#include #include "test-utils.h" /* Tests that the various texture types can be freed without being * allocated */ /* Texture size that is probably to big to fit within the texture * limits */ #define BIG_TEX_WIDTH 16384 #define BIG_TEX_HEIGHT 128 void test_texture_no_allocate (void) { uint8_t *tex_data; CoglTexture *texture; CoglTexture2D *texture_2d; GError *error = NULL; tex_data = g_malloc (BIG_TEX_WIDTH * BIG_TEX_HEIGHT * 4); /* NB: if we make the atlas and sliced texture APIs public then this * could changed to explicitly use that instead of the magic texture * API */ /* Try to create an atlas texture that is too big so it will * internally be freed without allocating */ texture = cogl_atlas_texture_new_from_data (test_ctx, BIG_TEX_WIDTH, BIG_TEX_HEIGHT, /* format */ COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* rowstride */ BIG_TEX_WIDTH * 4, tex_data, &error); g_free (tex_data); /* It's ok if this causes an error, we just don't want it to * crash */ if (texture == NULL) cogl_error_free (error); else cogl_object_unref (texture); /* Try to create a sliced texture without allocating it */ texture = cogl_texture_2d_sliced_new_with_size (test_ctx, BIG_TEX_WIDTH, BIG_TEX_HEIGHT, COGL_TEXTURE_MAX_WASTE); cogl_object_unref (texture); /* 2D texture */ texture_2d = cogl_texture_2d_new_with_size (test_ctx, 64, 64); cogl_object_unref (texture_2d); /* 3D texture */ if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_3D)) { CoglTexture3D *texture_3d = cogl_texture_3d_new_with_size (test_ctx, 64, 64, 64); cogl_object_unref (texture_3d); } /* Rectangle texture */ if (cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE)) { CoglTextureRectangle *texture_rect = cogl_texture_rectangle_new_with_size (test_ctx, 64, 64); cogl_object_unref (texture_rect); } }