/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-rectangle * @short_description: An actor that displays simple rectangles. * * #ClutterRectangle is an Actor which draws simple filled rectangles. */ #include "clutter-rectangle.h" #include "clutter-main.h" #include "clutter-private.h" /* for DBG */ #include #include G_DEFINE_TYPE (ClutterRectangle, clutter_rectangle, CLUTTER_TYPE_ACTOR); enum { PROP_0, PROP_COLOR /* FIXME: Add gradient, rounded corner props etc */ }; #define CLUTTER_RECTANGLE_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_RECTANGLE, ClutterRectanglePrivate)) struct _ClutterRectanglePrivate { ClutterColor color; }; static void clutter_rectangle_paint (ClutterActor *self) { ClutterRectangle *rectangle = CLUTTER_RECTANGLE(self); ClutterRectanglePrivate *priv; ClutterGeometry geom; rectangle = CLUTTER_RECTANGLE(self); priv = rectangle->priv; glPushMatrix(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); clutter_actor_get_geometry (self, &geom); glColor4ub(priv->color.red, priv->color.green, priv->color.blue, clutter_actor_get_opacity (self)); /* parent paint call will have translated us into position so * paint from 0,0 */ glRecti (0, 0, geom.width, geom.height); glDisable(GL_BLEND); glPopMatrix(); } static void clutter_rectangle_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object); switch (prop_id) { case PROP_COLOR: clutter_rectangle_set_color (rectangle, g_value_get_boxed (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_rectangle_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterRectangle *rectangle = CLUTTER_RECTANGLE(object); ClutterColor color; switch (prop_id) { case PROP_COLOR: clutter_rectangle_get_color (rectangle, &color); g_value_set_boxed (value, &color); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void clutter_rectangle_finalize (GObject *object) { G_OBJECT_CLASS (clutter_rectangle_parent_class)->finalize (object); } static void clutter_rectangle_dispose (GObject *object) { G_OBJECT_CLASS (clutter_rectangle_parent_class)->dispose (object); } static void clutter_rectangle_class_init (ClutterRectangleClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); actor_class->paint = clutter_rectangle_paint; gobject_class->finalize = clutter_rectangle_finalize; gobject_class->dispose = clutter_rectangle_dispose; gobject_class->set_property = clutter_rectangle_set_property; gobject_class->get_property = clutter_rectangle_get_property; g_object_class_install_property (gobject_class, PROP_COLOR, g_param_spec_boxed ("color", "Color", "The color of the rectangle", CLUTTER_TYPE_COLOR, G_PARAM_READWRITE)); g_type_class_add_private (gobject_class, sizeof (ClutterRectanglePrivate)); } static void clutter_rectangle_init (ClutterRectangle *self) { self->priv = CLUTTER_RECTANGLE_GET_PRIVATE (self); self->priv->color.red = 0xff; self->priv->color.green = 0xff; self->priv->color.blue = 0xff; self->priv->color.alpha = 0xff; } /** * clutter_rectangle_new: * * Creates a new #ClutterActor with a rectangular shape. * * Return value: a new #ClutterActor */ ClutterActor* clutter_rectangle_new (void) { return g_object_new (CLUTTER_TYPE_RECTANGLE, NULL); } /** * clutter_rectangle_new_with_color: * @color: a #ClutterColor * * Creates a new #ClutterActor with a rectangular shape * and with @color. * * Return value: a new #ClutterActor */ ClutterActor * clutter_rectangle_new_with_color (const ClutterColor *color) { return g_object_new (CLUTTER_TYPE_RECTANGLE, "color", color, NULL); } /** * clutter_rectangle_get_color: * @rectangle: a #ClutterRectangle * @color: return location for a #ClutterColor * * Retrieves the color of @rectangle. */ void clutter_rectangle_get_color (ClutterRectangle *rectangle, ClutterColor *color) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); g_return_if_fail (color != NULL); priv = rectangle->priv; color->red = priv->color.red; color->green = priv->color.green; color->blue = priv->color.blue; color->alpha = priv->color.alpha; } /** * clutter_rectangle_set_color: * @rectangle: a #ClutterRectangle * @color: a #ClutterColor * * Sets the color of @rectangle. */ void clutter_rectangle_set_color (ClutterRectangle *rectangle, const ClutterColor *color) { ClutterRectanglePrivate *priv; g_return_if_fail (CLUTTER_IS_RECTANGLE (rectangle)); g_return_if_fail (color != NULL); priv = rectangle->priv; priv->color.red = color->red; priv->color.green = color->green; priv->color.blue = color->blue; priv->color.alpha = color->alpha; clutter_actor_set_opacity (CLUTTER_ACTOR (rectangle), priv->color.alpha); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (rectangle))) clutter_actor_queue_redraw (CLUTTER_ACTOR (rectangle)); g_object_notify (G_OBJECT (rectangle), "color"); }