/* * Clutter COGL * * A basic GL/GLES Abstraction/Utility Layer * * Authored By Matthew Allum * * Copyright (C) 2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifndef __COGL_DEFINES_H__ #define __COGL_DEFINES_H__ #ifdef WIN32 #include #include #else #include <@CLUTTER_GL_HEADER@> #endif /* WIN32 */ G_BEGIN_DECLS typedef GLenum COGLenum; typedef GLint COGLint; typedef GLuint COGLuint; typedef GLhandleARB COGLhandleARB; /* FIXME + DOCUMENT */ #define COPENSTEP OPENSTEP #define CGLAPI GLAPI #define CGLAPI GLAPI #define CGLAPI GLAPI #define CGLAPIENTRY GLAPIENTRY #define CGLAPI GLAPI #define CGLAPIENTRY GLAPIENTRY #define CGLAPI GLAPI #define CGLAPIENTRY GLAPIENTRY #define CPRAGMA_EXPORT_SUPPORTED PRAGMA_EXPORT_SUPPORTED #define CGLAPI GLAPI #define CGLAPIENTRY GLAPIENTRY #define CAPIENTRY APIENTRY #define CAPIENTRYP APIENTRYP #define CGLAPIENTRYP GLAPIENTRYP #define CGL_FALSE GL_FALSE #define CGL_TRUE GL_TRUE #define CGL_BYTE GL_BYTE #define CGL_UNSIGNED_BYTE GL_UNSIGNED_BYTE #define CGL_SHORT GL_SHORT #define CGL_UNSIGNED_SHORT GL_UNSIGNED_SHORT #define CGL_INT GL_INT #define CGL_UNSIGNED_INT GL_UNSIGNED_INT #define CGL_FLOAT GL_FLOAT #define CGL_DOUBLE GL_DOUBLE #define CGL_POINTS GL_POINTS #define CGL_LINES GL_LINES #define CGL_LINE_LOOP GL_LINE_LOOP #define CGL_LINE_STRIP GL_LINE_STRIP #define CGL_TRIANGLES GL_TRIANGLES #define CGL_TRIANGLE_STRIP GL_TRIANGLE_STRIP #define CGL_TRIANGLE_FAN GL_TRIANGLE_FAN #define CGL_QUADS GL_QUADS #define CGL_QUAD_STRIP GL_QUAD_STRIP #define CGL_POLYGON GL_POLYGON #define CGL_VERTEX_ARRAY GL_VERTEX_ARRAY #define CGL_NORMAL_ARRAY GL_NORMAL_ARRAY #define CGL_COLOR_ARRAY GL_COLOR_ARRAY #define CGL_INDEX_ARRAY GL_INDEX_ARRAY #define CGL_TEXTURE_COORD_ARRAY GL_TEXTURE_COORD_ARRAY #define CGL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY #define CGL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_SIZE #define CGL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_TYPE #define CGL_VERTEX_ARRAY_STRIDE GL_VERTEX_ARRAY_STRIDE #define CGL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_TYPE #define CGL_NORMAL_ARRAY_STRIDE GL_NORMAL_ARRAY_STRIDE #define CGL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_SIZE #define CGL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE #define CGL_COLOR_ARRAY_STRIDE GL_COLOR_ARRAY_STRIDE #define CGL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_TYPE #define CGL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE #define CGL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE #define CGL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE #define CGL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE #define CGL_EDGE_FLAG_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE #define CGL_VERTEX_ARRAY_POINTER GL_VERTEX_ARRAY_POINTER #define CGL_NORMAL_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER #define CGL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER #define CGL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER #define CGL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER #define CGL_EDGE_FLAG_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER #define CGL_MATRIX_MODE GL_MATRIX_MODE #define CGL_MODELVIEW GL_MODELVIEW #define CGL_PROJECTION GL_PROJECTION #define CGL_TEXTURE GL_TEXTURE #define CGL_POINT_SMOOTH GL_POINT_SMOOTH #define CGL_POINT_SIZE GL_POINT_SIZE #define CGL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY #define CGL_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE #define CGL_LINE_SMOOTH GL_LINE_SMOOTH #define CGL_LINE_STIPPLE GL_LINE_STIPPLE #define CGL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_PATTERN #define CGL_LINE_STIPPLE_REPEAT GL_LINE_STIPPLE_REPEAT #define CGL_LINE_WIDTH GL_LINE_WIDTH #define CGL_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY #define CGL_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE #define CGL_POINT GL_POINT #define CGL_LINE GL_LINE #define CGL_FILL GL_FILL #define CGL_CW GL_CW #define CGL_CCW GL_CCW #define CGL_FRONT GL_FRONT #define CGL_BACK