<?xml version="1.0" encoding="UTF-8"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="clutter" ProjectGUID="{84FDDB4F-95DF-4C21-AA77-7BC3B067CC0E}" RootNamespace="clutter" Keyword="Win32Proj" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="Debug" IntermediateDirectory="Debug" ConfigurationType="2" > <Tool Name="VCPreBuildEventTool" Description="Creating config.h" CommandLine="cp config.h.msvc config.h" ExcludedFromBuild="true" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="../..;../../../..;../../clutter/cogl;../../clutter/cogl/gl;../../clutter/pango" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CLUTTER_EXPORTS;HAVE_CLUTTER_SDL=1;HAVE_COGL_GL=1;CLUTTER_ENABLE_DEBUG" 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file" CommandLine="dumpbin /EXPORTS $(OutDir)\$(ProjectName).dll" ExcludedFromBuild="true" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="Release" IntermediateDirectory="Release" ConfigurationType="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="../..;../../../..;../../clutter/cogl;../../clutter/cogl/gl;../../clutter/pango" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CLUTTER_EXPORTS;" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" Detect64BitPortabilityProblems="true" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="sdl.lib glib-2.0.lib gobject-2.0.lib gmodule-2.0.lib fontconfig.lib pango-1.0.lib pangoft2-1.0.lib opengl32.lib gdk_pixbuf-2.0.lib freetype.lib" LinkIncremental="2" ModuleDefinitionFile="$(TargetDir)$(TargetName).def" GenerateDebugInformation="true" SubSystem="2" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" Description="Copying pngs into build dir" CommandLine="" ExcludedFromBuild="true" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > <File RelativePath="..\..\clutter\clutter-actor.h" > </File> <File RelativePath="..\..\clutter\clutter-alpha.h" > </File> <File RelativePath="..\..\clutter\sdl\clutter-backend-sdl.h" > </File> <File RelativePath="..\..\clutter\clutter-backend.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-bspline.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-depth.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-ellipse.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-opacity.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-path.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-rotate.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-scale.h" > </File> <File RelativePath="..\..\clutter\clutter-behaviour.h" > </File> <File RelativePath="..\..\clutter\clutter-box.h" > </File> <File RelativePath="..\..\clutter\clutter-clone-texture.h" > </File> <File RelativePath="..\..\clutter\clutter-color.h" > </File> <File RelativePath="..\..\clutter\clutter-container.h" > </File> <File RelativePath="..\..\clutter\clutter-debug.h" > </File> <File RelativePath="..\..\clutter\clutter-effect.h" > </File> <File RelativePath="..\..\clutter\clutter-entry.h" > </File> <File RelativePath="..\..\clutter\clutter-enum-types.h" > </File> <File RelativePath="..\..\clutter\clutter-event.h" > </File> <File RelativePath="..\..\clutter\clutter-feature.h" > </File> <File RelativePath="..\..\clutter\clutter-fixed.h" > </File> <File RelativePath="..\..\clutter\clutter-group.h" > </File> <File RelativePath="..\..\clutter\clutter-hbox.h" > </File> <File RelativePath="..\..\clutter\clutter-keysyms-table.h" > </File> <File RelativePath="..\..\clutter\clutter-keysyms.h" > </File> <File RelativePath="..\..\clutter\clutter-label.h" > </File> <File RelativePath="..\..\clutter\clutter-layout.h" > </File> <File RelativePath="..\..\clutter\clutter-main.h" > </File> <File RelativePath="..\..\clutter\clutter-marshal.h" > </File> <File RelativePath="..\..\clutter\clutter-media.h" > </File> <File RelativePath="..\..\clutter\clutter-private.h" > </File> <File RelativePath="..\..\clutter\clutter-rectangle.h" > </File> <File RelativePath="..\..\clutter\clutter-score.h" > </File> <File RelativePath="..\..\clutter\clutter-script-private.h" > </File> <File RelativePath="..\..\clutter\clutter-script.h" > </File> <File RelativePath="..\..\clutter\sdl\clutter-sdl.h" > </File> <File RelativePath="..\..\clutter\sdl\clutter-stage-sdl.h" > </File> <File RelativePath="..\..\clutter\clutter-stage.h" > </File> <File RelativePath="..\..\clutter\clutter-texture.h" > </File> <File RelativePath="..\..\clutter\clutter-timeline.h" > </File> <File RelativePath="..\..\clutter\clutter-timeout-pool.h" > </File> <File RelativePath="..\..\clutter\clutter-types.h" > </File> <File RelativePath="..\..\clutter\clutter-units.h" > </File> <File RelativePath="..\..\clutter\clutter-util.h" > </File> <File RelativePath="..\..\clutter\clutter-vbox.h" > </File> <File RelativePath="..\..\clutter\clutter-version.h" > </File> <File RelativePath="..\..\clutter\clutter.h" > </File> <File 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<File RelativePath="..\..\clutter\clutter-alpha.c" > </File> <File RelativePath="..\..\clutter\sdl\clutter-backend-sdl.c" > </File> <File RelativePath="..\..\clutter\clutter-backend.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-bspline.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-depth.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-ellipse.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-opacity.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-path.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-rotate.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour-scale.c" > </File> <File RelativePath="..\..\clutter\clutter-behaviour.c" > </File> <File RelativePath="..\..\clutter\clutter-box.c" > </File> <File RelativePath="..\..\clutter\clutter-clone-texture.c" > </File> <File RelativePath="..\..\clutter\clutter-color.c" > </File> <File RelativePath="..\..\clutter\clutter-container.c" > </File> <File RelativePath="..\..\clutter\clutter-effect.c" > </File> <File RelativePath="..\..\clutter\clutter-entry.c" > </File> <File RelativePath="..\..\clutter\clutter-enum-types.c" > </File> <File RelativePath="..\..\clutter\sdl\clutter-event-sdl.c" > </File> <File RelativePath="..\..\clutter\clutter-event.c" > </File> <File RelativePath="..\..\clutter\clutter-feature.c" > </File> <File RelativePath="..\..\clutter\clutter-fixed.c" > </File> <File RelativePath="..\..\clutter\clutter-group.c" > </File> <File RelativePath="..\..\clutter\clutter-hbox.c" > </File> <File RelativePath="..\..\clutter\clutter-label.c" > </File> <File RelativePath="..\..\clutter\clutter-layout.c" > </File> <File RelativePath="..\..\clutter\clutter-main.c" > </File> <File RelativePath="..\..\clutter\clutter-marshal.c" > </File> <File RelativePath="..\..\clutter\clutter-media.c" > </File> <File RelativePath="..\..\clutter\clutter-rectangle.c" > </File> <File RelativePath="..\..\clutter\clutter-score.c" > </File> <File RelativePath="..\..\clutter\clutter-script.c" > </File> <File RelativePath="..\..\clutter\sdl\clutter-stage-sdl.c" > </File> <File RelativePath="..\..\clutter\clutter-stage.c" > </File> <File RelativePath="..\..\clutter\clutter-texture.c" > </File> <File RelativePath="..\..\clutter\clutter-timeline.c" > </File> <File RelativePath="..\..\clutter\clutter-timeout-pool.c" > </File> <File RelativePath="..\..\clutter\clutter-util.c" > </File> <File RelativePath="..\..\clutter\clutter-vbox.c" > </File> <File RelativePath="..\..\clutter\cogl\gl\cogl.c" > </File> <File RelativePath="..\..\clutter\json\json-array.c" > </File> <File RelativePath="..\..\clutter\json\json-generator.c" > </File> <File RelativePath="..\..\clutter\json\json-marshal.c" > </File> <File RelativePath="..\..\clutter\json\json-node.c" > </File> <File RelativePath="..\..\clutter\json\json-object.c" > </File> <File RelativePath="..\..\clutter\json\json-parser.c" > </File> <File RelativePath="..\..\clutter\pango\pangoclutter-font.c" > </File> <File RelativePath="..\..\clutter\pango\pangoclutter-fontmap.c" > </File> <File RelativePath="..\..\clutter\pango\pangoclutter-render.c" > </File> </Filter> <File RelativePath="..\..\clutter\clutter-enum-types.c.in" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="Generating $(InputDir)$(InputName)" CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h
if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h
echo @echo off >$(TargetDir)enum.bat
echo pushd $(InputDir) >>$(TargetDir)enum.bat
echo set H_LIST=>> $(TargetDir)enum.bat
echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i>> $(TargetDir)enum.bat
echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^> $(InputDir)$(InputName) >> $(TargetDir)enum.bat
echo popd >> $(TargetDir)enum.bat
cmd /v:on /c $(TargetDir)/enum.bat
