#include static gint n_stages = 1; static gboolean tex_button_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { clutter_actor_hide (actor); } static void on_button_press (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterActor *new_stage; ClutterActor *label, *tex; gint width, height; gchar *stage_label, *win_title; ClutterColor color = { 0xdd, 0x33, 0xdd, 0xff }; ClutterColor white = { 0x99, 0x99, 0x99, 0xff }; ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *r_behave; new_stage = clutter_stage_new (); /* FIXME: below should really be automatic */ /* clutter_stage_ensure_cogl_context (CLUTTER_STAGE(new_stage)); */ clutter_stage_set_color (CLUTTER_STAGE (new_stage), &color); clutter_actor_set_size (new_stage, 320, 240); tex = clutter_texture_new_from_file ("redhand.png", NULL); if (!tex) g_error("pixbuf load failed"); clutter_actor_set_reactive (tex, TRUE); g_signal_connect (tex, "button-press-event", G_CALLBACK (tex_button_cb), NULL); clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), tex); stage_label = g_strdup_printf ("Stage: %d", ++n_stages); label = clutter_label_new_with_text ("Mono 12", stage_label); clutter_label_set_color (CLUTTER_LABEL (label), &white); clutter_label_set_use_markup (CLUTTER_LABEL (label), TRUE); width = (clutter_actor_get_width (new_stage) - clutter_actor_get_width (label)) / 2; height = (clutter_actor_get_height (new_stage) - clutter_actor_get_height (label)) / 2; clutter_actor_set_position (label, width, height); clutter_container_add_actor (CLUTTER_CONTAINER (new_stage), label); clutter_actor_show (label); g_free (stage_label); /* g_signal_connect (new_stage, "button-press-event", G_CALLBACK (clutter_actor_destroy), NULL); */ win_title = g_strdup_printf ("Stage:%p", new_stage); clutter_stage_set_title (CLUTTER_STAGE(new_stage), win_title); timeline = clutter_timeline_new_for_duration (2000); g_object_set (timeline, "loop", TRUE, NULL); alpha = clutter_alpha_new_full (timeline, CLUTTER_ALPHA_RAMP_INC, NULL, NULL); r_behave = clutter_behaviour_rotate_new (alpha, CLUTTER_Y_AXIS, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (r_behave), clutter_actor_get_width (label)/2, 0, 0); clutter_behaviour_apply (r_behave, label); clutter_timeline_start (timeline); clutter_actor_show_all (new_stage); } int main (int argc, char *argv[]) { ClutterActor *stage_default; ClutterActor *label; gint width, height; gchar *win_title; clutter_init (&argc, &argv); stage_default = clutter_stage_get_default (); g_signal_connect (stage_default, "button-press-event", G_CALLBACK (on_button_press), NULL); label = clutter_label_new_with_text ("Mono 16", "Default stage"); width = (clutter_actor_get_width (stage_default) - clutter_actor_get_width (label)) / 2; height = (clutter_actor_get_height (stage_default) - clutter_actor_get_height (label)) / 2; clutter_actor_set_position (label, width, height); clutter_container_add_actor (CLUTTER_CONTAINER (stage_default), label); clutter_actor_show (label); win_title = g_strdup_printf ("Stage:%p", stage_default); clutter_stage_set_title (CLUTTER_STAGE(stage_default), win_title); clutter_actor_show (stage_default); clutter_main (); return 0; }