GL_BACK #define CGL_POLYGON_MODE GL_POLYGON_MODE #define CGL_POLYGON_SMOOTH GL_POLYGON_SMOOTH #define CGL_POLYGON_STIPPLE GL_POLYGON_STIPPLE #define CGL_EDGE_FLAG GL_EDGE_FLAG #define CGL_CULL_FACE GL_CULL_FACE #define CGL_CULL_FACE_MODE GL_CULL_FACE_MODE #define CGL_FRONT_FACE GL_FRONT_FACE #define CGL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR #define CGL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS #define CGL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_POINT #define CGL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_LINE #define CGL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL #define CGL_COMPILE GL_COMPILE #define CGL_COMPILE_AND_EXECUTE GL_COMPILE_AND_EXECUTE #define CGL_LIST_BASE GL_LIST_BASE #define CGL_LIST_INDEX GL_LIST_INDEX #define CGL_LIST_MODE GL_LIST_MODE #define CGL_NEVER GL_NEVER #define CGL_LESS GL_LESS #define CGL_EQUAL GL_EQUAL #define CGL_LEQUAL GL_LEQUAL #define CGL_GREATER GL_GREATER #define CGL_NOTEQUAL GL_NOTEQUAL #define CGL_GEQUAL GL_GEQUAL #define CGL_ALWAYS GL_ALWAYS #define CGL_DEPTH_TEST GL_DEPTH_TEST #define CGL_DEPTH_BITS GL_DEPTH_BITS #define CGL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE #define CGL_DEPTH_FUNC GL_DEPTH_FUNC #define CGL_DEPTH_RANGE GL_DEPTH_RANGE #define CGL_DEPTH_WRITEMASK GL_DEPTH_WRITEMASK #define CGL_DEPTH_COMPONENT GL_DEPTH_COMPONENT #define CGL_LIGHTING GL_LIGHTING #define CGL_SPOT_EXPONENT GL_SPOT_EXPONENT #define CGL_SPOT_CUTOFF GL_SPOT_CUTOFF #define CGL_CONSTANT_ATTENUATION GL_CONSTANT_ATTENUATION #define CGL_LINEAR_ATTENUATION GL_LINEAR_ATTENUATION #define CGL_QUADRATIC_ATTENUATION GL_QUADRATIC_ATTENUATION #define CGL_AMBIENT GL_AMBIENT #define CGL_DIFFUSE GL_DIFFUSE #define CGL_SPECULAR GL_SPECULAR #define CGL_SHININESS GL_SHININESS #define CGL_EMISSION GL_EMISSION #define CGL_POSITION GL_POSITION #define CGL_SPOT_DIRECTION GL_SPOT_DIRECTION #define CGL_AMBIENT_AND_DIFFUSE GL_AMBIENT_AND_DIFFUSE #define CGL_COLOR_INDEXES GL_COLOR_INDEXES #define CGL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_TWO_SIDE #define CGL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_LOCAL_VIEWER #define CGL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_AMBIENT #define CGL_FRONT_AND_BACK GL_FRONT_AND_BACK #define CGL_SHADE_MODEL GL_SHADE_MODEL #define CGL_FLAT GL_FLAT #define CGL_SMOOTH GL_SMOOTH #define CGL_COLOR_MATERIAL GL_COLOR_MATERIAL #define CGL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_FACE #define CGL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL_PARAMETER #define CGL_NORMALIZE GL_NORMALIZE #define CGL_ACCUM_RED_BITS GL_ACCUM_RED_BITS #define CGL_ACCUM_GREEN_BITS GL_ACCUM_GREEN_BITS #define CGL_ACCUM_BLUE_BITS GL_ACCUM_BLUE_BITS #define CGL_ACCUM_ALPHA_BITS GL_ACCUM_ALPHA_BITS #define CGL_ACCUM_CLEAR_VALUE GL_ACCUM_CLEAR_VALUE #define CGL_ACCUM GL_ACCUM #define CGL_ADD GL_ADD #define CGL_LOAD GL_LOAD #define CGL_MULT GL_MULT #define CGL_RETURN GL_RETURN #define CGL_ALPHA_TEST GL_ALPHA_TEST #define CGL_ALPHA_TEST_REF GL_ALPHA_TEST_REF #define CGL_ALPHA_TEST_FUNC GL_ALPHA_TEST_FUNC #define CGL_BLEND GL_BLEND #define CGL_BLEND_SRC GL_BLEND_SRC #define CGL_BLEND_DST GL_BLEND_DST #define CGL_ZERO GL_ZERO #define CGL_ONE GL_ONE #define CGL_SRC_COLOR GL_SRC_COLOR #define CGL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR #define CGL_SRC_ALPHA GL_SRC_ALPHA #define CGL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA #define CGL_DST_ALPHA GL_DST_ALPHA #define CGL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA #define CGL_DST_COLOR GL_DST_COLOR #define CGL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR #define CGL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE #define CGL_FEEDBACK GL_FEEDBACK #define CGL_RENDER GL_RENDER #define CGL_SELECT GL_SELECT #define CGL_POINT_TOKEN GL_POINT_TOKEN #define CGL_LINE_TOKEN GL_LINE_TOKEN #define CGL_LINE_RESET_TOKEN GL_LINE_RESET_TOKEN #define CGL_POLYGON_TOKEN GL_POLYGON_TOKEN #define CGL_BITMAP_TOKEN GL_BITMAP_TOKEN #define CGL_DRAW_PIXEL_TOKEN GL_DRAW_PIXEL_TOKEN #define