/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION) #error "Only can be included directly." #endif #ifndef __COGL_PATH_H__ #define __COGL_PATH_H__ #include G_BEGIN_DECLS /** * SECTION:cogl-paths * @short_description: Functions for constructing and drawing 2D paths. * * There are two levels on which drawing with cogl-paths can be used. * The highest level functions construct various simple primitive * shapes to be either filled or stroked. Using a lower-level set of * functions more complex and arbitrary paths can be constructed by * concatenating straight line, bezier curve and arc segments. * * When constructing arbitrary paths, the current pen location is * initialized using the move_to command. The subsequent path segments * implicitly use the last pen location as their first vertex and move * the pen location to the last vertex they produce at the end. Also * there are special versions of functions that allow specifying the * vertices of the path segments relative to the last pen location * rather then in the absolute coordinates. */ /** * cogl_path_fill: * * Fills the interior of the constructed shape using the current * drawing color. The current path is then cleared. To use the path * again, call cogl_path_fill_preserve() instead. * * The interior of the shape is determined using the 'even-odd' * rule. Any open sub-paths are treated as if there is an extra line * joining the last point and first point. You can work out whether * any point in the stage will be filled if you imagine drawing an * infinitely long line in any direction from that point and then * counting the number times it crosses a line in the path. If the * number is odd it will be filled, otherwise it will not. * * See for a demonstration of the fill * rule. * *
* Example of filling various paths * *
**/ void cogl_path_fill (void); /** * cogl_path_fill_preserve: * * Fills the interior of the constructed shape using the current * drawing color and preserves the path to be used again. See * cogl_path_fill() for a description what is considered the interior * of the shape. * * Since: 1.0 **/ void cogl_path_fill_preserve (void); /** * cogl_path_stroke: * * Strokes the constructed shape using the current drawing color and a * width of 1 pixel (regardless of the current transformation * matrix). To current path is then cleared. To use the path again, * call cogl_path_stroke_preserve() instead. **/ void cogl_path_stroke (void); /** * cogl_path_stroke_preserve: * * Strokes the constructed shape using the current drawing color and * preserves the path to be used again. * * Since: 1.0 **/ void cogl_path_stroke_preserve (void); /** * cogl_path_new: * * Clears the current path and starts a new one. * * Since: 1.0 */ void cogl_path_new (void); /** * cogl_path_move_to: * @x: X coordinate of the pen location to move to. * @y: Y coordinate of the pen location to move to. * * Moves the pen to the given location. If there is an existing path * this will start a new disjoint subpath. **/ void cogl_path_move_to (float x, float y); /** * cogl_path_rel_move_to: * @x: X offset from the current pen location to move the pen to. * @y: Y offset from the current pen location to move the pen to. * * Moves the pen to the given offset relative to the current pen * location. If there is an existing path this will start a new * disjoint subpath. **/ void cogl_path_rel_move_to (float x, float y); /** * cogl_path_line_to: * @x: X coordinate of the end line vertex * @y: Y coordinate of the end line vertex * * Adds a straight line segment to the current path that ends at the * given coordinates. **/ void cogl_path_line_to (float x, float y); /** * cogl_path_rel_line_to: * @x: X offset from the current pen location of the end line vertex * @y: Y offset from the current pen location of the end line vertex * * Adds a straight line segment to the current path that ends at the * given coordinates relative to the current pen location. **/ void cogl_path_rel_line_to (float x, float y); /** * cogl_path_arc: * @center_x: X coordinate of the elliptical arc center * @center_y: Y coordinate of the elliptical arc center * @radius_x: X radius of the elliptical arc * @radius_y: Y radius of the elliptical arc * @angle_1: Angle in the unit-circle at which the arc begin * @angle_2: Angle in the unit-circle at which the arc ends * * Adds an elliptical arc segment to the current path. A straight line * segment will link the current pen location with the first vertex * of the arc. If you perform a move_to to the arcs start just before * drawing it you create a free standing arc. **/ void cogl_path_arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2); /** * cogl_path_curve_to: * @x_1: X coordinate of the second bezier control point * @y_1: Y coordinate of the second bezier control point * @x_2: X coordinate of the third bezier control point * @y_2: Y coordinate of the third bezier control point * @x_3: X coordinate of the fourth bezier control point * @y_3: Y coordinate of the fourth bezier control point * * Adds a cubic bezier curve segment to the current path with the given * second, third and fourth control points and using current pen location * as the first control point. **/ void cogl_path_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); /** * cogl_path_rel_curve_to: * @x_1: X coordinate of the second bezier