/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_STAGE_PRIVATE_H__ #define __CLUTTER_STAGE_PRIVATE_H__ #include #include #include #include #include G_BEGIN_DECLS typedef struct _ClutterStageQueueRedrawEntry ClutterStageQueueRedrawEntry; /* stage */ ClutterStageWindow *_clutter_stage_get_default_window (void); void _clutter_stage_do_paint (ClutterStage *stage, const cairo_rectangle_int_t *clip); void _clutter_stage_set_window (ClutterStage *stage, ClutterStageWindow *stage_window); ClutterStageWindow *_clutter_stage_get_window (ClutterStage *stage); void _clutter_stage_get_projection_matrix (ClutterStage *stage, CoglMatrix *projection); void _clutter_stage_dirty_projection (ClutterStage *stage); void _clutter_stage_set_viewport (ClutterStage *stage, float x, float y, float width, float height); void _clutter_stage_get_viewport (ClutterStage *stage, float *x, float *y, float *width, float *height); void _clutter_stage_dirty_viewport (ClutterStage *stage); void _clutter_stage_maybe_setup_viewport (ClutterStage *stage); void _clutter_stage_maybe_relayout (ClutterActor *stage); gboolean _clutter_stage_needs_update (ClutterStage *stage); gboolean _clutter_stage_do_update (ClutterStage *stage); void _clutter_stage_queue_event (ClutterStage *stage, ClutterEvent *event); gboolean _clutter_stage_has_queued_events (ClutterStage *stage); void _clutter_stage_process_queued_events (ClutterStage *stage); void _clutter_stage_update_input_devices (ClutterStage *stage); int _clutter_stage_get_pending_swaps (ClutterStage *stage); gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage); ClutterActor *_clutter_stage_do_pick (ClutterStage *stage, gint x, gint y, ClutterPickMode mode); ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage); void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage); const ClutterPlane *_clutter_stage_get_clip (ClutterStage *stage); ClutterStageQueueRedrawEntry *_clutter_stage_queue_actor_redraw (ClutterStage *stage, ClutterStageQueueRedrawEntry *entry, ClutterActor *actor, ClutterPaintVolume *clip); void _clutter_stage_queue_redraw_entry_invalidate (ClutterStageQueueRedrawEntry *entry); void _clutter_stage_add_device (ClutterStage *stage, ClutterInputDevice *device); void _clutter_stage_remove_device (ClutterStage *stage, ClutterInputDevice *device); gboolean _clutter_stage_has_device (ClutterStage *stage, ClutterInputDevice *device); CoglFramebuffer *_clutter_stage_get_active_framebuffer (ClutterStage *stage); gint32 _clutter_stage_acquire_pick_id (ClutterStage *stage, ClutterActor *actor); void _clutter_stage_release_pick_id (ClutterStage *stage, gint32 pick_id); ClutterActor * _clutter_stage_get_actor_by_pick_id (ClutterStage *stage, gint32 pick_id); void _clutter_stage_add_pointer_drag_actor (ClutterStage *stage, ClutterInputDevice *device, ClutterActor *actor); ClutterActor * _clutter_stage_get_pointer_drag_actor (ClutterStage *stage, ClutterInputDevice *device); void _clutter_stage_remove_pointer_drag_actor (ClutterStage *stage, ClutterInputDevice *device); void _clutter_stage_add_touch_drag_actor (ClutterStage *stage, ClutterEventSequence *sequence, ClutterActor *actor); ClutterActor * _clutter_stage_get_touch_drag_actor (ClutterStage *stage, ClutterEventSequence *sequence); void _clutter_stage_remove_touch_drag_actor (ClutterStage *stage, ClutterEventSequence *sequence); ClutterStageState _clutter_stage_get_state (ClutterStage *stage); gboolean _clutter_stage_is_activated (ClutterStage *stage); gboolean _clutter_stage_is_fullscreen (ClutterStage *stage); gboolean _clutter_stage_update_state (ClutterStage *stage, ClutterStageState unset_state, ClutterStageState set_state); G_END_DECLS #endif /* __CLUTTER_STAGE_PRIVATE_H__ */