/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Øyvind Kolås */ /** * SECTION:clutter-animator * @short_description: Multi-actor tweener * @See_Also: #ClutterAnimatable, #ClutterInterval, #ClutterAlpha, * #ClutterTimeline * * #ClutterAnimator is an object providing declarative animations for * #GObject properties belonging to one or more #GObjects to * #ClutterIntervals. * * #ClutterAnimator is used to build and describe complex animations * in terms of "key frames". #ClutterAnimator is meant to be used * through the #ClutterScript definition format, but it comes with a * convenience C API. * * #ClutterAnimator is available since Clutter 1.2 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include "clutter-animator.h" #include "clutter-alpha.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-interval.h" #include "clutter-private.h" G_DEFINE_TYPE (ClutterAnimator, clutter_animator, G_TYPE_OBJECT); #define CLUTTER_ANIMATOR_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorPrivate)) struct _ClutterAnimatorPrivate { ClutterTimeline *timeline; ClutterTimeline *slave_timeline; GList *score; GHashTable *properties; }; struct _ClutterAnimatorKey { GObject *object; const gchar *property_name; guint mode; GValue value; /* normalized progress, between 0.0 and 1.0 */ gdouble progress; /* back-pointer to the animator which owns the key */ ClutterAnimator *animator; /* interpolation mode */ ClutterInterpolation interpolation; /* ease from the current object state into the animation when it starts */ guint ease_in : 1; /* This key is already being destroyed and shouldn't * trigger additional weak unrefs */ guint is_inert : 1; gint ref_count; }; enum { PROP_0, PROP_DURATION }; /** * clutter_animator_new: * * Create a new #ClutterAnimator instance. * * Returns: a new #ClutterAnimator. */ ClutterAnimator * clutter_animator_new (void) { return g_object_new (CLUTTER_TYPE_ANIMATOR, NULL); } /***/ typedef struct _PropObjectKey { GObject *object; const gchar *property_name; guint mode; gdouble progress; } PropObjectKey; typedef struct _KeyAnimator { PropObjectKey *key; ClutterInterval *interval; ClutterAlpha *alpha; GList *current; gdouble start; /* the progress of current */ gdouble end; /* until which progress it is valid */ ClutterInterpolation interpolation; guint ease_in : 1; } KeyAnimator; static PropObjectKey * prop_actor_key_new (GObject *object, const gchar *property_name) { PropObjectKey *key = g_slice_new0 (PropObjectKey); key->object = object; key->property_name = g_intern_string (property_name); return key; } static void prop_actor_key_free (gpointer key) { if (key != NULL) g_slice_free (PropObjectKey, key); } static void key_animator_free (gpointer key) { if (key != NULL) { KeyAnimator *key_animator = key; g_object_unref (key_animator->interval); g_object_unref (key_animator->alpha); g_slice_free (KeyAnimator, key_animator); } } static KeyAnimator * key_animator_new (ClutterAnimator *animator, PropObjectKey *key, GType type) { KeyAnimator *key_animator = g_slice_new (KeyAnimator); ClutterInterval *interval = g_object_new (CLUTTER_TYPE_INTERVAL, "value-type", type, NULL); /* we own this interval */ g_object_ref_sink (interval); key_animator->interval = interval; key_animator->key = key; key_animator->alpha = clutter_alpha_new (); clutter_alpha_set_timeline (key_animator->alpha, animator->priv->slave_timeline); /* as well as the alpha */ g_object_ref_sink (key_animator->alpha); return key_animator; } static guint prop_actor_hash (gconstpointer value) { const PropObjectKey *info = value; return GPOINTER_TO_INT (info->property_name) ^ GPOINTER_TO_INT (info->object); } static gboolean prop_actor_equal (gconstpointer a, gconstpointer b) { const PropObjectKey *infoa = a; const PropObjectKey *infob = b; /* property name strings are interned so we can just compare pointers */ if (infoa->object == infob->object && (infoa->property_name == infob->property_name)) return TRUE; return FALSE; } static gint