CGL_COPY_PIXEL_TOKEN GL_COPY_PIXEL_TOKEN #define CGL_PASS_THROUGH_TOKEN GL_PASS_THROUGH_TOKEN #define CGL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_POINTER #define CGL_FEEDBACK_BUFFER_SIZE GL_FEEDBACK_BUFFER_SIZE #define CGL_FEEDBACK_BUFFER_TYPE GL_FEEDBACK_BUFFER_TYPE #define CGL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_POINTER #define CGL_SELECTION_BUFFER_SIZE GL_SELECTION_BUFFER_SIZE #define CGL_FOG GL_FOG #define CGL_FOG_MODE GL_FOG_MODE #define CGL_FOG_DENSITY GL_FOG_DENSITY #define CGL_FOG_COLOR GL_FOG_COLOR #define CGL_FOG_INDEX GL_FOG_INDEX #define CGL_FOG_START GL_FOG_START #define CGL_FOG_END GL_FOG_END #define CGL_LINEAR GL_LINEAR #define CGL_EXP GL_EXP #define CGL_LOGIC_OP GL_LOGIC_OP #define CGL_INDEX_LOGIC_OP GL_INDEX_LOGIC_OP #define CGL_COLOR_LOGIC_OP GL_COLOR_LOGIC_OP #define CGL_LOGIC_OP_MODE GL_LOGIC_OP_MODE #define CGL_CLEAR GL_CLEAR #define CGL_SET GL_SET #define CGL_COPY GL_COPY #define CGL_COPY_INVERTED GL_COPY_INVERTED #define CGL_NOOP GL_NOOP #define CGL_INVERT GL_INVERT #define CGL_AND GL_AND #define CGL_NAND GL_NAND #define CGL_OR GL_OR #define CGL_NOR GL_NOR #define CGL_XOR GL_XOR #define CGL_EQUIV GL_EQUIV #define CGL_AND_REVERSE GL_AND_REVERSE #define CGL_AND_INVERTED GL_AND_INVERTED #define CGL_OR_REVERSE GL_OR_REVERSE #define CGL_OR_INVERTED GL_OR_INVERTED #define CGL_STENCIL_BITS GL_STENCIL_BITS #define CGL_STENCIL_TEST GL_STENCIL_TEST #define CGL_STENCIL_CLEAR_VALUE GL_STENCIL_CLEAR_VALUE #define CGL_STENCIL_FUNC GL_STENCIL_FUNC #define CGL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK #define CGL_STENCIL_FAIL GL_STENCIL_FAIL #define CGL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL #define CGL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS #define CGL_STENCIL_REF GL_STENCIL_REF #define CGL_STENCIL_WRITEMASK GL_STENCIL_WRITEMASK #define CGL_STENCIL_INDEX GL_STENCIL_INDEX #define CGL_KEEP GL_KEEP #define CGL_REPLACE GL_REPLACE #define CGL_INCR GL_INCR #define CGL_DECR GL_DECR #define CGL_NONE GL_NONE #define CGL_LEFT GL_LEFT #define CGL_RIGHT GL_RIGHT #define CGL_FRONT_LEFT GL_FRONT_LEFT #define CGL_FRONT_RIGHT GL_FRONT_RIGHT #define CGL_BACK_LEFT GL_BACK_LEFT #define CGL_BACK_RIGHT GL_BACK_RIGHT #define CGL_COLOR_INDEX GL_COLOR_INDEX #define CGL_RED GL_RED #define CGL_GREEN GL_GREEN #define CGL_BLUE GL_BLUE #define CGL_ALPHA GL_ALPHA #define CGL_LUMINANCE GL_LUMINANCE #define CGL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA #define CGL_ALPHA_BITS GL_ALPHA_BITS #define CGL_RED_BITS GL_RED_BITS #define CGL_GREEN_BITS GL_GREEN_BITS #define CGL_BLUE_BITS GL_BLUE_BITS #define CGL_INDEX_BITS GL_INDEX_BITS #define CGL_SUBPIXEL_BITS GL_SUBPIXEL_BITS #define CGL_AUX_BUFFERS GL_AUX_BUFFERS #define CGL_READ_BUFFER GL_READ_BUFFER #define CGL_DRAW_BUFFER GL_DRAW_BUFFER #define CGL_DOUBLEBUFFER GL_DOUBLEBUFFER #define CGL_STEREO GL_STEREO #define CGL_BITMAP GL_BITMAP #define CGL_COLOR GL_COLOR #define CGL_DEPTH GL_DEPTH #define CGL_STENCIL GL_STENCIL #define CGL_DITHER GL_DITHER #define CGL_RGB GL_RGB #define CGL_RGBA GL_RGBA #define CGL_MAX_LIST_NESTING GL_MAX_LIST_NESTING #define CGL_MAX_EVAL_ORDER GL_MAX_EVAL_ORDER #define CGL_MAX_LIGHTS GL_MAX_LIGHTS #define CGL_MAX_CLIP_PLANES GL_MAX_CLIP_PLANES #define CGL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_SIZE #define CGL_MAX_PIXEL_MAP_TABLE GL_MAX_PIXEL_MAP_TABLE #define CGL_MAX_ATTRIB_STACK_DEPTH GL_MAX_ATTRIB_STACK_DEPTH #define CGL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_MODELVIEW_STACK_DEPTH #define CGL_MAX_NAME_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH #define CGL_MAX_PROJECTION_STACK_DEPTH GL_MAX_PROJECTION_STACK_DEPTH #define CGL_MAX_TEXTURE_STACK_DEPTH GL_MAX_TEXTURE_STACK_DEPTH #define CGL_MAX_VIEWPORT_DIMS GL_MAX_VIEWPORT_DIMS #define CGL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH #define CGL_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH #define CGL_CLIENT_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH #define CGL_COLOR_CLEAR_VALUE GL_COLOR_CLEAR_VALUE #define