#include #include typedef struct { gchar *axis; gfloat target; } AnimationSpec; static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff }; static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff }; static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff }; static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff }; static gboolean button_pressed_cb (ClutterActor *actor, ClutterEvent *event, gpointer user_data) { AnimationSpec *animation_spec; if (clutter_actor_get_animation (actor) != NULL) return TRUE; animation_spec = (AnimationSpec *) user_data; clutter_actor_animate (actor, CLUTTER_LINEAR, 500, animation_spec->axis, animation_spec->target, NULL); return TRUE; } int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *rectangle1; ClutterActor *rectangle2; ClutterActor *rectangle3; AnimationSpec x_move = { "x", 50.0 }; AnimationSpec y_move = { "y", 400.0 }; AnimationSpec z_move = { "depth", -1000.0 }; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 500, 500); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); rectangle1 = clutter_rectangle_new_with_color (&red); clutter_actor_set_reactive (rectangle1, TRUE); clutter_actor_set_size (rectangle1, 50, 50); clutter_actor_set_position (rectangle1, 400, 400); rectangle2 = clutter_rectangle_new_with_color (&green); clutter_actor_set_reactive (rectangle2, TRUE); clutter_actor_set_size (rectangle2, 50, 50); clutter_actor_set_position (rectangle2, 50, 50); rectangle3 = clutter_rectangle_new_with_color (&blue); clutter_actor_set_reactive (rectangle3, TRUE); clutter_actor_set_size (rectangle3, 50, 50); clutter_actor_set_position (rectangle3, 225, 225); g_signal_connect (rectangle1, "button-press-event", G_CALLBACK (button_pressed_cb), &x_move); g_signal_connect (rectangle2, "button-press-event", G_CALLBACK (button_pressed_cb), &y_move); g_signal_connect (rectangle3, "button-press-event", G_CALLBACK (button_pressed_cb), &z_move); clutter_container_add (CLUTTER_CONTAINER (stage), rectangle1, rectangle2, rectangle3, NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }