/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-actor.h" #include "clutter-behaviour.h" #include "clutter-enum-types.h" #include "clutter-main.h" #include "clutter-fixed.h" #include "clutter-behaviour-scale.h" #include G_DEFINE_TYPE (ClutterBehaviourScale, clutter_behaviour_scale, CLUTTER_TYPE_BEHAVIOUR); struct _ClutterBehaviourScalePrivate { ClutterFixed scale_begin; ClutterFixed scale_end; ClutterGravity gravity; }; #define CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ CLUTTER_TYPE_BEHAVIOUR_SCALE, \ ClutterBehaviourScalePrivate)) static void clutter_behaviour_scale_frame_foreach (ClutterActor *actor, ClutterBehaviourScale *behave) { ClutterFixed scale, factor; guint32 alpha; ClutterBehaviourScalePrivate *priv; ClutterBehaviour *_behave; gint sw, sh, w, h; priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (behave); _behave = CLUTTER_BEHAVIOUR (behave); alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave)); /* FIXME: use all fixed if possible factor = CLUTTER_FIXED_DIV(CLUTTER_INT_TO_FIXED(alpha/2), CLUTTER_INT_TO_FIXED(CLUTTER_ALPHA_MAX_ALPHA/2)); */ factor = CLUTTER_FLOAT_TO_FIXED ((gdouble) alpha / CLUTTER_ALPHA_MAX_ALPHA); scale = CLUTTER_FIXED_MUL (factor, (priv->scale_end - priv->scale_begin)); scale += priv->scale_begin; clutter_actor_set_scalex (actor, scale, scale); if (priv->gravity == CLUTTER_GRAVITY_NONE || priv->gravity == CLUTTER_GRAVITY_NORTH_WEST) return; clutter_actor_get_abs_size (actor, (guint*) &sw, (guint*) &sh); clutter_actor_get_size (actor, (guint*) &w, (guint*) &h); switch (priv->gravity) { case CLUTTER_GRAVITY_NORTH: break; case CLUTTER_GRAVITY_NORTH_EAST: break; case CLUTTER_GRAVITY_EAST: break; case CLUTTER_GRAVITY_SOUTH_EAST: break; case CLUTTER_GRAVITY_SOUTH: break; case CLUTTER_GRAVITY_SOUTH_WEST: break; case CLUTTER_GRAVITY_WEST: break; case CLUTTER_GRAVITY_CENTER: CLUTTER_DBG ("%i vs %i\n", sw, w); clutter_actor_move_by (actor, sw - w, sh - h); default: break; } } static void clutter_behaviour_scale_alpha_notify (ClutterBehaviour *behave) { clutter_behaviour_actors_foreach (behave, (GFunc)clutter_behaviour_scale_frame_foreach, CLUTTER_BEHAVIOUR_SCALE (behave)); } static void clutter_behaviour_scale_class_init (ClutterBehaviourScaleClass *klass) { ClutterBehaviourClass *behave_class; behave_class = (ClutterBehaviourClass*) klass; behave_class->alpha_notify = clutter_behaviour_scale_alpha_notify; g_type_class_add_private (klass, sizeof (ClutterBehaviourScalePrivate)); } static void clutter_behaviour_scale_init (ClutterBehaviourScale *self) { ClutterBehaviourScalePrivate *priv; self->priv = priv = CLUTTER_BEHAVIOUR_SCALE_GET_PRIVATE (self); } /** * clutter_behaviour_scale_new: * @alpha: a #ClutterAlpha * @scale_begin: FIXME * @scale_end: FIXME * * FIXME * * Return value: the newly created #ClutterBehaviourScale */ ClutterBehaviour * clutter_behaviour_scale_new (ClutterAlpha *alpha, gdouble scale_begin, gdouble scale_end, ClutterGravity gravity) { ClutterBehaviourScale *behave; behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_SCALE, "alpha", alpha, NULL); behave->priv->scale_begin = CLUTTER_FLOAT_TO_FIXED (scale_begin); behave->priv->scale_end = CLUTTER_FLOAT_TO_FIXED (scale_end); behave->priv->gravity = gravity; return CLUTTER_BEHAVIOUR (behave); }