CGL_COLOR_WRITEMASK GL_COLOR_WRITEMASK #define CGL_CURRENT_INDEX GL_CURRENT_INDEX #define CGL_CURRENT_COLOR GL_CURRENT_COLOR #define CGL_CURRENT_NORMAL GL_CURRENT_NORMAL #define CGL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_COLOR #define CGL_CURRENT_RASTER_DISTANCE GL_CURRENT_RASTER_DISTANCE #define CGL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_INDEX #define CGL_CURRENT_RASTER_POSITION GL_CURRENT_RASTER_POSITION #define CGL_CURRENT_RASTER_TEXTURE_COORDS GL_CURRENT_RASTER_TEXTURE_COORDS #define CGL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_POSITION_VALID #define CGL_CURRENT_TEXTURE_COORDS GL_CURRENT_TEXTURE_COORDS #define CGL_INDEX_CLEAR_VALUE GL_INDEX_CLEAR_VALUE #define CGL_INDEX_MODE GL_INDEX_MODE #define CGL_INDEX_WRITEMASK GL_INDEX_WRITEMASK #define CGL_MODELVIEW_MATRIX GL_MODELVIEW_MATRIX #define CGL_MODELVIEW_STACK_DEPTH GL_MODELVIEW_STACK_DEPTH #define CGL_NAME_STACK_DEPTH GL_NAME_STACK_DEPTH #define CGL_PROJECTION_MATRIX GL_PROJECTION_MATRIX #define CGL_PROJECTION_STACK_DEPTH GL_PROJECTION_STACK_DEPTH #define CGL_RENDER_MODE GL_RENDER_MODE #define CGL_RGBA_MODE GL_RGBA_MODE #define CGL_TEXTURE_MATRIX GL_TEXTURE_MATRIX #define CGL_TEXTURE_STACK_DEPTH GL_TEXTURE_STACK_DEPTH #define CGL_VIEWPORT GL_VIEWPORT #define CGL_AUTO_NORMAL GL_AUTO_NORMAL #define CGL_COEFF GL_COEFF #define CGL_ORDER GL_ORDER #define CGL_DOMAIN GL_DOMAIN #define CGL_PERSPECTIVE_CORRECTION_HINT GL_PERSPECTIVE_CORRECTION_HINT #define CGL_POINT_SMOOTH_HINT GL_POINT_SMOOTH_HINT #define CGL_LINE_SMOOTH_HINT GL_LINE_SMOOTH_HINT #define CGL_POLYGON_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT #define CGL_FOG_HINT GL_FOG_HINT #define CGL_DONT_CARE GL_DONT_CARE #define CGL_FASTEST GL_FASTEST #define CGL_NICEST GL_NICEST #define CGL_SCISSOR_BOX GL_SCISSOR_BOX #define CGL_SCISSOR_TEST GL_SCISSOR_TEST #define CGL_MAP_COLOR GL_MAP_COLOR #define CGL_MAP_STENCIL GL_MAP_STENCIL #define CGL_INDEX_SHIFT GL_INDEX_SHIFT #define CGL_INDEX_OFFSET GL_INDEX_OFFSET #define CGL_RED_SCALE GL_RED_SCALE #define CGL_RED_BIAS GL_RED_BIAS #define CGL_GREEN_SCALE GL_GREEN_SCALE #define CGL_GREEN_BIAS GL_GREEN_BIAS #define CGL_BLUE_SCALE GL_BLUE_SCALE #define CGL_BLUE_BIAS GL_BLUE_BIAS #define CGL_ALPHA_SCALE GL_ALPHA_SCALE #define CGL_ALPHA_BIAS GL_ALPHA_BIAS #define CGL_DEPTH_SCALE GL_DEPTH_SCALE #define CGL_DEPTH_BIAS GL_DEPTH_BIAS #define CGL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MAP_S_TO_S_SIZE #define CGL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_I_SIZE #define CGL_PIXEL_MAP_I_TO_R_SIZE GL_PIXEL_MAP_I_TO_R_SIZE #define CGL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_G_SIZE #define CGL_PIXEL_MAP_I_TO_B_SIZE GL_PIXEL_MAP_I_TO_B_SIZE #define CGL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_A_SIZE #define CGL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_R_TO_R_SIZE #define CGL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_G_TO_G_SIZE #define CGL_PIXEL_MAP_B_TO_B_SIZE GL_PIXEL_MAP_B_TO_B_SIZE #define CGL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_A_TO_A_SIZE #define CGL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_S_TO_S #define CGL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_I_TO_I #define CGL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R #define CGL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G #define CGL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B #define CGL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_I_TO_A #define CGL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R #define CGL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G #define CGL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B #define CGL_PIXEL_MAP_A_TO_A GL_PIXEL_MAP_A_TO_A #define CGL_PACK_ALIGNMENT GL_PACK_ALIGNMENT #define CGL_PACK_LSB_FIRST GL_PACK_LSB_FIRST #define CGL_PACK_ROW_LENGTH GL_PACK_ROW_LENGTH #define CGL_PACK_SKIP_PIXELS GL_PACK_SKIP_PIXELS #define CGL_PACK_SKIP_ROWS GL_PACK_SKIP_ROWS #define CGL_PACK_SWAP_BYTES GL_PACK_SWAP_BYTES #define CGL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT #define CGL_UNPACK_LSB_FIRST GL_UNPACK_LSB_FIRST #define CGL_UNPACK_ROW_LENGTH GL_UNPACK_ROW_LENGTH #define CGL_UNPACK_SKIP_PIXELS GL_UNPACK_SKIP_PIXELS #define CGL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_ROWS #define CGL_UNPACK_SWAP_BYTES GL_UNPACK_SWAP_BYTES #define CGL_ZOOM_X GL_ZOOM_X #define CGL_ZOOM_Y GL_ZOOM_Y #define CGL_TEXTURE_ENV GL_TEXTURE_ENV #define CGL_TEXTURE_ENV_MODE GL_TEXTURE_ENV_MODE #define CGL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S #define CGL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T #define CGL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER #define CGL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER #define CGL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_COLOR #define CGL_TEXTURE_GEN_S GL_TEXTURE_GEN_S #define CGL_TEXTURE_GEN_T GL_TEXTURE_GEN_T #define CGL_TEXTURE_GEN_MODE GL_TEXTURE_GEN_MODE #define CGL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR #define CGL_TEXTURE_WIDTH GL_TEXTURE_WIDTH #define CGL_TEXTURE_HEIGHT GL_TEXTURE_HEIGHT #define CGL_TEXTURE_BORDER GL_TEXTURE_BORDER #define CGL_TEXTURE_COMPONENTS GL_TEXTURE_COMPONENTS #define CGL_TEXTURE_RED_SIZE GL_TEXTURE_RED_SIZE #define CGL_TEXTURE_GREEN_SIZE GL_TEXTURE_GREEN_SIZE #define CGL_TEXTURE_BLUE_SIZE GL_TEXTURE_BLUE_SIZE #define CGL_TEXTURE_ALPHA_SIZE GL_TEXTURE_ALPHA_SIZE #define CGL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_LUMINANCE_SIZE #define CGL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTENSITY_SIZE #define CGL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST #define CGL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR #define CGL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST #define CGL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR #define CGL_OBJECT_LINEAR GL_OBJECT_LINEAR #define CGL_OBJECT_PLANE GL_OBJECT_PLANE #define CGL_EYE_LINEAR GL_EYE_LINEAR #define CGL_EYE_PLANE GL_EYE_PLANE #define CGL_SPHERE_MAP GL_SPHERE_MAP #define CGL_DECAL GL_DECAL #define CGL_MODULATE GL_MODULATE #define CGL_NEAREST GL_NEAREST #define CGL_REPEAT GL_REPEAT #define CGL_CLAMP GL_CLAMP #define CGL_S GL_S #define CGL_T GL_T #define CGL_R GL_R #define CGL_Q GL_Q #define CGL_TEXTURE_GEN_R GL_TEXTURE_GEN_R #define CGL_TEXTURE_GEN_Q GL_TEXTURE_GEN_Q #define CGL_VENDOR GL_VENDOR #define CGL_RENDERER GL_RENDERER #define CGL_VERSION GL_VERSION #define CGL_EXTENSIONS GL_EXTENSIONS #define CGL_NO_ERROR GL_NO_ERROR #define CGL_INVALID_ENUM GL_INVALID_ENUM #define CGL_INVALID_VALUE GL_INVALID_VALUE #define CGL_INVALID_OPERATION GL_INVALID_OPERATION #define CGL_STACK_OVERFLOW GL_STACK_OVERFLOW #define CGL_STACK_UNDERFLOW GL_STACK_UNDERFLOW #define CGL_OUT_OF_MEMORY GL_OUT_OF_MEMORY #define CGL_CURRENT_BIT GL_CURRENT_BIT #define CGL_POINT_BIT GL_POINT_BIT #define CGL_LINE_BIT GL_LINE_BIT #define CGL_POLYGON_BIT GL_POLYGON_BIT #define CGL_POLYGON_STIPPLE_BIT GL_POLYGON_STIPPLE_BIT #define CGL_PIXEL_MODE_BIT GL_PIXEL_MODE_BIT #define CGL_LIGHTING_BIT GL_LIGHTING_BIT #define CGL_FOG_BIT GL_FOG_BIT #define CGL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT #define CGL_ACCUM_BUFFER_BIT GL_ACCUM_BUFFER_BIT #define CGL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT #define CGL_VIEWPORT_BIT GL_VIEWPORT_BIT #define CGL_TRANSFORM_BIT GL_TRANSFORM_BIT #define CGL_ENABLE_BIT GL_ENABLE_BIT #define CGL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT #define CGL_HINT_BIT GL_HINT_BIT #define CGL_EVAL_BIT GL_EVAL_BIT #define CGL_LIST_BIT GL_LIST_BIT #define CGL_TEXTURE_BIT GL_TEXTURE_BIT #define CGL_SCISSOR_BIT GL_SCISSOR_BIT #define CGL_ALL_ATTRIB_BITS GL_ALL_ATTRIB_BITS #define CGL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY #define CGL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT #define CGL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_INTERNAL_FORMAT #define CGL_INTENSITY GL_INTENSITY #define CGL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_PIXEL_STORE_BIT #define CGL_CLIENT_VERTEX_ARRAY_BIT GL_CLIENT_VERTEX_ARRAY_BIT #define CGL_ALL_CLIENT_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS #define CGL_CLIENT_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS #define CGL_RESCALE_NORMAL GL_RESCALE_NORMAL #define CGL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE #define CGL_MAX_ELEMENTS_VERTICES GL_MAX_ELEMENTS_VERTICES #define CGL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_INDICES #define CGL_BGR GL_BGR #define CGL_BGRA GL_BGRA #define CGL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_COLOR_CONTROL #define CGL_SINGLE_COLOR GL_SINGLE_COLOR #define CGL_SEPARATE_SPECULAR_COLOR GL_SEPARATE_SPECULAR_COLOR #define CGL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD #define CGL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD #define CGL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL #define CGL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL #define CGL_SMOOTH_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE #define CGL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY #define CGL_SMOOTH_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE #define CGL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY #define CGL_ALIASED_POINT_SIZE_RANGE GL_ALIASED_POINT_SIZE_RANGE #define CGL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_LINE_WIDTH_RANGE #define CGL_PACK_SKIP_IMAGES GL_PACK_SKIP_IMAGES #define CGL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT #define CGL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES #define CGL_UNPACK_IMAGE_HEIGHT GL_UNPACK_IMAGE_HEIGHT #define CGL_TEXTURE_DEPTH GL_TEXTURE_DEPTH #define CGL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R #define CGL_CONSTANT_COLOR GL_CONSTANT_COLOR #define CGL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR #define CGL_CONSTANT_ALPHA GL_CONSTANT_ALPHA #define CGL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA #define CGL_COLOR_TABLE GL_COLOR_TABLE #define CGL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_COLOR_TABLE #define CGL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_COLOR_TABLE #define CGL_PROXY_COLOR_TABLE GL_PROXY_COLOR_TABLE #define CGL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE #define CGL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE #define CGL_COLOR_TABLE_SCALE GL_COLOR_TABLE_SCALE #define CGL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BIAS #define CGL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT #define CGL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH #define CGL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE #define CGL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE #define CGL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE #define CGL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_ALPHA_SIZE #define CGL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE #define CGL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE #define CGL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_BORDER_MODE #define CGL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FILTER_SCALE #define CGL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_BIAS #define CGL_REDUCE GL_REDUCE #define CGL_CONVOLUTION_FORMAT GL_CONVOLUTION_FORMAT #define CGL_CONVOLUTION_WIDTH GL_CONVOLUTION_WIDTH #define CGL_CONVOLUTION_HEIGHT GL_CONVOLUTION_HEIGHT #define CGL_MAX_CONVOLUTION_WIDTH GL_MAX_CONVOLUTION_WIDTH #define CGL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_HEIGHT #define CGL_POST_CONVOLUTION_RED_SCALE GL_POST_CONVOLUTION_RED_SCALE #define CGL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_GREEN_SCALE #define CGL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_BLUE_SCALE #define CGL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_ALPHA_SCALE #define CGL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_BIAS #define CGL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_BIAS #define CGL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_BIAS #define CGL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_BIAS #define