/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * Jorn Baayen * Emmanuele Bassi * Tomas Frydrych * Øyvind Kolås * * Copyright (C) 2008 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #ifndef __CLUTTER_CHILD_META_H__ #define __CLUTTER_CHILD_META_H__ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #include #include G_BEGIN_DECLS #define CLUTTER_TYPE_CHILD_META (clutter_child_meta_get_type ()) #define CLUTTER_CHILD_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CHILD_META, ClutterChildMeta)) #define CLUTTER_CHILD_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CHILD_META, ClutterChildMetaClass)) #define CLUTTER_IS_CHILD_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CHILD_META)) #define CLUTTER_IS_CHILD_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CHILD_META)) #define CLUTTER_CHILD_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CHILD_META, ClutterChildMetaClass)) typedef struct _ClutterChildMetaClass ClutterChildMetaClass; /** * ClutterChildMeta: * @container: the container handling this data * @actor: the actor wrapped by this data * * Base interface for container specific state for child actors. A child * data is meant to be used when you need to keep track of information * about each individual child added to a container. * * In order to use it you should create your own subclass of * #ClutterChildMeta and set the #ClutterContainerIface child_meta_type * interface member to your subclass type, like: * * |[ * static void * my_container_iface_init (ClutterContainerIface *iface) * { * // set the rest of the #ClutterContainer vtable * * container_iface->child_meta_type = MY_TYPE_CHILD_META; * } * ]| * * This will automatically create a #ClutterChildMeta of type * `MY_TYPE_CHILD_META` for every actor that is added to the container. * * The child data for an actor can be retrieved using the * clutter_container_get_child_meta() function. * * The properties of the data and your subclass can be manipulated with * clutter_container_child_set() and clutter_container_child_get() which * act like g_object_set() and g_object_get(). * * You can provide hooks for your own storage as well as control the * instantiation by overriding the #ClutterContainerIface virtual functions * #ClutterContainerIface.create_child_meta(), #ClutterContainerIface.destroy_child_meta(), * and #ClutterContainerIface.get_child_meta(). * * Since: 0.8 */ struct _ClutterChildMeta { /*< private >*/ GObject parent_instance; /*< public >*/ ClutterContainer *container; ClutterActor *actor; }; /** * ClutterChildMetaClass: * * The #ClutterChildMetaClass contains only private data * * Since: 0.8 */ struct _ClutterChildMetaClass { /*< private >*/ GObjectClass parent_class; }; CLUTTER_AVAILABLE_IN_ALL GType clutter_child_meta_get_type (void) G_GNUC_CONST; CLUTTER_AVAILABLE_IN_ALL ClutterContainer * clutter_child_meta_get_container (ClutterChildMeta *data); CLUTTER_AVAILABLE_IN_ALL ClutterActor * clutter_child_meta_get_actor (ClutterChildMeta *data); G_END_DECLS #endif /* __CLUTTER_CHILD_META_H__ */