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Author SHA1 Message Date
Jonas Ådahl
c2e12b3434 x11: Limit touch replay pointer events to when replaying
When a touch sequence was rejected, the emulated pointer events would be
replayed with old timestamps. This caused issues with grabs as they
would be ignored due to being too old. This was mitigated by making sure
device event timestamps never travelled back in time by tampering with
any event that had a timestamp seemingly in the past.

This failed when the most recent timestamp that had been received were
much older than the timestamp of the new event. This could for example
happen when a session was left not interacted with for 40+ days or so;
when interacted with again, as any new timestamp would according to
XSERVER_TIME_IS_BEFORE() still be in the past compared to the "most
recent" one. The effect is that we'd always use the `latest_evtime` for
all new device events without ever updating it.

The end result of this was that passive grabs would become active when
interacted with, but would then newer be released, as the timestamps to
XIAllowEvents() would out of date, resulting in the desktop effectively
freezing, as the Shell would have an active pointer grab.

To avoid the situation where we get stuck with an old `latest_evtime`
timestamp, limit the tampering with device event timestamp to 1) only
pointer events, and 2) only during the replay sequence. The second part
is implemented by sending an asynchronous message via the X server after
rejecting a touch sequence, only potentially tampering with the device
event timestamps until the reply. This should avoid the stuck timestamp
as in those situations, we'll always have a relatively up to date
`latest_evtime` meaning XSERVER_TIME_IS_BEFORE() will not get confused.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/886
2020-04-24 21:30:25 +02:00
Jonas Ådahl
002299fbef display: Move finishing of touch sequence to the backend
We need to manipulate an X11 grab when a touch sequence ends; move that
logic to where it belongs - in the X11 backend.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/886
2020-04-24 21:30:11 +02:00
Jonas Ådahl
f0b7cf4d91 crtc-kms: Ignore 90° rotations
They tend to require special modifiers or won't work at all; ignore
them.
2020-03-06 09:47:41 +01:00
Tim Klocke
ad4dbefbc0 backends: Update inhibited state for the monitor and respect that state
The inhibited state of the monitor was after the initializiation never
updated. meta_idle_monitor_reset_idletime didn't respect the inhibited
state, so it set timeouts if it shouldn't have.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/573


(cherry picked from commit 81ee8886ce)
2019-10-10 09:23:44 +00:00
Daniel van Vugt
5a486f5b6b background: Reload when GPU memory is invalidated
Fixes corrupt background wallpaper when resuming from suspend on the
Nvidia driver.

https://gitlab.gnome.org/GNOME/gnome-shell/issues/1084

(cherry picked from commit a5265365dd)

https://gitlab.gnome.org/GNOME/mutter/merge_requests/777
2019-09-06 16:54:45 +08:00
Christian Kirbach
bb5c7b97ba Update German translation (Launchpad bug 1786977) 2019-09-05 23:47:21 +02:00
Marco Trevisan (Treviño)
b7f1588119 metatest: Dispatch the destruction instead of sleeping after it
https://gitlab.gnome.org/GNOME/mutter/merge_requests/669/


(cherry picked from commit ecf7e53206)
2019-07-18 16:40:13 +00:00
Marco Trevisan (Treviño)
88e492cac0 window-x11: Remove double definition of MetaStack
In commit ed03ce53b we introduced a double definition of MetaStack due to a
wrong cherry-pick conflict resolution.

Fix this by removing the invalid duplicated line.

Related to https://gitlab.gnome.org/GNOME/mutter/merge_requests/688
2019-07-18 11:40:16 +02:00
Marco Trevisan (Treviño)
ed03ce53b2 window-x11: Focus a window in the active workspace as take-focus fallback
Starting with commit 2db94e2e we try to focus a fallback default focus window
if no take-focus window candidate gets the input focus when we request it and
we limit the focus candidates to the current window's workspace.

However, if the window is unmanaging, the workspace might be unset, and we could
end up in deferencing a NULL pointer causing a crash.

So, in case the window's workspace is unset, just use the currently active
workspace for the display.

Closes https://gitlab.gnome.org/GNOME/mutter/issues/687

https://gitlab.gnome.org/GNOME/mutter/merge_requests/688

(cherry picked from commit 5ca0ef078d)
2019-07-18 10:41:35 +02:00
Marco Trevisan (Treviño)
ccab0f470d meson: Bump meson requirement to 0.50.0
We've been using configure_file's `install` property for some time now, but this
has been officially supported and works as expected only since meson 0.50, so,
bump version to avoid warnings and ensure the behavior is the one we want.

https://gitlab.gnome.org/GNOME/mutter/issues/668
2019-07-08 15:45:25 +00:00
Marco Trevisan (Treviño)
61691bacc8 window-x11: Use any focusable window as fallback delayed focus window
As per commit f71151a5 we focus an input window if no take-focus-window accepts
it. This might lead to an infinite loop if there are various focusable but
non-input windows in the stack.

When the current focus window is unmanaging and we're trying to focus a
WM_TAKE_FOCUS window, we intent to give the focus to the first focusable input
window in the stack.

However, if an application (such as the Java ones) only uses non-input
WM_TAKE_FOCUS windows, are not requesting these ones to get the focus. This
might lead to a state where no window is focused, or a wrong one is.

So, instead of only focus the first eventually input window available, try to
request to all the take-focus windows that are in the stack between the
destroyed one and the first input one to acquire the input focus.
Use a queue to keep track of those windows, that is passed around stealing
ownership, while we protect for unmanaged queued windows.

Also, reduce the default timeout value, as the previous one might lead to an
excessive long wait.

Added metatests verifying these situations.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/660
https://gitlab.gnome.org/GNOME/mutter/merge_requests/669

(cherry picked from commit 6d8293a422)
2019-07-08 16:37:25 +02:00
Marco Trevisan (Treviño)
63f3f5d59f tests: Add "accept_take_focus" command
When used it setups an X11 event monitor that replies to WM_TAKE_FOCUS
ClientMessage's with a XSetInputFocus request.

It can only be used by x11 clients on windows that have WM_TAKE_FOCUS atom set
and that does not accept input.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/669


(cherry picked from commit b80250e483)
2019-07-08 14:33:07 +00:00
Marco Trevisan (Treviño)
80869e0737 test-client: Add x11 events GSource handler
When using gtk under X11 some WM related events are always filtered and not
delivered when using the gdk Window filters.

So, add a new one with higher priority than the GTK events one so that we can
pick those events before than Gtk itself.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/669


(cherry picked from commit bd0f1bd338)
2019-07-08 14:32:32 +00:00
Marco Trevisan (Treviño)
763092a4b6 stack: Add a function to get a sorted list of focus candidates
Use a static function if a window can be the default focus window, and use such
function to return a filtered list of the stack.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/669


(cherry picked from commit 2439255f32)
2019-07-08 14:26:01 +00:00
Marco Trevisan (Treviño)
e50cdda4ff window-x11: Accept any focusable window as fallback focus
As per commit f71151a5 we were ignoring WM_TAKE_FOCUS-only windows as focus
targets, however this might end-up in an infinite loop if there are multiple
non-input windows stacked.

So, accept any focusable window as fallback focus target even if it's a
take-focus one (that might not reply to the request).

Added a stacking test to verify this.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/660
https://gitlab.gnome.org/GNOME/mutter/merge_requests/669

(cherry picked from commit c327b2df95)
2019-07-08 16:23:04 +02:00
Marco Trevisan (Treviño)
c50df14311 window-x11: Don't double-check for unmanaging windows
When looking for the best fallback focus window, we ignore it if it is in the
unmanaging state, but meta_stack_get_default_focus_window() does this is check
for us already.

So, ignore the redundant test.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/669


(cherry picked from commit 9aee47daa9)
2019-07-08 14:16:57 +00:00
Jonas Ådahl
194d93efd8 window-actor: Remove left-over parent field
The commit

commit 60f7ff3a69
Author: Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
Date:   Fri Dec 21 18:12:49 2018 -0200

    window-actor: Turn into a derivable class

made the previous instance struct a instance private struct, but didn't
remove the parent field. Since it's unused, there is no point in keeping
it around, so lets drop it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/658


(cherry picked from commit 7229a07b6c)
2019-07-04 10:52:09 +00:00
Marco Trevisan (Treviño)
947da2c5d5 surface-actor-x11: Bind the surface actor resources to window actor life
X11 actors need to release the server data (pixmap and damage) before the
display is closed.
During the close phase all the windows are unmanaged and this causes the window
actors to be removed from the compositor, unsetting their actor surface.

However, in case a window is animating the surface might not be destroyed until
the animation is completed and a reference to it kept around by gjs in the shell
case. By the way, per commit 7718e67f all window actors (even the animating
ones) are destroyed before the display is closed, but this is not true for the
child surface, because the parent window will just unref it, leaving it around
if reffed somewhere else. This is fine for wayland surfaces, but not for X11
ones which are bound to server-side pixmaps.

So, connect to the parent MetaWindowActor "destroy" signal, releasing the x11
resources that implies detaching the pixmap (unsetting the texture) and removing
the damages.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/629
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660


(cherry picked from commit de97b54595)
2019-06-28 17:47:01 +00:00
Marco Trevisan (Treviño)
0a8fbbe5cc surface-actor-x11: Assign X11 Display only if we have resources
free_damage and detach_pixmap functions are called inside dispose and an object
can be disposed multiple times, even when the display is already closed.

So, don't try to deference a possibly null-pointer, assigning the xdisplay too
early, as if the X11 related resources have been unset, the server might not be
open anymore. In fact, we assume that if we have a damage or a pixmap set,
the display is still open.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660


(cherry picked from commit d7d97f2477)
2019-06-28 17:46:38 +00:00
Marco Trevisan (Treviño)
001076339a window-actor: Set actor as compositor private in window before the surface
In MetaWindowActor creation we're setting the compositor private (i.e. the
window actor itself) of a window before creating the surface actor, and so
passing to the it a window without its compositor side set.

Since the surface actor might use the parent actor, set this before updating
the surface.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660


(cherry picked from commit 7776941b89)
2019-06-28 17:46:05 +00:00
Marco Trevisan (Treviño)
0d570f2dd3 window-actor: Use vfunc to set the surface actor
As per commit 80e3c1d set_surface_actor has been added, meant to do different
things depending on the backend, like connecting to signals under X11.

However, the vfunc isn't ever used, making the X11 surfaces not to react to
repaint-scheduled signal.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/660


(cherry picked from commit 4061c8384b)
2019-06-28 17:45:13 +00:00
Jonas Ådahl
c5fb1d1975 renderer/native: Discard page flip retries when rebuilding views
Rebuilding views means we don't care to retry page flip attempts for
previous views, especially since connectors may have been disconnected,
making a page flip retry hit an assert a flipped CRTC has connectors
associated with it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/655
2019-06-26 22:34:21 +02:00
Jonas Ådahl
83ce89ef59 renderer/native: Queue mode reset from new rebuild_views vfunc
Simplify the call site a bit and make the native renderer know it should
queue mode reset itself when views have been rebuilt. This is done
partly due to more things needing to be dealt with after views have been
rebuilt.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/655
2019-06-26 22:34:15 +02:00
Jonas Ådahl
da3195288b renderer/native: Remove left-over function declarations
There are no callers and no definitions of these.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/655
2019-06-26 22:34:00 +02:00
Marco Trevisan (Treviño)
8b986cd065 window: Emit an error and return when trying to activate an unmanaged
If something (i.e. gnome-shell or an extension) tries to activate an unmanaged
window, we should warn about this and avoid to perform further actions as this
could lead to a crash of mutter, since the window has not valid flags (like
workspace) set anymore at this stage.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/580

https://gitlab.gnome.org/GNOME/mutter/merge_requests/564


(cherry picked from commit a6fc656e91)
2019-06-26 16:42:03 +00:00
Marco Trevisan (Treviño)
5efb11acad window: Warn if try to focus unmanaging windows
https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit e14613e74e)
2019-06-24 15:25:22 +02:00
Marco Trevisan (Treviño)
2db94e2e40 window-x11: Focus the default window with delay while waiting for take-focus
When requesting to a take-focus window to acquire the input, the client may or
may not respond with a SetInputFocus (this doesn't happen for no-input gtk
windows in fact [to be fixed there too]), in such case we were unsetting the
focus while waiting the reply.

In case the client won't respond, we wait for a small delay (set to 250 ms) for
the take-focus window to grab the input focus before setting it to the default
window.

Added a test for this behavior and for the case in which a window takes the
focus meanwhile we're waiting to focus the default window.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit f71151a5dd)
2019-06-24 15:25:21 +02:00
Marco Trevisan (Treviño)
866d6780c9 test-runner: Add 'dispatch' command
This will only wait for events to be dispatched and processed by the server
without waiting for client processing.

Reuse the code for the wait command too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit 6022b23923)
2019-06-24 15:01:25 +02:00
Marco Trevisan (Treviño)
9009f8d48f test-runner: Add 'sleep' command
This allows to sleep for a given timeout in milliseconds.

Rename test_case_before_redraw to test_case_loop_quit since it's a generic
function and use it for the timeout too.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit d08763c18c)
2019-06-24 15:01:10 +02:00
Marco Trevisan (Treviño)
3d9771b25a tests: Verify focused window in closed-transient tests
Ensure that we have a focused window when closing transient windows with
no-focus or no-take-focus atoms

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit fcb408ad5d)
2019-06-24 15:00:57 +02:00
Marco Trevisan (Treviño)
1be5a57ade test-runner: Add 'assert_focused' command
This allows to verify which window should have the focus, which might not
be the same as the top of the stack.

It's possible to assert the case where there's no focused window using
"NONE" as parameter.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit 51f9e04ef1)
2019-06-24 15:00:46 +02:00
Marco Trevisan (Treviño)
afcea966c0 tests, stacking: Add tests with no-input and no-take-focus windows
When a window with no frame, that doesn't accept focus and that has no
take-focus atom set is destroyed, we ended up in not changing the current_focus
window, causing a crash.

Added test cases that verify this situation.

Related to https://gitlab.gnome.org/GNOME/mutter/issues/308
https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit 2fc7760cee)
2019-06-24 15:00:24 +02:00
Marco Trevisan (Treviño)
9c079a5261 tests: Add 'can_take_focus' command to runner and client
Allow to set/unset WM_TAKE_FOCUS from client window.
This is added by default by gtk, but this might not happen in other toolkits,
so add an ability to (un)set this.

So fetch the protocols with XGetWMProtocols and unset the atom.

test-client now needs to depend on Xlib directly in meson build.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit f2d2d473b7)
2019-06-24 14:59:57 +02:00
Marco Trevisan (Treviño)
d56bd28f64 tests: Add 'accept_focus' command to runner and client
Under the hood, calls gtk_window_set_accept_focus in the client

https://gitlab.gnome.org/GNOME/mutter/merge_requests/307
(cherry picked from commit e1f839f48f)
2019-06-24 14:59:43 +02:00
Marco Trevisan (Treviño)
225d18761a workspace: Focus only ancestors that are focusable
When destroying a window that has a parent, we initially try to focus one of
its ancestors. However if no ancestor can be focused, then we should instead
focus the default focus window instead of trying to request focus for a window
that can't get focus anyways.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/308
(cherry picked from commit eccc791f3b)
2019-06-24 14:59:31 +02:00
Jonas Ådahl
e0922bffea renderer/native: Fix EGLSurface destruction order
Make sure to destroy the EGL surface after releasing held buffers,
otherwise we'll get the following valgrind warnings:

==24016== Invalid read of size 8
==24016==    at 0x1739943F: release_buffer (platform_drm.c:73)
==24016==    by 0x49AC355: meta_drm_buffer_gbm_finalize (meta-drm-buffer-gbm.c:213)
==24016==    by 0x4B75B61: g_object_unref (gobject.c:3346)
==24016==    by 0x49B4B41: free_current_bo (meta-renderer-native.c:991)
==24016==    by 0x49B816F: meta_renderer_native_release_onscreen (meta-renderer-native.c:2971)
==24016==    by 0x5209441: _cogl_onscreen_free (cogl-onscreen.c:167)
==24016==    by 0x5208D81: _cogl_object_onscreen_indirect_free (cogl-onscreen.c:51)
==24016==    by 0x51C8066: _cogl_object_default_unref (cogl-object.c:103)
==24016==    by 0x5207989: _cogl_framebuffer_unref (cogl-framebuffer.c:1814)
==24016==    by 0x51C80B1: cogl_object_unref (cogl-object.c:115)
==24016==    by 0x53673C7: clutter_stage_view_dispose (clutter-stage-view.c:304)
==24016==    by 0x4B75AF2: g_object_unref (gobject.c:3309)
==24016==  Address 0x18e742a8 is 536 bytes inside a block of size 784 free'd
==24016==    at 0x4839A0C: free (vg_replace_malloc.c:540)
==24016==    by 0x17399764: dri2_drm_destroy_surface (platform_drm.c:231)
==24016==    by 0x1738550A: eglDestroySurface (eglapi.c:1145)
==24016==    by 0x5440286: eglDestroySurface (in /home/jonas/Dev/gnome/install/lib/libEGL.so.1.1.0)
==24016==    by 0x49613A5: meta_egl_destroy_surface (meta-egl.c:432)
==24016==    by 0x49B80F9: meta_renderer_native_release_onscreen (meta-renderer-native.c:2954)
==24016==    by 0x5209441: _cogl_onscreen_free (cogl-onscreen.c:167)
==24016==    by 0x5208D81: _cogl_object_onscreen_indirect_free (cogl-onscreen.c:51)
==24016==    by 0x51C8066: _cogl_object_default_unref (cogl-object.c:103)
==24016==    by 0x5207989: _cogl_framebuffer_unref (cogl-framebuffer.c:1814)
==24016==    by 0x51C80B1: cogl_object_unref (cogl-object.c:115)
==24016==    by 0x53673C7: clutter_stage_view_dispose (clutter-stage-view.c:304)
==24016==  Block was alloc'd at
==24016==    at 0x483AB1A: calloc (vg_replace_malloc.c:762)
==24016==    by 0x173997AE: dri2_drm_create_window_surface (platform_drm.c:145)
==24016==    by 0x17388906: _eglCreateWindowSurfaceCommon (eglapi.c:929)
==24016==    by 0x5440197: eglCreateWindowSurface (in /home/jonas/Dev/gnome/install/lib/libEGL.so.1.1.0)
==24016==    by 0x49612FF: meta_egl_create_window_surface (meta-egl.c:396)
==24016==    by 0x49B752E: meta_renderer_native_create_surface_gbm (meta-renderer-native.c:2538)
==24016==    by 0x49B7E6C: meta_onscreen_native_allocate (meta-renderer-native.c:2870)
==24016==    by 0x49B8BCF: meta_renderer_native_create_view (meta-renderer-native.c:3387)
==24016==    by 0x48D274B: meta_renderer_create_view (meta-renderer.c:78)
==24016==    by 0x48D27DE: meta_renderer_rebuild_views (meta-renderer.c:111)
==24016==    by 0x49BB4FB: meta_stage_native_rebuild_views (meta-stage-native.c:142)
==24016==    by 0x49A733C: meta_backend_native_update_screen_size (meta-backend-native.c:517)

https://gitlab.gnome.org/GNOME/mutter/merge_requests/622
(cherry picked from commit d9fb11b043)
2019-06-19 21:49:48 +02:00
Jonas Ådahl
8307c0f7ab renderer/native: Make sure we're not destroying an active EGLSurface
When making a new surface/context pair current, mesa may want to flush
the old context. Make sure we don't try to flush any freed memory by
unmaking a surface/context pair current before freeing it.

Not doing this results in the following valgrind warnings:

==15986== Invalid read of size 8
==15986==    at 0x69A6D80: dri_flush_front_buffer (gbm_dri.c:92)
==15986==    by 0x1750D458: intel_flush_front (brw_context.c:251)
==15986==    by 0x1750D4BB: intel_glFlush (brw_context.c:296)
==15986==    by 0x1739D8DD: dri2_make_current (egl_dri2.c:1461)
==15986==    by 0x17393A3A: eglMakeCurrent (eglapi.c:869)
==15986==    by 0x54381FB: InternalMakeCurrentVendor (in /home/jonas/Dev/gnome/install/lib/libEGL.so.1.1.0)
==15986==    by 0x5438515: eglMakeCurrent (in /home/jonas/Dev/gnome/install/lib/libEGL.so.1.1.0)
==15986==    by 0x522A782: _cogl_winsys_egl_make_current (cogl-winsys-egl.c:303)
==15986==    by 0x49B64C8: meta_renderer_native_create_view (meta-renderer-native.c:3076)
==15986==    by 0x48D26E7: meta_renderer_create_view (meta-renderer.c:78)
==15986==    by 0x48D277A: meta_renderer_rebuild_views (meta-renderer.c:111)
==15986==    by 0x49BF46E: meta_stage_native_rebuild_views (meta-stage-native.c:142)
==15986==  Address 0x1b076600 is 0 bytes inside a block of size 48 free'd
==15986==    at 0x4839A0C: free (vg_replace_malloc.c:540)
==15986==    by 0x49B59F3: meta_renderer_native_release_onscreen (meta-renderer-native.c:2651)
==15986==    by 0x5211441: _cogl_onscreen_free (cogl-onscreen.c:167)
==15986==    by 0x5210D81: _cogl_object_onscreen_indirect_free (cogl-onscreen.c:51)
==15986==    by 0x51D0066: _cogl_object_default_unref (cogl-object.c:103)
==15986==    by 0x520F989: _cogl_framebuffer_unref (cogl-framebuffer.c:1814)
==15986==    by 0x51D00B1: cogl_object_unref (cogl-object.c:115)
==15986==    by 0x536F3C7: clutter_stage_view_dispose (clutter-stage-view.c:304)
==15986==    by 0x4B7DAF2: g_object_unref (gobject.c:3309)
==15986==    by 0x4A9596C: g_list_foreach (glist.c:1013)
==15986==    by 0x4A9599A: g_list_free_full (glist.c:223)
==15986==    by 0x48D2737: meta_renderer_rebuild_views (meta-renderer.c:100)
==15986==  Block was alloc'd at
==15986==    at 0x483AB1A: calloc (vg_replace_malloc.c:762)
==15986==    by 0x69A76B2: gbm_dri_surface_create (gbm_dri.c:1252)
==15986==    by 0x69A6BFE: gbm_surface_create (gbm.c:600)
==15986==    by 0x49B4E29: meta_renderer_native_create_surface_gbm (meta-renderer-native.c:2221)
==15986==    by 0x49B57DB: meta_onscreen_native_allocate (meta-renderer-native.c:2569)
==15986==    by 0x49B6423: meta_renderer_native_create_view (meta-renderer-native.c:3062)
==15986==    by 0x48D26E7: meta_renderer_create_view (meta-renderer.c:78)
==15986==    by 0x48D277A: meta_renderer_rebuild_views (meta-renderer.c:111)
==15986==    by 0x49BF46E: meta_stage_native_rebuild_views (meta-stage-native.c:142)
==15986==    by 0x49A75B5: meta_backend_native_update_screen_size (meta-backend-native.c:520)
==15986==    by 0x48B01BB: meta_backend_sync_screen_size (meta-backend.c:224)
==15986==    by 0x48B09B7: meta_backend_real_post_init (meta-backend.c:501)

https://gitlab.gnome.org/GNOME/mutter/merge_requests/622
(cherry picked from commit 56ddaaa380)
2019-06-19 21:49:48 +02:00
Jonas Ådahl
cded69da61 renderer/native: Use g_set_error() instead of _cogl_set_error()
It's even a GError, so lets use the proper API.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/622
(cherry picked from commit 1efb32d300)
2019-06-19 21:49:48 +02:00
Emil Velikov
a3a97621be renderer/native: add missing eglTerminate in EGLDevice error path
Currently the EGLDevice code gets the display and calls eglInitialize.
As a follow-up it checks the required EGL extensions - technically it
could check the EGL device extensions earlier.

In either case, eglTerminate is missing. Thus the connection to the
display was still bound.

This was highlighted with Mesa commit d6edccee8da ("egl: add
EGL_platform_device support") + amdgpu.

In that case, since the eglTerminate is missing, we end up reusing the
underlying amdgpu_device due to some caching in libdrm_amdgpu. The
latter in itself being a good solution since it allows buffer sharing
across primary and render node of the same device.

Note: we should really get this in branches all the way back to 3.30.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/619

Fixes: 934184e23 ("MetaRendererNative: Add EGLDevice based rendering support")
Cc: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>


(cherry picked from commit 9213574870)
2019-06-13 16:44:56 +00:00
Marco Trevisan (Treviño)
8b79c83ad5 display: Dispose Stack after Compositor and X11
As per commit 7718e67f, destroying the compositor causes destroying window
actors and this leads to stack changes, but at this point the stack was already
disposed and cleared.

