/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * Authors: * Matthew Allum * Robert Bragg * Kristian Høgsberg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include "clutter-stage-wayland.h" #include "clutter-wayland.h" #include "clutter-backend-wayland.h" #include "clutter-actor-private.h" #include "clutter-debug.h" #include "clutter-event.h" #include "clutter-enum-types.h" #include "clutter-feature.h" #include "clutter-main.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "cogl/cogl-framebuffer-private.h" static void wayland_swap_buffers (ClutterStageWayland *stage_wayland); static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); G_DEFINE_TYPE_WITH_CODE (ClutterStageWayland, _clutter_stage_wayland, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); #if G_BYTE_ORDER == G_BIG_ENDIAN #define VISUAL_ARGB_PRE COGL_PIXEL_FORMAT_ARGB_8888_PRE #define VISUAL_ARGB COGL_PIXEL_FORMAT_ARGB_8888 #define VISUAL_RGB COGL_PIXEL_FORMAT_RGB_888 #elif G_BYTE_ORDER == G_LITTLE_ENDIAN #define VISUAL_ARGB_PRE COGL_PIXEL_FORMAT_BGRA_8888_PRE #define VISUAL_ARGB COGL_PIXEL_FORMAT_BGRA_8888 #define VISUAL_RGB COGL_PIXEL_FORMAT_BGR_888 #endif static struct wl_visual * get_visual (struct wl_display *display, CoglPixelFormat format) { switch (format) { case VISUAL_ARGB_PRE: return wl_display_get_premultiplied_argb_visual (display); case VISUAL_ARGB: return wl_display_get_argb_visual (display); case VISUAL_RGB: return wl_display_get_rgb_visual (display); default: return NULL; } } static ClutterStageWaylandWaylandBuffer * wayland_create_buffer (ClutterGeometry *geom) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend); EGLDisplay edpy = clutter_wayland_get_egl_display (); ClutterStageWaylandWaylandBuffer *buffer; EGLint image_attribs[] = { EGL_WIDTH, 0, EGL_HEIGHT, 0, EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SCANOUT_MESA, EGL_NONE }; struct wl_visual *visual; EGLint name; EGLint stride; cairo_rectangle_int_t rect; buffer = g_slice_new (ClutterStageWaylandWaylandBuffer); image_attribs[1] = geom->width; image_attribs[3] = geom->height; buffer->drm_image = backend_wayland->create_drm_image (edpy, image_attribs); glGenTextures (1, &buffer->texture); glBindTexture (GL_TEXTURE_2D, buffer->texture); backend_wayland->image_target_texture_2d (GL_TEXTURE_2D, buffer->drm_image); buffer->tex = cogl_texture_new_from_foreign (buffer->texture, GL_TEXTURE_2D, geom->width, geom->height, 0, 0, VISUAL_ARGB_PRE); buffer->offscreen = cogl_offscreen_new_to_texture (buffer->tex); backend_wayland->export_drm_image (edpy, buffer->drm_image, &name, NULL, &stride); visual = get_visual (backend_wayland->wayland_display, VISUAL_ARGB_PRE); buffer->wayland_buffer = wl_drm_create_buffer (backend_wayland->wayland_drm, name, geom->width, geom->height, stride, visual); rect.x = geom->x; rect.y = geom->y; rect.width = geom->width; rect.height = geom->height; buffer->dirty_region = cairo_region_create_rectangle (&rect); return buffer; } static void wayland_free_buffer (ClutterStageWaylandWaylandBuffer *buffer) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend); EGLDisplay edpy = clutter_wayland_get_egl_display (); cogl_handle_unref (buffer->tex); wl_buffer_destroy (buffer->wayland_buffer); cogl_handle_unref (buffer->offscreen); glDeleteTextures (1, &buffer->texture); backend_wayland->destroy_image (edpy, buffer->drm_image); g_slice_free (ClutterStageWaylandWaylandBuffer, buffer); } static void clutter_stage_wayland_unrealize (ClutterStageWindow *stage_window) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); if (stage_wayland->front_buffer) { wayland_free_buffer (stage_wayland->front_buffer); stage_wayland->front_buffer = NULL; } if (stage_wayland->back_buffer) { wayland_free_buffer (stage_wayland->back_buffer); stage_wayland->back_buffer = NULL; } wayland_free_buffer (stage_wayland->pick_buffer); } static gboolean clutter_stage_wayland_realize (ClutterStageWindow *stage_window) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend); gfloat width, height; clutter_actor_get_size (CLUTTER_ACTOR (stage_wayland->wrapper), &width, &height); stage_wayland->pending_allocation.width = (gint)width; stage_wayland->pending_allocation.height = (gint)height; stage_wayland->allocation = stage_wayland->pending_allocation; stage_wayland->wayland_surface = wl_compositor_create_surface (backend_wayland->wayland_compositor); wl_surface_set_user_data (stage_wayland->wayland_surface, stage_wayland); stage_wayland->pick_buffer = wayland_create_buffer (&stage_wayland->allocation); return TRUE; } static int clutter_stage_wayland_get_pending_swaps (ClutterStageWindow *stage_window) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); return