#ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-egl.h" #include "clutter-stage-egl.h" #include "../clutter-private.h" #include "../clutter-main.h" #include "../clutter-debug.h" static ClutterBackendEGL *backend_singleton = NULL; G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND_X11); static gboolean clutter_backend_egl_post_parse (ClutterBackend *backend, GError **error) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); if (clutter_backend_x11_post_parse (backend, error)) { EGLBoolean status; backend_egl->edpy = eglGetDisplay ((NativeDisplayType) backend_x11->xdpy); status = eglInitialize (backend_egl->edpy, &backend_egl->egl_version_major, &backend_egl->egl_version_minor); if (status != EGL_TRUE) { g_set_error (error, CLUTTER_INIT_ERROR, CLUTTER_INIT_ERROR_BACKEND, "Unable to Initialize EGL"); return FALSE; } } CLUTTER_NOTE (BACKEND, "EGL Reports version %i.%i", backend_egl->egl_version_major, backend_egl->egl_version_minor); return TRUE; } static void clutter_backend_egl_ensure_context (ClutterBackend *backend, ClutterStage *stage) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); if (stage == NULL) { CLUTTER_NOTE (BACKEND, "Clearing EGL context"); eglMakeCurrent (backend_egl->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } else { ClutterStageWindow *impl; ClutterStageEGL *stage_egl; ClutterStageX11 *stage_x11; impl = _clutter_stage_get_window (stage); g_assert (impl != NULL); CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]", g_type_name (G_OBJECT_TYPE (impl)), impl); stage_egl = CLUTTER_STAGE_EGL (impl); stage_x11 = CLUTTER_STAGE_X11 (impl); if (!backend_egl->egl_context) return; /* we might get here inside the final dispose cycle, so we * need to handle this gracefully */ if (stage_x11->xwin == None || stage_egl->egl_surface == EGL_NO_SURFACE) { CLUTTER_NOTE (MULTISTAGE, "Received a stale stage, clearing all context"); eglMakeCurrent (backend_egl->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } else eglMakeCurrent (backend_egl->edpy, stage_egl->egl_surface, stage_egl->egl_surface, backend_egl->egl_context); } } static void clutter_backend_egl_redraw (ClutterBackend *backend, ClutterStage *stage) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); ClutterStageWindow *impl; ClutterStageEGL *stage_egl; ClutterStageX11 *stage_x11; impl = _clutter_stage_get_window (stage); if (!impl) return; g_assert (CLUTTER_IS_STAGE_EGL (impl)); stage_x11 = CLUTTER_STAGE_X11 (impl); stage_egl = CLUTTER_STAGE_EGL (impl); /* this will cause the stage implementation to be painted as well */ clutter_actor_paint (CLUTTER_ACTOR (stage)); /* Why this paint is done in backend as likely GL windowing system * specific calls, like swapping buffers. */ if (stage_x11->xwin) { /* clutter_feature_wait_for_vblank (); */ eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface); } else { eglWaitGL (); CLUTTER_GLERR (); } } static void clutter_backend_egl_finalize (GObject *gobject) { if (backend_singleton) backend_singleton = NULL; G_OBJECT_CLASS (clutter_backend_egl_parent_class)->finalize (gobject); } static void clutter_backend_egl_dispose (GObject *gobject) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject); if (backend_egl->egl_context) { eglDestroyContext (backend_egl->edpy, backend_egl->egl_context); backend_egl->egl_context = NULL; } if (backend_egl->edpy) { eglTerminate (backend_egl->edpy); backend_egl->edpy = NULL; } G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject); } static GObject * clutter_backend_egl_constructor (GType gtype, guint n_params, GObjectConstructParam *params) { GObjectClass *parent_class; GObject *retval; if (!backend_singleton) { parent_class = G_OBJECT_CLASS (clutter_backend_egl_parent_class); retval = parent_class->constructor (gtype, n_params, params); backend_singleton = CLUTTER_BACKEND_EGL (retval); return retval; } g_warning ("Attempting to create a new backend object. This should " "never happen, so we return the singleton instance."); return g_object_ref (backend_singleton); } static ClutterFeatureFlags clutter_backend_egl_get_features (ClutterBackend *backend) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); CLUTTER_NOTE (BACKEND, "Checking features\n" "GL_VENDOR: %s\n" "GL_RENDERER: %s\n" "GL_VERSION: %s\n" "EGL_VENDOR: %s\n", "EGL_VERSION: %s\n", "EGL_EXTENSIONS: %s\n", glGetString (GL_VENDOR), glGetString (GL_RENDERER), glGetString (GL_VERSION), eglQueryString (backend_egl->edpy, EGL_VENDOR), eglQueryString (backend_egl->edpy, EGL_VERSION), eglQueryString (backend_egl->edpy, EGL_EXTENSIONS)); /* We can actually resize too */ return CLUTTER_FEATURE_STAGE_CURSOR|CLUTTER_FEATURE_STAGE_MULTIPLE; } static ClutterActor * clutter_backend_egl_create_stage (ClutterBackend *backend, ClutterStage *wrapper, GError **error) { ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (backend); ClutterStageX11 *stage_x11; ClutterActor *stage; CLUTTER_NOTE (BACKEND, "Creating stage of type `%s'", g_type_name (CLUTTER_STAGE_TYPE)); stage = g_object_new (CLUTTER_STAGE_TYPE, NULL); /* copy backend data into the stage */ stage_x11 = CLUTTER_STAGE_X11 (stage); stage_x11->xdpy = backend_x11->xdpy; stage_x11->xwin_root = backend_x11->xwin_root; stage_x11->xscreen = backend_x11->xscreen_num; stage_x11->backend = backend_x11; stage_x11->wrapper = wrapper; /* set the pointer back into the wrapper */ _clutter_stage_set_window (wrapper, CLUTTER_STAGE_WINDOW (stage)); CLUTTER_NOTE (MISC, "EGLX stage created (display:%p, screen:%d, root:%u)", stage_x11->xdpy, stage_x11->xscreen, (unsigned int) stage_x11->xwin_root); g_object_set_data (G_OBJECT (stage), "clutter-backend", backend); clutter_actor_realize (backend_x11->stage); if (!CLUTTER_ACTOR_IS_REALIZED (backend_x11->stage)) { g_set_error (error, CLUTTER_INIT_ERROR, CLUTTER_INIT_ERROR_INTERNAL, "Unable to realize the main stage"); g_object_unref (stage); return NULL; } return stage; } static void clutter_backend_egl_class_init (ClutterBackendEGLClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass); gobject_class->constructor = clutter_backend_egl_constructor; gobject_class->dispose = clutter_backend_egl_dispose; gobject_class->finalize = clutter_backend_egl_finalize; backend_class->post_parse = clutter_backend_egl_post_parse; backend_class->redraw = clutter_backend_egl_redraw; backend_class->get_features = clutter_backend_egl_get_features; backend_class->create_stage = clutter_backend_egl_create_stage; backend_class->ensure_context = clutter_backend_egl_ensure_context; } static void clutter_backend_egl_init (ClutterBackendEGL *backend_egl) { } GType _clutter_backend_impl_get_type (void) { return clutter_backend_egl_get_type (); } /** * clutter_egl_display * * Gets the current EGLDisplay. * * Return value: an EGLDisplay * * Since: 0.4 */ EGLDisplay clutter_eglx_display (void) { return backend_singleton->edpy; }