So, clear the stack when any component that could use it (compositor, and X11)
has already been destroyed.
As consequence, also the stamps should be destroyed at later point.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/623
https://gitlab.gnome.org/GNOME/mutter/merge_requests/605

(cherry-picked from commit e94a0fced9)

https://gitlab.gnome.org/GNOME/mutter/merge_requests/607
2019-06-11 19:12:41 +02:00
Marco Trevisan (Treviño)
2ce4a20c8e headless-start-test: Ignore frame counter warnings
When running in slow or busy machines (hey CI!) or under valgrind headless
tests could fail because of a non fatal warning during initialization.

So define a fatal handler that ignores the frame counter warning.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/581


(cherry picked from commit f869e4d54b)
2019-06-11 17:10:48 +00:00
Marco Trevisan (Treviño)
fb03e198e5 test-runner: Always wait after creating a window
Creating a window could take some time, causing false-positive failures when
running in slower or busy hardware like:

  window 1/2 isn't known to Mutter

So before we proceed in doing any operation on it, wait for the client.
Do this in the test runner instead of repeating the same in every .metatest.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/581


(cherry picked from commit c1059df7f9)
2019-06-11 17:03:54 +00:00
Jonas Ådahl
07c9cd498d wayland/cursor-surface: Update sprite when attaching NULL
Attaching a NULL buffer should hide the cursor sprite. In these cases,
we we'll have neither surface nor buffer damage, so also update when we
just attached a NULL buffer.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/630


(cherry picked from commit 36b361617d)
2019-06-07 16:23:57 +00:00
Jonas Ådahl
e716f9d143 wayland/surface: Clear texture when attaching NULL
When 252e64a0ea moved the texture
ownership to MetaWaylandSurface, it failed to handle the case when a
NULL-buffer is attached, leaving the texture reference in place. This
caused issues when the surface should have been hidden (e.g. attaching a
NULL buffer to a cursor surface for hiding the cursor sprite).

Related: https://gitlab.gnome.org/GNOME/mutter/issues/630


(cherry picked from commit 5eac1d696d)
2019-06-07 16:22:05 +00:00
Florian Müllner
13a1624c10 cogl-path: Undeprecate framebuffer functions
It looks like deprecating the functions with explicit framebuffer/pipeline
arguments made it to (cogl) master by mistake:

https://mail.gnome.org/archives/clutter-list/2016-April/msg00008.html

We now use one of them, so this is a good time to undeprecate the lot.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/597
2019-05-28 18:35:04 +02:00
Florian Müllner
30d6e3abe2 clutter-text: Fix selection color drawing
Commit cabcad185 removed the call to cogl_set_source_color4ub() before
cogl_fill_path(), so instead of the previously assigned selection color,
the background is drawn with the last set source.

In order to honour the newly added framebuffer parameter and still apply
the correct color, switch from cogl_fill_path() to the (deprecated!)
cogl_framebuffer_fill_path() method.

https://gitlab.gnome.org/GNOME/mutter/issues/494
2019-05-28 18:34:34 +02:00
Marco Trevisan (Treviño)
18e44bb64c cogl/pipeline: Don't try to access to free'd pointer data
When free'ing a pipeline we destroy the BigState first and then the fragment and
vertex snippets lists using the big state pointer which is now invalid.
This causes a crash  when G_SLICE=always-malloc is set and using MALLOC_CHECK_.

So, invert the operations by free'ing the snippet lists first, and the big state
afterwards.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/581


(cherry picked from commit 7e0d185120)
2019-05-27 22:39:51 +00:00
Marco Trevisan (Treviño)
15803b9558 wayland-seat: Use g_free to cleanup MetaWaylandSeat
MetaWaylandSeat is allocated using g_new0(), and thus we should use g_free() to
destroy it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/581


(cherry picked from commit 0405786573)
2019-05-27 22:37:45 +00:00
Marco Trevisan (Treviño)
3fdc651179 cursor-renderer-native: Free MetaCursorNativePrivate struct
Fix a small leak in native renderer.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/581


(cherry picked from commit b016ff29f6)
2019-05-27 22:34:47 +00:00
Florian Müllner
189f71f5d1 Bump version to 3.32.2
Update NEWS.
2019-05-14 14:01:28 +00:00
Carlos Garnacho
0a3cddeecf core: Check environment variables before giving to GAppLaunchContext
Depending on the type of session, one or the other might be NULL, which
is not meant to be handled by these functions. Check for both DISPLAY
envvars before setting them on the GAppLaunchContext.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/586
2019-05-07 16:07:34 +02:00
Jonas Ådahl
ee92e4fe13 idle-monitor: Postpone dispatching of idle timeout if not ready
If we update the ready time while the source is already in the
to-dispatch list, changing the ready time doesn't have any effect, and
the source will still be dispatched. This could cause incorrect idle
watch firing causing the power management plugin in
gnome-settings-daemon to sometimes turn off monitors due to it believing
the user had been idle for some time, while in fact, they just logged
back in.

Fix this by not actually dispatching the idle timeout if the ready time
is in the future when actually dispatching.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/543
2019-05-07 16:01:58 +02:00
Jonas Ådahl
6933ce0976 idle-monitor: Use G_SOURCE_CONTINUE instead of TRUE
Returning TRUE is confusing, as it doesn't carry any relevant meaning.
Use G_SOURCE_CONTINUE to make it clearer that the source is here to
stay.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/543
2019-05-07 16:01:58 +02:00
Carlos Garnacho
f9d6627fe0 backends: Fallback to builtin panel for devices where all heuristics fail
This is 1) relatively likely as not all touchscreens are nice enough to
report a device size that will help us here and 2) Better than nothing if
everything fails anyway, as it will break on multi-monitor and non-default
monitor rotations.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/581
2019-05-03 23:48:29 +02:00
Marco Trevisan (Treviño)
668c44e66b compositor: Disconnect from stage signals on destruction
From this point there's not any need for the compositor to listen to signals
so we can disconnect from the stage ones we are connected to.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/556


(cherry picked from commit 3ba79961fe)
2019-05-01 05:11:17 +00:00
Marco Trevisan (Treviño)
3495a43810 compositor: Destroy window actors list on destruction
When the compositor is destroyed we should cleanup the list of window actors we
created and destroy them.
Since all the actors are added to the window_group or top_window_group we can
just destroy these containers (together with the feedback_group), and simply
free the windows list.

This is particularly needed under X11 because before we destroy the display, we
might do some cleanups as detaching the surface pixmaps and freeing the damages
and if this happens at later point (for example when triggered by garbage
collector in gnome-shell), we might crash because the x11 dpy reference is
already gone.

Destroying the window actors instead, ensures we avoid any further call to X11
related functions and that we release the actors XServer resources.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/576


(cherry picked from commit 7718e67f5c)
2019-05-01 05:10:51 +00:00
Olivier Fourdan
9a795d3d0f input-settings: Use 0 initialized struct for kbd a11y
Make sure our keyboard accessibility settings structure is all zero
initialized, to avoid potential padding issues on some platform when
comparing settings.

Reported by Daniel van Vugt on IRC.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/552


(cherry picked from commit eccf7b105c)
2019-04-30 10:57:45 +00:00
Olivier Fourdan
abc3fdcc65 clutter/x11: disable mousekeys with Numlock ON
GNOME documentation on accessibility features states that mousekeys
work only when NumLock is OFF:

  https://help.gnome.org/users/gnome-help/stable/mouse-mousekeys.html

Change the clutter/x11 implementation to match the documentation, i.e.
disable mousekeys when NumLock in ON so that switching NumLock ON
restores the numeric keypad behaviour.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/530
(cherry picked from commit 251fa024c4)
2019-04-19 16:18:18 +02:00
Olivier Fourdan
4705a31049 clutter/evdev: disable mousekeys with Numlock ON
The clutter/evdev implementation of mousekeys is designed after the
current implementation in X11, and works when the setting is enabled
regardless of the status of NumLock.

The GNOME documentation on accessibility features states however that
mousekeys work only when NumLock is OFF:

  https://help.gnome.org/users/gnome-help/stable/mouse-mousekeys.html

Change the clutter/evdev implementation to match the documentation, i.e.
disable mousekeys when NumLock in ON so that switching NumLock ON
restores the numeric keypad behaviour.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/530
(cherry picked from commit 471b61bd14)
2019-04-19 16:18:12 +02:00
1285 changed files with 138553 additions and 90156 deletions

1
.gitignore vendored
View File

@@ -103,4 +103,3 @@ doc/reference/meta.types
.dirstamp
**/tags.*
build/
subprojects/sysprof/

View File

@@ -1,15 +1,12 @@
image: registry.gitlab.gnome.org/gnome/mutter/master:v4
image: registry.gitlab.gnome.org/gnome/mutter/master:v1
stages:
- review
- build
- test
- coverage
check-commit-log:
stage: review
variables:
GIT_DEPTH: "100"
script:
- ./.gitlab-ci/check-commit-log.sh
only:
@@ -17,9 +14,8 @@ check-commit-log:
build-mutter:
stage: build
needs: []
script:
- meson . build -Dbuildtype=debugoptimized -Db_coverage=true -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
- meson . build -Dbuildtype=debugoptimized -Degl_device=true -Dwayland_eglstream=true --werror
- ninja -C build
- ninja -C build install
artifacts:
@@ -30,88 +26,19 @@ build-mutter:
- merge_requests
- /^.*$/
build-without-opengl-and-glx:
stage: build
needs: []
script:
- meson . build -Dbuildtype=debugoptimized -Dopengl=false -Dglx=false -Degl_device=true -Dwayland_eglstream=true --werror --prefix /usr
- ninja -C build
- ninja -C build install
artifacts:
paths:
- build/meson-logs
only:
- merge_requests
- /^.*$/
build-without-native-backend-and-wayland:
stage: build
needs: []
script:
- meson . build -Dbuildtype=debugoptimized -Dnative_backend=false -Dudev=false -Dwayland=false -Dcore_tests=false --werror --prefix /usr
- ninja -C build
- ninja -C build install
artifacts:
paths:
- build/meson-logs
only:
- merge_requests
- /^.*$/
test-mutter:
stage: test
dependencies:
- build-mutter
needs: ["build-mutter"]
variables:
XDG_RUNTIME_DIR: "$CI_PROJECT_DIR/runtime-dir"
GSETTINGS_SCHEMA_DIR: "$CI_PROJECT_DIR/build/data"
G_SLICE: "always-malloc"
MALLOC_CHECK_: "3"
NO_AT_BRIDGE: "1"
script:
- dconf update
- mkdir -m 700 $XDG_RUNTIME_DIR
- glib-compile-schemas $GSETTINGS_SCHEMA_DIR
- >
dbus-run-session -- xvfb-run -s '+iglx -noreset'
meson test -C build --no-rebuild -t 10 --verbose --no-stdsplit --print-errorlogs --wrap catchsegv
artifacts:
expire_in: 1 day
paths:
- build
only:
- merge_requests
- /^.*$/
test-mutter-coverage:
stage: coverage
dependencies:
- test-mutter
needs: ["test-mutter"]
script:
- ninja -C build coverage
- cat build/meson-logs/coverage.txt
artifacts:
paths:
- build/meson-logs
when: manual
except:
refs:
- tags
- master
can-build-gnome-shell:
stage: test
dependencies:
- build-mutter
needs: ["build-mutter"]
before_script:
- meson install --no-rebuild -C build
script:
- .gitlab-ci/checkout-gnome-shell.sh
- meson gnome-shell gnome-shell/build --prefix /usr -Dman=false
- ninja -C gnome-shell/build install
meson test -C build --no-rebuild -t 10 --verbose --no-stdsplit --wrap catchsegv
only:
- merge_requests
- /^.*$/

View File

@@ -1,28 +1,17 @@
# Rebuild and push with
#
# cd .gitlab-ci/
# podman build --format docker --no-cache -t registry.gitlab.gnome.org/gnome/mutter/master:v4 .
# podman push registry.gitlab.gnome.org/gnome/mutter/master:v4
#
FROM fedora:32
FROM fedora:29
RUN dnf -y update && dnf -y upgrade && \
dnf install -y 'dnf-command(builddep)' && \
dnf install -y 'dnf-command(copr)' && \
dnf copr enable -y jadahl/mutter-ci && \
dnf builddep -y mutter && \
dnf builddep -y mutter --setopt=install_weak_deps=False && \
# Until Fedora catches up with meson build-deps
dnf install -y meson xorg-x11-server-Xorg gnome-settings-daemon-devel egl-wayland-devel xorg-x11-server-Xwayland && \
# For running unit tests
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 \
'*/xvfb-run' gdm-lib accountsservice-libs gnome-control-center gcovr \
libnma python3-gobject python3-dbusmock \
--setopt=install_weak_deps=False && \
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 && \
# GNOME Shell
dnf builddep -y gnome-shell --setopt=install_weak_deps=False && \
dnf remove -y gnome-bluetooth-libs-devel && \
dnf remove -y --noautoremove mutter mutter-devel && \
# Unpackaged versions
dnf install -y https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm https://copr-be.cloud.fedoraproject.org/results/jadahl/mutter-ci/fedora-29-x86_64/00848426-gsettings-desktop-schemas/gsettings-desktop-schemas-devel-3.30.1-1.20181206git918efdd69be53.fc29.x86_64.rpm && \
dnf install -y intltool redhat-rpm-config make && \
dnf clean all

View File

@@ -19,7 +19,7 @@ fi
function commit_message_has_url() {
commit=$1
commit_message=$(git show -s --format='format:%b' $commit)
echo "$commit_message" | grep -qe "\($CI_MERGE_REQUEST_PROJECT_URL/\(-/\)\?\(issues\|merge_requests\)/[0-9]\+\|https://bugzilla.gnome.org/show_bug.cgi?id=[0-9]\+\)"
echo "$commit_message" | grep -qe "\($CI_MERGE_REQUEST_PROJECT_URL/\(issues\|merge_requests\)/[0-9]\+\|https://bugzilla.gnome.org/show_bug.cgi?id=[0-9]\+\)"
return $?
}
@@ -40,12 +40,11 @@ function commit_message_subject_is_compliant() {
return 0
}
RET=0
for commit in $commits; do
commit_short=$(echo $commit | cut -c -8)
if ! commit_message_has_url $commit; then
echo "Commit $commit_short needs a merge request or issue URL"
echo "Missing merge request or issue URL on commit $commit_short"
exit 1
fi
@@ -53,8 +52,6 @@ for commit in $commits; do
if [ $? != 0 ]; then
echo "Commit message for $commit_short is not compliant:"
echo "$errors"
RET=1
exit 1
fi
done
exit $RET

View File

@@ -1,33 +0,0 @@
#!/usr/bin/bash
gnome_shell_target=
git clone https://gitlab.gnome.org/GNOME/gnome-shell.git
if [ $? -ne 0 ]; then
echo Checkout failed
exit 1
fi
cd gnome-shell
if [ "$CI_MERGE_REQUEST_TARGET_BRANCH_NAME" ]; then
merge_request_remote=${CI_MERGE_REQUEST_SOURCE_PROJECT_URL//mutter/gnome-shell}
merge_request_branch=$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME
echo Looking for $merge_request_branch on remote ...
if git fetch -q $merge_request_remote $merge_request_branch 2>/dev/null; then
gnome_shell_target=FETCH_HEAD
else
gnome_shell_target=origin/$CI_MERGE_REQUEST_TARGET_BRANCH_NAME
echo Using $gnome_shell_target instead
fi
fi
if [ -z "$gnome_shell_target" ]; then
gnome_shell_target=$(git branch -r -l origin/$CI_COMMIT_REF_NAME)
gnome_shell_target=${gnome_shell_target:-origin/master}
echo Using $gnome_shell_target instead
fi
git checkout -q $gnome_shell_target

View File

@@ -1,55 +0,0 @@
<!--
Please read https://wiki.gnome.org/Community/GettingInTouch/BugReportingGuidelines
first to ensure that you create a clear and specific issue.
-->
### Affected version
<!--
Provide at least the following information:
* Your OS and version
* Affected Mutter version
* Does this issue appear in XOrg and/or Wayland
-->
### Bug summary
<!--
Provide a short summary of the bug you encountered.
-->
### Steps to reproduce
<!--
1. Step one
2. Step two
3. ...
-->
### What happened
<!--
What did Mutter do that was unexpected?
-->
### What did you expect to happen
<!--
What did you expect Mutter to do?
-->
### Relevant logs, screenshots, screencasts etc.
<!--
If you have further information, such as technical documentation, logs,
screenshots or screencasts related, please provide them here.
If the bug is a crash, please obtain a stack trace with installed debug
symbols (at least for GNOME Shell and Mutter) and attach it to
this issue following the instructions on
https://wiki.gnome.org/Community/GettingInTouch/Bugzilla/GettingTraces.
-->
<!-- Do not remove the following line. -->
/label ~"1. Bug"

View File

@@ -1,30 +0,0 @@
<!--
Please read https://wiki.gnome.org/Community/GettingInTouch/BugReportingGuidelines
first to ensure that you create a clear and specific issue.
-->
### Feature summary
<!--
Describe what you would like to be able to do with Mutter
that you currently cannot do.
-->
### How would you like it to work
<!--
If you can think of a way Mutter might be able to do this,
let us know here.
-->
### Relevant links, screenshots, screencasts etc.
<!--
If you have further information, such as technical documentation,
code, mockups or a similar feature in another window managers,
please provide them here.
-->
<!-- Do not remove the following line. -->
/label ~"1. Feature"

514
NEWS
View File

@@ -1,519 +1,13 @@
3.37.90
=======
* Fix using NEAREST filter for backgrounds on scaled monitors [Daniel V.; !1346]
* Screencast fixes and improvements [Jonas; !1361, !1377, !1391]
* Support tap-button-map and tap-drag-lock touchpad settings [Giusy; !1319]
* Fix wine copy & paste [Sebastian; !1369]
* Fix shadows of server-side decorated XWayland windows [Olivier; #1358]
* Replace some loaded terms with more descriptive ones [Olivier; !1396]
* Add API to launch trusted wayland clients [Sergio; #741]
* Skip displays with 'non-desktop' property set [Philipp; !1393]
* Invalidate offscreen effect cache on video memory purge [Daniel V.; !1374]
* Add wl_shm support for 10 bpc and 16 bpc half float formats [Jonas; !804]
* Fixed crashes [Jonas, Erik, Martin; !1365, !1375, #1343]
* Misc. bug fixes and cleanups [Daniel V., Carlos, Olivier, Christian,
Daniel * G., Jonas, Florian; !1370, !1376, !1385, !1352, !1386, !1390,
!1388, !1397, !1398, !1401]
Contributors:
Jonas Ådahl, Sergio Costas, Olivier Fourdan, Carlos Garnacho,
Christian Hergert, Sebastian Keller, Erik Kurzinger, Giusy Margarita,
Daniel García Moreno, Florian Müllner, Daniel van Vugt, Martin Whitaker,
Philipp Zabel
Translators:
Fabio Tomat [fur], Rafael Fontenelle [pt_BR], Jordi Mas [ca],
Yuri Chornoivan [uk], Alexandre Franke [fr]
3.37.3
3.32.2
======
* Support custom keyboard layouts in $XDG_CONFIG_HOME/xkb [Peter; !936]
* Optimize resource scale computation [Jonas D.; !1196, !1276, !1343]
* Allow animating ClutterActor's content property [Georges; !1301]
* Implement backgrounds as ClutterContent [Georges; !1302]
* Add ClutterAlignContraint:pivot-point property [Jonas D.; !737]
* Fix crash on area screenshots with fractional scaling [Sebastian; !1320]
* Do not paint textures of fully obscured windows [Robert; !1326]
* Use a more appropriate combine function on opaque areas [Daniel; !1331]
* Fix remote desktop being broken without screencast session [Olivier; #1307]
* Remove more long-deprecated Clutter APIs [Adam, Georges; !1194, !1332]
* Drive each monitor by its own frame clock [Jonas Å.; !1285]
* Fix copy/paste failures on X11 [Carlos; !1350]
* Mipmap background texture rendering [Daniel; !1347]
* Plugged memory leaks [Sebastian, Jonas D.; !1293, !1281, !1304]
* Misc. bug fixes and cleanups [Jonas Å., Jonas D., Daniel, Corentin, Carlos,
Sebastian, Michel, Robert, Florian; !1288, !1289, !1291, !1296, !1292, !1298,
!1300, !1303, !1290, !1287, !1306, !1305, !1308, !1313, !1250, !1314, !1267,
!1275, !1317, !1270, !1322, !1181, !1282, !1325, !1323, !1240, !1295, !1329,
!1333, !1334, !1336, !1341, #1312, !1345, !1349, !1356, #873, !1310, !1357]
Contributors:
Jonas Dreßler, Michel Dänzer, Olivier Fourdan, Carlos Garnacho,
Peter Hutterer, Adam Jackson, Sebastian Keller, Robert Mader, Florian Müllner,
Georges Basile Stavracas Neto, Corentin Noël, Daniel van Vugt, Jonas Ådahl
3.37.2
======
* Fix move-to-center keybinding with multiple monitors [Sergey; #1073]
* Fix stuck buttons when a virtual device is destroyed [Carlos; !1239]
* Use workarea when centering new windows [Akatsuki; #964]
* Limit mipmap levels when rendering background [Daniel; !1003]
* Broadcast clipboard/primary offers [Carlos; !1253]
* Support primary-selection protocol from wayland-protocols [Carlos; !1255]
* Fix monitor screen cast on X11 [Jonas Å.; !1251]
* Support a "blank" cursor type [Florian; !1244]
* Improve stage view damage tracking [Jonas Å.; !1237]
* Implement touch-mode detecation for the X11 backend [Carlos; !1278]
* Drop external keyboard detection from touch-mode heuristics [Carlos; !1277]
* Optimize actor allocations [Jonas D.; !1247]
* Fixed crashes [Daniel, Carlos, Jonas Å., Jonas D.; !1256, !1258, !1217, !1280]
* Misc. bug fixes and cleanups [Christian, Jonas D., Olivier, Ting-Wei,
Jonas Å., Marco, Corentin, Daniel, Robert, Niels, Florian, Simon; !1231,
!1228, !1238, !1229, !1192, !1236, !1171, !1134, #1126, !1234, !1230, !1210,
!1242, !1243, !1252, !1113, !1232, !1259, !1245, !1265, !1180, !1261, !788,
!1264, !1235, !1218, !1150, !1274, !1271, !1279, !1283, !1272]
Contributors:
Marco Trevisan (Treviño), Akatsuki, Jonas Dreßler, Olivier Fourdan,
Carlos Garnacho, Niels De Graef, Ting-Wei Lan, Robert Mader, Simon McVittie,
Florian Müllner, Corentin Noël, Christian Rauch, Daniel van Vugt,
Sergey Zigachev, Jonas Ådahl
3.37.1
======
* Fix screencasting non-maximized windows [Jonas Å.; !1174]
* Make window-aliveness checks less aggressive [Jonas Å.; !1182]
* Fix stylus coordinates when using screen rotation [Jonas T.; #1118]
* Preserve keyboard state on VT switch [Olivier; !1185]
* Remove Clutter's drag and drop actions [Jonas D.; !789]
* Cancel clicks/gestures actions on disable [Georges; !1188]
* Fix various clipboard issues [Carlos; !1186, !1198, !1203, !1204, !1206]
* Fix trackball button scrolling [Phillip; #1120]
* Fix tiled monitor support [Jonas; !1199]
* Support unredirecting fullscreen wayland surfaces [Jonas Å.; !798]
* Support area screencasts [Jonas Å.; !1207]
* Synchronize shadows to server-side decorations [Olivier; !1214]
* Allow inhibiting remote access [Jonas Å.; !1212]
* Fix overview key on X11 when using multiple keyboard layouts [Olivier; !1219]
* Fixed crashes [Jonas, D., Carlos; !1173, !1183, !1012]
* Misc. bug fixes and cleanups [Andre, Georges, Christian, Jonas Å., Andre,
Simon, Florian, Carlos, Adam, Marco, Thomas, Elias, Pekka, Jonas D.,
Laurent; !1169, !1168, !1166, !1170, !1167, !1172, !1175, !1176, !1184,
!1126, !1187, !1191, !1195, !1179, !1200, !1193, !1209, !1213, !1208,
#1074, !1223]
Contributors:
Marco Trevisan (Treviño), Elias Aebi, Thomas Hindoe Paaboel Andersen,
Laurent Bigonville, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Adam Jackson, Andre Moreira Magalhaes, Simon McVittie, Florian Müllner,
Georges Basile Stavracas Neto, Pekka Paalanen, Christian Rauch, Jonas Troeger,
Phillip Wood, Jonas Ådahl
Translators:
Dušan Kazik [sk], Christian Kirbach [de]
3.36.0
======
* Fix placement of popup windows in multi-monitor setups [Jonas; !1110]
* Fix invisible mouse cursor on some hardware [Jonas; !1079]
Contributors:
Jonas Ådahl
Translators:
Aurimas Černius [lt], Goran Vidović [hr], Anders Jonsson [sv],
Guillaume Bernard [fr], Milo Casagrande [it], Daniel Korostil [uk],
Andre Klapper [cy], Aman Alam [pa], Nathan Follens [nl]
3.35.92
=======
* Fix visibility of initially hidden windows [Jonas Å.; !1066]
* Avoid flicker when (un)redirecting windows [Sebastian; #997]
* Let BindConstraints update the preferred size [Emmanuele; !1070]
* Learn about GLES3 [Adam; !882]
* Ping windows on every window focus [Jonas D.; !891]
* Remove overhead from hot code paths [Christian;
#1056, !1081, !1083, !1071, !1087]
* Allow remote desktop services to inhibit animations [Jonas Å.; !838]
* Update screen-cast code to PipeWire 0.3 API [Wim; !1062]
* Make check-alive timeouts configurable [Jonas Å.; !1080]
* Make each stage view correspond to a single CRTC [Jonas Å.; !1042]
* Implement scaled/transformed hardware cursors [Robert; !526]
* Use DMA buffers for screencasting if possible [Georges; !1086]
* Make Xwayland startup asynchronous [Carlos; !944]
* Fix clipping glitches in long text entries [Jonas D.; !1096]
* Add side channel for starting required X11 services [Carlos; !945]
* Support synchronized wayland popup moving [Jonas Å.; !705]
* Fixed crashes [Olivier, Jonas Å.; !1073, !1093]
* Plugged memory leaks [Sebastian, Jonas Å.; !1089, !1095]
* Misc. bug fixes and cleanups [Jonas Å, Olivier, Florian, Daniel, Jonas D.,
Robert, Sebastian, Christian, Arun, Carlos, worldofpeace; !1061, #1043,
!1067, !1068, !1065, !835, !1058, !1069, !1075, #1060, !1077, !423, !1090,
!1088, !1094, #1067, !1064, !1099, !957, !1000, !1082]
Contributors:
Emmanuele Bassi, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Christian Hergert, Adam Jackson, Sebastian Keller, Robert Mader,
Florian Müllner, Georges Basile Stavracas Neto, Arun Raghavan, Wim Taymans,
Daniel van Vugt, worldofpeace, Jonas Ådahl
Translators:
Yi-Jyun Pan [zh_TW], Asier Sarasua Garmendia [eu], Rafael Fontenelle [pt_BR],
Emin Tufan Çetin [tr], Daniel Mustieles [es], Balázs Úr [hu],
Gwan-gyeong Mun [ko], Marek Černocký [cs], Fran Dieguez [gl],
Kukuh Syafaat [id], Alan Mortensen [da], Piotr Drąg [pl], sicklylife [ja],
Matej Urbančič [sl]
3.35.91
=======
* Honor accelerometer orientation on monitor config changes [Hans; !959]
* Enable culling for integer-scaled actors [Robert; !1036]
* Add ClutterSeat::touch-mode property [Carlos; !1044]
* Fix mis-scaling when streaming windows [Olivier; !1022]
* Make the cursor renderer use the transactional KMS API [Jonas; !930]
* Advertise MetaMonitor as wl_output [Olivier; !994]
* Fix culling of XWayland windows [Robert; !1049]
* Only consider enabled effects when disabling culling [Robert; !1052]
* Misc. bug fixes and cleanups [Olivier, Sergio, Adam, Carlos, Björn; !1040,
#985, !1024, !1039, !1051]
Contributors:
Sergio Costas, Björn Daase, Olivier Fourdan, Carlos Garnacho, Hans de Goede,
Adam Jackson, Robert Mader, Jonas Ådahl
Translators:
sicklylife [ja]
3.35.90
=======
* Cull out clip region [Robert; !985]
* Always enable tap-to-click/drag on opaque Wacom tablets [Carlos; !968]
* Fix visual glitches with offscreen effects applied [Georges; !992]
* Fix "sticky corner" in multi-head setups [Jonas D.; #774]
* Fix black shadows around XWayland windows during resizes [Ray, Olivier; #858]
* Zero-copy path for GPU-less secondary GPUs [Pekka; !810]
* Cancel DND on Esc [Carlos; #1020]
* Sync XWayland window shadows to frame during resizes [Olivier; !1009]
* Add support for per-monitor workareas [Alberts; !370]
* Ensure newly mapped wayland windows receive ENTER event [Olivier; !1026]
* Add ClutterSeat object [Carlos; !852]
* Honour CLUTTER_ACTOR_NO_LAYOUT flag more efficiently [Daniel; !575]
* Fix interoperation with wl_data_device_manager v1 [Carlos; #965]
* Favor text over images in clipboard manager [Carlos; #919]
* Apply monitor scale after background texture creation [Daniel; !1004]
* Plugged memory leaks [Sebastian, Adam; !991, #1000, !1011, !1020, !1030,
!1001, !1033]
* Fixed crashes [Jonas Å., Florian, Olivier; !961, #1029, !1037]
* Misc. bug fixes and cleanups [Björn, Jonas Å., Adam, Sebastian, Jonas D.,
Daniel, Carlos, Corentin, Sebastian, Robert, Daniel; #385, !998, !1007, !995,
!1016, !1018, !1017, !1005, !1019, !1025, !1028, !1029, !1031, !1015, !1032,
!1034, #1025]
Contributors:
Björn Daase, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho, Adam Jackson,
Sebastian Keller, Robert Mader, Alberts Muktupāvels, Florian Müllner,
Georges Basile Stavracas Neto, Corentin Noël, Pekka Paalanen, Ray Strode,
Daniel van Vugt, Jonas Ådahl
Translators:
sicklylife [ja], Umarzuki Bin Mochlis Moktar [ms]
3.35.3
======
* backends/native: Correct dy value in pinch gesture event [Yariv; !974]
* Upload clipping rectangles in parallel [Daniel; !969]
* More cogl API cleanups [Adam; !978, !977, !973]
* Fix window recording on HiDPI [Pascal; !976]
* Fix top-left pixel being insensitive to clicks [Sebastian; #893]
* Misc. bug fixes and cleanups [Daniel, Adam; !979, !980]
Contributors:
Yariv Barkan, Adam Jackson, Sebastian Keller, Pascal Nowack, Daniel van Vugt
Translators:
Fran Dieguez [gl], Dz Chen [zh_CN]
3.35.2
======
* Don't emit focus event after destruction [Marco; gnome-shell#1704, !860]
* Add a notion of pixel format planes [Niels; !858]
* Replace various Cogl/Clutter types with Graphene [Georges; !458]
* Improve CoglJournal [Georges, Jasper; !402]
* Split pick and paint [Georges; !865]
* Remove deprecated/unused cogl/clutter APIs [Adam; !866, !878, !879, !880,
!885, !900, !902, !904, !896, !913, !922, !883, !903, !921, !933, !819]
* Fix hang when opening not-responding dialog on Xorg [Carlos; !876]
* Allow changing Clutter debug flags at runtime [Georges; !862]
* Fix frozen grabs on Xorg after weeks of inactivity [Jonas; !886]
* Fix triggering popups from stylus devices o wayland [Carlos; #886]
* Fix fallback to GLES2 [Adam; #635]
* Fix buffer age checks on multiple monitors [Carlos; !906]
* Adjust to Sysprof API change [Christian; !908]
* Improve support for (X11) fullscreen games under wayland [Hans; !739]
* Support shadow framebuffers for offscreen rendering [Olivier; !877]
* Fix hang after interacting with desktop icons on X11 [Marco; !909]
* Don't double scale when getting absolute surface coordinates [Xiang; !915]
* Respect NET_WM_TRANSIENT_FOR for override-redirect windows [Marco; !920]
* Kill window effects on destroy [Robert; !924]
* Remove deprecated ClutterTexture [Jonas; !932]
* Use regions instead of bounding box for clipping and culling [Carlos; !867]
* Use partial damage for dma-buf and EGLImage buffers on wayland [Robert; #947]
* Do not stack transients underneath their always-on-top parent [Florian; #587]
* Add explicit paint/pick contexts [Jonas; !935]
* Fix KMS freeze after pageflip fallback [Pekka; !953]
* Fixed crashes [Robert, Carlos, Jonas, Marco, Hans, Tim; !856, !869, !912,
!895, !928, #591, !823, !960]
* Plugged memory leaks [Niels, Robert, Carlos, Marco; !847, !868, !873, #908]
* Misc. bug fixes and cleanups [Niels, Robert, Jonas, Marco, Carlos, Daniel,
Jan, Adam, Cosimo, Florian, Thomas, Georges, Hans, Corentin, Christian,
Benjamin; !853, !822, !451, !854, !816, !857, !859, !734, !844, !851, #876,
!874, !673, !692, !888, !889, !894, !901, !905, !872, !898, !911, !918, !863,
#878, !811, !893, !925, !926, !890, !931, !927, !934, !938, !940, !947, !941,
!929, !949, !952, !871, !955, !956, !958, !907, !965, !964, !966]
Contributors:
Marco Trevisan (Treviño), Jan Alexander Steffens (heftig),
Thomas Hindoe Paaboel Andersen, Benjamin Berg, Cosimo Cecchi, Tim Crawford,
Piotr Drąg, Xiang Fan, Olivier Fourdan, Carlos Garnacho, Hans de Goede,
Niels De Graef, Christian Hergert, Adam Jackson, Robert Mader,
Florian Müllner, Georges Basile Stavracas Neto, Bastien Nocera, Corentin Noël,
Pekka Paalanen, Jasper St. Pierre, Christian Rauch, Daniel van Vugt,
Jonas Ådahl
Translators:
Bruce Cowan [en_GB]
3.35.1
======
* Fix immediate screen blank after releaseing inhibitor [Tim; #573]
* Respond to frame callbacks regardless of damage [Jonas; !839]
* selection [Carlos; !842]
* Fix Night Light on wayland [Jonas; !840]
* Fix various copy+paste/DND regressions [Carlos; !848, #789, #842,
#793, #845, #854]
* Misc. bug fixes and cleanups [Daniel, Marco, Jonas, Georges;
!841, !764, !837, !846]
Contributors:
Marco Trevisan (Treviño), Carlos Garnacho, Tim Klocke,
Georges Basile Stavracas Neto, Daniel van Vugt, Jonas Ådahl
3.34.1
======
* Fix startup of X11 session services on wayland [Carlos; #771]
* Fix _NET_ACTIVE_WINDOW emission [Carlos; #751]
* Fix initial view perspective [Marco; !803]
* Fix screenshots and window animations when scaled [Robert; !758]
* Re-enable coredumps when capabilities are set [Jonas; !811]
* Fix scaling of DND surface actors [Robert; !780]
* Optimize blitting of untransformed offscreen stage views [Olivier; !809, !820]
* Fix freeze of pointer event delivery on X11 [Olivier; !821]
* Fix scaling of stylus input coordinates with HiDPI [Dorian; !830]
* Fix memory leak when using implicit animations [Jonas; !828]
* Fix numlock state for native backend [Carlos; #769]
* Fixed crashes [Marco, Olivier, Jonas Å.; !805, #823, !808, !825,
#844, !826, #779]
* Misc. bug fixes and cleanups [Jonas Å., Georges, Jonas D., Michal, Daniel,
Iain, Adam, Marco, Carlos, Ting-Wei, Hans, Robert; !787, !795, !791, !797,
!772, !775, !799, !778, !785, !782, !796, #819, !814, !769, !817, !783, !786,
!829, !774, #822]
Contributors:
Marco Trevisan (Treviño), Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Hans de Goede, Adam Jackson, Ting-Wei Lan, Iain Lane, Michal Lazo,
Robert Mader, Georges Basile Stavracas Neto, Dorian Stoll, Daniel van Vugt,
Jonas Ådahl
Translators:
Milo Casagrande [it], Nathan Follens [nl], Matej Urbančič [sl],
Ask Hjorth Larsen [da], Alan Mortensen [da], Jordi Mas [ca]
3.34.0
======
* Fix xdg-output v3 support [Olivier; !771]
* Fix crash when changing decoration state [Jonas; !773]
* Add and remove connectors on hot-plug [Jonas; !743]
Contributors:
Olivier Fourdan, Jonas Ådahl
Translators:
Rafael Fontenelle [pt_BR], Gwan-gyeong Mun [ko], Christian Kirbach [de],
Claude Paroz [fr], Milo Casagrande [it], Emin Tufan Çetin [tr],
Ryuta Fujii [ja]
3.33.92
=======
* Turn MetaShapedTexture into a ClutterContent implementation [Georges; !409]
* Restore inhibit shortcut for overlay key [Olivier; #734]
* Misc. pointer a11y improvements [Jonas D., Olivier; !746, !747, !745, !761]
* Fix position of drag surfaces [Robert; !684]
* Implement subsurface.place_below() for parents [Robert; !664]
* Add meta_window_actor_get_image() [Jonas Å.; !752]
* Revert faulty optimization from !719 [Jonas Å.; #735]
* Add additional sysprof trace points [Jonas Å.; !757, !765]
* Remove GLX "threaded swap wait" used on Nvidia [Daniel; !602]
* Implement geometric picking [Daniel; !189]
* Fix lost keyboard focus after DND [Olivier; #747]
* Misc. bug fixes and cleanups [Florian, Carlos, Piotr, Hans, Georges, Robert,
Ray, Mart, Rémi; !740, !672, !749, !751, !753, !730, !755, !756, !750, !715,
#738944, !657, !768]
Contributors:
Jonas Ådahl, Rémi Bernon, Piotr Drąg, Jonas Dreßler, Olivier Fourdan,
Carlos Garnacho, Hans de Goede, Robert Mader, Florian Müllner,
Georges Basile Stavracas Neto, Mart Raudsepp, Ray Strode, Daniel van Vugt
Translators:
Piotr Drąg [pl], Марко Костић [sr], Rūdolfs Mazurs [lv], Matej Urbančič [sl],
Balázs Úr [hu], Fran Dieguez [gl], Jordi Mas [ca], Anders Jonsson [sv],
Trần Ngọc Quân [vi], Tim Sabsch [de], Fabio Tomat [fur], Goran Vidović [hr],
Marek Černocký [cs]
3.33.91
=======
* Fix primary selection copy and paste between X11 and wayland [Hans; #702]
* Improve monitor hotplug support [Hans; !713]
* Remove a source of frame skips [Daniel; !719]
* Fix windows being lowered after unmaximizing with double click [Olivier; #88]
* Remove Clutter API for global grabs [Jonas D.; !536]
* Improve processing of incompressible events [Daniel; !711]
* Add xdg-output v3 support [Olivier; !704]
* Misc. bug fixes and cleanups [Jonas Å., Marco, Carlos, Adam, Albert, Niels,
Olivier, Florian; !722, !385, !728, !726, !500, !731, !727, !700, !735, !738]
Contributors:
Jonas Ådahl, Albert Vaca Cintora, Jonas Dreßler, Olivier Fourdan,
Carlos Garnacho, Hans de Goede, Niels De Graef, Adam Jackson, Florian Müllner,
Marco Trevisan (Treviño), Daniel van Vugt
Translators:
Asier Sarasua Garmendia [eu], Kukuh Syafaat [id], Florentina Mușat [ro],
Aurimas Černius [lt], Daniel Mustieles [es]
3.33.90
=======
* Fix visibility of clones with hidden source [Florian; #683]
* Reduce freezes when opening some popup windows [Carlos; #556]
* Be more thorough when excluding obscured areas from painting [Carlos; !698]
* Make it possible to start Xwayland on demand [Carlos; !709]
* clutter: Expose layout_manager to transitions [Florian; !716]
* Misc. bug fixes and cleanups [Mark, Florian, Iain, Niels, Carlos, Ray; !671,
!691, !694, !696, !703, !707, !697, !710, !708, !714, #719, !721]
Contributors:
Mark Blakeney, Carlos Garnacho, Niels De Graef, Iain Lane, Florian Müllner,
Ray Strode
Translators:
Asier Sarasua Garmendia [eu], Rafael Fontenelle [pt_BR], Fabio Tomat [fur],
Florentina Mușat [ro]
3.33.4
======
* Discard page flip retries on hotplug [Jonas; !630]
* Add xdg-output v2 support [Olivier; #645]
* Restore DRM format fallbacks [Jonas; !662]
* Don't emit ::size-changed when only position changed [Daniel; !568]
* Expose workspace layout properties [Florian; !618]
* Don't use grab modifiers when shortcuts are inhibited [Olivier; #642]
* Fix stuttering due to unchanged power save mode notifications [Georges; !674]
* Add API to reorder workspaces [Adam; !670]
* Make picking a new focus window more reliable [Marco; !669]
* Defer actor allocation till shown [Carlos; !677]
* Try to use primary GPU for copy instead of glReadPixels [Pekka; !615]
* Unset pointer focus when the cursor is hidden [Jonas D.; !448]
* Fix modifier-drag on wayland subsurfaces [Robert; !604]
* Fix background corruption on Nvidia after resuming from suspend [Daniel; !600]
* Only grab the locate-pointer key when necessary [Olivier; !685, #647]
* Misc. bug fixes and cleanups [Florian, Jonas, Daniel, Robert, Olivier,
Georges, Marco, Carlos, Emmanuele; !648, !650, !647, !656, !658, !637,
!663, !660, !659, !665, !666, !668, !667, #667, !676, !678, #672, !680,
!683, !688, !689, !687]
Contributors:
Jonas Ådahl, Emmanuele Bassi, Adam Bieńkowski, Piotr Drąg, Jonas Dreßler,
Olivier Fourdan, Carlos Garnacho, Robert Mader, Florian Müllner,
Georges Basile Stavracas Neto, Pekka Paalanen, Marco Trevisan (Treviño),
Daniel van Vugt
Translators:
Fabio Tomat [fur], Kukuh Syafaat [id]
3.33.3
======
* Prepare for running Xwayland on demand [Carlos; !420]
* Fix text selection color rendering [Florian; #494]
* Fix black shadows when using fractional scaling [Robert; #609]
* Honor startup sequence workspace on wayland [Carlos; gnome-shell#674]
* Only emit 'grab-op-end` signal after dropping grabs [Marco; !596]
* Add a Sysprof-based profiler [Jonas, Georges; !197, !603]
* Relax "xwayland-allow-grabs" setting [Olivier; #597]
* Implement locate-pointer accessibility feature [Olivier; !453]
* Implement mouse accessibility [Olivier; !512]
* Consolidate frame throttling [Daniel, Georges; !363]
* Fix setting blank cursor under wayland [Jonas; #630]
* Pixel-align OpenGL cursors [Jonas; !610]
* Handle returning from fullscreen/maximization better [Jonas; !621]
* Improve screencast support on multi-monitor systems [Georges; !623]
* Fix running X11 applications with sudo under wayland [Hans; #643]
* Implement toggle-keys notification [Olivier; #637]
* Add initial KMS transactional support [Jonas; !525]
* Improve finding new focus window when the old one is closed [Marco; #308]
* Misc. bug fixes and cleanups [Jonas, Carlos, Marco, Florian, Pekka, Robert,
Douglas, Georges, Daniel, Emil, Niels, Hans, Olivier, Ting-Wei, Corentin;
!591, #398, !592, !581, !597, !598, !593, !497, #591, !545, gtk#1675, !601,
#568, !564, !605, !609, !115, !214, !611, !617, !616, !619, !624, !622, !627,
!628, !629, !632, !633, !631, !636, !639, !638, !634, !640, !529, !644, !590]
Contributors:
Jonas Ådahl, Piotr Drąg, Olivier Fourdan, Carlos Garnacho, Hans de Goede,
Niels De Graef, Ting-Wei Lan, Robert Mader, Florian Müllner,
Georges Basile Stavracas Neto, Corentin Noël, Pekka Paalanen, Douglas R. Reno,
Marco Trevisan (Treviño), Emil Velikov, Daniel van Vugt
Translators:
Balázs Úr [hu], Daniel Mustieles [es], Nathan Follens [nl], Goran Vidović [hr]
3.33.2
======
* Fix rendering lag on Xorg [Daniel; !520, !281]
* Misc. bug fixes and cleanups [Carlos, Marco, Jonas D., Florian, Niels,
Daniel, Benjamin, Jonas Å., Ignacio, Vasilis; #598, !576, !547, !578,
!583, !582, !469, !524, !119, !571, !584, !585, !586, #425]
Contributors:
Jonas Ådahl, Benjamin Berg, Jonas Dreßler, Carlos Garnacho, Niels De Graef,
Vasilis Liaskovitis, Florian Müllner, Ignacio Casal Quinteiro,
Marco Trevisan (Treviño), Daniel van Vugt
Translators:
Daniel Mustieles [es]
3.33.1
======
* Remove unused APIs and outdated driver support
[Adam; !481, !468, !489, !487, !546]
* Enable EGL_IMG_context_priority [Adam; !454]
* Disable mouse keys with Numlock on [Olivier; #530]
* Fix crash when restarting on X11 [Marco; #576]
* Implement clipboard manager [Carlos; !320]
* Fix spurious idle signals that prevent session unblank [Jonas Å.; !543]
* Fix mapping of touchscreens that don't report dimensions [Carlos; #581]
* Fix propagating fractional scaling factor [Robert; !537]
* Add experimental RT scheduling support [Carlos; !460]
* Misc. bug fixes and cleanups [Robert, Carlos, Olivier, Ray, Marco, Jonas D.,
Georges, Daniel V., Daniel M; !467, !504, !551, !552, #575, #556, !557, !442,
!562, !535, !548, #586, !567, !396, !422, !507]
* Fix spurious idle signals that prevent session unblank [Jonas; !543]
* Misc. bug fixes and cleanups [Olivier, Marco, Carlos; !552, !557, #586]
Contributors:
Jonas Ådahl, Piotr Drąg, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Adam Jackson, Robert Mader, Daniel García Moreno, Florian Müllner,
Georges Basile Stavracas Neto, Ray Strode, Marco Trevisan (Treviño),
Daniel van Vugt
Translators:
Daniel Mustieles [es], Fabio Tomat [fur], Kukuh Syafaat [id]
Jonas Ådahl, Olivier Fourdan, Carlos Garnacho, Marco Trevisan (Treviño)
3.32.1
======

View File

@@ -310,7 +310,11 @@ cally_actor_finalize (GObject *obj)
_cally_actor_clean_action_list (cally_actor);
g_clear_handle_id (&priv->action_idle_handler, g_source_remove);
if (priv->action_idle_handler)
{
g_source_remove (priv->action_idle_handler);
priv->action_idle_handler = 0;
}
if (priv->action_queue)
{
@@ -600,11 +604,10 @@ cally_actor_real_remove_actor (ClutterActor *container,
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), 0);
atk_parent = ATK_OBJECT (data);
atk_child = clutter_actor_get_accessible (actor);
if (clutter_actor_has_accessible (actor))
if (atk_child)
{
atk_child = clutter_actor_get_accessible (actor);
g_value_init (&values.old_value, G_TYPE_POINTER);
g_value_set_pointer (&values.old_value, atk_parent);
@@ -654,7 +657,7 @@ cally_actor_get_extents (AtkComponent *component,
ClutterActor *actor = NULL;
gint top_level_x, top_level_y;
gfloat f_width, f_height;
graphene_point3d_t verts[4];
ClutterVertex verts[4];
ClutterActor *stage = NULL;
g_return_if_fail (CALLY_IS_ACTOR (component));
@@ -734,7 +737,11 @@ cally_actor_grab_focus (AtkComponent *component)
*
* This gets the top level origin, it is, the position of the stage in
* the global screen. You can see it as the absolute display position
* of the stage. This is 0,0 for a compositor.
* of the stage.
*
* FIXME: only the case with x11 is implemented, other backends are
* required
*
*/
void
_cally_actor_get_top_level_origin (ClutterActor *actor,
@@ -742,11 +749,54 @@ _cally_actor_get_top_level_origin (ClutterActor *actor,
gint *yp)
{
/* default values */
gint x = 0;
gint y = 0;
#ifdef CLUTTER_WINDOWING_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11))
{
ClutterActor *stage = NULL;
Display *display = NULL;
Window root_window;
Window stage_window;
Window child;
gint return_val = 0;
stage = clutter_actor_get_stage (actor);
/* FIXME: what happens if you use another display with
clutter_backend_x11_set_display ?*/
display = clutter_x11_get_default_display ();
root_window = clutter_x11_get_root_window ();
stage_window = clutter_x11_get_stage_window (CLUTTER_STAGE (stage));
return_val = XTranslateCoordinates (display, stage_window, root_window,
0, 0, &x, &y,
&child);
if (!return_val)
g_warning ("[x11] We were not able to get proper absolute "
"position of the stage");
}
else
#endif
{
static gboolean yet_warned = FALSE;
if (!yet_warned)
{
yet_warned = TRUE;
g_warning ("The current Clutter backend does not support using "
"atk_component_get_extents() with ATK_XY_SCREEN.");
}
}
if (xp)
*xp = 0;
*xp = x;
if (yp)
*yp = 0;
*yp = y;
}
/* AtkAction implementation */
@@ -994,8 +1044,10 @@ _cally_actor_clean_action_list (CallyActor *cally_actor)
if (priv->action_list)
{
g_list_free_full (priv->action_list,
(GDestroyNotify) _cally_actor_destroy_action_info);
g_list_foreach (priv->action_list,
(GFunc) _cally_actor_destroy_action_info,
NULL);
g_list_free (priv->action_list);
priv->action_list = NULL;
}
}

View File

@@ -0,0 +1,147 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-group
* @Title: CallyGroup
* @short_description: Implementation of the ATK interfaces for a #ClutterGroup
* @see_also: #ClutterGroup
*
* #CallyGroup implements the required ATK interfaces of #ClutterGroup
* In particular it exposes each of the Clutter actors contained in the
* group.
*/
#include "clutter-build-config.h"
#include "cally-group.h"
#include "cally-actor-private.h"
static gint cally_group_get_n_children (AtkObject *obj);
static AtkObject* cally_group_ref_child (AtkObject *obj,
gint i);
static void cally_group_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyGroup, cally_group, CALLY_TYPE_ACTOR)
static void
cally_group_class_init (CallyGroupClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->get_n_children = cally_group_get_n_children;
class->ref_child = cally_group_ref_child;
class->initialize = cally_group_real_initialize;
}
static void
cally_group_init (CallyGroup *group)
{
/* nothing to do yet */
}
/**
* cally_group_new:
* @actor: a #ClutterGroup
*
* Creates a #CallyGroup for @actor
*
* Return value: the newly created #CallyGroup
*
* Since: 1.4
*/
AtkObject *
cally_group_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_GROUP (actor), NULL);
object = g_object_new (CALLY_TYPE_GROUP, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static gint
cally_group_get_n_children (AtkObject *obj)
{
ClutterActor *actor = NULL;
gint count = 0;
g_return_val_if_fail (CALLY_IS_GROUP (obj), count);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
if (actor == NULL) /* defunct */
return 0;
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), count);
count = clutter_actor_get_n_children (actor);
return count;
}
static AtkObject*
cally_group_ref_child (AtkObject *obj,
gint i)
{
AtkObject *accessible = NULL;
ClutterActor *actor = NULL;
ClutterActor *child = NULL;
g_return_val_if_fail (CALLY_IS_GROUP (obj), NULL);
g_return_val_if_fail ((i >= 0), NULL);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), NULL);
child = clutter_actor_get_child_at_index (actor, i);
if (!child)
return NULL;
accessible = clutter_actor_get_accessible (child);
if (accessible != NULL)
g_object_ref (accessible);
return accessible;
}
static void
cally_group_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_group_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_PANEL;
}

View File

@@ -0,0 +1,87 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_GROUP_H__
#define __CALLY_GROUP_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_GROUP (cally_group_get_type ())
#define CALLY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_GROUP, CallyGroup))
#define CALLY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_GROUP, CallyGroupClass))
#define CALLY_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_GROUP))
#define CALLY_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_GROUP))
#define CALLY_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_GROUP, CallyGroupClass))
typedef struct _CallyGroup CallyGroup;
typedef struct _CallyGroupClass CallyGroupClass;
typedef struct _CallyGroupPrivate CallyGroupPrivate;
/**
* CallyGroup:
*
* The <structname>CallyGroup</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyGroup
{
/*< private >*/
CallyActor parent;
CallyGroupPrivate *priv;
};
/**
* CallyGroupClass:
*
* The <structname>CallyGroupClass</structname> structure contains only
* private data
*
* Since: 1.4
*/
struct _CallyGroupClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_group_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_group_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_GROUP_H__ */

View File

@@ -0,0 +1,98 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-rectangle
* @short_description: Implementation of the ATK interfaces for a #ClutterRectangle
* @see_also: #ClutterRectangle
*
* #CallyRectangle implements the required ATK interfaces of #ClutterRectangle
*
* In particular it sets a proper role for the rectangle.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "cally-rectangle.h"
#include "cally-actor-private.h"
#include "clutter-color.h"
#include "deprecated/clutter-rectangle.h"
/* AtkObject */
static void cally_rectangle_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyRectangle, cally_rectangle, CALLY_TYPE_ACTOR)
static void
cally_rectangle_class_init (CallyRectangleClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_rectangle_real_initialize;
}
static void
cally_rectangle_init (CallyRectangle *rectangle)
{
/* nothing to do yet */
}
/**
* cally_rectangle_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyRectangle for the given @actor. @actor must be
* a #ClutterRectangle.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_rectangle_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_RECTANGLE (actor), NULL);
object = g_object_new (CALLY_TYPE_RECTANGLE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_rectangle_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_rectangle_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_IMAGE;
}

View File

@@ -0,0 +1,84 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_RECTANGLE_H__
#define __CALLY_RECTANGLE_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_RECTANGLE (cally_rectangle_get_type ())
#define CALLY_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_RECTANGLE, CallyRectangle))
#define CALLY_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
#define CALLY_IS_RECTANGLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_RECTANGLE))
#define CALLY_IS_RECTANGLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_RECTANGLE))
#define CALLY_RECTANGLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_RECTANGLE, CallyRectangleClass))
typedef struct _CallyRectangle CallyRectangle;
typedef struct _CallyRectangleClass CallyRectangleClass;
typedef struct _CallyRectanglePrivate CallyRectanglePrivate;
/**
* CallyRectangle:
*
* The <structname>CallyRectangle</structname> structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyRectangle
{
/*< private >*/
CallyActor parent;
CallyRectanglePrivate *priv;
};
/**
* CallyRectangleClass:
*
* The <structname>CallyRectangleClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _CallyRectangleClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_rectangle_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_rectangle_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_RECTANGLE_H__ */

View File

@@ -75,8 +75,8 @@ struct _CallyRootPrivate
GSList *stage_list;
/* signals id */
gulong stage_added_id;
gulong stage_removed_id;
guint stage_added_id;
guint stage_removed_id;
};
G_DEFINE_TYPE_WITH_PRIVATE (CallyRoot, cally_root, ATK_TYPE_GOBJECT_ACCESSIBLE)
@@ -149,9 +149,11 @@ cally_root_finalize (GObject *object)
stage_manager = atk_gobject_accessible_get_object (ATK_GOBJECT_ACCESSIBLE (root));
g_clear_signal_handler (&root->priv->stage_added_id, stage_manager);
g_signal_handler_disconnect (stage_manager,
root->priv->stage_added_id);
g_clear_signal_handler (&root->priv->stage_removed_id, stage_manager);
g_signal_handler_disconnect (stage_manager,
root->priv->stage_added_id);
G_OBJECT_CLASS (cally_root_parent_class)->finalize (object);
}

View File

@@ -63,7 +63,7 @@ struct _CallyStagePrivate
G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage,
CALLY_TYPE_ACTOR,
CALLY_TYPE_GROUP,
G_ADD_PRIVATE (CallyStage)
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init));

View File

@@ -25,7 +25,7 @@
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <cally/cally-group.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
@@ -52,7 +52,7 @@ typedef struct _CallyStagePrivate CallyStagePrivate;
struct _CallyStage
{
/*< private >*/
CallyActor parent;
CallyGroup parent;
CallyStagePrivate *priv;
};
@@ -68,7 +68,7 @@ struct _CallyStage
struct _CallyStageClass
{
/*< private >*/
CallyActorClass parent_class;
CallyGroupClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[16];

View File

@@ -247,7 +247,11 @@ cally_text_finalize (GObject *obj)
/* g_object_unref (cally_text->priv->textutil); */
/* cally_text->priv->textutil = NULL; */
g_clear_handle_id (&cally_text->priv->insert_idle_handler, g_source_remove);
if (cally_text->priv->insert_idle_handler)
{
g_source_remove (cally_text->priv->insert_idle_handler);
cally_text->priv->insert_idle_handler = 0;
}
G_OBJECT_CLASS (cally_text_parent_class)->finalize (obj);
}
@@ -1434,7 +1438,7 @@ static void cally_text_get_character_extents (AtkText *text,
PangoLayout *layout;
PangoRectangle extents;
const gchar *text_value;
graphene_point3d_t verts[4];
ClutterVertex verts[4];
actor = CALLY_GET_CLUTTER_ACTOR (text);
if (actor == NULL) /* State is defunct */
@@ -2290,7 +2294,7 @@ _cally_misc_get_index_at_point (ClutterText *clutter_text,
gint index, x_window, y_window, x_toplevel, y_toplevel;
gint x_temp, y_temp;
gboolean ret;
graphene_point3d_t verts[4];
ClutterVertex verts[4];
PangoLayout *layout;
gint x_layout, y_layout;

View File

@@ -0,0 +1,98 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-texture
* @Title: CallyTexture
* @short_description: Implementation of the ATK interfaces for a #ClutterTexture
* @see_also: #ClutterTexture
*
* #CallyTexture implements the required ATK interfaces of #ClutterTexture
*
* In particular it sets a proper role for the texture.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "cally-texture.h"
#include "cally-actor-private.h"
#include "deprecated/clutter-texture.h"
/* AtkObject */
static void cally_texture_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyTexture, cally_texture, CALLY_TYPE_ACTOR)
static void
cally_texture_class_init (CallyTextureClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->initialize = cally_texture_real_initialize;
}
static void
cally_texture_init (CallyTexture *texture)
{
/* nothing to do yet */
}
/**
* cally_texture_new:
* @actor: a #ClutterActor
*
* Creates a new #CallyTexture for the given @actor. @actor must be
* a #ClutterTexture.
*
* Return value: the newly created #AtkObject
*
* Since: 1.4
*/
AtkObject*
cally_texture_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_TEXTURE (actor), NULL);
object = g_object_new (CALLY_TYPE_TEXTURE, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static void
cally_texture_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_texture_parent_class)->initialize (obj, data);
/* default role */
obj->role = ATK_ROLE_IMAGE;
}

View File

@@ -0,0 +1,84 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2009 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_TEXTURE_H__
#define __CALLY_TEXTURE_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <clutter/clutter.h>
#include <cally/cally-actor.h>
G_BEGIN_DECLS
#define CALLY_TYPE_TEXTURE (cally_texture_get_type ())
#define CALLY_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_TEXTURE, CallyTexture))
#define CALLY_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_TEXTURE, CallyTextureClass))
#define CALLY_IS_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_TEXTURE))
#define CALLY_IS_TEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_TEXTURE))
#define CALLY_TEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_TEXTURE, CallyTextureClass))
typedef struct _CallyTexture CallyTexture;
typedef struct _CallyTextureClass CallyTextureClass;
typedef struct _CallyTexturePrivate CallyTexturePrivate;
/**
* CallyTexture:
*
* The <structname>CallyTexture</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyTexture
{
/*< private >*/
CallyActor parent;
CallyTexturePrivate *priv;
};
/**
* CallyTextureClass:
*
* The <structname>CallyTextureClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _CallyTextureClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_texture_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject *cally_texture_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_TEXTURE_H__ */

View File

@@ -36,8 +36,11 @@
#include "cally.h"
#include "cally-actor.h"
#include "cally-group.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
#include "cally-rectangle.h"
#include "cally-clone.h"
#include "cally-factory.h"
@@ -50,8 +53,11 @@
/* factories initialization*/
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXTURE, cally_texture, cally_texture_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_RECTANGLE, cally_rectangle, cally_rectangle_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_CLONE, cally_clone, cally_clone_new)
/**
@@ -69,8 +75,11 @@ cally_accessibility_init (void)
{
/* setting the factories */
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXTURE, cally_texture);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_RECTANGLE, cally_rectangle);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_CLONE, cally_clone);
/* Initialize the CallyUtility class */

View File

@@ -26,10 +26,13 @@
#include "cally-actor.h"
#include "cally-clone.h"
#include "cally-factory.h"
#include "cally-group.h"
#include "cally-main.h"
#include "cally-rectangle.h"
#include "cally-root.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
#include "cally-util.h"
#undef __CALLY_H_INSIDE__

View File

@@ -33,11 +33,28 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
#define CLUTTER_TYPE_ACTION (clutter_action_get_type ())
#define CLUTTER_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTION, ClutterAction))
#define CLUTTER_IS_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTION))
#define CLUTTER_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTION, ClutterActionClass))
#define CLUTTER_IS_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTION))
#define CLUTTER_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTION, ClutterActionClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterAction, clutter_action,
CLUTTER, ACTION, ClutterActorMeta);
typedef struct _ClutterActionClass ClutterActionClass;
/**
* ClutterAction:
*
* The #ClutterAction structure contains only private data and
* should be accessed using the provided API.
*
* Since: 1.4
*/
struct _ClutterAction
{
/*< private >*/
ClutterActorMeta parent_instance;
};
/**
* ClutterActionClass:
@@ -61,6 +78,9 @@ struct _ClutterActionClass
void (* _clutter_action8) (void);
};
CLUTTER_EXPORT
GType clutter_action_get_type (void) G_GNUC_CONST;
/* ClutterActor API */
CLUTTER_EXPORT
void clutter_actor_add_action (ClutterActor *self,

View File

@@ -340,7 +340,7 @@ clutter_actor_box_contains (const ClutterActorBox *box,
/**
* clutter_actor_box_from_vertices:
* @box: a #ClutterActorBox
* @verts: (array fixed-size=4): array of four #graphene_point3d_t
* @verts: (array fixed-size=4): array of four #ClutterVertex
*
* Calculates the bounding box represented by the four vertices; for details
* of the vertex array see clutter_actor_get_abs_allocation_vertices().
@@ -348,8 +348,8 @@ clutter_actor_box_contains (const ClutterActorBox *box,
* Since: 1.0
*/
void
clutter_actor_box_from_vertices (ClutterActorBox *box,
const graphene_point3d_t verts[])
clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[])
{
gfloat x_1, x_2, y_1, y_2;
@@ -615,32 +615,6 @@ clutter_actor_box_scale (ClutterActorBox *box,
box->y2 *= scale;
}
/**
* clutter_actor_box_is_initialized:
* @box: a #ClutterActorBox
*
* Checks if @box has been initialized, a #ClutterActorBox is uninitialized
* if it has a size of -1 at an origin of 0, 0.
*
* Returns: %TRUE if the box is uninitialized, %FALSE if it isn't
*/
gboolean
clutter_actor_box_is_initialized (ClutterActorBox *box)
{
gboolean x1_uninitialized, x2_uninitialized;
gboolean y1_uninitialized, y2_uninitialized;
g_return_val_if_fail (box != NULL, TRUE);
x1_uninitialized = isinf (box->x1);
x2_uninitialized = isinf (box->x2) && signbit (box->x2);
y1_uninitialized = isinf (box->y1);
y2_uninitialized = isinf (box->y2) && signbit (box->y2);
return !x1_uninitialized || !x2_uninitialized ||
!y1_uninitialized || !y2_uninitialized;
}
G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
clutter_actor_box_copy,
clutter_actor_box_free,

View File

@@ -51,7 +51,7 @@
struct _ClutterActorMetaPrivate
{
ClutterActor *actor;
gulong destroy_id;
guint destroy_id;
gchar *name;
@@ -81,49 +81,28 @@ static void
on_actor_destroy (ClutterActor *actor,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
priv->actor = NULL;
meta->priv->actor = NULL;
}
static void
clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
g_warn_if_fail (!priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
g_warn_if_fail (!actor || !CLUTTER_ACTOR_IN_PAINT (actor));
if (priv->actor == actor)
if (meta->priv->actor == actor)
return;
g_clear_signal_handler (&priv->destroy_id, priv->actor);
if (meta->priv->destroy_id != 0)
{
g_signal_handler_disconnect (meta->priv->actor, meta->priv->destroy_id);
meta->priv->destroy_id = 0;
}
priv->actor = actor;
meta->priv->actor = actor;
if (priv->actor != NULL)
priv->destroy_id = g_signal_connect (priv->actor, "destroy",
G_CALLBACK (on_actor_destroy),
meta);
}
static void
clutter_actor_meta_real_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
g_warn_if_fail (!priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (priv->actor));
priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
if (meta->priv->actor != NULL)
meta->priv->destroy_id = g_signal_connect (meta->priv->actor, "destroy",
G_CALLBACK (on_actor_destroy),
meta);
}
static void
@@ -156,21 +135,20 @@ clutter_actor_meta_get_property (GObject *gobject,
GValue *value,
GParamSpec *pspec)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
switch (prop_id)
{
case PROP_ACTOR:
g_value_set_object (value, priv->actor);
g_value_set_object (value, meta->priv->actor);
break;
case PROP_NAME:
g_value_set_string (value, priv->name);
g_value_set_string (value, meta->priv->name);
break;
case PROP_ENABLED:
g_value_set_boolean (value, priv->is_enabled);
g_value_set_boolean (value, meta->priv->is_enabled);
break;
default:
@@ -182,11 +160,10 @@ clutter_actor_meta_get_property (GObject *gobject,
static void
clutter_actor_meta_finalize (GObject *gobject)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (CLUTTER_ACTOR_META (gobject));
ClutterActorMetaPrivate *priv = CLUTTER_ACTOR_META (gobject)->priv;
if (priv->actor != NULL)
g_clear_signal_handler (&priv->destroy_id, priv->actor);
if (priv->destroy_id != 0 && priv->actor != NULL)
g_signal_handler_disconnect (priv->actor, priv->destroy_id);
g_free (priv->name);
@@ -199,7 +176,6 @@ clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
klass->set_actor = clutter_actor_meta_real_set_actor;
klass->set_enabled = clutter_actor_meta_real_set_enabled;
/**
* ClutterActorMeta:actor:
@@ -254,11 +230,9 @@ clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
void
clutter_actor_meta_init (ClutterActorMeta *self)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (self);
priv->is_enabled = TRUE;
priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
self->priv = clutter_actor_meta_get_instance_private (self);
self->priv->is_enabled = TRUE;
self->priv->priority = CLUTTER_ACTOR_META_PRIORITY_DEFAULT;
}
/**
@@ -276,17 +250,13 @@ void
clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *name)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
if (g_strcmp0 (priv->name, name) == 0)
if (g_strcmp0 (meta->priv->name, name) == 0)
return;
g_free (priv->name);
priv->name = g_strdup (name);
g_free (meta->priv->name);
meta->priv->name = g_strdup (name);
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_NAME]);
}
@@ -307,13 +277,9 @@ clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *
clutter_actor_meta_get_name (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->name;
return meta->priv->name;
}
/**
@@ -329,17 +295,16 @@ void
clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
is_enabled = !!is_enabled;
if (priv->is_enabled == is_enabled)
if (meta->priv->is_enabled == is_enabled)
return;
CLUTTER_ACTOR_META_GET_CLASS (meta)->set_enabled (meta, is_enabled);
meta->priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
}
/**
@@ -355,13 +320,9 @@ clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
gboolean
clutter_actor_meta_get_enabled (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), FALSE);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->is_enabled;
return meta->priv->is_enabled;
}
/*
@@ -397,54 +358,40 @@ _clutter_actor_meta_set_actor (ClutterActorMeta *meta,
ClutterActor *
clutter_actor_meta_get_actor (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), NULL);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->actor;
return meta->priv->actor;
}
void
_clutter_actor_meta_set_priority (ClutterActorMeta *meta,
gint priority)
{
ClutterActorMetaPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR_META (meta));
priv = clutter_actor_meta_get_instance_private (meta);
/* This property shouldn't be modified after the actor meta is in
use because ClutterMetaGroup doesn't resort the list when it
changes. If we made the priority public then we could either make
the priority a construct-only property or listen for
notifications on the property from the ClutterMetaGroup and
resort. */
g_return_if_fail (priv->actor == NULL);
g_return_if_fail (meta->priv->actor == NULL);
priv->priority = priority;
meta->priv->priority = priority;
}
gint
_clutter_actor_meta_get_priority (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_ACTOR_META (meta), 0);
priv = clutter_actor_meta_get_instance_private (meta);
return priv->priority;
return meta->priv->priority;
}
gboolean
_clutter_actor_meta_is_internal (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
gint priority = priv->priority;
gint priority = meta->priv->priority;
return (priority <= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW ||
priority >= CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH);
@@ -491,21 +438,19 @@ void
_clutter_meta_group_add_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
GList *prev = NULL, *l;
if (priv->actor != NULL)
if (meta->priv->actor != NULL)
{
g_warning ("The meta of type '%s' with name '%s' is "
"already attached to actor '%s'",
G_OBJECT_TYPE_NAME (meta),
priv->name != NULL
? priv->name
meta->priv->name != NULL
? meta->priv->name
: "<unknown>",
clutter_actor_get_name (priv->actor) != NULL
? clutter_actor_get_name (priv->actor)
: G_OBJECT_TYPE_NAME (priv->actor));
clutter_actor_get_name (meta->priv->actor) != NULL
? clutter_actor_get_name (meta->priv->actor)
: G_OBJECT_TYPE_NAME (meta->priv->actor));
return;
}
@@ -541,16 +486,13 @@ void
_clutter_meta_group_remove_meta (ClutterMetaGroup *group,
ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
if (priv->actor != group->actor)
if (meta->priv->actor != group->actor)
{
g_warning ("The meta of type '%s' with name '%s' is not "
"attached to the actor '%s'",
G_OBJECT_TYPE_NAME (meta),
priv->name != NULL
? priv->name
meta->priv->name != NULL
? meta->priv->name
: "<unknown>",
clutter_actor_get_name (group->actor) != NULL
? clutter_actor_get_name (group->actor)
@@ -635,7 +577,8 @@ _clutter_meta_group_clear_metas (ClutterMetaGroup *group)
{
g_list_foreach (group->meta, (GFunc) _clutter_actor_meta_set_actor, NULL);
g_list_free_full (group->meta, g_object_unref);
g_list_foreach (group->meta, (GFunc) g_object_unref, NULL);
g_list_free (group->meta);
group->meta = NULL;
}
@@ -693,10 +636,8 @@ _clutter_meta_group_get_meta (ClutterMetaGroup *group,
for (l = group->meta; l != NULL; l = l->next)
{
ClutterActorMeta *meta = l->data;
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
if (g_strcmp0 (priv->name, name) == 0)
if (g_strcmp0 (meta->priv->name, name) == 0)
return meta;
}
@@ -716,8 +657,6 @@ _clutter_meta_group_get_meta (ClutterMetaGroup *group,
const gchar *
_clutter_actor_meta_get_debug_name (ClutterActorMeta *meta)
{
ClutterActorMetaPrivate *priv =
clutter_actor_meta_get_instance_private (meta);
return priv->name != NULL ? priv->name : G_OBJECT_TYPE_NAME (meta);
return meta->priv->name != NULL ? meta->priv->name
: G_OBJECT_TYPE_NAME (meta);
}

View File

@@ -33,13 +33,31 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
#define CLUTTER_TYPE_ACTOR_META (clutter_actor_meta_get_type ())
#define CLUTTER_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMeta))
#define CLUTTER_IS_ACTOR_META(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ACTOR_META))
#define CLUTTER_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
#define CLUTTER_IS_ACTOR_META_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ACTOR_META))
#define CLUTTER_ACTOR_META_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ACTOR_META, ClutterActorMetaClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterActorMeta, clutter_actor_meta,
CLUTTER, ACTOR_META, GInitiallyUnowned);
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
typedef struct _ClutterActorMetaClass ClutterActorMetaClass;
typedef struct _ClutterActorMetaPrivate ClutterActorMetaPrivate;
/**
* ClutterActorMeta:
*
* The #ClutterActorMeta structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterActorMeta
{
/*< private >*/
GInitiallyUnowned parent_instance;
ClutterActorMetaPrivate *priv;
};
/**
* ClutterActorMetaClass:
@@ -69,9 +87,6 @@ struct _ClutterActorMetaClass
void (* set_actor) (ClutterActorMeta *meta,
ClutterActor *actor);
void (* set_enabled) (ClutterActorMeta *meta,
gboolean is_enabled);
/*< private >*/
void (* _clutter_meta1) (void);
void (* _clutter_meta2) (void);
@@ -79,8 +94,12 @@ struct _ClutterActorMetaClass
void (* _clutter_meta4) (void);
void (* _clutter_meta5) (void);
void (* _clutter_meta6) (void);
void (* _clutter_meta7) (void);
};
CLUTTER_EXPORT
GType clutter_actor_meta_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
void clutter_actor_meta_set_name (ClutterActorMeta *meta,
const gchar *name);