CGL_CONSTANT_BORDER GL_CONSTANT_BORDER #define CGL_REPLICATE_BORDER GL_REPLICATE_BORDER #define CGL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_COLOR #define CGL_COLOR_MATRIX GL_COLOR_MATRIX #define CGL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_MATRIX_STACK_DEPTH #define CGL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_COLOR_MATRIX_STACK_DEPTH #define CGL_POST_COLOR_MATRIX_RED_SCALE GL_POST_COLOR_MATRIX_RED_SCALE #define CGL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_GREEN_SCALE #define CGL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_BLUE_SCALE #define CGL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_ALPHA_SCALE #define CGL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_BIAS #define CGL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_BIAS #define CGL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_BIAS #define CGL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_BIAS #define CGL_HISTOGRAM GL_HISTOGRAM #define CGL_PROXY_HISTOGRAM GL_PROXY_HISTOGRAM #define CGL_HISTOGRAM_WIDTH GL_HISTOGRAM_WIDTH #define CGL_HISTOGRAM_FORMAT GL_HISTOGRAM_FORMAT #define CGL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_RED_SIZE #define CGL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_GREEN_SIZE #define CGL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_BLUE_SIZE #define CGL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_ALPHA_SIZE #define CGL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_LUMINANCE_SIZE #define CGL_HISTOGRAM_SINK GL_HISTOGRAM_SINK #define CGL_MINMAX GL_MINMAX #define CGL_MINMAX_FORMAT GL_MINMAX_FORMAT #define CGL_MINMAX_SINK GL_MINMAX_SINK #define CGL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE #define CGL_BLEND_EQUATION GL_BLEND_EQUATION #define CGL_MIN GL_MIN #define CGL_MAX GL_MAX #define CGL_FUNC_ADD GL_FUNC_ADD #define CGL_FUNC_SUBTRACT GL_FUNC_SUBTRACT #define CGL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT #define CGL_BLEND_COLOR GL_BLEND_COLOR #define CGL_ACTIVE_TEXTURE GL_ACTIVE_TEXTURE #define CGL_CLIENT_ACTIVE_TEXTURE GL_CLIENT_ACTIVE_TEXTURE #define CGL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_UNITS #define CGL_NORMAL_MAP GL_NORMAL_MAP #define CGL_REFLECTION_MAP GL_REFLECTION_MAP #define CGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP #define CGL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP #define CGL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X #define CGL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X #define CGL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y #define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y #define CGL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z #define CGL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z #define CGL_PROXY_TEXTURE_CUBE_MAP GL_PROXY_TEXTURE_CUBE_MAP #define CGL_MAX_CUBE_MAP_TEXTURE_SIZE GL_MAX_CUBE_MAP_TEXTURE_SIZE #define CGL_COMPRESSED_ALPHA GL_COMPRESSED_ALPHA #define CGL_COMPRESSED_LUMINANCE GL_COMPRESSED_LUMINANCE #define CGL_COMPRESSED_LUMINANCE_ALPHA GL_COMPRESSED_LUMINANCE_ALPHA #define CGL_COMPRESSED_INTENSITY GL_COMPRESSED_INTENSITY #define CGL_COMPRESSED_RGB GL_COMPRESSED_RGB #define CGL_COMPRESSED_RGBA GL_COMPRESSED_RGBA #define CGL_TEXTURE_COMPRESSION_HINT GL_TEXTURE_COMPRESSION_HINT #define CGL_TEXTURE_COMPRESSED_IMAGE_SIZE GL_TEXTURE_COMPRESSED_IMAGE_SIZE #define CGL_TEXTURE_COMPRESSED GL_TEXTURE_COMPRESSED #define CGL_NUM_COMPRESSED_TEXTURE_FORMATS GL_NUM_COMPRESSED_TEXTURE_FORMATS #define CGL_COMPRESSED_TEXTURE_FORMATS GL_COMPRESSED_TEXTURE_FORMATS #define CGL_MULTISAMPLE GL_MULTISAMPLE #define CGL_SAMPLE_ALPHA_TO_COVERAGE GL_SAMPLE_ALPHA_TO_COVERAGE #define CGL_SAMPLE_ALPHA_TO_ONE GL_SAMPLE_ALPHA_TO_ONE #define CGL_SAMPLE_COVERAGE GL_SAMPLE_COVERAGE #define CGL_SAMPLE_BUFFERS GL_SAMPLE_BUFFERS #define CGL_SAMPLES GL_SAMPLES #define CGL_SAMPLE_COVERAGE_VALUE GL_SAMPLE_COVERAGE_VALUE #define CGL_SAMPLE_COVERAGE_INVERT GL_SAMPLE_COVERAGE_INVERT #define CGL_MULTISAMPLE_BIT GL_MULTISAMPLE_BIT #define