/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_FRAMEBUFFER_PRIVATE_H #define __COGL_FRAMEBUFFER_PRIVATE_H #include "cogl-handle.h" #include "cogl-matrix-stack.h" #include "cogl-clip-stack.h" typedef enum _CoglFramebufferType { COGL_FRAMEBUFFER_TYPE_ONSCREEN, COGL_FRAMEBUFFER_TYPE_OFFSCREEN } CoglFramebufferType; typedef struct { CoglHandleObject _parent; CoglFramebufferType type; int width; int height; CoglMatrixStack *modelview_stack; CoglMatrixStack *projection_stack; int viewport_x; int viewport_y; int viewport_width; int viewport_height; CoglClipStackState clip_state; } CoglFramebuffer; #define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X)) typedef struct _CoglOffscreen { CoglFramebuffer _parent; GLuint fbo_handle; GSList *renderbuffers; CoglHandle texture; } CoglOffscreen; #define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X)) typedef struct _CoglOnscreen { CoglFramebuffer _parent; } CoglOnscreen; #define COGL_ONSCREEN(X) ((CoglOnscreen *)(X)) void _cogl_framebuffer_state_init (void); int _cogl_framebuffer_get_width (CoglHandle handle); int _cogl_framebuffer_get_height (CoglHandle handle); CoglClipStackState * _cogl_framebuffer_get_clip_state (CoglHandle handle); void _cogl_framebuffer_set_viewport (CoglHandle handle, int x, int y, int width, int height); int _cogl_framebuffer_get_viewport_x (CoglHandle handle); int _cogl_framebuffer_get_viewport_y (CoglHandle handle); int _cogl_framebuffer_get_viewport_width (CoglHandle handle); int _cogl_framebuffer_get_viewport_height (CoglHandle handle); void _cogl_framebuffer_get_viewport4fv (CoglHandle handle, int *viewport); CoglMatrixStack * _cogl_framebuffer_get_modelview_stack (CoglHandle handle); CoglMatrixStack * _cogl_framebuffer_get_projection_stack (CoglHandle handle); typedef enum _CoglFramebufferFlushFlags { /* XXX: When using this, that imples you are going to manually load the * modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont * be called for framebuffer->modelview_stack, and the modelview_stack will * also be marked as dirty. */ COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0, } CoglFramebufferFlushFlags; void _cogl_framebuffer_flush_state (CoglHandle handle, CoglFramebufferFlushFlags flags); CoglHandle _cogl_onscreen_new (void); CoglHandle _cogl_get_framebuffer (void); GSList * _cogl_create_framebuffer_stack (void); void _cogl_free_framebuffer_stack (GSList *stack); #endif /* __COGL_FRAMEBUFFER_PRIVATE_H */