View File

@@ -110,12 +110,35 @@ typedef ClutterActorTraverseVisitFlags (*ClutterTraverseCallback) (ClutterActor
typedef gboolean (*ClutterForeachCallback) (ClutterActor *actor,
gpointer user_data);
typedef struct _AnchorCoord AnchorCoord;
typedef struct _SizeRequest SizeRequest;
typedef struct _ClutterLayoutInfo ClutterLayoutInfo;
typedef struct _ClutterTransformInfo ClutterTransformInfo;
typedef struct _ClutterAnimationInfo ClutterAnimationInfo;
/* Internal helper struct to represent a point that can be stored in
either direct pixel coordinates or as a fraction of the actor's
size. It is used for the anchor point, scale center and rotation
centers. */
struct _AnchorCoord
{
gboolean is_fractional;
union
{
/* Used when is_fractional == TRUE */
struct
{
gdouble x;
gdouble y;
} fraction;
/* Use when is_fractional == FALSE */
ClutterVertex units;
} v;
};
struct _SizeRequest
{
guint age;
@@ -140,7 +163,7 @@ struct _SizeRequest
struct _ClutterLayoutInfo
{
/* fixed position coordinates */
graphene_point_t fixed_pos;
ClutterPoint fixed_pos;
ClutterMargin margin;
@@ -150,8 +173,8 @@ struct _ClutterLayoutInfo
guint x_expand : 1;
guint y_expand : 1;
graphene_size_t minimum;
graphene_size_t natural;
ClutterSize minimum;
ClutterSize natural;
};
const ClutterLayoutInfo * _clutter_actor_get_layout_info_or_defaults (ClutterActor *self);
@@ -160,24 +183,33 @@ ClutterLayoutInfo * _clutter_actor_peek_layout_info
struct _ClutterTransformInfo
{
/* rotation */
/* rotation (angle and center) */
gdouble rx_angle;
AnchorCoord rx_center;
gdouble ry_angle;
AnchorCoord ry_center;
gdouble rz_angle;
AnchorCoord rz_center;
/* scaling */
gdouble scale_x;
gdouble scale_y;
gdouble scale_z;
AnchorCoord scale_center;
/* anchor point */
AnchorCoord anchor;
/* translation */
graphene_point3d_t translation;
ClutterVertex translation;
/* z_position */
gfloat z_position;
/* transformation center */
graphene_point_t pivot;
ClutterPoint pivot;
gfloat pivot_z;
CoglMatrix transform;
@@ -210,6 +242,9 @@ ClutterAnimationInfo * _clutter_actor_get_animation_info
ClutterTransition * _clutter_actor_create_transition (ClutterActor *self,
GParamSpec *pspec,
...);
ClutterTransition * _clutter_actor_get_transition (ClutterActor *self,
GParamSpec *pspec);
gboolean _clutter_actor_foreach_child (ClutterActor *self,
ClutterForeachCallback callback,
gpointer user_data);
@@ -242,9 +277,6 @@ void _clutter_actor_set_enable_paint_unmapped
void _clutter_actor_set_has_pointer (ClutterActor *self,
gboolean has_pointer);
void _clutter_actor_set_has_key_focus (ClutterActor *self,
gboolean has_key_focus);
void _clutter_actor_queue_redraw_with_clip (ClutterActor *self,
ClutterRedrawFlags flags,
const ClutterPaintVolume *clip_volume);
@@ -265,6 +297,8 @@ const gchar * _clutter_actor_get_debug_name
void _clutter_actor_push_clone_paint (void);
void _clutter_actor_pop_clone_paint (void);
guint32 _clutter_actor_get_pick_id (ClutterActor *self);
void _clutter_actor_shader_pre_paint (ClutterActor *actor,
gboolean repeat);
void _clutter_actor_shader_post_paint (ClutterActor *actor);
@@ -281,18 +315,15 @@ void _clutter_actor_detach_clone
void _clutter_actor_queue_redraw_on_clones (ClutterActor *actor);
void _clutter_actor_queue_relayout_on_clones (ClutterActor *actor);
void _clutter_actor_queue_only_relayout (ClutterActor *actor);
void clutter_actor_clear_stage_views_recursive (ClutterActor *actor);
void _clutter_actor_queue_update_resource_scale_recursive (ClutterActor *actor);
float clutter_actor_get_real_resource_scale (ClutterActor *actor);
CoglFramebuffer * _clutter_actor_get_active_framebuffer (ClutterActor *actor);
gboolean _clutter_actor_get_real_resource_scale (ClutterActor *actor,
float *resource_scale);
ClutterPaintNode * clutter_actor_create_texture_paint_node (ClutterActor *self,
CoglTexture *texture);
void clutter_actor_update_stage_views (ClutterActor *self,
int phase);
void clutter_actor_queue_immediate_relayout (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_PRIVATE_H__ */

File diff suppressed because it is too large Load Diff

View File

@@ -39,8 +39,6 @@
#include <clutter/clutter-types.h>
#include <clutter/clutter-event.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-pick-context.h>
G_BEGIN_DECLS
@@ -142,6 +140,11 @@ struct _ClutterActor
* ClutterActorClass:
* @show: signal class handler for #ClutterActor::show; it must chain
* up to the parent's implementation
* @show_all: virtual function for containers and composite actors, to
* determine which children should be shown when calling
* clutter_actor_show_all() on the actor. Defaults to calling
* clutter_actor_show(). This virtual function is deprecated and it
* should not be overridden.
* @hide: signal class handler for #ClutterActor::hide; it must chain
* up to the parent's implementation
* @hide_all: virtual function for containers and composite actors, to
@@ -170,18 +173,12 @@ struct _ClutterActor
* @get_preferred_height: virtual function, used when querying the minimum
* and natural heights of an actor for a given width; it is used by
* clutter_actor_get_preferred_height()
* @allocate: virtual function, used when setting the coordinates of an
* actor; it is used by clutter_actor_allocate(); when overriding this
* function without chaining up, clutter_actor_set_allocation() must be
* called and children must be allocated by the implementation, when
* chaining up though, those things will be done by the parent's
* implementation.
* @allocate: virtual function, used when settings the coordinates of an
* actor; it is used by clutter_actor_allocate(); it must chain up to
* the parent's implementation, or call clutter_actor_set_allocation()
* @apply_transform: virtual function, used when applying the transformations
* to an actor before painting it or when transforming coordinates or
* the allocation; if the transformation calculated by this function may
* have changed, the cached transformation must be invalidated by calling
* clutter_actor_invalidate_transform(); it must chain up to the parent's
* implementation
* the allocation; it must chain up to the parent's implementation
* @parent_set: signal class handler for the #ClutterActor::parent-set
* @destroy: signal class handler for #ClutterActor::destroy. It must
* chain up to the parent's implementation
@@ -224,20 +221,20 @@ struct _ClutterActorClass
/*< public >*/
void (* show) (ClutterActor *self);
void (* show_all) (ClutterActor *self);
void (* hide) (ClutterActor *self);
void (* hide_all) (ClutterActor *self);
void (* realize) (ClutterActor *self);
void (* unrealize) (ClutterActor *self);
void (* map) (ClutterActor *self);
void (* unmap) (ClutterActor *self);
void (* paint) (ClutterActor *self,
ClutterPaintContext *paint_context);
void (* paint) (ClutterActor *self);
void (* parent_set) (ClutterActor *actor,
ClutterActor *old_parent);
void (* destroy) (ClutterActor *self);
void (* pick) (ClutterActor *actor,
ClutterPickContext *pick_context);
const ClutterColor *color);
gboolean (* queue_redraw) (ClutterActor *actor,
ClutterActor *leaf_that_queued,
@@ -253,7 +250,8 @@ struct _ClutterActorClass
gfloat *min_height_p,
gfloat *natural_height_p);
void (* allocate) (ClutterActor *self,
const ClutterActorBox *box);
const ClutterActorBox *box,
ClutterAllocationFlags flags);
/* transformations */
void (* apply_transform) (ClutterActor *actor,
@@ -298,14 +296,10 @@ struct _ClutterActorClass
gboolean (* touch_event) (ClutterActor *self,
ClutterTouchEvent *event);
gboolean (* has_accessible) (ClutterActor *self);
void (* resource_scale_changed) (ClutterActor *self);
float (* calculate_resource_scale) (ClutterActor *self,
int phase);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[25];
gpointer _padding_dummy[26];
};
/**
@@ -356,17 +350,9 @@ void clutter_actor_map
CLUTTER_EXPORT
void clutter_actor_unmap (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
void clutter_actor_paint (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_continue_paint (ClutterActor *self,
ClutterPaintContext *paint_context);
CLUTTER_EXPORT
void clutter_actor_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
CLUTTER_EXPORT
void clutter_actor_continue_pick (ClutterActor *actor,
ClutterPickContext *pick_context);
void clutter_actor_continue_paint (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_queue_redraw (ClutterActor *self);
CLUTTER_EXPORT
@@ -383,8 +369,6 @@ CLUTTER_EXPORT
const gchar * clutter_actor_get_name (ClutterActor *self);
CLUTTER_EXPORT
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_has_accessible (ClutterActor *self);
CLUTTER_EXPORT
gboolean clutter_actor_is_visible (ClutterActor *self);
@@ -417,31 +401,38 @@ void clutter_actor_get_preferred_size
gfloat *natural_height_p);
CLUTTER_EXPORT
void clutter_actor_allocate (ClutterActor *self,
const ClutterActorBox *box);
const ClutterActorBox *box,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_allocate_preferred_size (ClutterActor *self,
float x,
float y);
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_allocate_available_size (ClutterActor *self,
gfloat x,
gfloat y,
gfloat available_width,
gfloat available_height);
gfloat available_height,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_allocate_align_fill (ClutterActor *self,
const ClutterActorBox *box,
gdouble x_align,
gdouble y_align,
gboolean x_fill,
gboolean y_fill);
gboolean y_fill,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_set_allocation (ClutterActor *self,
const ClutterActorBox *box);
const ClutterActorBox *box,
ClutterAllocationFlags flags);
CLUTTER_EXPORT
void clutter_actor_get_allocation_box (ClutterActor *self,
ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_get_allocation_vertices (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[]);
CLUTTER_EXPORT
gboolean clutter_actor_has_allocation (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_set_size (ClutterActor *self,
@@ -456,10 +447,6 @@ void clutter_actor_set_position
gfloat x,
gfloat y);
CLUTTER_EXPORT
gboolean clutter_actor_get_fixed_position (ClutterActor *self,
float *x,
float *y);
CLUTTER_EXPORT
void clutter_actor_get_position (ClutterActor *self,
gfloat *x,
gfloat *y);
@@ -599,7 +586,8 @@ gboolean clutter_actor_get_paint_box
ClutterActorBox *box);
CLUTTER_EXPORT
float clutter_actor_get_resource_scale (ClutterActor *self);
gboolean clutter_actor_get_resource_scale (ClutterActor *self,
gfloat *resource_scale);
CLUTTER_EXPORT
gboolean clutter_actor_has_overlaps (ClutterActor *self);
@@ -813,11 +801,6 @@ void clutter_actor_set_child_transform
CLUTTER_EXPORT
void clutter_actor_get_child_transform (ClutterActor *self,
ClutterMatrix *transform);
CLUTTER_EXPORT
void clutter_actor_get_transformed_extents (ClutterActor *self,
graphene_rect_t *rect);
CLUTTER_EXPORT
void clutter_actor_get_transformed_position (ClutterActor *self,
gfloat *x,
@@ -834,16 +817,16 @@ gboolean clutter_actor_transform_stage_point
gfloat *y_out);
CLUTTER_EXPORT
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
graphene_point3d_t *verts);
ClutterVertex verts[]);
CLUTTER_EXPORT
void clutter_actor_apply_transform_to_point (ClutterActor *self,
const graphene_point3d_t *point,
graphene_point3d_t *vertex);
const ClutterVertex *point,
ClutterVertex *vertex);
CLUTTER_EXPORT
void clutter_actor_apply_relative_transform_to_point (ClutterActor *self,
ClutterActor *ancestor,
const graphene_point3d_t *point,
graphene_point3d_t *vertex);
const ClutterVertex *point,
ClutterVertex *vertex);
/* Implicit animations */
CLUTTER_EXPORT
@@ -887,11 +870,6 @@ void clutter_actor_set_opacity_override
CLUTTER_EXPORT
gint clutter_actor_get_opacity_override (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_inhibit_culling (ClutterActor *actor);
CLUTTER_EXPORT
void clutter_actor_uninhibit_culling (ClutterActor *actor);
/**
* ClutterActorCreateChildFunc:
* @item: (type GObject): the item in the model
@@ -924,17 +902,6 @@ void clutter_actor_bind_model_with_properties
const char *first_model_property,
...);
CLUTTER_EXPORT
void clutter_actor_pick_box (ClutterActor *self,
ClutterPickContext *pick_context,
const ClutterActorBox *box);
CLUTTER_EXPORT
GList * clutter_actor_peek_stage_views (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_invalidate_transform (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_H__ */

View File

@@ -58,7 +58,6 @@ struct _ClutterAlignConstraint
ClutterActor *actor;
ClutterActor *source;
ClutterAlignAxis align_axis;
graphene_point_t pivot;
gfloat factor;
};
@@ -73,7 +72,6 @@ enum
PROP_SOURCE,
PROP_ALIGN_AXIS,
PROP_PIVOT_POINT,
PROP_FACTOR,
PROP_LAST
@@ -86,11 +84,13 @@ G_DEFINE_TYPE (ClutterAlignConstraint,
CLUTTER_TYPE_CONSTRAINT);
static void
source_queue_relayout (ClutterActor *actor,
ClutterAlignConstraint *align)
source_position_changed (ClutterActor *actor,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags,
ClutterAlignConstraint *align)
{
if (align->actor != NULL)
_clutter_actor_queue_only_relayout (align->actor);
clutter_actor_queue_relayout (align->actor);
}
static void
@@ -135,41 +135,35 @@ clutter_align_constraint_update_allocation (ClutterConstraint *constraint,
ClutterAlignConstraint *align = CLUTTER_ALIGN_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
gfloat offset_x_start, offset_y_start;
gfloat pivot_x, pivot_y;
gfloat source_x, source_y;
if (align->source == NULL)
return;
clutter_actor_box_get_size (allocation, &actor_width, &actor_height);
clutter_actor_get_position (align->source, &source_x, &source_y);
clutter_actor_get_size (align->source, &source_width, &source_height);
pivot_x = align->pivot.x == -1.f
? align->factor
: align->pivot.x;
pivot_y = align->pivot.y == -1.f
? align->factor
: align->pivot.y;
offset_x_start = pivot_x * -actor_width;
offset_y_start = pivot_y * -actor_height;
switch (align->align_axis)
{
case CLUTTER_ALIGN_X_AXIS:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->x2 = allocation->x1 + actor_width;
break;
case CLUTTER_ALIGN_Y_AXIS:
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->y2 = allocation->y1 + actor_height;
break;
case CLUTTER_ALIGN_BOTH:
allocation->x1 += offset_x_start + (source_width * align->factor);
allocation->y1 += offset_y_start + (source_height * align->factor);
allocation->x1 = ((source_width - actor_width) * align->factor)
+ source_x;
allocation->y1 = ((source_height - actor_height) * align->factor)
+ source_y;
allocation->x2 = allocation->x1 + actor_width;
allocation->y2 = allocation->y1 + actor_height;
break;
@@ -193,7 +187,7 @@ clutter_align_constraint_dispose (GObject *gobject)
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (align->source,
G_CALLBACK (source_queue_relayout),
G_CALLBACK (source_position_changed),
align);
align->source = NULL;
}
@@ -219,10 +213,6 @@ clutter_align_constraint_set_property (GObject *gobject,
clutter_align_constraint_set_align_axis (align, g_value_get_enum (value));
break;
case PROP_PIVOT_POINT:
clutter_align_constraint_set_pivot_point (align, g_value_get_boxed (value));
break;
case PROP_FACTOR:
clutter_align_constraint_set_factor (align, g_value_get_float (value));
break;
@@ -251,16 +241,6 @@ clutter_align_constraint_get_property (GObject *gobject,
g_value_set_enum (value, align->align_axis);
break;
case PROP_PIVOT_POINT:
{
graphene_point_t point;
clutter_align_constraint_get_pivot_point (align, &point);
g_value_set_boxed (value, &point);
}
break;
case PROP_FACTOR:
g_value_set_float (value, align->factor);
break;
@@ -314,30 +294,6 @@ clutter_align_constraint_class_init (ClutterAlignConstraintClass *klass)
CLUTTER_ALIGN_X_AXIS,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT);
/**
* ClutterAlignConstraint:pivot-point:
*
* The pivot point used by the constraint. The pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* For example, setting the pivot point to (0.5, 0.5) and using a factor
* of 1 for both axes will align the actors horizontal and vertical
* center point with the bottom right corner of the source actor.
*
* By default, the pivot point is set to (-1, -1), which means it's not
* used and the constrained actor will be aligned to always stay inside
* the source actor.
*/
obj_props[PROP_PIVOT_POINT] =
g_param_spec_boxed ("pivot-point",
P_("Pivot point"),
P_("The pivot point"),
GRAPHENE_TYPE_POINT,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS);
/**
* ClutterAlignConstraint:factor:
*
@@ -370,8 +326,6 @@ clutter_align_constraint_init (ClutterAlignConstraint *self)
self->actor = NULL;
self->source = NULL;
self->align_axis = CLUTTER_ALIGN_X_AXIS;
self->pivot.x = -1.f;
self->pivot.y = -1.f;
self->factor = 0.0f;
}
@@ -449,15 +403,15 @@ clutter_align_constraint_set_source (ClutterAlignConstraint *align,
G_CALLBACK (source_destroyed),
align);
g_signal_handlers_disconnect_by_func (old_source,
G_CALLBACK (source_queue_relayout),
G_CALLBACK (source_position_changed),
align);
}
align->source = source;
if (align->source != NULL)
{
g_signal_connect (align->source, "queue-relayout",
G_CALLBACK (source_queue_relayout),
g_signal_connect (align->source, "allocation-changed",
G_CALLBACK (source_position_changed),
align);
g_signal_connect (align->source, "destroy",
G_CALLBACK (source_destroyed),
@@ -534,60 +488,6 @@ clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align)
return align->align_axis;
}
/**
* clutter_align_constraint_set_pivot_point:
* @align: a #ClutterAlignConstraint
* @pivot_point: A #GraphenePoint
*
* Sets the pivot point used by the constraint, the pivot point is the
* point in the constraint actor around which the aligning is applied,
* with (0, 0) being the top left corner of the actor and (1, 1) the
* bottom right corner of the actor.
*
* If -1 is used, the pivot point is unset and the constrained actor
* will be aligned to always stay inside the source actor.
*/
void
clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
g_return_if_fail (pivot_point->x == -1.f ||
(pivot_point->x >= 0.f && pivot_point->x <= 1.f));
g_return_if_fail (pivot_point->y == -1.f ||
(pivot_point->y >= 0.f && pivot_point->y <= 1.f));
if (graphene_point_equal (&align->pivot, pivot_point))
return;
align->pivot = *pivot_point;
if (align->actor != NULL)
clutter_actor_queue_relayout (align->actor);
g_object_notify_by_pspec (G_OBJECT (align), obj_props[PROP_PIVOT_POINT]);
}
/**
* clutter_align_constraint_get_pivot_point
* @align: a #ClutterAlignConstraint
* @pivot_point: (out caller-allocates): return location for a #GraphenePoint
*
* Gets the pivot point used by the constraint set with
* clutter_align_constraint_set_pivot_point(). If no custom pivot
* point is set, -1 is set.
*/
void
clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point)
{
g_return_if_fail (CLUTTER_IS_ALIGN_CONSTRAINT (align));
g_return_if_fail (pivot_point != NULL);
*pivot_point = align->pivot;
}
/**
* clutter_align_constraint_set_factor:
* @align: a #ClutterAlignConstraint

View File

@@ -67,12 +67,6 @@ void clutter_align_constraint_set_align_axis (ClutterAlignConstrai
CLUTTER_EXPORT
ClutterAlignAxis clutter_align_constraint_get_align_axis (ClutterAlignConstraint *align);
CLUTTER_EXPORT
void clutter_align_constraint_set_pivot_point (ClutterAlignConstraint *align,
const graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_get_pivot_point (ClutterAlignConstraint *align,
graphene_point_t *pivot_point);
CLUTTER_EXPORT
void clutter_align_constraint_set_factor (ClutterAlignConstraint *align,
gfloat factor);
CLUTTER_EXPORT

View File

@@ -27,23 +27,36 @@
* @short_description: Interface for animatable classes
*
* #ClutterAnimatable is an interface that allows a #GObject class
* to control how an actor will animate a property.
* to control how a #ClutterAnimation will animate a property.
*
* Each #ClutterAnimatable should implement the
* #ClutterAnimatableInterface.interpolate_property() virtual function of the
* interface to compute the animation state between two values of an interval
* depending on a progress factor, expressed as a floating point value.
*
* If a #ClutterAnimatable is animated by a #ClutterAnimation
* instance, the #ClutterAnimation will call
* clutter_animatable_interpolate_property() passing the name of the
* currently animated property; the values interval; and the progress factor.
* The #ClutterAnimatable implementation should return the computed value for
* the animated
* property.
*
* #ClutterAnimatable is available since Clutter 1.0
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-animatable.h"
#include "clutter-interval.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
G_DEFINE_INTERFACE (ClutterAnimatable, clutter_animatable, G_TYPE_OBJECT);
static void
@@ -51,6 +64,80 @@ clutter_animatable_default_init (ClutterAnimatableInterface *iface)
{
}
/**
* clutter_animatable_animate_property:
* @animatable: a #ClutterAnimatable
* @animation: a #ClutterAnimation
* @property_name: the name of the animated property
* @initial_value: the initial value of the animation interval
* @final_value: the final value of the animation interval
* @progress: the progress factor
* @value: return location for the animation value
*
* Calls the animate_property() virtual function for @animatable.
*
* The @initial_value and @final_value #GValue<!-- -->s must contain
* the same type; @value must have been initialized to the same
* type of @initial_value and @final_value.
*
* All implementation of the #ClutterAnimatable interface must
* implement this function.
*
* Return value: %TRUE if the value has been validated and can
* be applied to the #ClutterAnimatable, and %FALSE otherwise
*
* Since: 1.0
*
* Deprecated: 1.8: Use clutter_animatable_interpolate_value()
* instead
*/
gboolean
clutter_animatable_animate_property (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value)
{
ClutterAnimatableInterface *iface;
gboolean res;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE);
g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), FALSE);
g_return_val_if_fail (property_name != NULL, FALSE);
g_return_val_if_fail (initial_value != NULL && final_value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID, FALSE);
g_return_val_if_fail (value != NULL, FALSE);
g_return_val_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) &&
G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value),
FALSE);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
if (iface->animate_property == NULL)
{
ClutterInterval *interval;
interval = clutter_animation_get_interval (animation, property_name);
if (interval == NULL)
return FALSE;
res = clutter_animatable_interpolate_value (animatable, property_name,
interval,
progress,
value);
}
else
res = iface->animate_property (animatable, animation,
property_name,
initial_value, final_value,
progress,
value);
return res;
}
/**
* clutter_animatable_find_property:
* @animatable: a #ClutterAnimatable
@@ -194,25 +281,3 @@ clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
else
return clutter_interval_compute_value (interval, progress, value);
}
/**
* clutter_animatable_get_actor:
* @animatable: a #ClutterAnimatable
*
* Get animated actor.
*
* Return value: (transfer none): a #ClutterActor
*/
ClutterActor *
clutter_animatable_get_actor (ClutterAnimatable *animatable)
{
ClutterAnimatableInterface *iface;
g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), NULL);
iface = CLUTTER_ANIMATABLE_GET_IFACE (animatable);
g_return_val_if_fail (iface->get_actor, NULL);
return iface->get_actor (animatable);
}

View File

@@ -42,6 +42,8 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
/**
* ClutterAnimatableInterface:
* @animate_property: virtual function for custom interpolation of a
* property. This virtual function is deprecated
* @find_property: virtual function for retrieving the #GParamSpec of
* an animatable property
* @get_initial_state: virtual function for retrieving the initial
@@ -50,7 +52,9 @@ G_DECLARE_INTERFACE (ClutterAnimatable, clutter_animatable,
* animatable property
* @interpolate_value: virtual function for interpolating the progress
* of a property
* @get_actor: virtual function for getting associated actor
*
* Base interface for #GObject<!-- -->s that can be animated by a
* a #ClutterAnimation.
*
* Since: 1.0
*/
@@ -60,6 +64,13 @@ struct _ClutterAnimatableInterface
GTypeInterface parent_iface;
/*< public >*/
gboolean (* animate_property) (ClutterAnimatable *animatable,
ClutterAnimation *animation,
const gchar *property_name,
const GValue *initial_value,
const GValue *final_value,
gdouble progress,
GValue *value);
GParamSpec *(* find_property) (ClutterAnimatable *animatable,
const gchar *property_name);
void (* get_initial_state) (ClutterAnimatable *animatable,
@@ -73,7 +84,6 @@ struct _ClutterAnimatableInterface
ClutterInterval *interval,
gdouble progress,
GValue *value);
ClutterActor * (* get_actor) (ClutterAnimatable *animatable);
};
CLUTTER_EXPORT
@@ -94,9 +104,6 @@ gboolean clutter_animatable_interpolate_value (ClutterAnimatable *animatable,
gdouble progress,
GValue *value);
CLUTTER_EXPORT
ClutterActor * clutter_animatable_get_actor (ClutterAnimatable *animatable);
G_END_DECLS
#endif /* __CLUTTER_ANIMATABLE_H__ */

