/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-glx.h" #include "clutter-stage-glx.h" #include "clutter-glx.h" #include "clutter-profile.h" #include "clutter-actor-private.h" #include "clutter-debug.h" #include "clutter-device-manager.h" #include "clutter-event.h" #include "clutter-enum-types.h" #include "clutter-feature.h" #include "clutter-main.h" #include "clutter-private.h" #include "clutter-stage-private.h" #include "cogl/cogl.h" #include #include #include #include #include #include #ifdef HAVE_DRM #include #endif static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface); static ClutterStageWindowIface *clutter_stage_window_parent_iface = NULL; #define clutter_stage_glx_get_type _clutter_stage_glx_get_type G_DEFINE_TYPE_WITH_CODE (ClutterStageGLX, clutter_stage_glx, CLUTTER_TYPE_STAGE_X11, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW, clutter_stage_window_iface_init)); static void clutter_stage_glx_unrealize (ClutterStageWindow *stage_window) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); /* Note unrealize should free up any backend stage related resources */ CLUTTER_NOTE (BACKEND, "Unrealizing GLX stage [%p]", stage_glx); /* chain up to the StageX11 implementation */ clutter_stage_window_parent_iface->unrealize (stage_window); cogl_object_unref (stage_glx->onscreen); stage_glx->onscreen = NULL; } static void handle_swap_complete_cb (CoglFramebuffer *framebuffer, void *user_data) { ClutterStageGLX *stage_glx = user_data; /* Early versions of the swap_event implementation in Mesa * deliver BufferSwapComplete event when not selected for, * so if we get a swap event we aren't expecting, just ignore it. * * https://bugs.freedesktop.org/show_bug.cgi?id=27962 * * FIXME: This issue can be hidden inside Cogl so we shouldn't * need to care about this bug here. */ if (stage_glx->pending_swaps > 0) stage_glx->pending_swaps--; } static gboolean clutter_stage_glx_realize (ClutterStageWindow *stage_window) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage_window); ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); ClutterBackend *backend; CoglFramebuffer *framebuffer; GError *error = NULL; gfloat width; gfloat height; const char *clutter_vblank; CLUTTER_NOTE (ACTOR, "Realizing stage '%s' [%p]", G_OBJECT_TYPE_NAME (stage_window), stage_window); backend = CLUTTER_BACKEND (stage_x11->backend); clutter_actor_get_size (CLUTTER_ACTOR (stage_x11->wrapper), &width, &height); stage_glx->onscreen = cogl_onscreen_new (backend->cogl_context, width, height); if (stage_x11->xwin != None) { cogl_onscreen_x11_set_foreign_window_xid ( stage_glx->onscreen, stage_x11->xwin, _clutter_stage_x11_update_foreign_event_mask, stage_x11); } clutter_vblank = _clutter_backend_glx_get_vblank (); if (clutter_vblank && strcmp (clutter_vblank, "none") == 0) cogl_onscreen_set_swap_throttled (stage_glx->onscreen, FALSE); framebuffer = COGL_FRAMEBUFFER (stage_glx->onscreen); if (!cogl_framebuffer_allocate (framebuffer, &error)) { g_warning ("Failed to allocate stage: %s", error->message); g_error_free (error); cogl_object_unref (stage_glx->onscreen); stage_glx->onscreen = NULL; return FALSE; } if (stage_x11->xwin == None) stage_x11->xwin = cogl_onscreen_x11_get_window_xid (stage_glx->onscreen); if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT)) { stage_glx->swap_callback_id = cogl_framebuffer_add_swap_buffers_callback (framebuffer, handle_swap_complete_cb, stage_glx); } /* chain up to the StageX11 implementation */ return clutter_stage_window_parent_iface->realize (stage_window); } static int clutter_stage_glx_get_pending_swaps (ClutterStageWindow *stage_window) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); return stage_glx->pending_swaps; } static void clutter_stage_glx_class_init (ClutterStageGLXClass *klass) { } static void