" Outputs="$(InputDir)$(InputName)" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="Generating $(InputDir)$(InputName)" CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h
if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h
echo @echo off >$(TargetDir)enum.bat
echo pushd $(InputDir) >>$(TargetDir)enum.bat
echo set H_LIST=>> $(TargetDir)enum.bat
echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i>> $(TargetDir)enum.bat
echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^> $(InputDir)$(InputName) >> $(TargetDir)enum.bat
echo popd >> $(TargetDir)enum.bat
cmd /v:on /c $(TargetDir)/enum.bat
" Outputs="$(InputDir)$(InputName)" /> </FileConfiguration> </File> <File RelativePath="..\..\clutter\clutter-enum-types.h.in" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="Generating clutter-enum-types.h" CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h
if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h
echo @echo off >$(TargetDir)enum.bat
echo pushd $(InputDir) >>$(TargetDir)enum.bat
echo set H_LIST=>> $(TargetDir)enum.bat
echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i>> $(TargetDir)enum.bat
echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^> $(InputDir)$(InputName) >> $(TargetDir)enum.bat
echo popd >> $(TargetDir)enum.bat
cmd /v:on /c $(TargetDir)/enum.bat
" AdditionalDependencies="" Outputs="$(InputDir)clutter-enum-types.h" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="Generating clutter-enum-types.h" CommandLine="if exist $(InputDir)clutter-marshal.h del $(InputDir)clutter-marshal.h
if exist $(InputDir)clutter-enum-types.h del $(InputDir)clutter-enum-types.h
echo @echo off >$(TargetDir)enum.bat
echo pushd $(InputDir) >>$(TargetDir)enum.bat
echo set H_LIST=>> $(TargetDir)enum.bat
echo for %%%%i in (*.h) do set H_LIST=!H_LIST! %%%%i>> $(TargetDir)enum.bat
echo perl C:\msvcdevfiles\glib-dev-2.14.1\bin\glib-mkenums --template $(InputPath) %%H_LIST%% ^> $(InputDir)$(InputName) >> $(TargetDir)enum.bat
echo popd >> $(TargetDir)enum.bat
cmd /v:on /c $(TargetDir)/enum.bat
" AdditionalDependencies="" Outputs="$(InputDir)clutter-enum-types.h" /> </FileConfiguration> </File> <File RelativePath="..\..\clutter\clutter-marshal.list" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="Generating clutter_marshal.h/c" CommandLine="glib-genmarshal --prefix=clutter_marshal --header $(InputPath) > $(InputDir)$(InputName).h
echo #include "clutter-marshal.h" > $(InputDir)$(InputName).c
glib-genmarshal --prefix=clutter_marshal --body $(InputPath) >> $(InputDir)$(InputName).c
" AdditionalDependencies="" Outputs="$(InputDir)$(InputName).h;$(InputDir)$(InputName).c" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="Generating clutter_marshal.h/c" CommandLine="glib-genmarshal --prefix=clutter_marshal --header $(InputPath) > $(InputDir)$(InputName).h
echo #include "clutter-marshal.h" > $(InputDir)$(InputName).c
glib-genmarshal --prefix=clutter_marshal --body $(InputPath) >> $(InputDir)$(InputName).c
" AdditionalDependencies="$(InputDir)clutter-enum-types.h;$(InputDir)clutter-enum-types.c" Outputs="$(InputDir)$(InputName).h;$(InputDir)$(InputName).c" /> </FileConfiguration> </File> <File RelativePath="..\..\clutter\clutter-version.h.in" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="Making clutter-version.h" CommandLine="cp $(ProjectDir)$(InputName) $(InputDir)$(InputName)
" Outputs="$(InputDir)$(InputName)" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="Making clutter-version.h" CommandLine="cp $(ProjectDir)$(InputName) $(InputDir)$(InputName)
" Outputs="$(InputDir)$(InputName)" /> </FileConfiguration> </File> <File RelativePath="..\..\clutter.symbols" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCustomBuildTool" Description="generating .def file" CommandLine="if exist $(TargetDir)$(TargetName).def del $(TargetDir)$(TargetName).def
echo EXPORTS > $(TargetDir)$(TargetName).def
type $(InputDir)clutter.symbols >> $(TargetDir)$(TargetName).def
" Outputs="clutter.def" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCustomBuildTool" Description="generating clutter.def" CommandLine="if exist $(TargetDir)$(TargetName).def del $(TargetDir)$(TargetName).def
echo EXPORTS > $(TargetDir)$(TargetName).def
type $(InputDir)clutter.symbols >> $(TargetDir)$(TargetName).def
" Outputs="clutter.def" /> </FileConfiguration> </File> <File RelativePath=".\README" > </File> </Files> <Globals> </Globals> </VisualStudioProject>