include $(top_srcdir)/build/autotools/Makefile.am.silent # preamble NULL = SUBDIRS = BUILT_SOURCES = EXTRA_DIST = CLEANFILES = DISTCLEANFILES = noinst_LTLIBRARIES = INCLUDES = \ -I$(top_srcdir) \ -I$(top_srcdir)/clutter/cogl \ -I$(srcdir)/tesselator \ -I$(srcdir)/winsys \ -I$(srcdir)/driver/$(COGL_DRIVER) \ -I$(top_builddir)/clutter/cogl \ $(NULL) AM_CPPFLAGS = \ -DG_DISABLE_SINGLE_INCLUDES \ -DG_DISABLE_DEPRECATED \ -DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \ -DCLUTTER_COMPILATION \ -DCOGL_ENABLE_EXPERIMENTAL_API \ $(COGL_DEBUG_CFLAGS) \ $(CLUTTER_DEBUG_CFLAGS) \ $(NULL) AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS) BUILT_SOURCES += cogl-defines.h DISTCLEANFILES += cogl-defines.h EXTRA_DIST += cogl-defines.h.in # pkg-config pc_files = \ cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \ cogl-$(CLUTTER_API_VERSION).pc cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl-$(CLUTTER_API_VERSION).pc $(QUIET_GEN)cp -f $< $(@F) pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = $(pc_files) EXTRA_DIST += cogl.pc.in DISTCLEANFILES += $(pc_files) # public headers cogl_public_h = \ $(srcdir)/cogl-object.h \ $(srcdir)/cogl-bitmap.h \ $(srcdir)/cogl-buffer.h \ $(srcdir)/cogl-color.h \ $(srcdir)/cogl-fixed.h \ $(srcdir)/cogl-material-compat.h \ $(srcdir)/cogl-pipeline.h \ $(srcdir)/cogl-vector.h \ $(srcdir)/cogl-matrix.h \ $(srcdir)/cogl-offscreen.h \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-pixel-array.h \ $(srcdir)/cogl-shader.h \ $(srcdir)/cogl-texture.h \ $(srcdir)/cogl-texture-3d.h \ $(srcdir)/cogl-types.h \ $(srcdir)/cogl-vertex-buffer.h \ $(srcdir)/cogl-index-array.h \ $(srcdir)/cogl-vertex-array.h \ $(srcdir)/cogl-indices.h \ $(srcdir)/cogl-vertex-attribute.h \ $(srcdir)/cogl-primitive.h \ $(srcdir)/cogl.h \ $(NULL) # driver sources cogl_driver_sources = if COGL_DRIVER_GL cogl_driver_sources += \ $(srcdir)/driver/gl/cogl-context-driver-gl.c \ $(srcdir)/driver/gl/cogl-context-driver-gl.h \ $(srcdir)/driver/gl/cogl-feature-functions-gl.h \ $(srcdir)/driver/gl/cogl-gl.c \ $(srcdir)/driver/gl/cogl-texture-driver-gl.c \ $(NULL) endif if COGL_DRIVER_GLES cogl_driver_sources += \ $(srcdir)/driver/gles/cogl-context-driver-gles.c \ $(srcdir)/driver/gles/cogl-context-driver-gles.h \ $(srcdir)/driver/gles/cogl-feature-functions-gles.h \ $(srcdir)/driver/gles/cogl-gles.c \ $(srcdir)/driver/gles/cogl-texture-driver-gles.c \ $(NULL) if USE_GLES2_WRAPPER cogl_driver_sources += \ $(srcdir)/driver/gles/cogl-gles2-wrapper.c \ $(srcdir)/driver/gles/cogl-gles2-wrapper.h \ $(NULL) BUILT_SOURCES += \ cogl-fixed-vertex-shader.h \ cogl-fixed-vertex-shader.c \ cogl-fixed-fragment-shader.h \ cogl-fixed-fragment-shader.c %.h: $(srcdir)/driver/gles/%.glsl /bin/sh $(top_srcdir)/build/stringify.sh -h $< > $@ %.c: $(srcdir)/driver/gles/%.glsl /bin/sh $(top_srcdir)/build/stringify.sh $< > $@ endif # USE_GLES2_WAPPER endif # COGL_DRIVER_GLES EXTRA_DIST += \ $(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \ $(srcdir)/driver/gles/cogl-fixed-fragment-shader.glsl \ $(NULL) # winsys sources, common to all backends cogl_winsys_common_sources = \ $(srcdir)/winsys/cogl-winsys.h \ $(srcdir)/winsys/cogl-context-winsys.h \ $(srcdir)/winsys/cogl-context-winsys.c \ $(srcdir)/winsys/cogl-winsys-feature-functions.h \ $(NULL) # tesselator sources cogl_tesselator_sources = \ $(srcdir)/tesselator/dict-list.h \ $(srcdir)/tesselator/dict.c \ $(srcdir)/tesselator/dict.h \ $(srcdir)/tesselator/geom.c \ $(srcdir)/tesselator/geom.h \ $(srcdir)/tesselator/gluos.h \ $(srcdir)/tesselator/memalloc.h \ $(srcdir)/tesselator/mesh.c \ $(srcdir)/tesselator/mesh.h \ $(srcdir)/tesselator/normal.c \ $(srcdir)/tesselator/normal.h \ $(srcdir)/tesselator/priorityq-heap.h \ $(srcdir)/tesselator/priorityq-sort.h \ $(srcdir)/tesselator/priorityq.c \ $(srcdir)/tesselator/priorityq.h \ $(srcdir)/tesselator/render.c \ $(srcdir)/tesselator/render.h \ $(srcdir)/tesselator/sweep.c \ $(srcdir)/tesselator/sweep.h \ $(srcdir)/tesselator/tess.c \ $(srcdir)/tesselator/tess.h \ $(srcdir)/tesselator/tesselator.h \ $(srcdir)/tesselator/tessmono.c \ $(srcdir)/tesselator/tessmono.h \ $(srcdir)/tesselator/GL/glu.h \ $(NULL) EXTRA_DIST += \ $(srcdir)/tesselator/README \ $(srcdir)/tesselator/priorityq-heap.c \ $(NULL) # sources cogl_sources_c = \ $(cogl_driver_sources) \ $(cogl_winsys_common_sources) \ $(cogl_tesselator_sources) \ $(srcdir)/cogl-private.h \ $(srcdir)/cogl-debug.h \ $(srcdir)/cogl-debug-options.h \ $(srcdir)/cogl-handle.h \ $(srcdir)/cogl-context.h \ $(srcdir)/cogl-context.c \ $(srcdir)/cogl-internal.h \ $(srcdir)/cogl.c \ $(srcdir)/cogl-object-private.h \ $(srcdir)/cogl-object.h \ $(srcdir)/cogl-object.c \ $(srcdir)/cogl-util.h \ $(srcdir)/cogl-util.c \ $(srcdir)/cogl-bitmap-private.h \ $(srcdir)/cogl-bitmap.c \ $(srcdir)/cogl-bitmap-fallback.c \ $(srcdir)/cogl-primitives-private.h \ $(srcdir)/cogl-primitives.h \ $(srcdir)/cogl-primitives.c \ $(srcdir)/cogl-path-private.h \ $(srcdir)/cogl-path.h \ $(srcdir)/cogl-path.c \ $(srcdir)/cogl-bitmap-pixbuf.c \ $(srcdir)/cogl-clip-stack.h \ $(srcdir)/cogl-clip-stack.c \ $(srcdir)/cogl-clip-state.h \ $(srcdir)/cogl-clip-state.c \ $(srcdir)/cogl-feature-private.h \ $(srcdir)/cogl-feature-private.c \ $(srcdir)/cogl-fixed.c \ $(srcdir)/cogl-color-private.h \ $(srcdir)/cogl-color.c \ $(srcdir)/cogl-buffer-private.h \ $(srcdir)/cogl-buffer.c \ $(srcdir)/cogl-pixel-array-private.h \ $(srcdir)/cogl-pixel-array.c \ $(srcdir)/cogl-vertex-buffer-private.h \ $(srcdir)/cogl-vertex-buffer.c \ $(srcdir)/cogl-index-array-private.h \ $(srcdir)/cogl-index-array.c \ $(srcdir)/cogl-vertex-array-private.h \ $(srcdir)/cogl-vertex-array.c \ $(srcdir)/cogl-indices-private.h \ $(srcdir)/cogl-indices.c \ $(srcdir)/cogl-vertex-attribute-private.h \ $(srcdir)/cogl-vertex-attribute.c \ $(srcdir)/cogl-primitive-private.h \ $(srcdir)/cogl-primitive.c \ $(srcdir)/cogl-matrix.c \ $(srcdir)/cogl-vector.c \ $(srcdir)/cogl-matrix-private.h \ $(srcdir)/cogl-matrix-stack.c \ $(srcdir)/cogl-matrix-stack.h \ $(srcdir)/cogl-pipeline.c \ $(srcdir)/cogl-pipeline-private.h \ $(srcdir)/cogl-pipeline-opengl.c \ $(srcdir)/cogl-pipeline-opengl-private.h \ $(srcdir)/cogl-pipeline-glsl.c \ $(srcdir)/cogl-pipeline-glsl-private.h \ $(srcdir)/cogl-pipeline-arbfp.c \ $(srcdir)/cogl-pipeline-arbfp-private.h \ $(srcdir)/cogl-pipeline-fixed.c \ $(srcdir)/cogl-pipeline-fixed-private.h \ $(srcdir)/cogl-material-compat.c \ $(srcdir)/cogl-program.c \ $(srcdir)/cogl-program-private.h \ $(srcdir)/cogl-blend-string.c \ $(srcdir)/cogl-blend-string.h \ $(srcdir)/cogl-debug.c \ $(srcdir)/cogl-sub-texture-private.h \ $(srcdir)/cogl-texture-private.h \ $(srcdir)/cogl-texture-2d-private.h \ $(srcdir)/cogl-texture-2d-sliced-private.h \ $(srcdir)/cogl-texture-3d-private.h \ $(srcdir)/cogl-texture-driver.h \ $(srcdir)/cogl-sub-texture.c \ $(srcdir)/cogl-texture.c \ $(srcdir)/cogl-texture-2d.c \ $(srcdir)/cogl-texture-2d-sliced.c \ $(srcdir)/cogl-texture-3d.c \ $(srcdir)/cogl-texture-rectangle-private.h \ $(srcdir)/cogl-texture-rectangle.c \ $(srcdir)/cogl-rectangle-map.h \ $(srcdir)/cogl-rectangle-map.c \ $(srcdir)/cogl-atlas.h \ $(srcdir)/cogl-atlas.c \ $(srcdir)/cogl-atlas-texture-private.h \ $(srcdir)/cogl-atlas-texture.c \ $(srcdir)/cogl-spans.h \ $(srcdir)/cogl-spans.c \ $(srcdir)/cogl-journal-private.h \ $(srcdir)/cogl-journal.c \ $(srcdir)/cogl-framebuffer-private.h \ $(srcdir)/cogl-framebuffer.c \ $(srcdir)/cogl-matrix-mesa.h \ $(srcdir)/cogl-matrix-mesa.c \ $(srcdir)/cogl-profile.h \ $(srcdir)/cogl-profile.c \ $(srcdir)/cogl-bitmask.h \ $(srcdir)/cogl-bitmask.c \ $(srcdir)/cogl-shader-private.h \ $(srcdir)/cogl-shader.c \ $(srcdir)/cogl-callback-list.h \ $(srcdir)/cogl-callback-list.c \ $(NULL) if SUPPORT_XLIB cogl_public_h += \ $(srcdir)/winsys/cogl-texture-pixmap-x11.h cogl_sources_c += \ $(srcdir)/winsys/cogl-xlib.h \ $(srcdir)/winsys/cogl-xlib.c \ $(srcdir)/winsys/cogl-texture-pixmap-x11.c \ $(srcdir)/winsys/cogl-texture-pixmap-x11-private.h endif if SUPPORT_GLX cogl_sources_c += \ $(srcdir)/winsys/cogl-glx.c endif if SUPPORT_EGL_PLATFORM_POWERVR_X11 cogl_sources_c += \ $(srcdir)/winsys/cogl-egl.c endif if SUPPORT_EGL_PLATFORM_POWERVR_NULL cogl_sources_c += \ $(srcdir)/winsys/cogl-egl.c endif if SUPPORT_EGL_PLATFORM_POWERVR_GDL cogl_sources_c += \ $(srcdir)/winsys/cogl-egl.c endif if SUPPORT_EGL_PLATFORM_FRUITY cogl_sources_c += \ $(srcdir)/winsys/cogl-fruity.c endif if SUPPORT_EGL_PLATFORM_DRM_SURFACELESS cogl_sources_c += \ $(srcdir)/winsys/cogl-egl.c endif if SUPPORT_WIN32 cogl_sources_c += \ $(srcdir)/winsys/cogl-win32.c endif if SUPPORT_OSX cogl_sources_c += \ $(srcdir)/winsys/cogl-osx.c endif EXTRA_DIST += stb_image.c # glib-mkenums rules glib_enum_h = cogl-enum-types.h glib_enum_c = cogl-enum-types.c glib_enum_headers = $(cogl_public_h) include $(top_srcdir)/build/autotools/Makefile.am.enums noinst_LTLIBRARIES += libclutter-cogl.la libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS) libclutter_cogl_la_SOURCES = $(cogl_sources_c) nodist_libclutter_cogl_la_SOURCES = $(BUILT_SOURCES) # COGL installed headers cogl_headers = \ $(cogl_public_h) \ $(srcdir)/cogl-deprecated.h \ $(NULL) coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl coglinclude_HEADERS = $(cogl_headers) nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h -include $(INTROSPECTION_MAKEFILE) INTROSPECTION_GIRS = if HAVE_INTROSPECTION Cogl-@CLUTTER_API_VERSION@.gir: libclutter-cogl.la Makefile Cogl_@CLUTTER_API_VERSION_AM@_gir_NAMESPACE = Cogl Cogl_@CLUTTER_API_VERSION_AM@_gir_VERSION = @CLUTTER_API_VERSION@ Cogl_@CLUTTER_API_VERSION_AM@_gir_LIBS = libclutter-cogl.la Cogl_@CLUTTER_API_VERSION_AM@_gir_FILES = $(cogl_headers) cogl-enum-types.h Cogl_@CLUTTER_API_VERSION_AM@_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS) Cogl_@CLUTTER_API_VERSION_AM@_gir_INCLUDES = GL-1.0 GObject-2.0 Cogl_@CLUTTER_API_VERSION_AM@_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h' INTROSPECTION_GIRS += Cogl-@CLUTTER_API_VERSION@.gir girdir = $(datadir)/gir-1.0 gir_DATA = $(INTROSPECTION_GIRS) CLEANFILES += $(INTROSPECTION_GIRS) endif