CGL_TRANSPOSE_MODELVIEW_MATRIX GL_TRANSPOSE_MODELVIEW_MATRIX #define CGL_TRANSPOSE_PROJECTION_MATRIX GL_TRANSPOSE_PROJECTION_MATRIX #define CGL_TRANSPOSE_TEXTURE_MATRIX GL_TRANSPOSE_TEXTURE_MATRIX #define CGL_TRANSPOSE_COLOR_MATRIX GL_TRANSPOSE_COLOR_MATRIX #define CGL_COMBINE GL_COMBINE #define CGL_COMBINE_RGB GL_COMBINE_RGB #define CGL_COMBINE_ALPHA GL_COMBINE_ALPHA #define CGL_RGB_SCALE GL_RGB_SCALE #define CGL_ADD_SIGNED GL_ADD_SIGNED #define CGL_INTERPOLATE GL_INTERPOLATE #define CGL_SUBTRACT GL_SUBTRACT #define CGL_CONSTANT GL_CONSTANT #define CGL_PRIMARY_COLOR GL_PRIMARY_COLOR #define CGL_PREVIOUS GL_PREVIOUS #define CGL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER #define CGL_ACTIVE_TEXTURE_ARB GL_ACTIVE_TEXTURE_ARB #define CGL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ACTIVE_TEXTURE_ARB #define CGL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_UNITS_ARB #define CGL_DEBUG_OBJECT_MESA GL_DEBUG_OBJECT_MESA #define CGL_DEBUG_PRINT_MESA GL_DEBUG_PRINT_MESA #define CGL_DEBUG_ASSERT_MESA GL_DEBUG_ASSERT_MESA #define CGL_TRACE_ALL_BITS_MESA GL_TRACE_ALL_BITS_MESA #define CGL_TRACE_OPERATIONS_BIT_MESA GL_TRACE_OPERATIONS_BIT_MESA #define CGL_TRACE_PRIMITIVES_BIT_MESA GL_TRACE_PRIMITIVES_BIT_MESA #define CGL_TRACE_ARRAYS_BIT_MESA GL_TRACE_ARRAYS_BIT_MESA #define CGL_TRACE_TEXTURES_BIT_MESA GL_TRACE_TEXTURES_BIT_MESA #define CGL_TRACE_PIXELS_BIT_MESA GL_TRACE_PIXELS_BIT_MESA #define CGL_TRACE_ERRORS_BIT_MESA GL_TRACE_ERRORS_BIT_MESA #define CGL_TRACE_MASK_MESA GL_TRACE_MASK_MESA #define CGL_TRACE_NAME_MESA GL_TRACE_NAME_MESA #define CGL_DEPTH_STENCIL_MESA GL_DEPTH_STENCIL_MESA #define CGL_FRAGMENT_PROGRAM_POSITION_MESA GL_FRAGMENT_PROGRAM_POSITION_MESA #define CGL_FRAGMENT_PROGRAM_CALLBACK_MESA GL_FRAGMENT_PROGRAM_CALLBACK_MESA #define CGL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA #define CGL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA #define CGL_VERTEX_PROGRAM_POSITION_MESA GL_VERTEX_PROGRAM_POSITION_MESA #define CGL_VERTEX_PROGRAM_CALLBACK_MESA GL_VERTEX_PROGRAM_CALLBACK_MESA #define CGL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA #define CGL_VERTEX_PROGRAM_CALLBACK_DATA_MESA GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA #define CGL_ALPHA_BLEND_EQUATION_ATI GL_ALPHA_BLEND_EQUATION_ATI #define CGL_TIME_ELAPSED_EXT GL_TIME_ELAPSED_EXT #define CGL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER_EXT #define CGL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER_EXT #define CGL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING_EXT #define CGL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING_EXT #define CGL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_EXT #define CGL_TEXTURE_STENCIL_SIZE_EXT GL_TEXTURE_STENCIL_SIZE_EXT #define CGL_SRGB_EXT GL_SRGB_EXT #define CGL_SRGB_ALPHA_EXT GL_SRGB_ALPHA_EXT #define CGL_SLUMINANCE_ALPHA_EXT GL_SLUMINANCE_ALPHA_EXT #define CGL_SLUMINANCE_EXT GL_SLUMINANCE_EXT #define CGL_COMPRESSED_SRGB_EXT GL_COMPRESSED_SRGB_EXT #define CGL_COMPRESSED_SRGB_ALPHA_EXT GL_COMPRESSED_SRGB_ALPHA_EXT #define CGL_COMPRESSED_SLUMINANCE_EXT GL_COMPRESSED_SLUMINANCE_EXT #define CGL_COMPRESSED_SLUMINANCE_ALPHA_EXT GL_COMPRESSED_SLUMINANCE_ALPHA_EXT /* extras */ #define CGL_TEXTURE_2D GL_TEXTURE_2D #define CGL_ARGB GL_ARGB #define CGL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_INT_8_8_8_8_REV #ifdef GL_TEXTURE_RECTANGLE_ARB #define CGL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_ARB #else #define CGL_TEXTURE_RECTANGLE_ARB 0 #endif #ifdef GL_YCBCR_MESA #define CGL_YCBCR_MESA GL_YCBCR_MESA #define CGL_UNSIGNED_SHORT_8_8_REV_MESA GL_UNSIGNED_SHORT_8_8_REV_MESA #define CGL_UNSIGNED_SHORT_8_8_MESA GL_UNSIGNED_SHORT_8_8_MESA #else #define CGL_YCBCR_MESA 0 #define CGL_UNSIGNED_SHORT_8_8_REV_MESA 0 #define CGL_UNSIGNED_SHORT_8_8_MESA 0 #endif #define CGL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB #define CGL_VERTEX_SHADER GL_VERTEX_SHADER_ARB #define CGL_OBJECT_COMPILE_STATUS GL_OBJECT_COMPILE_STATUS_ARB #define CLUTTER_COGL_HAS_GL 1 G_END_DECLS #endif