#include #include #include #include #include #define X11_FOREIGN_EVENT_MASK \ (KeyPressMask | \ KeyReleaseMask | \ ButtonPressMask | \ ButtonReleaseMask | \ PointerMotionMask) CoglColor black; static void update_cogl_x11_event_mask (CoglOnscreen *onscreen, guint32 event_mask, void *user_data) { Display *xdpy = user_data; XSetWindowAttributes attrs; guint32 xwin; attrs.event_mask = event_mask | X11_FOREIGN_EVENT_MASK; xwin = cogl_onscreen_x11_get_window_xid (onscreen); XChangeWindowAttributes (xdpy, (Window)xwin, CWEventMask, &attrs); } int main (int argc, char **argv) { Display *xdpy; CoglRenderer *renderer; CoglSwapChain *chain; CoglOnscreenTemplate *onscreen_template; CoglDisplay *display; CoglContext *ctx; CoglOnscreen *onscreen; CoglFramebuffer *fb; GError *error = NULL; guint32 visual; XVisualInfo template, *xvisinfo; int visinfos_count; XSetWindowAttributes xattr; unsigned long mask; Window xwin; CoglVertexP2C4 triangle_vertices[] = { {0, 0.7, 0xff, 0x00, 0x00, 0x80}, {-0.7, -0.7, 0x00, 0xff, 0x00, 0xff}, {0.7, -0.7, 0x00, 0x00, 0xff, 0xff} }; CoglPrimitive *triangle; /* Since we want to test external ownership of the X display, * connect to X manually... */ xdpy = XOpenDisplay (NULL); if (!xdpy) { fprintf (stderr, "Failed to open X Display\n"); return 1; } /* Conceptually choose a GPU... */ renderer = cogl_renderer_new (); /* FIXME: This should conceptually be part of the configuration of * a renderer. */ cogl_renderer_xlib_set_foreign_display (renderer, xdpy); if (!cogl_renderer_connect (renderer, &error)) { fprintf (stderr, "Failed to connect to a renderer: %s\n", error->message); } chain = cogl_swap_chain_new (); cogl_swap_chain_set_has_alpha (chain, TRUE); /* Conceptually declare upfront the kinds of windows we anticipate * creating so that when we configure the display pipeline we can avoid * having an impedance miss-match between the format of windows and the * format the display pipeline expects. */ onscreen_template = cogl_onscreen_template_new (chain); cogl_object_unref (chain); /* Conceptually setup a display pipeline */ display = cogl_display_new (renderer, onscreen_template); cogl_object_unref (renderer); if (!cogl_display_setup (display, &error)) { fprintf (stderr, "Failed to setup a display pipeline: %s\n", error->message); return 1; } ctx = cogl_context_new (display, &error); if (!ctx) { fprintf (stderr, "Failed to create context: %s\n", error->message); return 1; } /* Eventually we want to get rid of any "default context" but for now it's * needed... */ cogl_set_default_context (ctx); onscreen = cogl_onscreen_new (ctx, 640, 480); /* We want to test that Cogl can handle foreign X windows... */ visual = cogl_onscreen_x11_get_visual_xid (onscreen); if (!visual) { fprintf (stderr, "Failed to query an X visual suitable for the " "configured CoglOnscreen framebuffer\n"); return 1; } template.visualid = visual; xvisinfo = XGetVisualInfo (xdpy, VisualIDMask, &template, &visinfos_count); /* window attributes */ xattr.background_pixel = WhitePixel (xdpy, DefaultScreen (xdpy)); xattr.border_pixel = 0; xattr.colormap = XCreateColormap (xdpy, DefaultRootWindow (xdpy), xvisinfo->visual, AllocNone); mask = CWBorderPixel | CWColormap; xwin = XCreateWindow (xdpy, DefaultRootWindow (xdpy), 0, 0, 800, 600, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); XFree (xvisinfo); cogl_onscreen_x11_set_foreign_window_xid (onscreen, xwin, update_cogl_x11_event_mask, xdpy); fb = COGL_FRAMEBUFFER (onscreen); /* Eventually there will be an implicit allocate on first use so this * will become optional... */ if (!cogl_framebuffer_allocate (fb, &error)) { fprintf (stderr, "Failed to allocate framebuffer: %s\n", error->message); return 1; } XMapWindow (xdpy, xwin); cogl_push_framebuffer (fb); triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES, 3, triangle_vertices); for (;;) { while (XPending (xdpy)) { XEvent event; XNextEvent (xdpy, &event); switch (event.type) { case KeyRelease: case ButtonRelease: return 0; } cogl_xlib_renderer_handle_event (renderer, &event); } cogl_clear (&black, COGL_BUFFER_BIT_COLOR); cogl_primitive_draw (triangle); cogl_framebuffer_swap_buffers (fb); } return 0; }