#include #include #include #include #include #include G_MODULE_EXPORT int test_rotate_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *r_behave; ClutterActor *stage; ClutterActor *hand, *label; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; gchar *file; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); /* Make a hand */ file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); hand = clutter_texture_new_from_file (file, NULL); if (!hand) g_error("Unable to load '%s'", file); g_free (file); clutter_actor_set_position (hand, 240, 140); clutter_actor_show (hand); clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand); label = clutter_text_new_with_text ("Mono 16", "The Wonder\n" "of the\n" "Spinning Hand"); clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER); clutter_actor_set_position (label, 150, 150); clutter_actor_set_size (label, 500, 100); clutter_actor_show (label); clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); /* Make a timeline */ timeline = clutter_timeline_new (7692); /* num frames, fps */ clutter_timeline_set_loop (timeline, TRUE); /* Set an alpha func to power behaviour */ alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); /* Create a behaviour for that alpha */ r_behave = clutter_behaviour_rotate_new (alpha, CLUTTER_Z_AXIS, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave), 86, 125, 0); /* Apply it to our actor */ clutter_behaviour_apply (r_behave, hand); clutter_behaviour_apply (r_behave, label); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (r_behave); return 0; }