clutter_stage_glx_init (ClutterStageGLX *stage) { } static gboolean clutter_stage_glx_has_redraw_clips (ClutterStageWindow *stage_window) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); /* NB: at the start of each new frame there is an implied clip that * clips everything (i.e. nothing would be drawn) so we need to make * sure we return True in the un-initialized case here. * * NB: a clip width of 0 means a full stage redraw has been queued * so we effectively don't have any redraw clips in that case. */ if (!stage_glx->initialized_redraw_clip || (stage_glx->initialized_redraw_clip && stage_glx->bounding_redraw_clip.width != 0)) return TRUE; else return FALSE; } static gboolean clutter_stage_glx_ignoring_redraw_clips (ClutterStageWindow *stage_window) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); /* NB: a clip width of 0 means a full stage redraw is required */ if (stage_glx->initialized_redraw_clip && stage_glx->bounding_redraw_clip.width == 0) return TRUE; else return FALSE; } /* A redraw clip represents (in stage coordinates) the bounding box of * something that needs to be redraw. Typically they are added to the * StageWindow as a result of clutter_actor_queue_clipped_redraw() by * actors such as ClutterGLXTexturePixmap. All redraw clips are * discarded after the next paint. * * A NULL stage_clip means the whole stage needs to be redrawn. * * What we do with this information: * - we keep track of the bounding box for all redraw clips * - when we come to redraw; if the bounding box is smaller than the * stage we scissor the redraw to that box and use * GLX_MESA_copy_sub_buffer to present the redraw to the front * buffer. * * XXX - In theory, we should have some sort of heuristics to promote * a clipped redraw to a full screen redraw; in reality, it turns out * that promotion is fairly expensive. See the Clutter bug described * at: http://bugzilla.clutter-project.org/show_bug.cgi?id=2136 . * * TODO - we should use different heuristics depending on whether the * framebuffer is on screen and not redirected by a compositor VS * offscreen (either due to compositor redirection or because we are * rendering to a CoglOffscreen framebuffer) * * When not redirected glXCopySubBuffer (on intel hardware at least) * will block the GPU until the vertical trace is at the optimal point * so the copy can be done without tearing. In this case we don't want * to copy tall regions because they increase the average time spent * blocking the GPU. * * When rendering offscreen (CoglOffscreen or redirected by * compositor) then no extra synchronization is needed before the copy * can start. * * In all cases we need to consider that glXCopySubBuffer implies a * blit which may be avoided by promoting to a full stage redraw if: * - the framebuffer is redirected offscreen or a CoglOffscreen. * - the framebuffer is onscreen and fullscreen. * By promoting to a full stage redraw we trade off the cost involved * in rasterizing the extra pixels vs avoiding to use a blit to * present the back buffer. */ static void clutter_stage_glx_add_redraw_clip (ClutterStageWindow *stage_window, ClutterGeometry *stage_clip) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); /* If we are already forced to do a full stage redraw then bail early */ if (clutter_stage_glx_ignoring_redraw_clips (stage_window)) return; /* A NULL stage clip means a full stage redraw has been queued and * we keep track of this by setting a zero width * stage_glx->bounding_redraw_clip */ if (stage_clip == NULL) { stage_glx->bounding_redraw_clip.width = 0; stage_glx->initialized_redraw_clip = TRUE; return; } /* Ignore requests to add degenerate/empty clip rectangles */ if (stage_clip->width == 0 || stage_clip->height == 0) return; if (!stage_glx->initialized_redraw_clip) { stage_glx->bounding_redraw_clip.x = stage_clip->x; stage_glx->bounding_redraw_clip.y = stage_clip->y; stage_glx->bounding_redraw_clip.width = stage_clip->width; stage_glx->bounding_redraw_clip.height = stage_clip->height; } else if (stage_glx->bounding_redraw_clip.width > 0) { clutter_geometry_union (&stage_glx->bounding_redraw_clip, stage_clip, &stage_glx->bounding_redraw_clip); } #if 0 redraw_area = (stage_glx->bounding_redraw_clip.width * stage_glx->bounding_redraw_clip.height); stage_area = stage_x11->xwin_width * stage_x11->xwin_height; /* Redrawing and blitting >70% of the stage is assumed to be more * expensive than redrawing the additional 30% to avoid the blit. * * FIXME: This threshold was plucked out of thin air! * * The threshold has been disabled after verifying that it indeed * made redraws more expensive than intended; see bug reference: * * http://bugzilla.clutter-project.org/show_bug.cgi?id=2136 */ if (redraw_area > (stage_area * 0.7f)) { g_print ("DEBUG: clipped redraw too big, forcing full redraw\n"); /* Set a zero width clip to force a full redraw */ stage_glx->bounding_redraw_clip.width = 0; } #endif stage_glx->initialized_redraw_clip = TRUE; } static void clutter_stage_glx_redraw (ClutterStageWindow *stage_window) { ClutterBackendGLX *backend_glx; ClutterStageX11 *stage_x11; ClutterStageGLX *stage_glx; gboolean may_use_clipped_redraw; gboolean use_clipped_redraw; CLUTTER_STATIC_TIMER (painting_timer, "Redrawing", /* parent */ "Painting actors", "The time spent painting actors", 0 /* no application private data */); CLUTTER_STATIC_TIMER (swapbuffers_timer, "Redrawing", /* parent */ "glXSwapBuffers", "The time spent blocked by glXSwapBuffers", 0 /* no application private data */); CLUTTER_STATIC_TIMER (blit_sub_buffer_timer, "Redrawing", /* parent */ "glx_blit_sub_buffer", "The time spent in _glx_blit_sub_buffer", 0 /* no application private data */); stage_x11 = CLUTTER_STAGE_X11 (stage_window); if (stage_x11->xwin == None) return; stage_glx = CLUTTER_STAGE_GLX (stage_window); backend_glx = CLUTTER_BACKEND_GLX (stage_x11->backend); CLUTTER_TIMER_START (_clutter_uprof_context, painting_timer); if (G_LIKELY (backend_glx->can_blit_sub_buffer) && /* NB: a zero width redraw clip == full stage redraw */ stage_glx->bounding_redraw_clip.width != 0 && /* some drivers struggle to get going and produce some junk * frames when starting up... */ G_LIKELY (stage_glx->frame_count > 3) && /* While resizing a window clipped redraws are disabled to avoid * artefacts. See clutter-event-x11.c:event_translate for a * detailed explanation */ G_LIKELY (stage_x11->clipped_redraws_cool_off == 0)) { may_use_clipped_redraw = TRUE; } else may_use_clipped_redraw = FALSE; if (may_use_clipped_redraw && G_LIKELY (!(clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS))) use_clipped_redraw = TRUE; else use_clipped_redraw = FALSE; if (use_clipped_redraw) { CLUTTER_NOTE (CLIPPING, "Stage clip pushed: x=%d, y=%d, width=%d, height=%d\n", stage_glx->bounding_redraw_clip.x, stage_glx->bounding_redraw_clip.y, stage_glx->bounding_redraw_clip.width, stage_glx->bounding_redraw_clip.height); cogl_clip_push_window_rectangle (stage_glx->bounding_redraw_clip.x, stage_glx->bounding_redraw_clip.y, stage_glx->bounding_redraw_clip.width, stage_glx->bounding_redraw_clip.height); _clutter_stage_do_paint (stage_x11->wrapper, &stage_glx->bounding_redraw_clip); cogl_clip_pop (); } else { CLUTTER_NOTE (CLIPPING, "Unclipped stage paint\n"); /* If we are trying to debug redraw issues then we want to pass * the bounding_redraw_clip so it can be visualized */ if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS) && may_use_clipped_redraw) { _clutter_stage_do_paint (stage_x11->wrapper, &stage_glx->bounding_redraw_clip); } else _clutter_stage_do_paint (stage_x11->wrapper, NULL); } if (may_use_clipped_redraw && G_UNLIKELY ((clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS))) { static CoglMaterial *outline = NULL; ClutterGeometry *clip = &stage_glx->bounding_redraw_clip; ClutterActor *actor = CLUTTER_ACTOR (stage_x11->wrapper); CoglHandle vbo; float x_1 = clip->x; float x_2 = clip->x + clip->width; float y_1 = clip->y; float y_2 = clip->y + clip->height; float quad[8] = { x_1, y_1, x_2, y_1, x_2, y_2, x_1, y_2 }; CoglMatrix modelview; if (outline == NULL) { outline = cogl_material_new (); cogl_material_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff); } vbo = cogl_vertex_buffer_new (4); cogl_vertex_buffer_add (vbo, "gl_Vertex", 2, /* n_components */ COGL_ATTRIBUTE_TYPE_FLOAT, FALSE, /* normalized */ 0, /* stride */ quad); cogl_vertex_buffer_submit (vbo); cogl_push_matrix (); cogl_matrix_init_identity (&modelview); _clutter_actor_apply_modelview_transform (actor, &modelview); cogl_set_modelview_matrix (&modelview); cogl_set_source (outline); cogl_vertex_buffer_draw (vbo, COGL_VERTICES_MODE_LINE_LOOP, 0 , 4); cogl_pop_matrix (); cogl_object_unref (vbo); } CLUTTER_TIMER_STOP (_clutter_uprof_context, painting_timer); /* push on the screen */ if (use_clipped_redraw) { ClutterGeometry *clip = &stage_glx->bounding_redraw_clip; int copy_area[4]; ClutterActor *actor; /* XXX: It seems there will be a race here in that the stage * window may be resized before the cogl_framebuffer_swap_region * is handled and so we may copy the wrong region. I can't * really see how we can handle this with the current state of X * but at least in this case a full redraw should be queued by * the resize anyway so it should only exhibit temporary * artefacts. */ actor = CLUTTER_ACTOR (stage_x11->wrapper); copy_area[0] = clip->x; copy_area[1] = clutter_actor_get_height (actor) - clip->y - clip->height; copy_area[2] = clip->width; copy_area[3] = clip->height; CLUTTER_NOTE (BACKEND, "cogl_framebuffer_swap_region (onscreen: %p, " "x: %d, y: %d, " "width: %d, height: %d)", stage_glx->onscreen, copy_area[0], copy_area[1], copy_area[2], copy_area[3]); CLUTTER_TIMER_START (_clutter_uprof_context, blit_sub_buffer_timer); cogl_framebuffer_swap_region (COGL_FRAMEBUFFER (stage_glx->onscreen), copy_area, 1); CLUTTER_TIMER_STOP (_clutter_uprof_context, blit_sub_buffer_timer); } else { CLUTTER_NOTE (BACKEND, "cogl_framebuffer_swap_buffers (onscreen: %p)", stage_glx->onscreen); /* If we have swap buffer events then * cogl_framebuffer_swap_buffers will return immediately and we * need to track that there is a swap in progress... */ if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS)) stage_glx->pending_swaps++; CLUTTER_TIMER_START (_clutter_uprof_context, swapbuffers_timer); cogl_framebuffer_swap_buffers (COGL_FRAMEBUFFER (stage_glx->onscreen)); CLUTTER_TIMER_STOP (_clutter_uprof_context, swapbuffers_timer); } /* reset the redraw clipping for the next paint... */ stage_glx->initialized_redraw_clip = FALSE; stage_glx->frame_count++; } static CoglFramebuffer * clutter_stage_glx_get_active_framebuffer (ClutterStageWindow *stage_window) { ClutterStageGLX *stage_glx = CLUTTER_STAGE_GLX (stage_window); return COGL_FRAMEBUFFER (stage_glx->onscreen); } static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface) { clutter_stage_window_parent_iface = g_type_interface_peek_parent (iface); iface->realize = clutter_stage_glx_realize; iface->unrealize = clutter_stage_glx_unrealize; iface->get_pending_swaps = clutter_stage_glx_get_pending_swaps; iface->add_redraw_clip = clutter_stage_glx_add_redraw_clip; iface->has_redraw_clips = clutter_stage_glx_has_redraw_clips; iface->ignoring_redraw_clips = clutter_stage_glx_ignoring_redraw_clips; iface->redraw = clutter_stage_glx_redraw; iface->get_active_framebuffer = clutter_stage_glx_get_active_framebuffer; /* the rest is inherited from ClutterStageX11 */ }