#ifndef __CLUTTER_STAGE_WINDOW_H__ #define __CLUTTER_STAGE_WINDOW_H__ #include G_BEGIN_DECLS #define CLUTTER_TYPE_STAGE_WINDOW (clutter_stage_window_get_type ()) #define CLUTTER_STAGE_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STAGE_WINDOW, ClutterStageWindow)) #define CLUTTER_IS_STAGE_WINDOW(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STAGE_WINDOW)) #define CLUTTER_STAGE_WINDOW_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_STAGE_WINDOW, ClutterStageWindowIface)) typedef struct _ClutterStageWindow ClutterStageWindow; /* dummy */ typedef struct _ClutterStageWindowIface ClutterStageWindowIface; struct _ClutterStageWindowIface { GTypeInterface parent_iface; ClutterActor *(* get_wrapper) (ClutterStageWindow *stage_window); void (* set_title) (ClutterStageWindow *stage_window, const gchar *title); void (* set_fullscreen) (ClutterStageWindow *stage_window, gboolean is_fullscreen); void (* set_cursor_visible) (ClutterStageWindow *stage_window, gboolean cursor_visible); void (* set_user_resizable) (ClutterStageWindow *stage_window, gboolean is_resizable); void (* show) (ClutterStageWindow *stage_window, gboolean do_raise); void (* hide) (ClutterStageWindow *stage_window); }; GType clutter_stage_window_get_type (void) G_GNUC_CONST; G_END_DECLS #endif /* __CLUTTER_STAGE_WINDOW_H__ */