View File

@@ -30,7 +30,9 @@
#ifndef __GI_SCANNER__
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActor, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorMeta, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterAlignConstraint, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBackend, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBindConstraint, g_object_unref)
@@ -41,15 +43,20 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBoxLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterBrightnessContrastEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterCanvas, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterChildMeta, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClickAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterClone, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColorizeEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterConstraint, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterContainer, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDeformEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDesaturateEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDeviceManager, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDragAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDropAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFixedLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFlowLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterGestureAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterGridLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterImage, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterInputDevice, g_object_unref)
@@ -84,10 +91,13 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterActorBox, clutter_actor_box_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterColor, clutter_color_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMargin, clutter_margin_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterMatrix, clutter_matrix_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintContext, clutter_paint_context_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintNode, clutter_paint_node_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPaintVolume, clutter_paint_volume_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPathNode, clutter_path_node_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterPoint, clutter_point_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterRect, clutter_rect_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterSize, clutter_size_free)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterVertex, clutter_vertex_free)
#endif /* __GI_SCANNER__ */

View File

@@ -23,9 +23,12 @@
#define __CLUTTER_BACKEND_PRIVATE_H__
#include <clutter/clutter-backend.h>
#include <clutter/clutter-seat.h>
#include <clutter/clutter-device-manager.h>
#include <clutter/clutter-keymap.h>
#include <clutter/clutter-stage-window.h>
#include "clutter-event-translator.h"
#define CLUTTER_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
#define CLUTTER_IS_BACKEND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND))
#define CLUTTER_BACKEND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND, ClutterBackendClass))
@@ -46,6 +49,8 @@ struct _ClutterBackend
CoglOnscreen *dummy_onscreen;
ClutterDeviceManager *device_manager;
cairo_font_options_t *font_options;
gchar *font_name;
@@ -53,11 +58,11 @@ struct _ClutterBackend
gfloat units_per_em;
gint32 units_serial;
float fallback_resource_scale;
ClutterStageWindow *stage_window;
GList *event_translators;
ClutterInputMethod *input_method;
ClutterKeymap *keymap;
};
struct _ClutterBackendClass
@@ -86,14 +91,23 @@ struct _ClutterBackendClass
GError **error);
gboolean (* create_context) (ClutterBackend *backend,
GError **error);
ClutterDeviceManager *(* get_device_manager) (ClutterBackend *backend);
void (* copy_event_data) (ClutterBackend *backend,
const ClutterEvent *src,
ClutterEvent *dest);
void (* free_event_data) (ClutterBackend *backend,
ClutterEvent *event);
gboolean (* translate_event) (ClutterBackend *backend,
gpointer native,
ClutterEvent *event);
ClutterSeat * (* get_default_seat) (ClutterBackend *backend);
PangoDirection (* get_keymap_direction) (ClutterBackend *backend);
gboolean (* is_display_server) (ClutterBackend *backend);
void (* bell_notify) (ClutterBackend *backend);
ClutterKeymap * (* get_keymap) (ClutterBackend *backend);
/* signals */
void (* resolution_changed) (ClutterBackend *backend);
@@ -122,30 +136,30 @@ void _clutter_backend_copy_event_data (Clutter
ClutterEvent *dest);
void _clutter_backend_free_event_data (ClutterBackend *backend,
ClutterEvent *event);
CLUTTER_EXPORT
gboolean _clutter_backend_translate_event (ClutterBackend *backend,
gpointer native,
ClutterEvent *event);
CLUTTER_EXPORT
void _clutter_backend_add_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator);
void _clutter_backend_remove_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator);
ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);
gfloat _clutter_backend_get_units_per_em (ClutterBackend *backend,
PangoFontDescription *font_desc);
gint32 _clutter_backend_get_units_serial (ClutterBackend *backend);
PangoDirection _clutter_backend_get_keymap_direction (ClutterBackend *backend);
CLUTTER_EXPORT
void _clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend);
void clutter_set_allowed_drivers (const char *drivers);
CLUTTER_EXPORT
ClutterStageWindow * clutter_backend_get_stage_window (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale);
float clutter_backend_get_fallback_resource_scale (ClutterBackend *backend);
gboolean clutter_backend_is_display_server (ClutterBackend *backend);
G_END_DECLS
#endif /* __CLUTTER_BACKEND_PRIVATE_H__ */

View File

@@ -51,6 +51,7 @@
#include "clutter-stage-manager-private.h"
#include "clutter-stage-private.h"
#include "clutter-stage-window.h"
#include "clutter-device-manager-private.h"
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#include "wayland/clutter-wayland-compositor.h"
@@ -58,6 +59,16 @@
#include <cogl/cogl.h>
#ifdef CLUTTER_INPUT_X11
#include "x11/clutter-backend-x11.h"
#endif
#ifdef CLUTTER_INPUT_EVDEV
#include "evdev/clutter-device-manager-evdev.h"
#endif
#ifdef CLUTTER_WINDOWING_EGL
#include "egl/clutter-backend-eglnative.h"
#endif
#ifdef CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#include <cogl/cogl-wayland-server.h>
#include <wayland-server.h>
@@ -93,12 +104,10 @@ clutter_backend_dispose (GObject *gobject)
/* clear the events still in the queue of the main context */
_clutter_clear_events_queue ();
/* remove all event translators */
g_clear_pointer (&backend->event_translators, g_list_free);
g_clear_pointer (&backend->dummy_onscreen, cogl_object_unref);
if (backend->stage_window)
{
g_object_remove_weak_pointer (G_OBJECT (backend->stage_window),
(gpointer *) &backend->stage_window);
}
G_OBJECT_CLASS (clutter_backend_parent_class)->dispose (gobject);
}
@@ -388,7 +397,7 @@ clutter_backend_real_create_context (ClutterBackend *backend,
else
g_set_error_literal (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to initialize the Clutter backend: no available drivers found.");
_("Unable to initialize the Clutter backend: no available drivers found."));
return FALSE;
}
@@ -415,6 +424,14 @@ clutter_backend_real_get_features (ClutterBackend *backend)
flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
flags |= CLUTTER_FEATURE_SWAP_THROTTLE;
}
else
CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT))
{
CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers complete events");
@@ -424,8 +441,23 @@ clutter_backend_real_get_features (ClutterBackend *backend)
return flags;
}
static const char *allowed_backends;
static ClutterBackend * (* custom_backend_func) (void);
static const struct {
const char *name;
ClutterBackend * (* create_backend) (void);
} available_backends[] = {
#ifdef CLUTTER_WINDOWING_X11
{ CLUTTER_WINDOWING_X11, clutter_backend_x11_new },
#endif
#ifdef CLUTTER_WINDOWING_EGL
{ CLUTTER_WINDOWING_EGL, clutter_backend_egl_native_new },
#endif
{ NULL, NULL },
};
void
clutter_set_custom_backend_func (ClutterBackend *(* func) (void))
{
@@ -435,13 +467,58 @@ clutter_set_custom_backend_func (ClutterBackend *(* func) (void))
ClutterBackend *
_clutter_create_backend (void)
{
const char *backends_list;
ClutterBackend *retval;
gboolean allow_any;
char **backends;
int i;
g_return_val_if_fail (custom_backend_func, NULL);
if (custom_backend_func)
{
retval = custom_backend_func ();
retval = custom_backend_func ();
if (!retval)
g_error ("Failed to create custom backend.");
if (!retval)
g_error ("Failed to create custom backend.");
return retval;
}
if (allowed_backends == NULL)
allowed_backends = "*";
allow_any = strstr (allowed_backends, "*") != NULL;
backends_list = g_getenv ("CLUTTER_BACKEND");
if (backends_list == NULL)
backends_list = allowed_backends;
backends = g_strsplit (backends_list, ",", 0);
retval = NULL;
for (i = 0; retval == NULL && backends[i] != NULL; i++)
{
const char *backend = backends[i];
gboolean is_any = g_str_equal (backend, "*");
int j;
for (j = 0; available_backends[j].name != NULL; j++)
{
if ((is_any && allow_any) ||
(is_any && strstr (allowed_backends, available_backends[j].name)) ||
g_str_equal (backend, available_backends[j].name))
{
retval = available_backends[j].create_backend ();
if (retval != NULL)
break;
}
}
}
g_strfreev (backends);
if (retval == NULL)
g_error ("No default Clutter backend found.");
return retval;
}
@@ -449,7 +526,92 @@ _clutter_create_backend (void)
static void
clutter_backend_real_init_events (ClutterBackend *backend)
{
g_error ("Unknown input backend");
const char *input_backend = NULL;
input_backend = g_getenv ("CLUTTER_INPUT_BACKEND");
if (input_backend != NULL)
input_backend = g_intern_string (input_backend);
#ifdef CLUTTER_INPUT_X11
if (clutter_check_windowing_backend (CLUTTER_WINDOWING_X11) &&
(input_backend == NULL || input_backend == I_(CLUTTER_INPUT_X11)))
{
_clutter_backend_x11_events_init (backend);
}
else
#endif
#ifdef CLUTTER_INPUT_EVDEV
/* Evdev can be used regardless of the windowing system */
if ((input_backend != NULL && strcmp (input_backend, CLUTTER_INPUT_EVDEV) == 0)
#ifdef CLUTTER_WINDOWING_EGL
/* but we do want to always use it for EGL native */
|| clutter_check_windowing_backend (CLUTTER_WINDOWING_EGL)
#endif
)
{
_clutter_events_evdev_init (backend);
}
else
#endif
if (input_backend != NULL)
{
if (input_backend != I_(CLUTTER_INPUT_NULL))
g_error ("Unrecognized input backend '%s'", input_backend);
}
else
g_error ("Unknown input backend");
}
static ClutterDeviceManager *
clutter_backend_real_get_device_manager (ClutterBackend *backend)
{
if (G_UNLIKELY (backend->device_manager == NULL))
{
g_critical ("No device manager available, expect broken input");
return NULL;
}
return backend->device_manager;
}
static ClutterKeymap *
clutter_backend_real_get_keymap (ClutterBackend *backend)
{
if (G_UNLIKELY (backend->keymap == NULL))
{
g_critical ("No keymap available, expect broken keyboard input");
return NULL;
}
return backend->keymap;
}
static gboolean
clutter_backend_real_translate_event (ClutterBackend *backend,
gpointer native,
ClutterEvent *event)
{
GList *l;
for (l = backend->event_translators;
l != NULL;
l = l->next)
{
ClutterEventTranslator *translator = l->data;
ClutterTranslateReturn retval;
retval = _clutter_event_translator_translate_event (translator,
native,
event);
if (retval == CLUTTER_TRANSLATE_QUEUE)
return TRUE;
if (retval == CLUTTER_TRANSLATE_REMOVE)
return FALSE;
}
return FALSE;
}
static void
@@ -474,7 +636,8 @@ clutter_backend_class_init (ClutterBackendClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, resolution_changed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
@@ -491,7 +654,8 @@ clutter_backend_class_init (ClutterBackendClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, font_changed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
@@ -508,15 +672,19 @@ clutter_backend_class_init (ClutterBackendClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterBackendClass, settings_changed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
klass->resolution_changed = clutter_backend_real_resolution_changed;
klass->font_changed = clutter_backend_real_font_changed;
klass->init_events = clutter_backend_real_init_events;
klass->get_device_manager = clutter_backend_real_get_device_manager;
klass->translate_event = clutter_backend_real_translate_event;
klass->create_context = clutter_backend_real_create_context;
klass->get_features = clutter_backend_real_get_features;
klass->get_keymap = clutter_backend_real_get_keymap;
}
static void
@@ -525,9 +693,7 @@ clutter_backend_init (ClutterBackend *self)
self->units_per_em = -1.0;
self->units_serial = 1;
self->dummy_onscreen = NULL;
self->fallback_resource_scale = 1.f;
self->dummy_onscreen = COGL_INVALID_HANDLE;
}
void
@@ -595,10 +761,6 @@ _clutter_backend_create_stage (ClutterBackend *backend,
g_assert (CLUTTER_IS_STAGE_WINDOW (stage_window));
backend->stage_window = stage_window;
g_object_add_weak_pointer (G_OBJECT (backend->stage_window),
(gpointer *) &backend->stage_window);
return stage_window;
}
@@ -683,24 +845,37 @@ _clutter_backend_copy_event_data (ClutterBackend *backend,
const ClutterEvent *src,
ClutterEvent *dest)
{
ClutterSeatClass *seat_class;
ClutterSeat *seat;
ClutterEventExtenderInterface *iface;
ClutterBackendClass *klass;
seat = clutter_backend_get_default_seat (backend);
seat_class = CLUTTER_SEAT_GET_CLASS (seat);
seat_class->copy_event_data (seat, src, dest);
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (CLUTTER_IS_EVENT_EXTENDER (backend->device_manager))
{
iface = CLUTTER_EVENT_EXTENDER_GET_IFACE (backend->device_manager);
iface->copy_event_data (CLUTTER_EVENT_EXTENDER (backend->device_manager),
src, dest);
}
else if (klass->copy_event_data != NULL)
klass->copy_event_data (backend, src, dest);
}
void
_clutter_backend_free_event_data (ClutterBackend *backend,
ClutterEvent *event)
{
ClutterSeatClass *seat_class;
ClutterSeat *seat;
ClutterEventExtenderInterface *iface;
ClutterBackendClass *klass;
seat = clutter_backend_get_default_seat (backend);
seat_class = CLUTTER_SEAT_GET_CLASS (seat);
seat_class->free_event_data (seat, event);
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (CLUTTER_IS_EVENT_EXTENDER (backend->device_manager))
{
iface = CLUTTER_EVENT_EXTENDER_GET_IFACE (backend->device_manager);
iface->free_event_data (CLUTTER_EVENT_EXTENDER (backend->device_manager),
event);
}
else if (klass->free_event_data != NULL)
klass->free_event_data (backend, event);
}
/**
@@ -846,6 +1021,28 @@ _clutter_backend_translate_event (ClutterBackend *backend,
event);
}
void
_clutter_backend_add_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator)
{
if (g_list_find (backend->event_translators, translator) != NULL)
return;
backend->event_translators =
g_list_prepend (backend->event_translators, translator);
}
void
_clutter_backend_remove_event_translator (ClutterBackend *backend,
ClutterEventTranslator *translator)
{
if (g_list_find (backend->event_translators, translator) == NULL)
return;
backend->event_translators =
g_list_remove (backend->event_translators, translator);
}
/**
* clutter_backend_get_cogl_context: (skip)
* @backend: a #ClutterBackend
@@ -897,6 +1094,39 @@ clutter_wayland_set_compositor_display (void *display)
}
#endif
PangoDirection
_clutter_backend_get_keymap_direction (ClutterBackend *backend)
{
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (klass->get_keymap_direction != NULL)
return klass->get_keymap_direction (backend);
return PANGO_DIRECTION_NEUTRAL;
}
void
_clutter_backend_reset_cogl_framebuffer (ClutterBackend *backend)
{
if (backend->dummy_onscreen == COGL_INVALID_HANDLE)
{
CoglError *internal_error = NULL;
backend->dummy_onscreen = cogl_onscreen_new (backend->cogl_context, 1, 1);
if (!cogl_framebuffer_allocate (COGL_FRAMEBUFFER (backend->dummy_onscreen),
&internal_error))
{
g_critical ("Unable to create dummy onscreen: %s", internal_error->message);
cogl_error_free (internal_error);
return;
}
}
cogl_set_framebuffer (COGL_FRAMEBUFFER (backend->dummy_onscreen));
}
void
clutter_set_allowed_drivers (const char *drivers)
{
@@ -909,6 +1139,16 @@ clutter_set_allowed_drivers (const char *drivers)
allowed_drivers = g_strdup (drivers);
}
void
clutter_backend_bell_notify (ClutterBackend *backend)
{
ClutterBackendClass *klass;
klass = CLUTTER_BACKEND_GET_CLASS (backend);
if (klass->bell_notify)
klass->bell_notify (backend);
}
/**
* clutter_backend_get_input_method:
* @backend: the #CLutterBackend
@@ -937,43 +1177,16 @@ clutter_backend_set_input_method (ClutterBackend *backend,
g_set_object (&backend->input_method, method);
}
ClutterStageWindow *
clutter_backend_get_stage_window (ClutterBackend *backend)
{
return backend->stage_window;
}
/**
* clutter_backend_get_default_seat:
* clutter_backend_get_keymap:
* @backend: the #ClutterBackend
*
* Returns the default seat
* Gets the keymap used by Clutter
*
* Returns: (transfer none): the default seat
* Returns: (transfer none): the keymap
**/
ClutterSeat *
clutter_backend_get_default_seat (ClutterBackend *backend)
ClutterKeymap *
clutter_backend_get_keymap (ClutterBackend *backend)
{
g_return_val_if_fail (CLUTTER_IS_BACKEND (backend), NULL);
return CLUTTER_BACKEND_GET_CLASS (backend)->get_default_seat (backend);
}
void
clutter_backend_set_fallback_resource_scale (ClutterBackend *backend,
float fallback_resource_scale)
{
backend->fallback_resource_scale = fallback_resource_scale;
}
float
clutter_backend_get_fallback_resource_scale (ClutterBackend *backend)
{
return backend->fallback_resource_scale;
}
gboolean
clutter_backend_is_display_server (ClutterBackend *backend)
{
return CLUTTER_BACKEND_GET_CLASS (backend)->is_display_server (backend);
return CLUTTER_BACKEND_GET_CLASS (backend)->get_keymap (backend);
}

View File

@@ -36,7 +36,6 @@
#include <clutter/clutter-config.h>
#include <clutter/clutter-keymap.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-seat.h>
G_BEGIN_DECLS
@@ -73,6 +72,9 @@ const cairo_font_options_t * clutter_backend_get_font_options (Clutter
CLUTTER_EXPORT
CoglContext * clutter_backend_get_cogl_context (ClutterBackend *backend);
CLUTTER_EXPORT
void clutter_backend_bell_notify (ClutterBackend *backend);
CLUTTER_EXPORT
ClutterInputMethod * clutter_backend_get_input_method (ClutterBackend *backend);
@@ -80,7 +82,7 @@ CLUTTER_EXPORT
void clutter_backend_set_input_method (ClutterBackend *backend,
ClutterInputMethod *method);
CLUTTER_EXPORT
ClutterSeat * clutter_backend_get_default_seat (ClutterBackend *backend);
ClutterKeymap * clutter_backend_get_keymap (ClutterBackend *backend);
G_END_DECLS

File diff suppressed because it is too large Load Diff

View File

@@ -49,10 +49,10 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-bin-layout.h"
#include "clutter-actor-private.h"
#include "clutter-animatable.h"
#include "clutter-bin-layout.h"
#include "clutter-child-meta.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
@@ -406,7 +406,8 @@ get_actor_align_factor (ClutterActorAlign alignment)
static void
clutter_bin_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
gfloat allocation_x, allocation_y;
gfloat available_w, available_h;
@@ -514,7 +515,8 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
clutter_actor_allocate_align_fill (child, &child_alloc,
x_align, y_align,
x_fill, y_fill);
x_fill, y_fill,
flags);
}
}
@@ -696,3 +698,187 @@ clutter_bin_layout_new (ClutterBinAlignment x_align,
"y-align", y_align,
NULL);
}
/**
* clutter_bin_layout_set_alignment:
* @self: a #ClutterBinLayout
* @child: (allow-none): a child of @container
* @x_align: the horizontal alignment policy to be used for the @child
* inside @container
* @y_align: the vertical aligment policy to be used on the @child
* inside @container
*
* Sets the horizontal and vertical alignment policies to be applied
* to a @child of @self
*
* If @child is %NULL then the @x_align and @y_align values will
* be set as the default alignment policies
*
* Since: 1.2
*
* Deprecated: 1.12: Use the #ClutterActor:x-align and
* #ClutterActor:y-align properties of #ClutterActor instead.
*/
void
clutter_bin_layout_set_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
g_return_if_fail (child == NULL || CLUTTER_IS_ACTOR (child));
priv = self->priv;
if (priv->container == NULL)
{
if (child == NULL)
{
set_x_align (self, x_align);
set_y_align (self, y_align);
}
else
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before setting the alignment "
"on its children",
G_OBJECT_TYPE_NAME (self));
return;
}
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
}
/**
* clutter_bin_layout_get_alignment:
* @self: a #ClutterBinLayout
* @child: (allow-none): a child of @container
* @x_align: (out) (allow-none): return location for the horizontal
* alignment policy
* @y_align: (out) (allow-none): return location for the vertical
* alignment policy
*
* Retrieves the horizontal and vertical alignment policies for
* a child of @self
*
* If @child is %NULL the default alignment policies will be returned
* instead
*
* Since: 1.2
*
* Deprecated: 1.12: Use the #ClutterActor:x-align and the
* #ClutterActor:y-align properties of #ClutterActor instead.
*/
void
clutter_bin_layout_get_alignment (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment *x_align,
ClutterBinAlignment *y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
ClutterBinLayer *layer;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
priv = self->priv;
if (priv->container == NULL)
{
if (child == NULL)
{
if (x_align)
*x_align = priv->x_align;
if (y_align)
*y_align = priv->y_align;
}
else
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before getting the alignment "
"of its children",
G_OBJECT_TYPE_NAME (self));
return;
}
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
layer = CLUTTER_BIN_LAYER (meta);
if (x_align)
*x_align = layer->x_align;
if (y_align)
*y_align = layer->y_align;
}
/**
* clutter_bin_layout_add:
* @self: a #ClutterBinLayout
* @child: a #ClutterActor
* @x_align: horizontal alignment policy for @child
* @y_align: vertical alignment policy for @child
*
* Adds a #ClutterActor to the container using @self and
* sets the alignment policies for it
*
* This function is equivalent to clutter_container_add_actor()
* and clutter_layout_manager_child_set_property() but it does not
* require a pointer to the #ClutterContainer associated to the
* #ClutterBinLayout
*
* Since: 1.2
*
* Deprecated: 1.12: Use clutter_actor_add_child() instead.
*/
void
clutter_bin_layout_add (ClutterBinLayout *self,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align)
{
ClutterBinLayoutPrivate *priv;
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
g_return_if_fail (CLUTTER_IS_BIN_LAYOUT (self));
g_return_if_fail (CLUTTER_IS_ACTOR (child));
priv = self->priv;
if (priv->container == NULL)
{
g_warning ("The layout of type '%s' must be associated to "
"a ClutterContainer before adding children",
G_OBJECT_TYPE_NAME (self));
return;
}
clutter_container_add_actor (priv->container, child);
manager = CLUTTER_LAYOUT_MANAGER (self);
meta = clutter_layout_manager_get_child_meta (manager,
priv->container,
child);
g_assert (CLUTTER_IS_BIN_LAYER (meta));
set_layer_x_align (CLUTTER_BIN_LAYER (meta), x_align);
set_layer_y_align (CLUTTER_BIN_LAYER (meta), y_align);
}

