/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Rob Bradford * Kristian Høgsberg (from eglkms.c) * Benjamin Franzke (from eglkms.c) * Robert Bragg * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include "cogl-winsys-egl-kms-private.h" #include "cogl-winsys-egl-private.h" #include "cogl-renderer-private.h" #include "cogl-framebuffer-private.h" #include "cogl-onscreen-private.h" static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable; typedef struct _CoglRendererKMS { int fd; struct gbm_device *gbm; } CoglRendererKMS; typedef struct _CoglDisplayKMS { drmModeConnector *connector; drmModeEncoder *encoder; drmModeModeInfo mode; drmModeCrtcPtr saved_crtc; int width, height; } CoglDisplayKMS; typedef struct _CoglOnscreenKMS { uint32_t fb_id[2]; struct gbm_bo *bo[2]; unsigned int fb, color_rb[2], depth_rb; EGLImageKHR image[2]; int current_frame; } CoglOnscreenKMS; static const char device_name[] = "/dev/dri/card0"; static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererKMS *kms_renderer = egl_renderer->platform; eglTerminate (egl_renderer->edpy); g_slice_free (CoglRendererKMS, kms_renderer); g_slice_free (CoglRendererEGL, egl_renderer); } static gboolean _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer; CoglRendererKMS *kms_renderer; renderer->winsys = g_slice_new0 (CoglRendererEGL); egl_renderer = renderer->winsys; egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable; egl_renderer->platform = g_slice_new0 (CoglRendererKMS); kms_renderer = egl_renderer->platform; kms_renderer->fd = open (device_name, O_RDWR); if (kms_renderer->fd < 0) { /* Probably permissions error */ g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Couldn't open %s", device_name); return FALSE; } kms_renderer->gbm = gbm_create_device (kms_renderer->fd); if (kms_renderer->gbm == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Couldn't create gbm device"); goto close_fd; } egl_renderer->edpy = eglGetDisplay ((EGLNativeDisplayType)kms_renderer->gbm); if (egl_renderer->edpy == EGL_NO_DISPLAY) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Couldn't get eglDisplay"); goto destroy_gbm_device; } if (!_cogl_winsys_egl_renderer_connect_common (renderer, error)) goto egl_terminate; return TRUE; egl_terminate: eglTerminate (egl_renderer->edpy); destroy_gbm_device: gbm_device_destroy (kms_renderer->gbm); close_fd: close (kms_renderer->fd); _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static gboolean _cogl_winsys_egl_display_setup (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display = display->winsys; CoglDisplayKMS *kms_display; CoglRendererEGL *egl_renderer = display->renderer->winsys; CoglRendererKMS *kms_renderer = egl_renderer->platform; CoglEGLWinsysFeature surfaceless_feature = 0; const char *surfaceless_feature_name = ""; drmModeRes *resources; drmModeConnector *connector; drmModeEncoder *encoder; int i; kms_display = g_slice_new0 (CoglDisplayKMS); egl_display->platform = kms_display; switch (display->renderer->driver) { case COGL_DRIVER_GL: surfaceless_feature = COGL_EGL_WINSYS_FEATURE_SURFACELESS_OPENGL; surfaceless_feature_name = "opengl"; break; case COGL_DRIVER_GLES1: surfaceless_feature = COGL_EGL_WINSYS_FEATURE_SURFACELESS_GLES1; surfaceless_feature_name = "gles1"; break; case COGL_DRIVER_GLES2: surfaceless_feature = COGL_EGL_WINSYS_FEATURE_SURFACELESS_GLES2; surfaceless_feature_name = "gles2"; break; } if (!(egl_renderer->private_features & surfaceless_feature)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "EGL_KHR_surfaceless_%s extension not available", surfaceless_feature_name); return FALSE; } resources = drmModeGetResources (kms_renderer->fd); if (!resources) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "drmModeGetResources failed"); return FALSE; } for (i = 0; i < resources->count_connectors; i++) { connector = drmModeGetConnector (kms_renderer->fd, resources->connectors[i]); if (connector == NULL) continue; if (connector->connection == DRM_MODE_CONNECTED && connector->count_modes > 0) break; drmModeFreeConnector(connector); } if (i == resources->count_connectors) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "No currently active connector found"); return FALSE; } for (i = 0; i < resources->count_encoders; i++) { encoder = drmModeGetEncoder (kms_renderer->fd, resources->encoders[i]); if (encoder == NULL) continue; if (encoder->encoder_id == connector->encoder_id) break; drmModeFreeEncoder (encoder); } kms_display->saved_crtc = drmModeGetCrtc (kms_renderer->fd, encoder->crtc_id); kms_display->connector = connector; kms_display->encoder = encoder; kms_display->mode = connector->modes[0]; kms_display->width = kms_display->mode.hdisplay; kms_display->height = kms_display->mode.vdisplay; return TRUE; } static void _cogl_winsys_egl_display_destroy (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; g_slice_free (CoglDisplayKMS, egl_display->platform); } static gboolean _cogl_winsys_egl_try_create_context (CoglDisplay *display, EGLint *attribs, GError **error) { CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglDisplayEGL *egl_display = display->winsys; egl_display->egl_context = eglCreateContext (egl_renderer->edpy, NULL, EGL_NO_CONTEXT, attribs); if (egl_display->egl_context == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Couldn't create EGL context"); return FALSE; } if (!eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_display->egl_context)) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to make context current"); return FALSE; } return TRUE; } static void _cogl_winsys_egl_cleanup_context (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; CoglDisplayKMS *kms_display = egl_display->platform; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererKMS *kms_renderer = egl_renderer->platform; int ret; /* Restore the saved CRTC - this failing should not propagate an error */ ret = drmModeSetCrtc (kms_renderer->fd, kms_display->saved_crtc->crtc_id, kms_display->saved_crtc->buffer_id, kms_display->saved_crtc->x, kms_display->saved_crtc->y, &kms_display->connector->connector_id, 1, &kms_display->saved_crtc->mode); if (ret) g_critical (G_STRLOC ": Error restoring saved CRTC"); drmModeFreeCrtc (kms_display->saved_crtc); } static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglDisplayEGL *egl_display = context->display->winsys; CoglDisplayKMS *kms_display = egl_display->platform; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererKMS *kms_renderer = egl_renderer->platform; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenKMS *kms_onscreen = egl_onscreen->platform; if (drmModeSetCrtc (kms_renderer->fd, kms_display->encoder->crtc_id, kms_onscreen->fb_id[kms_onscreen->current_frame], 0, 0, &kms_display->connector->connector_id, 1, &kms_display->mode) != 0) { g_error (G_STRLOC ": Setting CRTC failed"); } /* Update frame that we're drawing to be the new one */ kms_onscreen->current_frame ^= 1; context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb); context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, kms_onscreen-> color_rb[kms_onscreen->current_frame]); if (context->glCheckFramebufferStatus (GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) { g_error (G_STRLOC ": FBO not complete"); } } static gboolean _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglDisplayEGL *egl_display = display->winsys; CoglDisplayKMS *kms_display = egl_display->platform; CoglRenderer *renderer = display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererKMS *kms_renderer = egl_renderer->platform; CoglOnscreenEGL *egl_onscreen; CoglOnscreenKMS *kms_onscreen; int i; _COGL_RETURN_VAL_IF_FAIL (egl_display->egl_context, FALSE); onscreen->winsys = g_slice_new0 (CoglOnscreenEGL); egl_onscreen = onscreen->winsys; kms_onscreen = g_slice_new0 (CoglOnscreenKMS); egl_onscreen->platform = kms_onscreen; context->glGenRenderbuffers (2, kms_onscreen->color_rb); for (i = 0; i < 2; i++) { uint32_t handle, stride; kms_onscreen->bo[i] = gbm_bo_create (kms_renderer->gbm, kms_display->mode.hdisplay, kms_display->mode.vdisplay, GBM_BO_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); if (!kms_onscreen->bo[i]) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to allocate buffer"); return