include $(top_srcdir)/build/autotools/Makefile.am.silent NULL = SUBDIRS = driver BUILT_SOURCES = EXTRA_DIST = CLEANFILES = DISTCLEANFILES = # pkg-config ================================================================== pc_files = \ cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \ cogl-$(CLUTTER_API_VERSION).pc cogl-$(CLUTTER_API_VERSION).pc: cogl.pc $(QUIET_GEN)cp -f $< $(@F) cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl.pc $(QUIET_GEN)cp -f $< $(@F) pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = $(pc_files) EXTRA_DIST += cogl.pc.in CLEANFILES += $(pc_files) INCLUDES = \ -I$(top_srcdir) \ -I$(top_srcdir)/clutter/cogl \ -I$(srcdir)/winsys \ -I$(srcdir)/driver/$(COGL_DRIVER) \ -I$(top_builddir)/clutter/cogl \ $(NULL) cogl-defines.h: $(top_builddir)/clutter/cogl/cogl/driver/gl/cogl-defines.h $(top_builddir)/clutter/cogl/cogl/driver/gles/cogl-defines.h $(QUIET_GEN)cp -f $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/cogl-defines.h $(@F) BUILT_SOURCES += cogl-defines.h DISTCLEANFILES += cogl-defines.h # public headers cogl_public_h = \ $(srcdir)/cogl-bitmap.h \ $(srcdir)/cogl-color.h \ $(srcdir)/cogl-debug.h \ $(srcdir)/cogl-fixed.h \ $(srcdir)/cogl-material.h \ $(srcdir)/cogl-matrix.h \ $(srcdir)/cogl-offscreen.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-shader.h \ $(srcdir)/cogl-texture.h \ $(srcdir)/cogl-types.h \ $(srcdir)/cogl-vertex-buffer.h \ $(srcdir)/cogl.h \ $(NULL) # windowing system; all sources have to be distributed, but we'll # compile just the one we need cogl_winsys_sources = \ $(srcdir)/winsys/cogl-eglnative.c \ $(srcdir)/winsys/cogl-eglx.c \ $(srcdir)/winsys/cogl-glx.c \ $(srcdir)/winsys/cogl-osx.c \ $(srcdir)/winsys/cogl-sdl.c \ $(srcdir)/winsys/cogl-win32.c \ $(NULL) # glib-mkenums rules glib_enum_h = cogl-enum-types.h glib_enum_c = cogl-enum-types.c glib_enum_headers = $(cogl_public_h) include $(top_srcdir)/build/autotools/Makefile.am.enums noinst_LTLIBRARIES = libclutter-cogl.la libclutter_cogl_la_CPPFLAGS = \ $(COGL_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \ -DG_DISABLE_SINGLE_INCLUDES \ -DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \ -DCLUTTER_COMPILATION libclutter_cogl_la_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS) libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS) \ $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la libclutter_cogl_la_SOURCES = \ $(BUILT_SOURCES) \ $(srcdir)/winsys/cogl-winsys.h \ $(srcdir)/winsys/cogl-@COGL_WINSYS@.c \ $(srcdir)/cogl-handle.h \ $(srcdir)/cogl-context.h \ $(srcdir)/cogl-context.c \ $(srcdir)/cogl-internal.h \ $(srcdir)/cogl.c \ $(srcdir)/cogl-util.h \ $(srcdir)/cogl-util.c \ $(srcdir)/cogl-bitmap-private.h \ $(srcdir)/cogl-bitmap.c \ $(srcdir)/cogl-bitmap-fallback.c \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-primitives.c \ $(srcdir)/cogl-bitmap-pixbuf.c \ $(srcdir)/cogl-clip-stack.h \ $(srcdir)/cogl-clip-stack.c \ $(srcdir)/cogl-feature-private.h \ $(srcdir)/cogl-feature-private.c \ $(srcdir)/cogl-fixed.c \ $(srcdir)/cogl-color.c \ $(srcdir)/cogl-vertex-buffer-private.h \ $(srcdir)/cogl-vertex-buffer.c \ $(srcdir)/cogl-matrix.c \ $(srcdir)/cogl-matrix-private.h \ $(srcdir)/cogl-matrix-stack.c \ $(srcdir)/cogl-matrix-stack.h \ $(srcdir)/cogl-material.c \ $(srcdir)/cogl-material-private.h \ $(srcdir)/cogl-blend-string.c \ $(srcdir)/cogl-blend-string.h \ $(srcdir)/cogl-debug.c \ $(srcdir)/cogl-texture-private.h \ $(srcdir)/cogl-texture-2d-sliced-private.h \ $(srcdir)/cogl-texture-driver.h \ $(srcdir)/cogl-texture.c \ $(srcdir)/cogl-texture-2d-sliced.c \ $(srcdir)/cogl-spans.h \ $(srcdir)/cogl-spans.c \ $(srcdir)/cogl-journal-private.h \ $(srcdir)/cogl-journal.c \ $(srcdir)/cogl-framebuffer-private.h \ $(srcdir)/cogl-framebuffer.c \ $(srcdir)/cogl-matrix-mesa.h \ $(srcdir)/cogl-matrix-mesa.c \ $(NULL) EXTRA_DIST += $(cogl_winsys_sources) EXTRA_DIST += stb_image.c # COGL installed headers cogl_headers = \ $(cogl_public_h) \ $(srcdir)/cogl-deprecated.h \ cogl-defines.h \ cogl-enum-types.h \ $(NULL) coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl coglinclude_HEADERS = $(cogl_headers) if HAVE_INTROSPECTION Cogl-@CLUTTER_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libclutter-cogl.la $(QUIET_GEN)$(INTROSPECTION_SCANNER) -v \ --namespace Cogl --nsversion=@CLUTTER_API_VERSION@ \ -I$(srcdir) \ -I$(srcdir)/.. \ -I$(srcdir)/winsys \ -I$(srcdir)/driver/@COGL_DRIVER@ \ -DCLUTTER_COMPILATION \ --c-include='cogl/cogl.h' \ --include=GL-1.0 \ --include=GObject-2.0 \ --library=libclutter-cogl.la \ --libtool="$(top_builddir)/libtool" \ --pkg gobject-2.0 \ --output $@ \ $(cogl_headers) BUILT_GIRSOURCES = Cogl-@CLUTTER_API_VERSION@.gir girdir = $(datadir)/gir-1.0 gir_DATA = $(BUILT_GIRSOURCES) CLEANFILES += $(BUILT_GIRSOURCES) endif