/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
*
*
* Authors:
* Matthew Allum
* Neil Roberts
* Robert Bragg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include "cogl-bitmap-private.h"
#include "cogl-texture-private.h"
#include "cogl-pipeline.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-primitives.h"
#include
#include
#include
#include "cogl-gles2-wrapper.h"
#define glTexImage3D ctx->drv.pf_glTexImage3D
#define glTexSubImage3D ctx->drv.pf_glTexSubImage3D
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
#ifndef GL_MAX_3D_TEXTURE_SIZE_OES
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#endif
void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures)
{
unsigned int i;
GE (glGenTextures (n, textures));
for (i = 0; i < n; i++)
{
_cogl_bind_gl_texture_transient (gl_target, textures[i], FALSE);
switch (gl_target)
{
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
GE( glTexParameteri (gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
break;
default:
g_assert_not_reached();
}
}
}
void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
}
void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type)
{
guint8 *data;
CoglPixelFormat source_format = _cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_get_format_bpp (source_format);
CoglBitmap *slice_bmp;
int rowstride;
/* NB: GLES doesn't support the GL_UNPACK_ROW_LENGTH,
* GL_UNPACK_SKIP_PIXELS or GL_UNPACK_SKIP_ROWS pixel store options
* so we can't directly source a sub-region from source_bmp, we need
* to use a transient bitmap instead. */
/* FIXME: optimize by not copying to intermediate slice bitmap when
* source rowstride = bpp * width and the texture image is not
* sliced */
/* Setup temp bitmap for slice subregion */
rowstride = bpp * width;
slice_bmp = _cogl_bitmap_new_from_data (g_malloc (rowstride * height),
source_format,
width,
height,
rowstride,
(CoglBitmapDestroyNotify)
g_free,
NULL);
/* Setup gl alignment to match rowstride and top-left corner */
_cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp);
/* Copy subregion data */
_cogl_bitmap_copy_subregion (source_bmp,
slice_bmp,
src_x,
src_y,
0, 0,
width, height);
data = _cogl_bitmap_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (slice_bmp);
cogl_object_unref (slice_bmp);
}
void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
{
int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp));
int rowstride = _cogl_bitmap_get_rowstride (source_bmp);
int bmp_width = _cogl_bitmap_get_width (source_bmp);
int bmp_height = _cogl_bitmap_get_height (source_bmp);
CoglBitmap *bmp;
guint8 *data;
/* If the rowstride can't be specified with just GL_ALIGNMENT alone
then we need to copy the bitmap because there is no GL_ROW_LENGTH */
if (rowstride / bpp != bmp_width)
{
bmp = _cogl_bitmap_new_from_data (g_malloc (rowstride * bmp_height),
_cogl_bitmap_get_format (source_bmp),
bmp_width,
bmp_height,
rowstride,
(CoglBitmapDestroyNotify) g_free,
NULL);
_cogl_bitmap_copy_subregion (source_bmp,
bmp,
0, 0, 0, 0,
bmp_width,
bmp_height);
}
else
bmp = cogl_object_ref (source_bmp);
/* Setup gl alignment to match rowstride and top-left corner */
_cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
data = _cogl_bitmap_bind (bmp, COGL_BUFFER_ACCESS_READ, 0);
GE( glTexImage2D (gl_target, 0,
internal_gl_format,
bmp_width, bmp_height,
0,
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (bmp);
cogl_object_unref (bmp);
}
void
_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
{
int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp));
int rowstride = _cogl_bitmap_get_rowstride (source_bmp);
int bmp_width = _cogl_bitmap_get_width (source_bmp);
int bmp_height = _cogl_bitmap_get_height (source_bmp);
guint8 *data;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
/* If the rowstride or image height can't be specified with just
GL_ALIGNMENT alone then we need to copy the bitmap because there
is no GL_ROW_LENGTH */
if (rowstride / bpp != bmp_width ||
height != bmp_height / depth)
{
CoglBitmap *bmp;
int image_height = bmp_height / depth;
int i;
_cogl_texture_driver_prep_gl_for_pixels_upload (bmp_width * bpp, bpp);
/* Initialize the texture with empty data and then upload each
image with a sub-region update */
GE( glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
NULL) );