FALSE; } kms_onscreen->image[i] = _cogl_egl_create_image (context, EGL_NATIVE_PIXMAP_KHR, kms_onscreen->bo[i], NULL); if (kms_onscreen->image[i] == EGL_NO_IMAGE_KHR) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to create EGL image"); return FALSE; } context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, kms_onscreen->color_rb[i]); context->glEGLImageTargetRenderbufferStorage (GL_RENDERBUFFER, kms_onscreen->image[i]); context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, 0); handle = gbm_bo_get_handle (kms_onscreen->bo[i]).u32; stride = gbm_bo_get_pitch (kms_onscreen->bo[i]); if (drmModeAddFB (kms_renderer->fd, kms_display->mode.hdisplay, kms_display->mode.vdisplay, 24, 32, stride, handle, &kms_onscreen->fb_id[i]) != 0) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "Failed to create framebuffer from buffer"); return FALSE; } } context->glGenFramebuffers (1, &kms_onscreen->fb); context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb); context->glGenRenderbuffers (1, &kms_onscreen->depth_rb); context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, kms_onscreen->depth_rb); context->glRenderbufferStorage (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, kms_display->mode.hdisplay, kms_display->mode.vdisplay); context->glBindRenderbuffer (GL_RENDERBUFFER_EXT, 0); context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, kms_onscreen->depth_rb); kms_onscreen->current_frame = 0; _cogl_winsys_onscreen_swap_buffers (onscreen); _cogl_framebuffer_winsys_update_size (framebuffer, kms_display->width, kms_display->height); return TRUE; } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; CoglRendererKMS *kms_renderer = egl_renderer->platform; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglOnscreenKMS *kms_onscreen; int i; /* If we never successfully allocated then there's nothing to do */ if (egl_onscreen == NULL) return; kms_onscreen = egl_onscreen->platform; context->glBindFramebuffer (GL_FRAMEBUFFER_EXT, kms_onscreen->fb); context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, 0); context->glDeleteRenderbuffers(2, kms_onscreen->color_rb); context->glFramebufferRenderbuffer (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0); context->glDeleteRenderbuffers(1, &kms_onscreen->depth_rb); for (i = 0; i < 2; i++) { drmModeRmFB (kms_renderer->fd, kms_onscreen->fb_id[i]); _cogl_egl_destroy_image (context, kms_onscreen->image[i]); gbm_bo_destroy (kms_onscreen->bo[i]); } g_slice_free (CoglOnscreenKMS, kms_onscreen); g_slice_free (CoglOnscreenEGL, onscreen->winsys); onscreen->winsys = NULL; } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglDisplayEGL *egl_display = context->display->winsys; CoglRenderer *renderer = context->display->renderer; CoglRendererEGL *egl_renderer = renderer->winsys; eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_display->egl_context); } static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { _cogl_winsys_onscreen_bind (onscreen); } static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable = { .display_setup = _cogl_winsys_egl_display_setup, .display_destroy = _cogl_winsys_egl_display_destroy, .try_create_context = _cogl_winsys_egl_try_create_context, .cleanup_context = _cogl_winsys_egl_cleanup_context }; const CoglWinsysVtable * _cogl_winsys_egl_kms_get_vtable (void) { static gboolean vtable_inited = FALSE; static CoglWinsysVtable vtable; if (!vtable_inited) { /* The EGL_KMS winsys is a subclass of the EGL winsys so we start by copying its vtable */ vtable = *_cogl_winsys_egl_get_vtable (); vtable.id = COGL_WINSYS_ID_EGL_KMS; vtable.name = "EGL_KMS"; vtable.renderer_connect = _cogl_winsys_renderer_connect; vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect; vtable.onscreen_init = _cogl_winsys_onscreen_init; vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit; vtable.onscreen_bind = _cogl_winsys_onscreen_bind; /* The KMS winsys doesn't support swap region */ vtable.onscreen_swap_region = NULL; vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers; vtable.onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled; vtable_inited = TRUE; } return &vtable; }