sort_actor_prop_progress_func (gconstpointer a, gconstpointer b) { const ClutterAnimatorKey *pa = a; const ClutterAnimatorKey *pb = b; if (pa->object == pb->object) { gint pdiff = pb->property_name - pa->property_name; if (pdiff) return pdiff; if (pa->progress == pb->progress) return 0; if (pa->progress > pb->progress) return 1; return -1; } return pa->object - pb->object; } static gint sort_actor_prop_func (gconstpointer a, gconstpointer b) { const ClutterAnimatorKey *pa = a; const ClutterAnimatorKey *pb = b; if (pa->object == pb->object) return pa->property_name - pb->property_name; return pa->object - pb->object; } static void object_disappeared (gpointer data, GObject *where_the_object_was) { clutter_animator_remove_key (data, where_the_object_was, NULL, -1.0); } static ClutterAnimatorKey * clutter_animator_key_new (ClutterAnimator *animator, gdouble progress, GObject *object, guint mode, const gchar *property_name) { ClutterAnimatorKey *animator_key; animator_key = g_slice_new (ClutterAnimatorKey); animator_key->ref_count = 1; animator_key->animator = animator; animator_key->object = object; animator_key->mode = mode; animator_key->progress = progress; animator_key->property_name = g_intern_string (property_name); animator_key->interpolation = CLUTTER_INTERPOLATION_LINEAR; animator_key->ease_in = FALSE; animator_key->is_inert = FALSE; /* keep a weak reference on the animator, so that we can release the * back-pointer when needed */ g_object_weak_ref (object, object_disappeared, animator_key->animator); return animator_key; } static gpointer clutter_animator_key_copy (gpointer boxed) { ClutterAnimatorKey *key = boxed; if (key != NULL) key->ref_count += 1; return key; } static void clutter_animator_key_free (gpointer boxed) { ClutterAnimatorKey *key = boxed; if (key == NULL) return; key->ref_count -= 1; if (key->ref_count > 0) return; if (!key->is_inert) g_object_weak_unref (key->object, object_disappeared, key->animator); g_slice_free (ClutterAnimatorKey, key); } static void clutter_animator_finalize (GObject *object) { ClutterAnimator *animator = CLUTTER_ANIMATOR (object); ClutterAnimatorPrivate *priv = animator->priv; g_list_foreach (priv->score, (GFunc) clutter_animator_key_free, NULL); g_list_free (priv->score); priv->score = NULL; #if 0 for (; priv->score; priv->score = g_list_remove (priv->score, priv->score->data)) { clutter_animator_key_free (priv->score->data); } #endif g_object_unref (priv->timeline); g_object_unref (priv->slave_timeline); G_OBJECT_CLASS (clutter_animator_parent_class)->finalize (object); } /* XXX: this is copied and slightly modified from glib, * there is only one way to do this. */ static GList * list_find_custom_reverse (GList *list, gconstpointer data, GCompareFunc func) { while (list) { if (! func (list->data, data)) return list; list = list->prev; } return NULL; } /* Ensures that the interval provided by the animator is correct * for the requested progress value. */ static void animation_animator_ensure_animator (ClutterAnimator *animator, KeyAnimator *key_animator, PropObjectKey *key, gdouble progress) { if (progress > key_animator->end) { while (progress > key_animator->end) { ClutterAnimatorKey *initial_key, *next_key; GList *initial, *next; initial = g_list_find_custom (key_animator->current->next, key, sort_actor_prop_func); g_assert (initial != NULL); initial_key = initial->data; clutter_interval_set_initial_value (key_animator->interval, &initial_key->value); key_animator->current = initial; key_animator->start = initial_key->progress; next = g_list_find_custom (initial->next, key, sort_actor_prop_func); if (next) { next_key = next->data; key_animator->end = next_key->progress; } else { next_key = initial_key; key_animator->end = 1.0; } clutter_interval_set_final_value (key_animator->interval, &next_key->value); if ((clutter_alpha_get_mode (key_animator->alpha) != next_key->mode)) clutter_alpha_set_mode (key_animator->alpha, next_key->mode); } } else if (progress < key_animator->start) { while (progress < key_animator->start) { ClutterAnimatorKey *initial_key, *next_key; GList *initial; GList *old = key_animator->current; initial = list_find_custom_reverse (key_animator->current->prev, key, sort_actor_prop_func); g_assert (initial != NULL); initial_key = initial->data; clutter_interval_set_initial_value (key_animator->interval, &initial_key->value); key_animator->current = initial; key_animator->end = key_animator->start; key_animator->start = initial_key->progress; if (old) { next_key = old->data; key_animator->end = next_key->progress; } else { next_key = initial_key; key_animator->end = 1.0; } clutter_interval_set_final_value (key_animator->interval, &next_key->value); if ((clutter_alpha_get_mode (key_animator->alpha) != next_key->mode)) clutter_alpha_set_mode (key_animator->alpha, next_key->mode); } } } /* XXX - this might be useful as an internal function exposed somewhere */ static gdouble cubic_interpolation (const gdouble dx, const gdouble prev, const gdouble j, const gdouble next, const gdouble nextnext) { return (((( - prev + 3 * j - 3 * next + nextnext ) * dx + ( 2 * prev - 5 * j + 4 * next - nextnext ) ) * dx + ( - prev + next ) ) * dx + (j + j) ) / 2.0; } /* try to get a floating point key value from a key for a property, * failing use the closest key in that direction or the starting point. */ static gfloat list_try_get_rel (GList *list, gint count) { GList *iter = list; GList *best = list; if (count > 0) { while (count -- && iter != NULL) { iter = g_list_find_custom (iter->next, list->data, sort_actor_prop_func); if (iter != NULL) best = iter; } } else { while (count ++ < 0 && iter != NULL) { iter = list_find_custom_reverse (iter->prev, list->data, sort_actor_prop_func); if (iter != NULL) best = iter; } } return g_value_get_float (&(((ClutterAnimatorKey *)best->data)->value)); } static void animation_animator_new_frame (ClutterTimeline *timeline, gint msecs, ClutterAnimator *animator) { gdouble progress; GHashTableIter iter; gpointer key, value; progress = 1.0 * msecs / clutter_timeline_get_duration (timeline); /* for each property that is managed figure out the GValue to set, * avoid creating new ClutterInterval's for each interval crossed */ g_hash_table_iter_init (&iter, animator->priv->properties); key = value = NULL; while (g_hash_table_iter_next (&iter, &key, &value)) { PropObjectKey *prop_actor_key = key; KeyAnimator *key_animator = value; ClutterAnimatorKey *start_key; gdouble sub_progress; animation_animator_ensure_animator (animator, key_animator, key, progress); start_key = key_animator->current->data; sub_progress = (progress - key_animator->start) / (key_animator->end - key_animator->start); /* do not change values if we're not active yet (delay) */ if (sub_progress >= 0.0 && sub_progress <= 1.0) { GValue cvalue = { 0, }; GType int_type; g_value_init (&cvalue, G_VALUE_TYPE (&start_key->value)); clutter_timeline_advance (animator->priv->slave_timeline, sub_progress * 10000); sub_progress = clutter_alpha_get_alpha (key_animator->alpha); int_type = clutter_interval_get_value_type (key_animator->interval); if (key_animator->interpolation == CLUTTER_INTERPOLATION_CUBIC && int_type == G_TYPE_FLOAT) { gdouble prev, current, next, nextnext; gdouble res; if ((key_animator->ease_in == FALSE || (key_animator->ease_in && list_find_custom_reverse (key_animator->current->prev, key_animator->current->data, sort_actor_prop_func)))) { current = g_value_get_float (&start_key->value); prev = list_try_get_rel (key_animator->current, -1); } else { /* interpolated and easing in */ clutter_interval_get_initial_value (key_animator->interval, &cvalue); prev = current = g_value_get_float (&cvalue); } next = list_try_get_rel (key_animator->current, 1); nextnext = list_try_get_rel (key_animator->current, 2); res = cubic_interpolation (sub_progress, prev, current, next, nextnext); g_value_set_float (&cvalue, res); } else clutter_interval_compute_value (key_animator->interval, sub_progress, &cvalue); g_object_set_property (prop_actor_key->object, prop_actor_key->property_name, &cvalue); g_value_unset (&cvalue); } } } static void animation_animator_started (ClutterTimeline *timeline, ClutterAnimator *animator) { GList *k; /* Ensure that animators exist for all involved properties */ for (k = animator->priv->score; k != NULL; k = k->next) { ClutterAnimatorKey *key = k->data; KeyAnimator *key_animator; PropObjectKey *prop_actor_key; prop_actor_key = prop_actor_key_new (key->object, key->property_name); key_animator = g_hash_table_lookup (animator->priv->properties, prop_actor_key); if (key_animator) { prop_actor_key_free (prop_actor_key); } else { GObjectClass *klass = G_OBJECT_GET_CLASS (key->object); GParamSpec *pspec; pspec = g_object_class_find_property (klass, key->property_name); key_animator = key_animator_new (animator, prop_actor_key, G_PARAM_SPEC_VALUE_TYPE (pspec)); g_hash_table_insert (animator->priv->properties, prop_actor_key, key_animator); } } /* initialize animator with initial list pointers */ { GHashTableIter iter; gpointer key, value; g_hash_table_iter_init (&iter, animator->priv->properties); while (g_hash_table_iter_next (&iter, &key, &value)) { KeyAnimator *key_animator = value; ClutterAnimatorKey *initial_key, *next_key; GList *initial; GList *next; initial = g_list_find_custom (animator->priv->score, key, sort_actor_prop_func); g_assert (initial != NULL); initial_key = initial->data; clutter_interval_set_initial_value (key_animator->interval, &initial_key->value); key_animator->current = initial; key_animator->start = initial_key->progress; key_animator->ease_in = initial_key->ease_in; key_animator->interpolation = initial_key->interpolation; if (key_animator->ease_in) { GValue cvalue = { 0, }; GType int_type; int_type = clutter_interval_get_value_type (key_animator->interval); g_value_init (&cvalue, int_type); g_object_get_property (initial_key->object, initial_key->property_name, &cvalue); clutter_interval_set_initial_value (key_animator->interval, &cvalue); g_value_unset (&cvalue); } next = g_list_find_custom (initial->next, key, sort_actor_prop_func); if (next) { next_key = next->data; key_animator->end = next_key->progress; } else { next_key = initial_key; key_animator->end = 1.0; } clutter_interval_set_final_value (key_animator->interval, &next_key->value); if ((clutter_alpha_get_mode (key_animator->alpha) != next_key->mode)) clutter_alpha_set_mode (key_animator->alpha, next_key->mode); } } } /** * clutter_animator_set_timeline: * @animator: a #ClutterAnimator * @timeline: a #ClutterTimeline * * Sets an external timeline that will be used for driving the animation * * Since: 1.2 */ void clutter_animator_set_timeline (ClutterAnimator *animator, ClutterTimeline *timeline) { ClutterAnimatorPrivate *priv; g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); priv = animator->priv; if (priv->timeline != NULL) { g_signal_handlers_disconnect_by_func (priv->timeline, animation_animator_new_frame, animator); g_signal_handlers_disconnect_by_func (priv->timeline, animation_animator_started, animator); g_object_unref (priv->timeline); } priv->timeline = timeline; if (timeline != NULL) { g_object_ref_sink (priv->timeline); g_signal_connect (priv->timeline, "new-frame", G_CALLBACK (animation_animator_new_frame), animator); g_signal_connect (priv->timeline, "started", G_CALLBACK (animation_animator_started), animator); } } /** * clutter_animator_get_timeline: * @animator: a #ClutterAnimator * * Get the timeline hooked up for driving the #ClutterAnimator * * Return value: the #ClutterTimeline that drives the animator. */ ClutterTimeline * clutter_animator_get_timeline (ClutterAnimator *animator) { g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); return animator->priv->timeline; } /** * clutter_animator_run: * @animator: a #ClutterAnimator * * Start the ClutterAnimator, this is a thin wrapper that rewinds * and starts the animators current