View File

@@ -38,14 +38,12 @@
*
* |[<!-- language="C" -->
* // source
* rect[0] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[0], &red_color);
* rect[0] = clutter_rectangle_new_with_color (&red_color);
* clutter_actor_set_position (rect[0], x_pos, y_pos);
* clutter_actor_set_size (rect[0], 100, 100);
*
* // second rectangle
* rect[1] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[1], &green_color);
* rect[1] = clutter_rectangle_new_with_color (&green_color);
* clutter_actor_set_size (rect[1], 100, 100);
* clutter_actor_set_opacity (rect[1], 0);
*
@@ -55,8 +53,7 @@
* clutter_actor_add_constraint_with_name (rect[1], "green-y", constraint);
*
* // third rectangle
* rect[2] = clutter_actor_new ();
* clutter_actor_set_background_color (rect[2], &blue_color);
* rect[2] = clutter_rectangle_new_with_color (&blue_color);
* clutter_actor_set_size (rect[2], 100, 100);
* clutter_actor_set_opacity (rect[2], 0);
*
@@ -147,58 +144,6 @@ source_destroyed (ClutterActor *actor,
bind->source = NULL;
}
static void
clutter_bind_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size)
{
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
float source_min, source_nat;
if (bind->source == NULL)
return;
/* only these bindings affect the preferred size */
if (!(bind->coordinate == CLUTTER_BIND_WIDTH ||
bind->coordinate == CLUTTER_BIND_HEIGHT ||
bind->coordinate == CLUTTER_BIND_SIZE ||
bind->coordinate == CLUTTER_BIND_ALL))
return;
if (clutter_actor_contains (bind->source, actor))
return;
switch (direction)
{
case CLUTTER_ORIENTATION_HORIZONTAL:
if (bind->coordinate != CLUTTER_BIND_HEIGHT)
{
clutter_actor_get_preferred_width (bind->source, for_size,
&source_min,
&source_nat);
*minimum_size = source_min;
*natural_size = source_nat;
}
break;
case CLUTTER_ORIENTATION_VERTICAL:
if (bind->coordinate != CLUTTER_BIND_WIDTH)
{
clutter_actor_get_preferred_height (bind->source, for_size,
&source_min,
&source_nat);
*minimum_size = source_min;
*natural_size = source_nat;
}
break;
}
}
static void
clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
@@ -207,9 +152,7 @@ clutter_bind_constraint_update_allocation (ClutterConstraint *constraint,
ClutterBindConstraint *bind = CLUTTER_BIND_CONSTRAINT (constraint);
gfloat source_width, source_height;
gfloat actor_width, actor_height;
graphene_point3d_t source_position;
source_position = GRAPHENE_POINT3D_INIT (0.f, 0.f, 0.f);
ClutterVertex source_position = { 0., };
if (bind->source == NULL)
return;
@@ -383,8 +326,6 @@ clutter_bind_constraint_class_init (ClutterBindConstraintClass *klass)
meta_class->set_actor = clutter_bind_constraint_set_actor;
constraint_class->update_allocation = clutter_bind_constraint_update_allocation;
constraint_class->update_preferred_size = clutter_bind_constraint_update_preferred_size;
/**
* ClutterBindConstraint:source:
*

View File

@@ -235,7 +235,8 @@ clutter_binding_pool_finalize (GObject *gobject)
g_hash_table_destroy (pool->entries_hash);
g_slist_free_full (pool->entries, (GDestroyNotify) binding_entry_free);
g_slist_foreach (pool->entries, (GFunc) binding_entry_free, NULL);
g_slist_free (pool->entries);
G_OBJECT_CLASS (clutter_binding_pool_parent_class)->finalize (gobject);
}

View File

@@ -99,8 +99,7 @@ G_DEFINE_TYPE (ClutterBlurEffect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
clutter_blur_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
clutter_blur_effect_pre_paint (ClutterEffect *effect)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -125,7 +124,7 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_blur_effect_parent_class);
if (parent_class->pre_paint (effect, paint_context))
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -158,12 +157,10 @@ clutter_blur_effect_pre_paint (ClutterEffect *effect,
}
static void
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
@@ -181,11 +178,11 @@ clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect,
}
static gboolean
clutter_blur_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
clutter_blur_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
gfloat cur_width, cur_height;
graphene_point3d_t origin;
ClutterVertex origin;
clutter_paint_volume_get_origin (volume, &origin);
cur_width = clutter_paint_volume_get_width (volume);
@@ -226,7 +223,7 @@ clutter_blur_effect_class_init (ClutterBlurEffectClass *klass)
gobject_class->dispose = clutter_blur_effect_dispose;
effect_class->pre_paint = clutter_blur_effect_pre_paint;
effect_class->modify_paint_volume = clutter_blur_effect_modify_paint_volume;
effect_class->get_paint_volume = clutter_blur_effect_get_paint_volume;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->paint_target = clutter_blur_effect_paint_target;
@@ -252,7 +249,9 @@ clutter_blur_effect_init (ClutterBlurEffect *self)
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

File diff suppressed because it is too large Load Diff

View File

@@ -105,6 +105,64 @@ void clutter_box_layout_set_pack_start (ClutterBoxLayou
CLUTTER_EXPORT
gboolean clutter_box_layout_get_pack_start (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED_FOR(clutter_box_layout_set_orientation)
void clutter_box_layout_set_vertical (ClutterBoxLayout *layout,
gboolean vertical);
CLUTTER_DEPRECATED_FOR(clutter_box_layout_get_orientation)
gboolean clutter_box_layout_get_vertical (ClutterBoxLayout *layout);
CLUTTER_EXPORT
void clutter_box_layout_pack (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean expand,
gboolean x_fill,
gboolean y_fill,
ClutterBoxAlignment x_align,
ClutterBoxAlignment y_align);
CLUTTER_DEPRECATED
void clutter_box_layout_set_alignment (ClutterBoxLayout *layout,
ClutterActor *actor,
ClutterBoxAlignment x_align,
ClutterBoxAlignment y_align);
CLUTTER_DEPRECATED
void clutter_box_layout_get_alignment (ClutterBoxLayout *layout,
ClutterActor *actor,
ClutterBoxAlignment *x_align,
ClutterBoxAlignment *y_align);
CLUTTER_DEPRECATED
void clutter_box_layout_set_fill (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean x_fill,
gboolean y_fill);
CLUTTER_DEPRECATED
void clutter_box_layout_get_fill (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean *x_fill,
gboolean *y_fill);
CLUTTER_DEPRECATED
void clutter_box_layout_set_expand (ClutterBoxLayout *layout,
ClutterActor *actor,
gboolean expand);
CLUTTER_DEPRECATED
gboolean clutter_box_layout_get_expand (ClutterBoxLayout *layout,
ClutterActor *actor);
CLUTTER_DEPRECATED
void clutter_box_layout_set_use_animations (ClutterBoxLayout *layout,
gboolean animate);
CLUTTER_DEPRECATED
gboolean clutter_box_layout_get_use_animations (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED
void clutter_box_layout_set_easing_mode (ClutterBoxLayout *layout,
gulong mode);
CLUTTER_DEPRECATED
gulong clutter_box_layout_get_easing_mode (ClutterBoxLayout *layout);
CLUTTER_DEPRECATED
void clutter_box_layout_set_easing_duration (ClutterBoxLayout *layout,
guint msecs);
CLUTTER_DEPRECATED
guint clutter_box_layout_get_easing_duration (ClutterBoxLayout *layout);
G_END_DECLS
#endif /* __CLUTTER_BOX_LAYOUT_H__ */

View File

@@ -121,17 +121,16 @@ G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
static gboolean
will_have_no_effect (ClutterBrightnessContrastEffect *self)
{
return (G_APPROX_VALUE (self->brightness_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->brightness_blue, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_red, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_green, no_change, FLT_EPSILON) &&
G_APPROX_VALUE (self->contrast_blue, no_change, FLT_EPSILON));
return (self->brightness_red == no_change &&
self->brightness_green == no_change &&
self->brightness_blue == no_change &&
self->contrast_red == no_change &&
self->contrast_green == no_change &&
self->contrast_blue == no_change);
}
static gboolean
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -157,7 +156,7 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
parent_class =
CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
if (parent_class->pre_paint (effect, paint_context))
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -176,12 +175,10 @@ clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect,
}
static void
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
@@ -441,7 +438,9 @@ clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
@@ -497,9 +496,9 @@ clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContras
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (G_APPROX_VALUE (red, effect->brightness_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->brightness_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->brightness_blue, FLT_EPSILON))
if (red == effect->brightness_red &&
green == effect->brightness_green &&
blue == effect->brightness_blue)
return;
effect->brightness_red = red;
@@ -587,9 +586,9 @@ clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastE
{
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
if (G_APPROX_VALUE (red, effect->contrast_red, FLT_EPSILON) &&
G_APPROX_VALUE (green, effect->contrast_green, FLT_EPSILON) &&
G_APPROX_VALUE (blue, effect->contrast_blue, FLT_EPSILON))
if (red == effect->contrast_red &&
green == effect->contrast_green &&
blue == effect->contrast_blue)
return;
effect->contrast_red = red;

View File

@@ -328,10 +328,9 @@ clutter_canvas_init (ClutterCanvas *self)
}
static void
clutter_canvas_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root,
ClutterPaintContext *paint_context)
clutter_canvas_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
{
ClutterCanvas *self = CLUTTER_CANVAS (content);
ClutterCanvasPrivate *priv = self->priv;
@@ -352,7 +351,7 @@ clutter_canvas_paint_content (ClutterContent *content,
return;
node = clutter_actor_create_texture_paint_node (actor, priv->texture);
clutter_paint_node_set_static_name (node, "Canvas Content");
clutter_paint_node_set_name (node, "Canvas Content");
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);

View File

@@ -105,8 +105,8 @@ struct _ClutterClickActionPrivate
{
ClutterActor *stage;
gulong event_id;
gulong capture_id;
guint event_id;
guint capture_id;
guint long_press_id;
gint long_press_threshold;
@@ -159,8 +159,7 @@ static inline void
click_action_set_pressed (ClutterClickAction *action,
gboolean is_pressed)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
is_pressed = !!is_pressed;
@@ -175,8 +174,7 @@ static inline void
click_action_set_held (ClutterClickAction *action,
gboolean is_held)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
is_held = !!is_held;
@@ -191,8 +189,7 @@ static gboolean
click_action_emit_long_press (gpointer data)
{
ClutterClickAction *action = data;
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
ClutterActor *actor;
gboolean result;
@@ -205,7 +202,11 @@ click_action_emit_long_press (gpointer data)
CLUTTER_LONG_PRESS_ACTIVATE,
&result);
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
@@ -216,8 +217,7 @@ click_action_emit_long_press (gpointer data)
static inline void
click_action_query_long_press (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
ClutterActor *actor;
gboolean result = FALSE;
gint timeout;
@@ -242,7 +242,6 @@ click_action_query_long_press (ClutterClickAction *action)
if (result)
{
g_clear_handle_id (&priv->long_press_id, g_source_remove);
priv->long_press_id =
clutter_threads_add_timeout (timeout,
click_action_emit_long_press,
@@ -253,8 +252,7 @@ click_action_query_long_press (ClutterClickAction *action)
static inline void
click_action_cancel_long_press (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
if (priv->long_press_id != 0)
{
@@ -263,7 +261,8 @@ click_action_cancel_long_press (ClutterClickAction *action)
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_clear_handle_id (&priv->long_press_id, g_source_remove);
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
g_signal_emit (action, click_signals[LONG_PRESS], 0,
actor,
@@ -277,8 +276,7 @@ on_event (ClutterActor *actor,
ClutterEvent *event,
ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
gboolean has_button = TRUE;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
@@ -348,8 +346,7 @@ on_captured_event (ClutterActor *stage,
ClutterEvent *event,
ClutterClickAction *action)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
ClutterActor *actor;
ClutterModifierType modifier_state;
gboolean has_button = TRUE;
@@ -358,10 +355,6 @@ on_captured_event (ClutterActor *stage,
switch (clutter_event_type (event))
{
case CLUTTER_TOUCH_CANCEL:
clutter_click_action_release (action);
break;
case CLUTTER_TOUCH_END:
has_button = FALSE;
case CLUTTER_BUTTON_RELEASE:
@@ -378,9 +371,17 @@ on_captured_event (ClutterActor *stage,
click_action_cancel_long_press (action);
/* disconnect the capture */
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (priv->long_press_id != 0)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
if (!clutter_actor_contains (actor, clutter_event_get_source (event)))
return CLUTTER_EVENT_PROPAGATE;
@@ -441,15 +442,14 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterClickAction *action = CLUTTER_CLICK_ACTION (meta);
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (action);
ClutterClickActionPrivate *priv = action->priv;
if (priv->event_id != 0)
{
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_clear_signal_handler (&priv->event_id, old_actor);
g_signal_handler_disconnect (old_actor, priv->event_id);
priv->event_id = 0;
}
@@ -457,13 +457,17 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
if (priv->capture_id != 0)
{
if (priv->stage != NULL)
g_clear_signal_handler (&priv->capture_id, priv->stage);
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
priv->stage = NULL;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (priv->long_press_id != 0)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
click_action_set_pressed (action, FALSE);
click_action_set_held (action, FALSE);
@@ -476,28 +480,13 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_click_action_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterClickAction *click_action = CLUTTER_CLICK_ACTION (meta);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class);
if (!is_enabled)
clutter_click_action_release (click_action);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_click_action_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
switch (prop_id)
{
@@ -521,8 +510,7 @@ clutter_click_action_get_property (GObject *gobject,
GValue *value,
GParamSpec *pspec)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
switch (prop_id)
{
@@ -551,15 +539,26 @@ clutter_click_action_get_property (GObject *gobject,
static void
clutter_click_action_dispose (GObject *gobject)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (CLUTTER_CLICK_ACTION (gobject));
ClutterClickActionPrivate *priv = CLUTTER_CLICK_ACTION (gobject)->priv;
g_clear_signal_handler (&priv->event_id,
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)));
if (priv->event_id)
{
g_signal_handler_disconnect (clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject)),
priv->event_id);
priv->event_id = 0;
}
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
g_clear_handle_id (&priv->long_press_id, g_source_remove);
if (priv->long_press_id)
{
g_source_remove (priv->long_press_id);
priv->long_press_id = 0;
}
G_OBJECT_CLASS (clutter_click_action_parent_class)->dispose (gobject);
}
@@ -572,7 +571,6 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
meta_class->set_actor = clutter_click_action_set_actor;
meta_class->set_enabled = clutter_click_action_set_enabled;
gobject_class->dispose = clutter_click_action_dispose;
gobject_class->set_property = clutter_click_action_set_property;
@@ -664,7 +662,8 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterClickActionClass, clicked),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@@ -710,11 +709,9 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
static void
clutter_click_action_init (ClutterClickAction *self)
{
ClutterClickActionPrivate *priv =
clutter_click_action_get_instance_private (self);
priv->long_press_threshold = -1;
priv->long_press_duration = -1;
self->priv = clutter_click_action_get_instance_private (self);
self->priv->long_press_threshold = -1;
self->priv->long_press_duration = -1;
}
/**
@@ -754,13 +751,17 @@ clutter_click_action_release (ClutterClickAction *action)
g_return_if_fail (CLUTTER_IS_CLICK_ACTION (action));
priv = clutter_click_action_get_instance_private (action);
priv = action->priv;
if (!priv->is_held)
return;
/* disconnect the capture */
g_clear_signal_handler (&priv->capture_id, priv->stage);
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
click_action_cancel_long_press (action);
click_action_set_held (action, FALSE);
@@ -780,13 +781,9 @@ clutter_click_action_release (ClutterClickAction *action)
guint
clutter_click_action_get_button (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
priv = clutter_click_action_get_instance_private (action);
return priv->press_button;
return action->priv->press_button;
}
/**
@@ -802,13 +799,9 @@ clutter_click_action_get_button (ClutterClickAction *action)
ClutterModifierType
clutter_click_action_get_state (ClutterClickAction *action)
{
ClutterClickActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_CLICK_ACTION (action), 0);
priv = clutter_click_action_get_instance_private (action);
return priv->modifier_state;
return action->priv->modifier_state;
}
/**
@@ -826,15 +819,11 @@ clutter_click_action_get_coords (ClutterClickAction *action,
gfloat *press_x,
gfloat *press_y)
{
ClutterClickActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTION (action));
priv = clutter_click_action_get_instance_private (action);
if (press_x != NULL)
*press_x = priv->press_x;
*press_x = action->priv->press_x;
if (press_y != NULL)
*press_y = priv->press_y;
*press_y = action->priv->press_y;
}

View File

@@ -37,13 +37,32 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
#define CLUTTER_TYPE_CLICK_ACTION (clutter_click_action_get_type ())
#define CLUTTER_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickAction))
#define CLUTTER_IS_CLICK_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CLICK_ACTION))
#define CLUTTER_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
#define CLUTTER_IS_CLICK_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CLICK_ACTION))
#define CLUTTER_CLICK_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CLICK_ACTION, ClutterClickActionClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterClickAction, clutter_click_action,
CLUTTER, CLICK_ACTION, ClutterAction);
typedef struct _ClutterClickAction ClutterClickAction;
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
typedef struct _ClutterClickActionClass ClutterClickActionClass;
typedef struct _ClutterClickActionPrivate ClutterClickActionPrivate;
/**
* ClutterClickAction:
*
* The #ClutterClickAction structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterClickAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterClickActionPrivate *priv;
};
/**
* ClutterClickActionClass:
@@ -78,6 +97,9 @@ struct _ClutterClickActionClass
void (* _clutter_click_action7) (void);
};
CLUTTER_EXPORT
GType clutter_click_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_click_action_new (void);

View File

@@ -52,8 +52,6 @@
struct _ClutterClonePrivate
{
ClutterActor *clone_source;
float x_scale, y_scale;
gulong source_destroy_id;
};
@@ -124,6 +122,8 @@ static void
clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorBox box, source_box;
gfloat x_scale, y_scale;
/* First chain up and apply all the standard ClutterActor
* transformations... */
@@ -134,12 +134,25 @@ clutter_clone_apply_transform (ClutterActor *self, CoglMatrix *matrix)
if (priv->clone_source == NULL)
return;
cogl_matrix_scale (matrix, priv->x_scale, priv->y_scale, 1.f);
/* get our allocated size */
clutter_actor_get_allocation_box (self, &box);
/* and get the allocated size of the source */
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (&box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (&box)
/ clutter_actor_box_get_height (&source_box);
cogl_matrix_scale (matrix, x_scale, y_scale, x_scale);
}
static void
clutter_clone_paint (ClutterActor *actor,
ClutterPaintContext *paint_context)
clutter_clone_paint (ClutterActor *actor)
{
ClutterClone *self = CLUTTER_CLONE (actor);
ClutterClonePrivate *priv = self->priv;
@@ -176,7 +189,7 @@ clutter_clone_paint (ClutterActor *actor,
if (clutter_actor_is_realized (priv->clone_source))
{
_clutter_actor_push_clone_paint ();
clutter_actor_paint (priv->clone_source, paint_context);
clutter_actor_paint (priv->clone_source);
_clutter_actor_pop_clone_paint ();
}
@@ -226,51 +239,19 @@ clutter_clone_has_overlaps (ClutterActor *actor)
static void
clutter_clone_allocate (ClutterActor *self,
const ClutterActorBox *box)
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
ClutterActorClass *parent_class;
ClutterActorBox source_box;
float x_scale, y_scale;
/* chain up */
parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
parent_class->allocate (self, box);
parent_class->allocate (self, box, flags);
if (priv->clone_source == NULL)
return;
/* ClutterActor delays allocating until the actor is shown; however
* we cannot paint it correctly in that case, so force an allocation.
*/
if (clutter_actor_get_parent (priv->clone_source) != NULL &&
!clutter_actor_has_allocation (priv->clone_source))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
}
clutter_actor_get_allocation_box (priv->clone_source, &source_box);
/* We need to scale what the clone-source actor paints to fill our own
* allocation...
*/
x_scale = clutter_actor_box_get_width (box)
/ clutter_actor_box_get_width (&source_box);
y_scale = clutter_actor_box_get_height (box)
/ clutter_actor_box_get_height (&source_box);
if (!G_APPROX_VALUE (priv->x_scale, x_scale, FLT_EPSILON) ||
!G_APPROX_VALUE (priv->y_scale, y_scale, FLT_EPSILON))
{
priv->x_scale = x_scale;
priv->y_scale = y_scale;
clutter_actor_invalidate_transform (CLUTTER_ACTOR (self));
}
#if 0
/* XXX - this is wrong: ClutterClone cannot clone unparented
* actors, as it will break all invariants
@@ -284,7 +265,7 @@ clutter_clone_allocate (ClutterActor *self,
* paint cycle, we can safely give it as much size as it requires
*/
if (clutter_actor_get_parent (priv->clone_source) == NULL)
clutter_actor_allocate_preferred_size (priv->clone_source);
clutter_actor_allocate_preferred_size (priv->clone_source, flags);
#endif
}
@@ -376,9 +357,6 @@ static void
clutter_clone_init (ClutterClone *self)
{
self->priv = clutter_clone_get_instance_private (self);
self->priv->x_scale = 1.f;
self->priv->y_scale = 1.f;
}
/**
@@ -415,7 +393,8 @@ clutter_clone_set_source_internal (ClutterClone *self,
if (priv->clone_source != NULL)
{
g_clear_signal_handler (&priv->source_destroy_id, priv->clone_source);
g_signal_handler_disconnect (priv->clone_source, priv->source_destroy_id);
priv->source_destroy_id = 0;
_clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
g_object_unref (priv->clone_source);
priv->clone_source = NULL;

View File

@@ -105,8 +105,7 @@ G_DEFINE_TYPE (ClutterColorizeEffect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
clutter_colorize_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
clutter_colorize_effect_pre_paint (ClutterEffect *effect)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -127,7 +126,7 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
if (parent_class->pre_paint (effect, paint_context))
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -146,12 +145,10 @@ clutter_colorize_effect_pre_paint (ClutterEffect *effect,
}
static void
clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
@@ -296,7 +293,9 @@ clutter_colorize_effect_init (ClutterColorizeEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@@ -9,13 +9,7 @@
G_BEGIN_DECLS
#mesondefine CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#mesondefine CLUTTER_WINDOWING_X11
#mesondefine CLUTTER_INPUT_X11
#mesondefine CLUTTER_WINDOWING_GLX
#mesondefine CLUTTER_WINDOWING_EGL
#mesondefine CLUTTER_INPUT_EVDEV
#mesondefine CLUTTER_INPUT_NULL
@CLUTTER_CONFIG_DEFINES@
G_END_DECLS

View File

@@ -30,6 +30,13 @@ gboolean clutter_constraint_update_allocation (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterActorBox *allocation);
void clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size);
G_END_DECLS
#endif /* __CLUTTER_CONSTRAINT_PRIVATE_H__ */

View File

@@ -48,7 +48,7 @@
* Constraints provide a way to build user interfaces by using
* relations between #ClutterActors, without explicit fixed
* positioning and sizing, similarly to how fluid layout managers like
* #ClutterBoxLayout lay out their children.
* #ClutterBoxLayout and #ClutterTableLayout lay out their children.
*
* Constraints are attached to a #ClutterActor, and are available
* for inspection using clutter_actor_get_constraints().
@@ -160,26 +160,28 @@ constraint_update_preferred_size (ClutterConstraint *constraint,
}
static void
clutter_constraint_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
clutter_constraint_notify (GObject *gobject,
GParamSpec *pspec)
{
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_constraint_parent_class);
ClutterActor *actor;
if (strcmp (pspec->name, "enabled") == 0)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_relayout (actor);
if (actor != NULL)
clutter_actor_queue_relayout (actor);
}
parent_class->set_enabled (meta, is_enabled);
if (G_OBJECT_CLASS (clutter_constraint_parent_class)->notify != NULL)
G_OBJECT_CLASS (clutter_constraint_parent_class)->notify (gobject, pspec);
}
static void
clutter_constraint_class_init (ClutterConstraintClass *klass)
{
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
actor_meta_class->set_enabled = clutter_constraint_set_enabled;
gobject_class->notify = clutter_constraint_notify;
klass->update_allocation = constraint_update_allocation;
klass->update_preferred_size = constraint_update_preferred_size;
@@ -220,17 +222,6 @@ clutter_constraint_update_allocation (ClutterConstraint *constraint,
return !clutter_actor_box_equal (allocation, &old_alloc);
}
/**
* clutter_constraint_update_preferred_size:
* @constraint: a #ClutterConstraint
* @actor: a #ClutterActor
* @direction: a #ClutterOrientation
* @for_size: the size in the opposite direction
* @minimum_size: (inout): the minimum size to modify
* @natural_size: (inout): the natural size to modify
*
* Asks the @constraint to update the size request of a #ClutterActor.
*/
void
clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,

View File

@@ -99,14 +99,6 @@ struct _ClutterConstraintClass
CLUTTER_EXPORT
GType clutter_constraint_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
void clutter_constraint_update_preferred_size (ClutterConstraint *constraint,
ClutterActor *actor,
ClutterOrientation direction,
float for_size,
float *minimum_size,
float *natural_size);
/* ClutterActor API */
CLUTTER_EXPORT
void clutter_actor_add_constraint (ClutterActor *self,

