/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __CLUTTER_EVENT_H__ #define __CLUTTER_EVENT_H__ #include #include #define CLUTTER_TYPE_EVENT (clutter_event_get_type ()) /** * CLUTTER_PRIORITY_EVENTS: * * Priority for event handling. * * Since: 0.4 */ #define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT) /** * CLUTTER_CURRENT_TIME: * * Default value for "now". * * Since: 0.4 */ #define CLUTTER_CURRENT_TIME 0L G_BEGIN_DECLS /** * ClutterModifierType: * @CLUTTER_SHIFT_MASK: Mask applied by the Shift key * @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key * @CLUTTER_CONTROL_MASK: Mask applied by the Control key * @CLUTTER_MOD1_MASK: Mask applied by the first Mod key * @CLUTTER_MOD2_MASK: Mask applied by the second Mod key * @CLUTTER_MOD3_MASK: Mask applied by the third Mod key * @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key * @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key * @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button * @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button * @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button * @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button * @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button * @CLUTTER_SUPER_MASK: Mask applied by the Super key * @CLUTTER_HYPER_MASK: Mask applied by the Hyper key * @CLUTTER_META_MASK: Mask applied by the Meta key * @CLUTTER_RELEASE_MASK: Mask applied during release * @CLUTTER_MODIFIER_MASK: A mask covering all modifier types * * Masks applied to a #ClutterEvent by modifiers. * * Since: 0.4 */ typedef enum { CLUTTER_SHIFT_MASK = 1 << 0, CLUTTER_LOCK_MASK = 1 << 1, CLUTTER_CONTROL_MASK = 1 << 2, CLUTTER_MOD1_MASK = 1 << 3, CLUTTER_MOD2_MASK = 1 << 4, CLUTTER_MOD3_MASK = 1 << 5, CLUTTER_MOD4_MASK = 1 << 6, CLUTTER_MOD5_MASK = 1 << 7, CLUTTER_BUTTON1_MASK = 1 << 8, CLUTTER_BUTTON2_MASK = 1 << 9, CLUTTER_BUTTON3_MASK = 1 << 10, CLUTTER_BUTTON4_MASK = 1 << 11, CLUTTER_BUTTON5_MASK = 1 << 12, /* bits 15 to 25 are currently unused; bit 29 is used internally */ CLUTTER_SUPER_MASK = 1 << 26, CLUTTER_HYPER_MASK = 1 << 27, CLUTTER_META_MASK = 1 << 28, CLUTTER_RELEASE_MASK = 1 << 30, CLUTTER_MODIFIER_MASK = 0x5c001fff } ClutterModifierType; /** * ClutterEventFlags: * @CLUTTER_EVENT_NONE: No flag set * @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event * * Flags for the #ClutterEvent * * Since: 0.6 */ typedef enum { CLUTTER_EVENT_NONE = 0, CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0, } ClutterEventFlags; /** * ClutterEventType: * @CLUTTER_NOTHING: Empty event * @CLUTTER_KEY_PRESS: Key press event * @CLUTTER_KEY_RELEASE: Key release event * @CLUTTER_MOTION: Pointer motion event * @CLUTTER_ENTER: Actor enter event * @CLUTTER_LEAVE: Actor leave event * @CLUTTER_BUTTON_PRESS: Pointer button press event * @CLUTTER_BUTTON_RELEASE: Pointer button release event * @CLUTTER_SCROLL: Pointer scroll event * @CLUTTER_STAGE_STATE: Stage stage change event * @CLUTTER_DESTROY_NOTIFY: Destroy notification event * @CLUTTER_CLIENT_MESSAGE: Client message event * @CLUTTER_DELETE: Stage delete event * * Types of events. * * Since: 0.4 */ typedef enum { CLUTTER_NOTHING = 0, CLUTTER_KEY_PRESS, CLUTTER_KEY_RELEASE, CLUTTER_MOTION, CLUTTER_ENTER, CLUTTER_LEAVE, CLUTTER_BUTTON_PRESS, CLUTTER_BUTTON_RELEASE, CLUTTER_SCROLL, CLUTTER_STAGE_STATE, CLUTTER_DESTROY_NOTIFY, CLUTTER_CLIENT_MESSAGE, CLUTTER_DELETE } ClutterEventType; /** * ClutterScrollDirection: * @CLUTTER_SCROLL_UP: Scroll up * @CLUTTER_SCROLL_DOWN: Scroll down * @CLUTTER_SCROLL_LEFT: Scroll left * @CLUTTER_SCROLL_RIGHT: Scroll right * * Direction of a pointer scroll event. * * Since: 0.4 */ typedef enum { CLUTTER_SCROLL_UP, CLUTTER_SCROLL_DOWN, CLUTTER_SCROLL_LEFT, CLUTTER_SCROLL_RIGHT } ClutterScrollDirection; /** * ClutterStageState: * @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask * @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask * @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask * * Stage state masks * * Since: 0.4 */ typedef enum { CLUTTER_STAGE_STATE_FULLSCREEN = (1<<1), CLUTTER_STAGE_STATE_OFFSCREEN = (1<<2), CLUTTER_STAGE_STATE_ACTIVATED = (1<<3) } ClutterStageState; typedef union _ClutterEvent ClutterEvent; typedef struct _ClutterAnyEvent ClutterAnyEvent; typedef struct _ClutterButtonEvent ClutterButtonEvent; typedef struct _ClutterKeyEvent ClutterKeyEvent; typedef struct _ClutterMotionEvent ClutterMotionEvent; typedef struct _ClutterScrollEvent ClutterScrollEvent; typedef struct _ClutterStageStateEvent ClutterStageStateEvent; typedef struct _ClutterCrossingEvent ClutterCrossingEvent; /** * ClutterInputDevice: * * Generic representation of an input device. The * actual contents of this structure depend on the * backend used. */ typedef struct _ClutterInputDevice ClutterInputDevice; /** * ClutterAnyEvent: * @type: event type * @time: event time * @flags: event flags * @source: event source actor * * Common members for a #ClutterEvent * * Since: 0.2 */ struct _ClutterAnyEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; }; /** * ClutterKeyEvent: * @type: event type * @time: event time * @flags: event flags * @stage: event source stage * @source: event source actor * @modifier_state: key modifiers * @keyval: raw key value * @hardware_keycode: raw hardware key value * @unicode_value: Unicode representation * @device: reserved for future use * * Key event * * Since: 0.2 */ struct _ClutterKeyEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; ClutterModifierType modifier_state; guint keyval; guint16 hardware_keycode; gunichar unicode_value; ClutterInputDevice *device; }; /** * ClutterButtonEvent: * @type: event type * @time: event time * @flags: event flags * @stage: event source stage * @source: event source actor * @x: event X coordinate, relative to the stage * @y: event Y coordinate, relative to the stage * @modifier_state: button modifiers * @button: event button * @click_count: number of button presses within the default time * and radius * @axes: reserved for future use * @device: reserved for future use * * Button event. * * The event coordinates are relative to the stage that received the * event, and can be transformed into actor-relative coordinates by * using clutter_actor_transform_stage_point(). * * Since: 0.2 */ struct _ClutterButtonEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; gfloat x; gfloat y; ClutterModifierType modifier_state; guint32 button; guint click_count; gdouble *axes; /* Future use */ ClutterInputDevice *device; /* Future use */ }; /** * ClutterCrossingEvent: * @type: event type * @time: event time * @flags: event flags * @stage: event source stage * @source: event source actor * @x: event X coordinate * @y: event Y coordinate * @related: actor related to the crossing * @device: reserved for future use * * Event for the movement of the pointer across different actors * * Since: 0.2 */ struct _ClutterCrossingEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; gfloat x; gfloat y; ClutterInputDevice *device; /* future use */ ClutterActor *related; }; /** * ClutterMotionEvent: * @type: event type * @time: event time * @flags: event flags * @stage: event source stage * @source: event source actor * @x: event X coordinate * @y: event Y coordinate * @modifier_state: button modifiers * @axes: reserved for future use * @device: reserved for future use * * Event for the pointer motion * * Since: 0.2 */ struct _ClutterMotionEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; gfloat x; gfloat y; ClutterModifierType modifier_state; gdouble *axes; /* Future use */ ClutterInputDevice *device; /* Future use */ }; /** * ClutterScrollEvent: * @type: event type * @time: event time * @flags: event flags * @stage: event source stage * @source: event source actor * @x: event X coordinate * @y: event Y coordinate * @direction: direction of the scrolling * @modifier_state: button modifiers * @axes: reserved for future use * @device: reserved for future use * * Scroll wheel (or similar device) event * * Since: 0.2 */ struct _ClutterScrollEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; gfloat x; gfloat y; ClutterScrollDirection direction; ClutterModifierType modifier_state; gdouble *axes; /* future use */ ClutterInputDevice *device; /* future use */ }; /** * ClutterStageStateEvent: * @type: event type * @time: event time * @flags: event flags * @stage: event source stage * @source: event source actor (unused) * @changed_mask: bitwise OR of the changed flags * @new_state: bitwise OR of the current state flags * * Event signalling a change in the #ClutterStage state. * * Since: 0.2 */ struct _ClutterStageStateEvent { ClutterEventType type; guint32 time; ClutterEventFlags flags; ClutterStage *stage; ClutterActor *source; /* unused XXX: should probably be the stage itself */ ClutterStageState changed_mask; ClutterStageState new_state; }; /** * ClutterEvent: * @type: event type * * Generic event wrapper. * * Since: 0.2 */ union _ClutterEvent { ClutterEventType type; ClutterAnyEvent any; ClutterButtonEvent button; ClutterKeyEvent key; ClutterMotionEvent motion; ClutterScrollEvent scroll; ClutterStageStateEvent stage_state; ClutterCrossingEvent crossing; }; GType clutter_event_get_type (void) G_GNUC_CONST; gboolean clutter_events_pending (void); ClutterEvent * clutter_event_get (void); ClutterEvent * clutter_event_peek (void); void clutter_event_put (ClutterEvent *event); ClutterEvent * clutter_event_new (ClutterEventType type); ClutterEvent * clutter_event_copy (ClutterEvent *event); void clutter_event_free (ClutterEvent *event); ClutterEventType clutter_event_type (ClutterEvent *event); ClutterEventFlags clutter_event_get_flags (ClutterEvent *event); guint32 clutter_event_get_time (ClutterEvent *event); ClutterModifierType clutter_event_get_state (ClutterEvent *event); gint clutter_event_get_device_id (ClutterEvent *event); ClutterActor * clutter_event_get_source (ClutterEvent *event); ClutterStage * clutter_event_get_stage (ClutterEvent *event); void clutter_event_get_coords (ClutterEvent *event, gfloat *x, gfloat *y); guint clutter_event_get_key_symbol (ClutterEvent *event); guint16 clutter_event_get_key_code (ClutterEvent *event); guint32 clutter_event_get_key_unicode (ClutterEvent *event); guint32 clutter_event_get_button (ClutterEvent *event); guint clutter_event_get_click_count (ClutterEvent *event); ClutterActor * clutter_event_get_related (ClutterEvent *event); ClutterScrollDirection clutter_event_get_scroll_direction (ClutterEvent *event); guint32 clutter_keysym_to_unicode (guint keyval); guint32 clutter_get_current_event_time (void); G_END_DECLS #endif /* __CLUTTER_EVENT_H__ */