bmp = _cogl_bitmap_new_from_data (g_malloc (bpp * bmp_width * height),
_cogl_bitmap_get_format (source_bmp),
bmp_width,
height,
bpp * bmp_width,
(CoglBitmapDestroyNotify) g_free,
NULL);
for (i = 0; i < depth; i++)
{
_cogl_bitmap_copy_subregion (source_bmp,
bmp,
0, image_height * i,
0, 0,
bmp_width,
height);
data = _cogl_bitmap_bind (bmp,
COGL_BUFFER_ACCESS_READ, 0);
GE( glTexSubImage3D (gl_target,
0, /* level */
0, /* xoffset */
0, /* yoffset */
i, /* zoffset */
bmp_width, /* width */
height, /* height */
1, /* depth */
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (bmp);
}
cogl_object_unref (bmp);
}
else
{
data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
_cogl_texture_driver_prep_gl_for_pixels_upload (rowstride, bpp);
GE( glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
data) );
_cogl_bitmap_unbind (source_bmp);
}
}
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
* fallback to a generic render + readpixels approach to downloading
* texture data. (See _cogl_texture_draw_and_read() ) */
gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
guint8 *dest)
{
return FALSE;
}
gboolean
_cogl_texture_driver_size_supported_3d (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height,
int depth)
{
GLint max_size;
/* GLES doesn't support a proxy texture target so let's at least
check whether the size is greater than
GL_MAX_3D_TEXTURE_SIZE_OES */
GE( glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE_OES, &max_size) );
return width <= max_size && height <= max_size && depth <= max_size;
}
gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
int width,
int height)
{
GLint max_size;
/* GLES doesn't support a proxy texture target so let's at least
check whether the size is greater than GL_MAX_TEXTURE_SIZE */
GE( glGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_size) );
return width <= max_size && height <= max_size;
}
void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color)
{
/* FAIL! */
}
gboolean
_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
CoglPixelFormat *out_format)
{
return TRUE;
}
CoglPixelFormat
_cogl_pixel_format_to_gl (CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat = 0;
GLenum glformat = 0;
GLenum gltype = 0;
/* FIXME: check YUV support */
required_format = format;
/* Find GL equivalents */
switch (format & COGL_UNPREMULT_MASK)
{
case COGL_PIXEL_FORMAT_A_8:
glintformat = GL_ALPHA;
glformat = GL_ALPHA;
gltype = GL_UNSIGNED_BYTE;
break;
case COGL_PIXEL_FORMAT_G_8:
glintformat = GL_LUMINANCE;
glformat = GL_LUMINANCE;
gltype = GL_UNSIGNED_BYTE;
break;
/* Just one 24-bit ordering supported */
case COGL_PIXEL_FORMAT_RGB_888:
case COGL_PIXEL_FORMAT_BGR_888:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGB_888;
break;
/* Just one 32-bit ordering supported */
case COGL_PIXEL_FORMAT_RGBA_8888:
case COGL_PIXEL_FORMAT_BGRA_8888:
case COGL_PIXEL_FORMAT_ARGB_8888:
case COGL_PIXEL_FORMAT_ABGR_8888:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
required_format = COGL_PIXEL_FORMAT_RGBA_8888;
required_format |= (format & COGL_PREMULT_BIT);
break;
/* The following three types of channel ordering
* are always defined using system word byte
* ordering (even according to GLES spec) */
case COGL_PIXEL_FORMAT_RGB_565:
glintformat = GL_RGB;
glformat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
case COGL_PIXEL_FORMAT_RGBA_4444:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case COGL_PIXEL_FORMAT_RGBA_5551:
glintformat = GL_RGBA;
glformat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
break;
/* FIXME: check extensions for YUV support */
default:
break;
}
if (out_glintformat != NULL)
*out_glintformat = glintformat;
if (out_glformat != NULL)
*out_glformat = glformat;
if (out_gltype != NULL)
*out_gltype = gltype;
return required_format;
}
gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
{
/* Allow 2-dimensional textures only */
if (gl_target != GL_TEXTURE_2D)
return FALSE;
return TRUE;
}
void
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
{
GE( _cogl_wrap_glGenerateMipmap (gl_target) );
}
CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
/* Find closest format that's supported by GL
(Can't use _cogl_pixel_format_to_gl since available formats
when reading pixels on GLES are severely limited) */
*closest_gl_format = GL_RGBA;
*closest_gl_type = GL_UNSIGNED_BYTE;
return COGL_PIXEL_FORMAT_RGBA_8888;
}