timeline. * * Return value: the #ClutterTimeline that drives the animator. */ ClutterTimeline * clutter_animator_run (ClutterAnimator *animator) { g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); clutter_timeline_rewind (animator->priv->timeline); clutter_timeline_start (animator->priv->timeline); return animator->priv->timeline; } /** * clutter_animator_set_duration: * @animator: a #ClutterAnimator * @duration: milliseconds a run of the animator should last. * * Runs the timeline of the #ClutterAnimator with a duration in msecs * as specified. * * Since: 1.2 */ void clutter_animator_set_duration (ClutterAnimator *animator, guint duration) { g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); clutter_timeline_set_duration (animator->priv->timeline, duration); } /** * clutter_animator_get_duration: * @animator: a #ClutterAnimator * * Retrieves the current duration of an animator * * Return value: the duration of the animation, in milliseconds * * Since: 1.2 */ guint clutter_animator_get_duration (ClutterAnimator *animator) { g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), 0); return clutter_timeline_get_duration (animator->priv->timeline); } /** * clutter_animator_set: * @animator: a #ClutterAnimator * @first_object: a #GObject * @first_property_name: the property to specify a key for * @first_mode: the id of the alpha function to use * @first_progress: at which stage of the animation this value applies; the * range is a normalized floating point value between 0 and 1 * @VarArgs: the value first_property_name should have for first_object * at first_progress, followed by more (object, property_name, mode, * progress, value) tuples, followed by %NULL * * Adds multiple keys to a #ClutterAnimator, specifying the value a given * property should have at a given progress of the animation. The mode * specified is the mode used when going to this key from the previous key of * the @property_name * * If a given (object, property, progress) tuple already exist the mode and * value will be replaced with the new values. * * Since: 1.2 */ void clutter_animator_set (ClutterAnimator *animator, gpointer first_object, const gchar *first_property_name, guint first_mode, gdouble first_progress, ...) { GObject *object; const gchar *property_name; guint mode; gdouble progress; va_list args; g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); object = first_object; property_name = first_property_name; mode = first_mode; progress = first_progress; va_start (args, first_progress); while (object != NULL) { GParamSpec *pspec; GObjectClass *klass; GValue value = { 0, }; gchar *error = NULL; g_return_if_fail (object); g_return_if_fail (property_name); klass = G_OBJECT_GET_CLASS (object); pspec = g_object_class_find_property (klass, property_name); if (!pspec) { g_warning ("Cannot bind property '%s': object of type '%s' " "do not have this property", property_name, G_OBJECT_TYPE_NAME (object)); break; } /* FIXME - Depend on GLib 2.24 and use G_VALUE_COLLECT_INIT() */ g_value_init (&value, G_PARAM_SPEC_VALUE_TYPE (pspec)); G_VALUE_COLLECT (&value, args, 0, &error); if (error) { g_warning ("%s: %s", G_STRLOC, error); g_free (error); break; } clutter_animator_set_key (animator, object, property_name, mode, progress, &value); object= va_arg (args, GObject *); if (object) { property_name = va_arg (args, gchar*); if (!property_name) { g_warning ("%s: expected a property name", G_STRLOC); break; } mode = va_arg (args, guint); progress = va_arg (args, gdouble); } } va_end (args); } /** * clutter_animator_set_key: * @animator: a #ClutterAnimator * @object: a #GObject * @property_name: the property to specify a key for * @mode: the id of the alpha function to use * @progress: at which stage of the animation this value applies (range 0.0-1.0) * @value: the value property_name should have at progress. * * As clutter_animator_set but only for a single key. * * Return value: (transfer none): The animator itself. * Since: 1.2 */ ClutterAnimator * clutter_animator_set_key (ClutterAnimator *animator, GObject *object, const gchar *property_name, guint mode, gdouble progress, const GValue *value) { ClutterAnimatorPrivate *priv; ClutterAnimatorKey *animator_key; GList *old_item; g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); g_return_val_if_fail (G_IS_OBJECT (object), NULL); g_return_val_if_fail (property_name, NULL); g_return_val_if_fail (value, NULL); priv = animator->priv; property_name = g_intern_string (property_name); animator_key = clutter_animator_key_new (animator, progress, object, mode, property_name); g_value_init (&animator_key->value, G_VALUE_TYPE (value)); g_value_copy (value, &animator_key->value); if ((old_item = g_list_find_custom (priv->score, animator_key, sort_actor_prop_progress_func))) { ClutterAnimatorKey *old_key = old_item->data; clutter_animator_key_free (old_key); animator->priv->score = g_list_remove (animator->priv->score, old_key); } priv->score = g_list_insert_sorted (priv->score, animator_key, sort_actor_prop_progress_func); return animator; } /** * clutter_animator_get_keys: * @animator: a #ClutterAnimator instance * @object: a #GObject to search for or NULL for all * @property_name: a specific property name to query for or NULL for all * @progress: a specific progress to search for or a negative value for all * * Returns a list of pointers to opaque structures with accessor functions * that describe the keys added to an animator. * * Return value: (transfer container) (element-type ClutterAnimatorKey): a * list of #ClutterAnimatorKeys; the contents of the list are owned * by the #ClutterAnimator, but you should free the returned list when done, * using g_list_free() * * Since: 1.2 */ GList * clutter_animator_get_keys (ClutterAnimator *animator, GObject *object,/* or NULL for all */ const gchar *property_name, gdouble progress) { GList *keys = NULL; GList *k; g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), NULL); property_name = g_intern_string (property_name); for (k = animator->priv->score; k; k = k->next) { ClutterAnimatorKey *key = k->data; if ((object == NULL || (object == key->object)) && (property_name == NULL || ((property_name == key->property_name))) && (progress < 0 || (progress == key->progress))) { keys = g_list_prepend (keys, key); } } return g_list_reverse (keys); } /** * clutter_animator_remove: * @object: a #GObject to search for or NULL for all * @property_name: a specific property name to query for or NULL for all * @progress: a specific progress to search for or a negative value for all * * Removes all keys matching the conditions specificed in the arguments. * * Since: 1.2 */ void clutter_animator_remove_key (ClutterAnimator *animator, GObject *object, const gchar *property_name, gdouble progress) { ClutterAnimatorPrivate *priv; GList *k; g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); g_return_if_fail (G_IS_OBJECT (object)); g_return_if_fail (property_name != NULL); property_name = g_intern_string (property_name); priv = animator->priv; for (k = priv->score; k != NULL; k = k->next) { ClutterAnimatorKey *key = k->data; if ((object == NULL || (object == key->object)) && (property_name == NULL || ((property_name == key->property_name))) && (progress < 0 || (progress == key->progress)) ) { key->is_inert = TRUE; clutter_animator_key_free (key); /* FIXME: non performant since we reiterate the list many times */ k = priv->score = g_list_remove (priv->score, key); } } if (object) { GHashTableIter iter; gpointer key, value; again: g_hash_table_iter_init (&iter, priv->properties); while (g_hash_table_iter_next (&iter, &key, &value)) { PropObjectKey *prop_actor_key = key; if (prop_actor_key->object == object) { g_hash_table_remove (priv->properties, key); goto again; } } } } static void clutter_animator_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterAnimator *self = CLUTTER_ANIMATOR (gobject); switch (prop_id) { case PROP_DURATION: clutter_animator_set_duration (self, g_value_get_uint (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_animator_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterAnimatorPrivate *priv = CLUTTER_ANIMATOR (gobject)->priv; switch (prop_id) { case PROP_DURATION: g_value_set_uint (value, clutter_timeline_get_duration (priv->timeline)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); break; } } static void clutter_animator_class_init (ClutterAnimatorClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); GParamSpec *pspec; g_type_class_add_private (klass, sizeof (ClutterAnimatorPrivate)); gobject_class->set_property = clutter_animator_set_property; gobject_class->get_property = clutter_animator_get_property; gobject_class->finalize = clutter_animator_finalize; /** * ClutterAnimator:duration: * * The duration of the #ClutterTimeline used by the #ClutterAnimator * to drive the animation * * Since: 1.2 */ pspec = g_param_spec_uint ("duration", "Duration", "The duration of the animation", 0, G_MAXUINT, 2000, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_DURATION, pspec); } static void clutter_animator_init (ClutterAnimator *animator) { ClutterAnimatorPrivate *priv; animator->priv = priv = CLUTTER_ANIMATOR_GET_PRIVATE (animator); priv->properties = g_hash_table_new_full (prop_actor_hash, prop_actor_equal, prop_actor_key_free, key_animator_free); clutter_animator_set_timeline (animator, clutter_timeline_new (2000)); priv->slave_timeline = clutter_timeline_new (10000); g_object_ref_sink (priv->slave_timeline); } /** * clutter_animator_property_get_ease_in: * @animator: a #ClutterAnimatorKey * @object: a #GObject * @property_name: the name of a property on object * * Checks if a property value is to be eased into the animation. * * Return value: %TRUE if the property is eased in * * Since: 1.2 */ gboolean clutter_animator_property_get_ease_in (ClutterAnimator *animator, GObject *object, const gchar *property_name) { ClutterAnimatorKey key, *initial_key; GList *initial; g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), FALSE); g_return_val_if_fail (G_IS_OBJECT (object), FALSE); g_return_val_if_fail (property_name, FALSE); key.object = object; key.property_name = g_intern_string (property_name); initial = g_list_find_custom (animator->priv->score, &key, sort_actor_prop_func); if (initial != NULL) { initial_key = initial->data; return initial_key->ease_in; } return FALSE; } /** * clutter_animator_property_set_ease_in: * @animator: a #ClutterAnimatorKey * @object: a #GObject * @property_name: the name of a property on object * @ease_in: we are going to be easing in this property * * Sets whether a property value is to be eased into the animation. * * Since: 1.2 */ void clutter_animator_property_set_ease_in (ClutterAnimator *animator, GObject *object, const gchar *property_name, gboolean ease_in) { ClutterAnimatorKey key, *initial_key; GList *initial; g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); g_return_if_fail (G_IS_OBJECT (object)); g_return_if_fail (property_name); key.object = object; key.property_name = g_intern_string (property_name); initial = g_list_find_custom (animator->priv->score, &key, sort_actor_prop_func); if (initial) { initial_key = initial->data; initial_key->ease_in = ease_in; } else g_warning ("The animator has no object of type '%s' with a " "property named '%s'", G_OBJECT_TYPE_NAME (object), property_name); } /** * clutter_animator_property_set_interpolation: * @animator: a #ClutterAnimatorKey * @object: a #GObject * @property_name: the name of a property on object * @interpolation: the #ClutterInterpolation to use * * Get the interpolation used by animator for a property on a particular * object. * * Returns: a ClutterInterpolation value. * Since: 1.2 */ ClutterInterpolation clutter_animator_property_get_interpolation (ClutterAnimator *animator, GObject *object, const gchar *property_name, ClutterInterpolation interpolation) { GList *initial; ClutterAnimatorKey