (cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell), (cltr_photo_grid_populate), (cltr_photo_grid_redraw), (cltr_photo_grid_new): * cltr-photo-grid.h: * cltr-texture.c: (cltr_texture_render_to_gl_quad), (init_tiles), (cltr_texture_realize): * cltr-texture.h: * cltr.c: (main): Implemented scrolling. Very rough around the edges, needs tidying. 2005-03-30 mallum,,, * Makefile: * cltr-photo-grid.c: (cltr_photo_grid_redraw), (cltr_photo_grid_new): * cltr-tex.c: * cltr-tex.h: * cltr-texture.c: (cltr_texture_new): More renaming 2005-03-30 mallum,,, * cltr-photo-grid.c: (cltr_photo_grid_populate), (cltr_photo_grid_redraw), (cltr_photo_grid_new): * cltr-photo-grid.h: * cltr-tex.c: (next_p2), (cltr_texture_render_to_gl_quad), (tile_dimension), (init_tiles), (cltr_texture_new): * cltr-tex.h: * cltr.h: Rename CltrImage -> CltrTexture 2005-03-30 mallum,,, * Makefile: * cltr-photo-grid.c: (cltr_photo_grid_populate), (cltr_photo_grid_redraw): * cltr-photo-grid.h: * cltr-tex.c: * cltr-tex.h: * cltr.c: (main): * cltr.h: * pixbuf.c: (pixbuf_unref), (pixbuf_copy): * pixbuf.h: Add intial new texture tiling code. 2005-03-27 mallum,,, * Makefile: * cltr-photo-grid.c: (cltr_photo_grid_cell_new), (ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell), (cltr_photo_grid_populate), (cltr_photo_grid_redraw), (cltr_photo_grid_new): * cltr-photo-grid.h: * cltr.c: (cltr_dispatch_x_event), (cltr_init), (test_idle_cb), (main): * cltr.h: Add a very hacky threaded image loader. Make event handling a little more efficient, though still hacky * pixbuf.c: (pixel_set_vals), pixbuf.h: Add copy func ( unused as yet ) 2005-03-25 mallum,,, * cltr-photo-grid.c: (cltr_photo_grid_cell_new), (ctrl_photo_grid_get_zoomed_coords), (cltr_photo_grid_redraw), (cltr_photo_grid_new): * cltr-photo-grid.h: * cltr.c: (cltr_window_new), (idle_cb), (main): Use GL matrices in a saner way. Add random rotation to picts Random minor tweaks 2005-03-24 mallum,,, * Makefile: * cltr-photo-grid.c: * cltr-photo-grid.h: * cltr.c: (cltr_window_new), (cltr_main_loop): * cltr.h: Split up cltr.c a bit. start refactoring a bit. 2005-03-23 mallum,,, * cltr.c: (cltr_photo_grid_populate), (cltr_photo_grid_redraw), (cltr_photo_grid_new), (main): * cltr.h: Various minor tweaks * pixbuf.c: (pixbuf_set_pixel), (pixbuf_get_pixel): Fix RGBA ordering in set/get pixel 2005-03-23 mallum,,, * cltr.c: (ctrl_photo_grid_get_trans_coords), Fix grid co-ords -> translation vals converter (cltr_photo_grid_navigate), (cltr_photo_grid_redraw), (cltr_photo_grid_new), (idle_cb): Fix moving between pictures when zoomed 2005-03-23 mallum,,, * cltr.c: (cltr_dispatch_x_event), (cltr_window_new), (cltr_main_loop), (cltr_photo_grid_navigate), (cltr_photo_grid_activate_cell), (cltr_photo_grid_populate), (cltr_photo_grid_redraw), (cltr_photo_grid_new), (idle_cb), (main): * cltr.h: Lots, make the grid roughly work. * fonts.c: (get_layout_bitmap), (font_draw): remove debug printfs 2005-03-22 mallum,,, * cltr.c: (x_event_prepare), (x_event_check), (x_event_dispatch), (cltr_dispatch_x_event), (cltr_init), (cltr_window_new), (cltr_photo_grid_append_cell), (cltr_photo_grid_populate), (cltr_photo_grid_redraw), (cltr_photo_grid_new), (idle_cb), (main): * cltr.h: Add glib event loop