/* * Cogl * * A Low Level GPU Graphics and Utilities API * * Copyright (C) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * */ #include #include "cogl-types.h" #include "cogl-context-private.h" #include "cogl-framebuffer-private.h" #include "cogl-framebuffer-deprecated.h" typedef struct _CoglFramebufferStackEntry { CoglFramebuffer *draw_buffer; CoglFramebuffer *read_buffer; } CoglFramebufferStackEntry; static CoglFramebufferStackEntry * create_stack_entry (CoglFramebuffer *draw_buffer, CoglFramebuffer *read_buffer) { CoglFramebufferStackEntry *entry = g_slice_new (CoglFramebufferStackEntry); entry->draw_buffer = draw_buffer; entry->read_buffer = read_buffer; return entry; } GSList * _cogl_create_framebuffer_stack (void) { CoglFramebufferStackEntry *entry; GSList *stack = NULL; entry = create_stack_entry (NULL, NULL); return g_slist_prepend (stack, entry); } void _cogl_free_framebuffer_stack (GSList *stack) { GSList *l; for (l = stack; l != NULL; l = l->next) { CoglFramebufferStackEntry *entry = l->data; if (entry->draw_buffer) cogl_object_unref (entry->draw_buffer); if (entry->read_buffer) cogl_object_unref (entry->draw_buffer); g_slice_free (CoglFramebufferStackEntry, entry); } g_slist_free (stack); } static void notify_buffers_changed (CoglFramebuffer *old_draw_buffer, CoglFramebuffer *new_draw_buffer, CoglFramebuffer *old_read_buffer, CoglFramebuffer *new_read_buffer) { /* XXX: To support the deprecated cogl_set_draw_buffer API we keep * track of the last onscreen framebuffer that was set so that it * can be restored if the COGL_WINDOW_BUFFER enum is used. A * reference isn't taken to the framebuffer because otherwise we * would have a circular reference between the context and the * framebuffer. Instead the pointer is set to NULL in * _cogl_onscreen_free as a kind of a cheap weak reference */ if (new_draw_buffer && new_draw_buffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) new_draw_buffer->context->window_buffer = new_draw_buffer; } /* Set the current framebuffer without checking if it's already the * current framebuffer. This is used by cogl_pop_framebuffer while * the top of the stack is currently not up to date. */ static void _cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer, CoglFramebuffer *read_buffer) { CoglFramebufferStackEntry *entry; _COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_RETURN_IF_FAIL (ctx != NULL); _COGL_RETURN_IF_FAIL (draw_buffer && read_buffer ? draw_buffer->context == read_buffer->context : TRUE); entry = ctx->framebuffer_stack->data; notify_buffers_changed (entry->draw_buffer, draw_buffer, entry->read_buffer, read_buffer); if (draw_buffer) cogl_object_ref (draw_buffer); if (entry->draw_buffer) cogl_object_unref (entry->draw_buffer); if (read_buffer) cogl_object_ref (read_buffer); if (entry->read_buffer) cogl_object_unref (entry->read_buffer); entry->draw_buffer = draw_buffer; entry->read_buffer = read_buffer; } static void _cogl_set_framebuffers (CoglFramebuffer *draw_buffer, CoglFramebuffer *read_buffer) { CoglFramebuffer *current_draw_buffer; CoglFramebuffer *current_read_buffer; _COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer)); _COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer)); current_draw_buffer = cogl_get_draw_framebuffer (); current_read_buffer = _cogl_get_read_framebuffer (); if (current_draw_buffer != draw_buffer || current_read_buffer != read_buffer) _cogl_set_framebuffers_real (draw_buffer, read_buffer); } void cogl_set_framebuffer (CoglFramebuffer *framebuffer) { _cogl_set_framebuffers (framebuffer, framebuffer); } /* XXX: deprecated API */ void cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (target == COGL_WINDOW_BUFFER) handle = ctx->window_buffer; /* This is deprecated public API. The public API doesn't currently really expose the concept of separate draw and read buffers so for the time being this actually just sets both buffers */ cogl_set_framebuffer (handle); } CoglFramebuffer * cogl_get_draw_framebuffer (void) { CoglFramebufferStackEntry *entry; _COGL_GET_CONTEXT (ctx, NULL); g_assert (ctx->framebuffer_stack); entry = ctx->framebuffer_stack->data; return entry->draw_buffer; } CoglFramebuffer * _cogl_get_read_framebuffer (void) { CoglFramebufferStackEntry *entry; _COGL_GET_CONTEXT (ctx, NULL); g_assert (ctx->framebuffer_stack); entry = ctx->framebuffer_stack->data; return entry->read_buffer; } void _cogl_push_framebuffers (CoglFramebuffer *draw_buffer, CoglFramebuffer *read_buffer) { CoglContext *ctx; CoglFramebuffer *old_draw_buffer, *old_read_buffer; _COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer)); _COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer)); ctx = draw_buffer->context; _COGL_RETURN_IF_FAIL (ctx != NULL); _COGL_RETURN_IF_FAIL (draw_buffer->context == read_buffer->context); _COGL_RETURN_IF_FAIL (ctx->framebuffer_stack != NULL); /* Copy the top of the stack so that when we call cogl_set_framebuffer it will still know what the old framebuffer was */ old_draw_buffer = cogl_get_draw_framebuffer (); if (old_draw_buffer) cogl_object_ref (old_draw_buffer); old_read_buffer = _cogl_get_read_framebuffer (); if (old_read_buffer) cogl_object_ref (old_read_buffer); ctx->framebuffer_stack = g_slist_prepend (ctx->framebuffer_stack, create_stack_entry (old_draw_buffer, old_read_buffer)); _cogl_set_framebuffers (draw_buffer, read_buffer); } void cogl_push_framebuffer (CoglFramebuffer *buffer) { _cogl_push_framebuffers (buffer, buffer); } /* XXX: deprecated API */ void cogl_push_draw_buffer (void) { cogl_push_framebuffer (cogl_get_draw_framebuffer ()); } void cogl_pop_framebuffer (void) { CoglFramebufferStackEntry *to_pop; CoglFramebufferStackEntry *to_restore; _COGL_GET_CONTEXT (ctx, NO_RETVAL); g_assert (ctx->framebuffer_stack != NULL); g_assert (ctx->framebuffer_stack->next != NULL); to_pop = ctx->framebuffer_stack->data; to_restore = ctx->framebuffer_stack->next->data; if (to_pop->draw_buffer != to_restore->draw_buffer || to_pop->read_buffer != to_restore->read_buffer) notify_buffers_changed (to_pop->draw_buffer, to_restore->draw_buffer, to_pop->read_buffer, to_restore->read_buffer); cogl_object_unref (to_pop->draw_buffer); cogl_object_unref (to_pop->read_buffer); g_slice_free (CoglFramebufferStackEntry, to_pop); ctx->framebuffer_stack = g_slist_delete_link (ctx->framebuffer_stack, ctx->framebuffer_stack); } /* XXX: deprecated API */ void cogl_pop_draw_buffer (void) { cogl_pop_framebuffer (); } CoglPixelFormat cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer) { return framebuffer->internal_format; }