/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #ifndef __COGL_ATTRIBUTE_PRIVATE_H #define __COGL_ATTRIBUTE_PRIVATE_H #include "cogl-object-private.h" #include "cogl-attribute.h" typedef enum { COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY, COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY, COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY, COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY, COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY } CoglAttributeNameID; struct _CoglAttribute { CoglObject _parent; CoglAttributeBuffer *attribute_buffer; const char *name; CoglAttributeNameID name_id; gsize stride; gsize offset; int n_components; CoglAttributeType type; gboolean normalized; unsigned int texture_unit; int immutable_ref; }; typedef enum { COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0, COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1, COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2, /* By default the vertex attribute drawing code will assume that if there is a color attribute array enabled then we can't determine if the colors will be opaque so we need to enabling blending. However when drawing from the journal we know what the contents of the color array is so we can override this by passing this flag. */ COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 3 } CoglDrawFlags; CoglAttribute * _cogl_attribute_immutable_ref (CoglAttribute *attribute); void _cogl_attribute_immutable_unref (CoglAttribute *attribute); void _cogl_draw_attributes (CoglVerticesMode mode, int first_vertex, int n_vertices, CoglAttribute **attributes, int n_attributes, CoglDrawFlags flags); void _cogl_draw_indexed_attributes (CoglVerticesMode mode, int first_vertex, int n_vertices, CoglIndices *indices, CoglAttribute **attributes, int n_attributes, CoglDrawFlags flags); void _cogl_attribute_disable_cached_arrays (void); #endif /* __COGL_ATTRIBUTE_PRIVATE_H */