key, *initial_key; g_return_val_if_fail (CLUTTER_IS_ANIMATOR (animator), CLUTTER_INTERPOLATION_LINEAR); g_return_val_if_fail (G_IS_OBJECT (object), CLUTTER_INTERPOLATION_LINEAR); g_return_val_if_fail (property_name, CLUTTER_INTERPOLATION_LINEAR); key.object = object; key.property_name = g_intern_string (property_name); initial = g_list_find_custom (animator->priv->score, &key, sort_actor_prop_func); if (initial) { initial_key = initial->data; return initial_key->interpolation; } return CLUTTER_INTERPOLATION_LINEAR; } /** * clutter_animator_property_set_interpolation: * @animator: a #ClutterAnimatorKey * @object: a #GObject * @property_name: the name of a property on object * @interpolation: the #ClutterInterpolation to use * * Set the interpolation method to use, CLUTTER_INTERPOLATION_LINEAR causes the * values to linearly change between the values, CLUTTER_INTERPOLATION_CUBIC * causes the values to smoothly change between the values. * * Since: 1.2 */ void clutter_animator_property_set_interpolation (ClutterAnimator *animator, GObject *object, const gchar *property_name, ClutterInterpolation interpolation) { GList *initial; ClutterAnimatorKey key, *initial_key; g_return_if_fail (CLUTTER_IS_ANIMATOR (animator)); g_return_if_fail (G_IS_OBJECT (object)); g_return_if_fail (property_name); key.object = object; key.property_name = g_intern_string (property_name); initial = g_list_find_custom (animator->priv->score, &key, sort_actor_prop_func); if (initial) { initial_key = initial->data; initial_key->interpolation = interpolation; } } GType clutter_animator_key_get_type (void) { static GType our_type = 0; if (!our_type) our_type = g_boxed_type_register_static (I_("ClutterAnimatorKey"), clutter_animator_key_copy, clutter_animator_key_free); return our_type; } /** * clutter_animator_key_get_object: * @animator_key: a #ClutterAnimatorKey * * Retrieves the object a key applies to. * * Return value: the object an animator_key exist for. * * Since: 1.2 */ GObject * clutter_animator_key_get_object (ClutterAnimatorKey *animator_key) { g_return_val_if_fail (animator_key, NULL); return animator_key->object; } /** * clutter_animator_key_get_property_name: * @animator_key: a #ClutterAnimatorKey * * Retrieves the name of the property a key applies to. * * Return value: the name of the property an animator_key exist for. * * Since: 1.2 */ G_CONST_RETURN gchar * clutter_animator_key_get_property_name (ClutterAnimatorKey *animator_key) { g_return_val_if_fail (animator_key != NULL, NULL); return animator_key->property_name; } /** * clutter_animator_key_get_mode: * @animator_key: a #ClutterAnimatorKey * * Retrieves the mode of a #ClutterAnimator key, for the first key of a * property for an object this represents the whether the animation is * open ended and or curved for the remainding keys for the property it * represents the easing mode. * * Return value: the mode of a #ClutterAnimatorKey * * Since: 1.2 */ gulong clutter_animator_key_get_mode (ClutterAnimatorKey *animator_key) { g_return_val_if_fail (animator_key != NULL, 0); return animator_key->mode; } /** * clutter_animator_key_get_progress: * @animator_key: a #ClutterAnimatorKey * * Retrieves the progress of an clutter_animator_key * * Return value: the progress defined for a #ClutterAnimator key. * * Since: 1.2 */ gdouble clutter_animator_key_get_progress (ClutterAnimatorKey *animator_key) { g_return_val_if_fail (animator_key != NULL, 0.0); return animator_key->progress; } /** * clutter_animator_key_get_value: * @animator_key: a #ClutterAnimatorKey * @value: a #GValue initialized with the correct type for the animator key * * Retrieves a copy of the value for a #ClutterAnimatorKey. * * The passed in GValue needs to be already initialized for the value type. * * Use g_value_unset() when done * * Since: 1.2 */ void clutter_animator_key_get_value (ClutterAnimatorKey *animator_key, GValue *value) { g_return_if_fail (animator_key != NULL); g_value_copy (&animator_key->value, value); }