control point * @y_1: Y coordinate of the second bezier control point * @x_2: X coordinate of the third bezier control point * @y_2: Y coordinate of the third bezier control point * @x_3: X coordinate of the fourth bezier control point * @y_3: Y coordinate of the fourth bezier control point * * Adds a cubic bezier curve segment to the current path with the given * second, third and fourth control points and using current pen location * as the first control point. The given coordinates are relative to the * current pen location. */ void cogl_path_rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); /** * cogl_path_close: * * Closes the path being constructed by adding a straight line segment * to it that ends at the first vertex of the path. **/ void cogl_path_close (void); /** * cogl_path_line: * @x_1: X coordinate of the start line vertex * @y_1: Y coordinate of the start line vertex * @x_2: X coordinate of the end line vertex * @y_2: Y coordinate of the end line vertex * * Constructs a straight line shape starting and ending at the given * coordinates. If there is an existing path this will start a new * disjoint sub-path. **/ void cogl_path_line (float x_1, float y_1, float x_2, float y_2); /** * cogl_path_polyline: * @coords: (in) (array) (transfer none): A pointer to the first element of an * array of fixed-point values that specify the vertex coordinates. * @num_points: The total number of vertices. * * Constructs a series of straight line segments, starting from the * first given vertex coordinate. If there is an existing path this * will start a new disjoint sub-path. Each subsequent segment starts * where the previous one ended and ends at the next given vertex * coordinate. * * The coords array must contain 2 * num_points values. The first value * represents the X coordinate of the first vertex, the second value * represents the Y coordinate of the first vertex, continuing in the same * fashion for the rest of the vertices. (num_points - 1) segments will * be constructed. **/ void cogl_path_polyline (float *coords, int num_points); /** * cogl_path_polygon: * @coords: (in) (array) (transfer none): A pointer to the first element of * an array of fixed-point values that specify the vertex coordinates. * @num_points: The total number of vertices. * * Constructs a polygonal shape of the given number of vertices. If * there is an existing path this will start a new disjoint sub-path. * * The coords array must contain 2 * num_points values. The first value * represents the X coordinate of the first vertex, the second value * represents the Y coordinate of the first vertex, continuing in the same * fashion for the rest of the vertices. **/ void cogl_path_polygon (float *coords, int num_points); /** * cogl_path_rectangle: * @x_1: X coordinate of the top-left corner. * @y_1: Y coordinate of the top-left corner. * @x_2: X coordinate of the bottom-right corner. * @y_2: Y coordinate of the bottom-right corner. * * Constructs a rectangular shape at the given coordinates. If there * is an existing path this will start a new disjoint sub-path. **/ void cogl_path_rectangle (float x_1, float y_1, float x_2, float y_2); /** * cogl_path_ellipse: * @center_x: X coordinate of the ellipse center * @center_y: Y coordinate of the ellipse center * @radius_x: X radius of the ellipse * @radius_y: Y radius of the ellipse * * Constructs an ellipse shape. If there is an existing path this will * start a new disjoint sub-path. **/ void cogl_path_ellipse (float center_x, float center_y, float radius_x, float radius_y); /** * cogl_path_round_rectangle: * @x_1: X coordinate of the top-left corner. * @y_1: Y coordinate of the top-left corner. * @x_2: X coordinate of the bottom-right corner. * @y_2: Y coordinate of the bottom-right corner. * @radius: Radius of the corner arcs. * @arc_step: Angle increment resolution for subdivision of * the corner arcs. * * Constructs a rectangular shape with rounded corners. If there is an * existing path this will start a new disjoint sub-path. **/ void cogl_path_round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step); /** * cogl_path_get: * * Gets a handle to the current path. The path can later be used again * by calling cogl_path_set(). Note that the path isn't copied so if * you later call any functions to add to the path it will affect the * returned handle too. No reference is taken on the path so if you * want to retain it you should take your own reference with * cogl_handle_ref(). * * Return value: a handle to the current path. * * Since: 1.4 */ CoglHandle cogl_path_get (void); /** * cogl_path_set: * @handle: A %CoglHandle to a path * * Replaces the current path with @handle. A reference is taken on the * handle so if you no longer need the path you should unref with * cogl_handle_unref(). * * Since: 1.4 */ void cogl_path_set (CoglHandle handle); /** * cogl_path_copy: * @handle: A %CoglHandle to a path * * Returns a new copy of the path in @handle. The new path has a * reference count of 1 so you should unref it with * cogl_handle_unref() if you no longer need it. * * Internally the path will share the data until one of the paths is * modified so copying paths should be relatively cheap. * * Return value: a copy of the path in @handle. */ CoglHandle cogl_path_copy (CoglHandle handle); G_END_DECLS #endif /* __COGL_PATH_H__ */