/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-main * @short_description: Various 'global' clutter functions. * * Functions to retrieve various global Clutter resources and other utility * functions for mainloops, events and threads */ #ifndef _HAVE_CLUTTER_FEATURE_H #define _HAVE_CLUTTER_FEATURE_H #include G_BEGIN_DECLS /** * ClutterFeatureFlags: * @CLUTTER_FEATURE_TEXTURE_RECTANGLE: Set if NPOTS textures supported. * @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported. * @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported. * @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read. * @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer) * @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized. * @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor. * @CLUTTER_FEATURE_SHADER_GLSL: Set if the backend supports GLSL shaders. * * Runtime flags indicating specific features available via Clutter window * sysytem and graphics backend. * * Since: 0.4 */ typedef enum { CLUTTER_FEATURE_TEXTURE_RECTANGLE = (1 << 1), CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 2), CLUTTER_FEATURE_TEXTURE_YUV = (1 << 3), CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 4), CLUTTER_FEATURE_STAGE_STATIC = (1 << 5), CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 6), CLUTTER_FEATURE_STAGE_CURSOR = (1 << 7), CLUTTER_FEATURE_SHADERS_GLSL = (1 << 8) } ClutterFeatureFlags; gboolean clutter_feature_available (ClutterFeatureFlags feature); ClutterFeatureFlags clutter_feature_get_all (void); G_END_DECLS #endif