stage_wayland->pending_swaps; } static void clutter_stage_wayland_set_fullscreen (ClutterStageWindow *stage_window, gboolean fullscreen) { g_warning ("Stage of type '%s' do not support ClutterStage::set_fullscreen", G_OBJECT_TYPE_NAME (stage_window)); } static void clutter_stage_wayland_set_title (ClutterStageWindow *stage_window, const gchar *title) { g_warning ("Stage of type '%s' do not support ClutterStage::set_title", G_OBJECT_TYPE_NAME (stage_window)); } static void clutter_stage_wayland_set_cursor_visible (ClutterStageWindow *stage_window, gboolean cursor_visible) { g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible", G_OBJECT_TYPE_NAME (stage_window)); } static ClutterActor * clutter_stage_wayland_get_wrapper (ClutterStageWindow *stage_window) { return CLUTTER_ACTOR (CLUTTER_STAGE_WAYLAND (stage_window)->wrapper); } static void clutter_stage_wayland_show (ClutterStageWindow *stage_window, gboolean do_raise) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); clutter_actor_map (CLUTTER_ACTOR (stage_wayland->wrapper)); } static void clutter_stage_wayland_hide (ClutterStageWindow *stage_window) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); clutter_actor_unmap (CLUTTER_ACTOR (stage_wayland->wrapper)); } static void clutter_stage_wayland_get_geometry (ClutterStageWindow *stage_window, ClutterGeometry *geometry) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); if (geometry) { *geometry = stage_wayland->allocation; } } static void clutter_stage_wayland_resize (ClutterStageWindow *stage_window, gint width, gint height) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); cairo_rectangle_int_t rect; fprintf (stderr, "resize %dx%d\n", width, height); stage_wayland->pending_allocation.width = width; stage_wayland->pending_allocation.height = height; /* FIXME: Shouldn't the stage repaint everything when it gets resized? */ rect.x = stage_wayland->pending_allocation.x; rect.y = stage_wayland->pending_allocation.y; rect.width = stage_wayland->pending_allocation.width; rect.height = stage_wayland->pending_allocation.height; cairo_region_union_rectangle (stage_wayland->repaint_region, &rect); } #define CAIRO_REGION_FULL ((cairo_region_t *) 1) static gboolean clutter_stage_wayland_has_redraw_clips (ClutterStageWindow *stage_window) { return TRUE; } static gboolean clutter_stage_wayland_ignoring_redraw_clips (ClutterStageWindow *stage_window) { return FALSE; } static void clutter_stage_wayland_add_redraw_clip (ClutterStageWindow *stage_window, ClutterGeometry *stage_clip) { ClutterStageWayland *stage_wayland = CLUTTER_STAGE_WAYLAND (stage_window); cairo_rectangle_int_t rect; if (stage_clip == NULL) { rect.x = stage_wayland->allocation.x; rect.y = stage_wayland->allocation.y; rect.width = stage_wayland->allocation.width; rect.height = stage_wayland->allocation.height; } else { rect.x = stage_clip->x; rect.y = stage_clip->y; rect.width = stage_clip->width; rect.height = stage_clip->height; } if (stage_wayland->repaint_region == NULL) stage_wayland->repaint_region = cairo_region_create_rectangle (&rect); else cairo_region_union_rectangle (stage_wayland->repaint_region, &rect); } static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { iface->realize = clutter_stage_wayland_realize; iface->unrealize = clutter_stage_wayland_unrealize; iface->get_pending_swaps = clutter_stage_wayland_get_pending_swaps; iface->set_fullscreen = clutter_stage_wayland_set_fullscreen; iface->set_title = clutter_stage_wayland_set_title; iface->set_cursor_visible = clutter_stage_wayland_set_cursor_visible; iface->get_wrapper = clutter_stage_wayland_get_wrapper; iface->get_geometry = clutter_stage_wayland_get_geometry; iface->resize = clutter_stage_wayland_resize; iface->show = clutter_stage_wayland_show; iface->hide = clutter_stage_wayland_hide; iface->add_redraw_clip = clutter_stage_wayland_add_redraw_clip; iface->has_redraw_clips = clutter_stage_wayland_has_redraw_clips; iface->ignoring_redraw_clips = clutter_stage_wayland_ignoring_redraw_clips; } static void _clutter_stage_wayland_class_init (ClutterStageWaylandClass *klass) { } static void _clutter_stage_wayland_init (ClutterStageWayland *stage_wayland) { stage_wayland->allocation.x = 0; stage_wayland->allocation.y = 0; stage_wayland->allocation.width = 640; stage_wayland->allocation.height = 480; stage_wayland->save_allocation = stage_wayland->allocation; } static void wayland_frame_callback (void *data, uint32_t _time) { ClutterStageWayland *stage_wayland = data; stage_wayland->pending_swaps--; } static void wayland_swap_buffers (ClutterStageWayland *stage_wayland) { ClutterBackend *backend = clutter_get_default_backend (); ClutterBackendWayland *backend_wayland = CLUTTER_BACKEND_WAYLAND (backend); ClutterStageWaylandWaylandBuffer *buffer; buffer = stage_wayland->front_buffer; stage_wayland->front_buffer = stage_wayland->back_buffer; stage_wayland->back_buffer = buffer; wl_surface_attach (stage_wayland->wayland_surface, stage_wayland->front_buffer->wayland_buffer, /* 0,0 here is "relative to the old buffer," not absolute */ 0, 0); wl_surface_map_toplevel (stage_wayland->wayland_surface); stage_wayland->pending_swaps++; wl_display_frame_callback (backend_wayland->wayland_display, wayland_frame_callback, stage_wayland); } static void _clutter_stage_wayland_repair_dirty(ClutterStageWayland *stage_wayland, ClutterStage *stage) { CoglMaterial *outline = NULL; CoglHandle vbo; float vertices[8], texcoords[8]; CoglMatrix modelview; cairo_region_t *dirty; cairo_rectangle_int_t rect; int i, count; float width, height; dirty = stage_wayland->back_buffer->dirty_region; stage_wayland->back_buffer->dirty_region = NULL; cairo_region_subtract (dirty, stage_wayland->repaint_region); width = stage_wayland->allocation.width; height = stage_wayland->allocation.height; /* If this is the first time we render, there is no front buffer to * copy back from, but then the dirty region not covered by the * repaint should be empty, because we repaint the entire stage. * * assert(stage_wayland->front_buffer != NULL) || * cairo_region_is_empty(dirty); * * FIXME: in test-rotate, the stage never queues a full repaint * initially, it's restricted to the paint box of it's rotating * children. */ if (!stage_wayland->front_buffer) return; outline = cogl_material_new (); cogl_material_set_layer (outline, 0, stage_wayland->front_buffer->tex); count = cairo_region_num_rectangles (dirty); for (i = 0; i < count; i++) { cairo_region_get_rectangle (dirty, i, &rect); vbo = cogl_vertex_buffer_new (4); vertices[0] = rect.x - 1; vertices[1] = rect.y - 1; vertices[2] = rect.x + rect.width + 1; vertices[3] = rect.y - 1; vertices[4] = rect.x + rect.width + 1; vertices[5] = rect.y + rect.height + 1; vertices[6] = rect.x - 1; vertices[7] = rect.y + rect.height + 1; cogl_vertex_buffer_add (vbo, "gl_Vertex", 2, /* n_components */ COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ vertices); texcoords[0] = vertices[0] / width; texcoords[1] = vertices[1] / height; texcoords[2] = vertices[2] / width; texcoords[3] = vertices[3] / height; texcoords[4] = vertices[4] / width; texcoords[5] = vertices[5] / height; texcoords[6] = vertices[6] / width; texcoords[7] = vertices[7] / height; cogl_vertex_buffer_add (vbo, "gl_MultiTexCoord0", 2, /* n_components */ COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ texcoords); cogl_vertex_buffer_submit (vbo); cogl_push_matrix (); cogl_matrix_init_identity (&modelview); _clutter_actor_apply_modelview_transform (CLUTTER_ACTOR (stage), &modelview); cogl_set_modelview_matrix (&modelview); cogl_set_source (outline); cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_TRIANGLE_FAN, 0 , 4); cogl_pop_matrix (); cogl_object_unref (vbo); } cairo_region_destroy (dirty); } void _clutter_stage_wayland_repaint_region (ClutterStageWayland *stage_wayland, ClutterStage *stage) { ClutterGeometry geom; cairo_rectangle_int_t rect; int i, count; count = cairo_region_num_rectangles (stage_wayland->repaint_region); for (i = 0; i < count; i++) { cairo_region_get_rectangle (stage_wayland->repaint_region, i, &rect); cogl_clip_push_window_rectangle (rect.x - 1, rect.y - 1, rect.width + 2, rect.height + 2); geom.x = rect.x; geom.y = rect.y; geom.width = rect.width; geom.height = rect.height; /* FIXME: We should pass geom in as second arg, but some actors * cull themselves a little to much. Disable for now.*/ _clutter_stage_do_paint (stage, NULL); cogl_clip_pop (); } } void _clutter_stage_wayland_redraw (ClutterStageWayland *stage_wayland, ClutterStage *stage) { stage_wayland->allocation = stage_wayland->pending_allocation; if (!stage_wayland->back_buffer) stage_wayland->back_buffer = wayland_create_buffer (&stage_wayland->allocation); cogl_set_framebuffer (stage_wayland->back_buffer->offscreen); _clutter_stage_maybe_setup_viewport (stage_wayland->wrapper); _clutter_stage_wayland_repair_dirty (stage_wayland, stage); _clutter_stage_wayland_repaint_region (stage_wayland, stage); cogl_flush (); glFlush (); wayland_swap_buffers (stage_wayland); if (stage_wayland->back_buffer) stage_wayland->back_buffer->dirty_region = stage_wayland->repaint_region; else cairo_region_destroy (stage_wayland->repaint_region); stage_wayland->repaint_region = NULL; cogl_set_framebuffer (stage_wayland->pick_buffer->offscreen); _clutter_stage_maybe_setup_viewport (stage_wayland->wrapper); }