View File

@@ -37,7 +37,6 @@
#include "clutter-actor-private.h"
#include "clutter-child-meta.h"
#include "clutter-container-private.h"
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
@@ -119,6 +118,37 @@ container_real_remove (ClutterContainer *container,
clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
}
typedef struct {
ClutterCallback callback;
gpointer data;
} ForeachClosure;
static gboolean
foreach_cb (ClutterActor *actor,
gpointer data)
{
ForeachClosure *clos = data;
clos->callback (actor, clos->data);
return TRUE;
}
static void
container_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ForeachClosure clos;
clos.callback = callback;
clos.data = user_data;
_clutter_actor_foreach_child (CLUTTER_ACTOR (container),
foreach_cb,
&clos);
}
static void
container_real_raise (ClutterContainer *container,
ClutterActor *child,
@@ -167,7 +197,8 @@ clutter_container_default_init (ClutterContainerInterface *iface)
iface_type,
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContainerIface, actor_added),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
@@ -185,7 +216,8 @@ clutter_container_default_init (ClutterContainerInterface *iface)
iface_type,
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContainerIface, actor_removed),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@@ -213,6 +245,7 @@ clutter_container_default_init (ClutterContainerInterface *iface)
iface->add = container_real_add;
iface->remove = container_real_remove;
iface->foreach = container_real_foreach;
iface->raise = container_real_raise;
iface->lower = container_real_lower;
iface->sort_depth_order = container_real_sort_depth_order;
@@ -385,6 +418,33 @@ clutter_container_add_actor (ClutterContainer *container,
container_add_actor (container, actor);
}
/**
* clutter_container_add_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to add, followed by %NULL
*
* Alternative va_list version of clutter_container_add().
*
* This function will call #ClutterContainerIface.add(), which is a
* deprecated virtual function. The default implementation will
* call clutter_actor_add_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead.
*/
void
clutter_container_add_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_add_valist (container, first_actor, var_args);
}
/**
* clutter_container_remove: (skip)
* @container: a #ClutterContainer
@@ -448,6 +508,42 @@ clutter_container_remove_actor (ClutterContainer *container,
container_remove_actor (container, actor);
}
/**
* clutter_container_remove_valist: (skip)
* @container: a #ClutterContainer
* @first_actor: the first #ClutterActor to add
* @var_args: list of actors to remove, followed by %NULL
*
* Alternative va_list version of clutter_container_remove().
*
* This function will call #ClutterContainerIface.remove(), which is a
* deprecated virtual function. The default implementation will call
* clutter_actor_remove_child().
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_remove_child() instead.
*/
void
clutter_container_remove_valist (ClutterContainer *container,
ClutterActor *first_actor,
va_list var_args)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (first_actor));
container_remove_valist (container, first_actor, var_args);
}
static void
get_children_cb (ClutterActor *child,
gpointer data)
{
GList **children = data;
*children = g_list_prepend (*children, child);
}
/**
* clutter_container_get_children:
* @container: a #ClutterContainer
@@ -465,9 +561,108 @@ clutter_container_remove_actor (ClutterContainer *container,
GList *
clutter_container_get_children (ClutterContainer *container)
{
GList *retval;
g_return_val_if_fail (CLUTTER_IS_CONTAINER (container), NULL);
return clutter_actor_get_children (CLUTTER_ACTOR (container));
retval = NULL;
clutter_container_foreach (container, get_children_cb, &retval);
return g_list_reverse (retval);
}
/**
* clutter_container_foreach:
* @container: a #ClutterContainer
* @callback: (scope call): a function to be called for each child
* @user_data: data to be passed to the function, or %NULL
*
* Calls @callback for each child of @container that was added
* by the application (with clutter_container_add_actor()). Does
* not iterate over "internal" children that are part of the
* container's own implementation, if any.
*
* This function calls the #ClutterContainerIface.foreach()
* virtual function, which has been deprecated.
*
* Since: 0.4
*
* Deprecated: 1.10: Use clutter_actor_get_first_child() or
* clutter_actor_get_last_child() to retrieve the beginning of
* the list of children, and clutter_actor_get_next_sibling()
* and clutter_actor_get_previous_sibling() to iterate over it;
* alternatively, use the #ClutterActorIter API.
*/
void
clutter_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (callback != NULL);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
ClutterContainerIface *iface = CLUTTER_CONTAINER_GET_IFACE (container);
if (iface->foreach != container_real_foreach)
_clutter_diagnostic_message ("The ClutterContainer::foreach() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
CLUTTER_CONTAINER_GET_IFACE (container)->foreach (container,
callback,
user_data);
}
/**
* clutter_container_foreach_with_internals:
* @container: a #ClutterContainer
* @callback: (scope call): a function to be called for each child
* @user_data: data to be passed to the function, or %NULL
*
* Calls @callback for each child of @container, including "internal"
* children built in to the container itself that were never added
* by the application.
*
* This function calls the #ClutterContainerIface.foreach_with_internals()
* virtual function, which has been deprecated.
*
* Since: 1.0
*
* Deprecated: 1.10: See clutter_container_foreach().
*/
void
clutter_container_foreach_with_internals (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ClutterContainerIface *iface;
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (callback != NULL);
iface = CLUTTER_CONTAINER_GET_IFACE (container);
#ifdef CLUTTER_ENABLE_DEBUG
if (G_UNLIKELY (_clutter_diagnostic_enabled ()))
{
if (iface->foreach_with_internals != NULL)
_clutter_diagnostic_message ("The ClutterContainer::foreach_with_internals() "
"virtual function has been deprecated "
"and it should not be overridden by "
"newly written code");
}
#endif /* CLUTTER_ENABLE_DEBUG */
if (iface->foreach_with_internals != NULL)
iface->foreach_with_internals (container, callback, user_data);
else
iface->foreach (container, callback, user_data);
}
/**
@@ -1251,23 +1446,3 @@ clutter_container_child_notify (ClutterContainer *container,
child,
pspec);
}
void
_clutter_container_emit_actor_added (ClutterContainer *container,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_signal_emit (container, container_signals[ACTOR_ADDED], 0, actor);
}
void
_clutter_container_emit_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
g_return_if_fail (CLUTTER_IS_CONTAINER (container));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_signal_emit (container, container_signals[ACTOR_REMOVED], 0, actor);
}

View File

@@ -59,6 +59,14 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* function is deprecated, and it should not be overridden.
* @remove: virtual function for removing an actor from the container. This
* virtual function is deprecated, and it should not be overridden.
* @foreach: virtual function for iterating over the container's children.
* This virtual function is deprecated, and it should not be overridden.
* @foreach_with_internals: virtual functions for iterating over the
* container's children, both added using the #ClutterContainer API
* and internal children. The implementation of this virtual function
* is required only if the #ClutterContainer implementation has
* internal children. This virtual function is deprecated, and it should
* not be overridden.
* @raise: virtual function for raising a child. This virtual function is
* deprecated and it should not be overridden.
* @lower: virtual function for lowering a child. This virtual function is
@@ -80,7 +88,7 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* @actor_removed: class handler for #ClutterContainer::actor-removed
* @child_notify: class handler for #ClutterContainer::child-notify
*
* Base interface for container actors. The @add and @remove
* Base interface for container actors. The @add, @remove and @foreach
* virtual functions must be provided by any implementation; the other
* virtual functions are optional.
*
@@ -96,6 +104,13 @@ struct _ClutterContainerIface
ClutterActor *actor);
void (* remove) (ClutterContainer *container,
ClutterActor *actor);
void (* foreach) (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data);
void (* foreach_with_internals) (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data);
/* child stacking */
void (* raise) (ClutterContainer *container,

View File

@@ -34,10 +34,9 @@ void _clutter_content_attached (ClutterContent *conte
void _clutter_content_detached (ClutterContent *content,
ClutterActor *actor);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void _clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node);
G_END_DECLS

View File

@@ -96,10 +96,9 @@ clutter_content_real_invalidate_size (ClutterContent *content)
}
static void
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context,
ClutterPaintContext *paint_context)
clutter_content_real_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *context)
{
}
@@ -130,7 +129,8 @@ clutter_content_default_init (ClutterContentInterface *iface)
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentInterface, attached),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@@ -149,7 +149,8 @@ clutter_content_default_init (ClutterContentInterface *iface)
G_TYPE_FROM_INTERFACE (iface),
G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (ClutterContentInterface, detached),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
@@ -301,8 +302,7 @@ _clutter_content_detached (ClutterContent *content,
* _clutter_content_paint_content:
* @content: a #ClutterContent
* @actor: a #ClutterActor
* @node: a #ClutterPaintNode
* @paint_context: a #ClutterPaintContext
* @context: a #ClutterPaintNode
*
* Creates the render tree for the @content and @actor.
*
@@ -310,13 +310,11 @@ _clutter_content_detached (ClutterContent *content,
* virtual function.
*/
void
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context)
_clutter_content_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node)
{
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node,
paint_context);
CLUTTER_CONTENT_GET_IFACE (content)->paint_content (content, actor, node);
}
/**

View File

@@ -65,10 +65,9 @@ struct _ClutterContentInterface
gboolean (* get_preferred_size) (ClutterContent *content,
gfloat *width,
gfloat *height);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node,
ClutterPaintContext *paint_context);
void (* paint_content) (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *node);
void (* attached) (ClutterContent *content,
ClutterActor *actor);

View File

@@ -1,92 +0,0 @@
/*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
* Copyright (C) 2020 Red Hat Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-damage-history.h"
#define DAMAGE_HISTORY_LENGTH 0x10
struct _ClutterDamageHistory
{
cairo_region_t *damages[DAMAGE_HISTORY_LENGTH];
int index;
};
ClutterDamageHistory *
clutter_damage_history_new (void)
{
ClutterDamageHistory *history;
history = g_new0 (ClutterDamageHistory, 1);
return history;
}
void
clutter_damage_history_free (ClutterDamageHistory *history)
{
int i;
for (i = 0; i < G_N_ELEMENTS (history->damages); i++)
g_clear_pointer (&history->damages[i], cairo_region_destroy);
g_free (history);
}
gboolean
clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
int age)
{
if (age >= DAMAGE_HISTORY_LENGTH ||
age < 1)
return FALSE;
if (!clutter_damage_history_lookup (history, age))
return FALSE;
return TRUE;
}
void
clutter_damage_history_record (ClutterDamageHistory *history,
const cairo_region_t *damage)
{
g_clear_pointer (&history->damages[history->index], cairo_region_destroy);
history->damages[history->index] = cairo_region_copy (damage);
}
static inline int
step_damage_index (int current,
int diff)
{
return (current + diff) & (DAMAGE_HISTORY_LENGTH - 1);
}
void
clutter_damage_history_step (ClutterDamageHistory *history)
{
history->index = step_damage_index (history->index, 1);
}
const cairo_region_t *
clutter_damage_history_lookup (ClutterDamageHistory *history,
int age)
{
return history->damages[step_damage_index (history->index, -age)];
}

View File

@@ -1,42 +0,0 @@
/*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
* Copyright (C) 2020 Red Hat Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_DAMAGE_HISTORY_H
#define CLUTTER_DAMAGE_HISTORY_H
#include <cairo.h>
#include <glib.h>
typedef struct _ClutterDamageHistory ClutterDamageHistory;
ClutterDamageHistory * clutter_damage_history_new (void);
void clutter_damage_history_free (ClutterDamageHistory *history);
gboolean clutter_damage_history_is_age_valid (ClutterDamageHistory *history,
int age);
void clutter_damage_history_record (ClutterDamageHistory *history,
const cairo_region_t *damage);
void clutter_damage_history_step (ClutterDamageHistory *history);
const cairo_region_t * clutter_damage_history_lookup (ClutterDamageHistory *history,
int age);
#endif /* CLUTTER_DAMAGE_HISTORY_H */

View File

@@ -6,6 +6,46 @@
G_BEGIN_DECLS
typedef enum
{
CLUTTER_DEBUG_MISC = 1 << 0,
CLUTTER_DEBUG_ACTOR = 1 << 1,
CLUTTER_DEBUG_TEXTURE = 1 << 2,
CLUTTER_DEBUG_EVENT = 1 << 3,
CLUTTER_DEBUG_PAINT = 1 << 4,
CLUTTER_DEBUG_PANGO = 1 << 5,
CLUTTER_DEBUG_BACKEND = 1 << 6,
CLUTTER_DEBUG_SCHEDULER = 1 << 7,
CLUTTER_DEBUG_SCRIPT = 1 << 8,
CLUTTER_DEBUG_SHADER = 1 << 9,
CLUTTER_DEBUG_MULTISTAGE = 1 << 10,
CLUTTER_DEBUG_ANIMATION = 1 << 11,
CLUTTER_DEBUG_LAYOUT = 1 << 12,
CLUTTER_DEBUG_PICK = 1 << 13,
CLUTTER_DEBUG_EVENTLOOP = 1 << 14,
CLUTTER_DEBUG_CLIPPING = 1 << 15,
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16
} ClutterDebugFlag;
typedef enum
{
CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
CLUTTER_DEBUG_DUMP_PICK_BUFFERS = 1 << 1
} ClutterPickDebugFlag;
typedef enum
{
CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
CLUTTER_DEBUG_REDRAWS = 1 << 2,
CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5,
CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6,
CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 7,
CLUTTER_DEBUG_PAINT_DAMAGE_REGION = 1 << 8,
} ClutterDrawDebugFlag;
#ifdef CLUTTER_ENABLE_DEBUG
#define CLUTTER_HAS_DEBUG(type) ((clutter_debug_flags & CLUTTER_DEBUG_##type) != FALSE)

View File

@@ -128,9 +128,10 @@ clutter_deform_effect_deform_vertex (ClutterDeformEffect *effect,
}
static void
vbo_invalidate (ClutterActor *actor,
GParamSpec *pspec,
ClutterDeformEffect *effect)
vbo_invalidate (ClutterActor *actor,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags,
ClutterDeformEffect *effect)
{
effect->priv->is_dirty = TRUE;
}
@@ -146,7 +147,7 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_clear_signal_handler (&priv->allocation_id, old_actor);
g_signal_handler_disconnect (old_actor, priv->allocation_id);
priv->allocation_id = 0;
}
@@ -155,7 +156,7 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
* changes
*/
if (actor != NULL)
priv->allocation_id = g_signal_connect (actor, "notify::allocation",
priv->allocation_id = g_signal_connect (actor, "allocation-changed",
G_CALLBACK (vbo_invalidate),
meta);
@@ -165,20 +166,18 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
}
static void
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
ClutterDeformEffectPrivate *priv = self->priv;
CoglHandle material;
CoglPipeline *pipeline;
CoglDepthState depth_state;
CoglFramebuffer *fb =
clutter_paint_context_get_framebuffer (paint_context);
CoglFramebuffer *fb = cogl_get_draw_framebuffer ();
if (priv->is_dirty)
{
graphene_rect_t rect;
ClutterRect rect;
gboolean mapped_buffer;
CoglVertexP3T2C4 *verts;
ClutterActor *actor;
@@ -194,8 +193,8 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
*/
if (clutter_offscreen_effect_get_target_rect (effect, &rect))
{
width = graphene_rect_get_width (&rect);
height = graphene_rect_get_height (&rect);
width = clutter_rect_get_width (&rect);
height = clutter_rect_get_height (&rect);
}
else
clutter_actor_get_size (actor, &width, &height);
@@ -283,7 +282,6 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
/* enable depth testing */
cogl_depth_state_init (&depth_state);
cogl_depth_state_set_test_enabled (&depth_state, TRUE);
cogl_depth_state_set_test_function (&depth_state, COGL_DEPTH_TEST_FUNCTION_LEQUAL);
cogl_pipeline_set_depth_state (pipeline, &depth_state, NULL);
/* enable backface culling if we have a back material */

View File

@@ -3,7 +3,28 @@
#define __CLUTTER_DEPRECATED_H_INSIDE__
#include "deprecated/clutter-actor.h"
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
#include "deprecated/clutter-behaviour-opacity.h"
#include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-main.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"
#include "deprecated/clutter-table-layout.h"
#include "deprecated/clutter-texture.h"
#include "deprecated/clutter-timeline.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__

View File

@@ -112,8 +112,7 @@ G_DEFINE_TYPE (ClutterDesaturateEffect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
ClutterEffectClass *parent_class;
@@ -134,7 +133,7 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
}
parent_class = CLUTTER_EFFECT_CLASS (clutter_desaturate_effect_parent_class);
if (parent_class->pre_paint (effect, paint_context))
if (parent_class->pre_paint (effect))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
@@ -153,12 +152,10 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect,
}
static void
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
CoglFramebuffer *framebuffer =
clutter_paint_context_get_framebuffer (paint_context);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
CoglHandle texture;
guint8 paint_opacity;
@@ -300,7 +297,9 @@ clutter_desaturate_effect_init (ClutterDesaturateEffect *self)
cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
0, /* layer number */
COGL_TEXTURE_TYPE_2D);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);

View File

@@ -0,0 +1,281 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_PRIVATE_H__
#define __CLUTTER_DEVICE_MANAGER_PRIVATE_H__
#include <clutter/clutter-backend.h>
#include <clutter/clutter-device-manager.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
typedef struct _ClutterAxisInfo
{
ClutterInputAxis axis;
gdouble min_axis;
gdouble max_axis;
gdouble min_value;
gdouble max_value;
gdouble resolution;
} ClutterAxisInfo;
typedef struct _ClutterKeyInfo
{
guint keyval;
ClutterModifierType modifiers;
} ClutterKeyInfo;
typedef struct _ClutterScrollInfo
{
guint axis_id;
ClutterScrollDirection direction;
gdouble increment;
gdouble last_value;
guint last_value_valid : 1;
} ClutterScrollInfo;
typedef struct _ClutterTouchInfo
{
ClutterEventSequence *sequence;
ClutterActor *actor;
gfloat current_x;
gfloat current_y;
} ClutterTouchInfo;
struct _ClutterInputDevice
{
GObject parent_instance;
gint id;
ClutterInputDeviceType device_type;
ClutterInputMode device_mode;
gchar *device_name;
ClutterDeviceManager *device_manager;
ClutterBackend *backend;
/* the associated device */
ClutterInputDevice *associated;
GList *slaves;
/* the actor underneath the pointer */
ClutterActor *cursor_actor;
GHashTable *inv_touch_sequence_actors;
/* the actor that has a grab in place for the device */
ClutterActor *pointer_grab_actor;
ClutterActor *keyboard_grab_actor;
GHashTable *sequence_grab_actors;
GHashTable *inv_sequence_grab_actors;
/* the current click count */
gint click_count;
/* the stage the device is on */
ClutterStage *stage;
/* the current state */
gfloat current_x;
gfloat current_y;
guint32 current_time;
gint current_button_number;
ClutterModifierType current_state;
/* the current touch points states */
GHashTable *touch_sequences_info;
/* the previous state, used for click count generation */
gint previous_x;
gint previous_y;
guint32 previous_time;
gint previous_button_number;
ClutterModifierType previous_state;
GArray *axes;
guint n_keys;
GArray *keys;
GArray *scroll_info;
gchar *vendor_id;
gchar *product_id;
gchar *node_path;
GPtrArray *tools;
gint n_rings;
gint n_strips;
gint n_mode_groups;
ClutterInputDeviceMapping mapping_mode;
guint has_cursor : 1;
guint is_enabled : 1;
};
typedef void (*ClutterEmitInputDeviceEvent) (ClutterEvent *event,
ClutterInputDevice *device);
struct _ClutterInputDeviceClass
{
GObjectClass parent_class;
gboolean (* keycode_to_evdev) (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode);
void (* update_from_tool) (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
gboolean (* is_mode_switch_button) (ClutterInputDevice *device,
guint group,
guint button);
gint (* get_group_n_modes) (ClutterInputDevice *device,
gint group);
gboolean (* is_grouped) (ClutterInputDevice *device,
ClutterInputDevice *other_device);
/* Keyboard accessbility */
void (* process_kbd_a11y_event) (ClutterEvent *event,
ClutterInputDevice *device,
ClutterEmitInputDeviceEvent emit_event_func);
};
/* Platform-dependent interface */
typedef struct _ClutterEventExtender ClutterEventExtender;
typedef struct _ClutterEventExtenderInterface ClutterEventExtenderInterface;
#define CLUTTER_TYPE_EVENT_EXTENDER (clutter_event_extender_get_type ())
#define CLUTTER_EVENT_EXTENDER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_EVENT_EXTENDER, ClutterEventExtender))
#define CLUTTER_IS_EVENT_EXTENDER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_EVENT_EXTENDER))
#define CLUTTER_EVENT_EXTENDER_GET_IFACE(o) (G_TYPE_INSTANCE_GET_INTERFACE ((o), CLUTTER_TYPE_EVENT_EXTENDER, ClutterEventExtenderInterface))
struct _ClutterEventExtenderInterface
{
GTypeInterface g_iface;
void (* copy_event_data) (ClutterEventExtender *event_extender,
const ClutterEvent *src,
ClutterEvent *dest);
void (* free_event_data) (ClutterEventExtender *event_extender,
ClutterEvent *event);
};
GType clutter_event_extender_get_type (void) G_GNUC_CONST;
/* device manager */
void _clutter_device_manager_add_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device);
void _clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device);
void _clutter_device_manager_update_devices (ClutterDeviceManager *device_manager);
void _clutter_device_manager_select_stage_events (ClutterDeviceManager *device_manager,
ClutterStage *stage);
ClutterBackend *_clutter_device_manager_get_backend (ClutterDeviceManager *device_manager);
void _clutter_device_manager_compress_motion (ClutterDeviceManager *device_manger,
ClutterEvent *event,
const ClutterEvent *to_discard);
/* input device */
gboolean _clutter_input_device_has_sequence (ClutterInputDevice *device,
ClutterEventSequence *sequence);
void _clutter_input_device_add_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
void _clutter_input_device_set_coords (ClutterInputDevice *device,
ClutterEventSequence *sequence,
gfloat x,
gfloat y,
ClutterStage *stage);
void _clutter_input_device_set_state (ClutterInputDevice *device,
ClutterModifierType state);
void _clutter_input_device_set_time (ClutterInputDevice *device,
guint32 time_);
void _clutter_input_device_set_stage (ClutterInputDevice *device,
ClutterStage *stage);
ClutterStage * _clutter_input_device_get_stage (ClutterInputDevice *device);
void _clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterActor *actor,
gboolean emit_crossing);
ClutterActor * _clutter_input_device_update (ClutterInputDevice *device,
ClutterEventSequence *sequence,
gboolean emit_crossing);
void _clutter_input_device_set_n_keys (ClutterInputDevice *device,
guint n_keys);
guint _clutter_input_device_add_axis (ClutterInputDevice *device,
ClutterInputAxis axis,
gdouble min_value,
gdouble max_value,
gdouble resolution);
void _clutter_input_device_reset_axes (ClutterInputDevice *device);
void _clutter_input_device_set_associated_device (ClutterInputDevice *device,
ClutterInputDevice *associated);
void _clutter_input_device_add_slave (ClutterInputDevice *master,
ClutterInputDevice *slave);
void _clutter_input_device_remove_slave (ClutterInputDevice *master,
ClutterInputDevice *slave);
gboolean _clutter_input_device_translate_axis (ClutterInputDevice *device,
guint index_,
gdouble value,
gdouble *axis_value);
void _clutter_input_device_add_scroll_info (ClutterInputDevice *device,
guint index_,
ClutterScrollDirection direction,
gdouble increment);
void _clutter_input_device_reset_scroll_info (ClutterInputDevice *device);
gboolean _clutter_input_device_get_scroll_delta (ClutterInputDevice *device,
guint index_,
gdouble value,
ClutterScrollDirection *direction_p,
gdouble *delta_p);
ClutterInputDeviceTool * clutter_input_device_lookup_tool (ClutterInputDevice *device,
guint64 serial,
ClutterInputDeviceToolType type);
void clutter_input_device_add_tool (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
void clutter_input_device_update_from_tool (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_PRIVATE_H__ */

View File

@@ -0,0 +1,581 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-device-manager
* @short_description: Maintains the list of input devices
*
* #ClutterDeviceManager is a singleton object, owned by Clutter, which
* maintains the list of #ClutterInputDevice<!-- -->s.
*
* Depending on the backend used by Clutter it is possible to use the
* #ClutterDeviceManager::device-added and
* #ClutterDeviceManager::device-removed to monitor addition and removal
* of devices.
*
* #ClutterDeviceManager is available since Clutter 1.2
*/
#include "clutter-build-config.h"
#include "clutter-backend-private.h"
#include "clutter-debug.h"
#include "clutter-device-manager-private.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-virtual-input-device.h"
#include "clutter-input-device-tool.h"
struct _ClutterDeviceManagerPrivate
{
/* back-pointer to the backend */
ClutterBackend *backend;
/* Keyboard a11y */
ClutterKbdA11ySettings kbd_a11y_settings;
};
enum
{
PROP_0,
PROP_BACKEND,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
enum
{
DEVICE_ADDED,
DEVICE_REMOVED,
TOOL_CHANGED,
KBD_A11Y_MASK_CHANGED,
KBD_A11Y_FLAGS_CHANGED,
LAST_SIGNAL
};
static guint manager_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (ClutterDeviceManager,
clutter_device_manager,
G_TYPE_OBJECT)
G_DEFINE_INTERFACE (ClutterEventExtender,
clutter_event_extender,
CLUTTER_TYPE_DEVICE_MANAGER)
static void
clutter_event_extender_default_init (ClutterEventExtenderInterface *iface)
{
}
static void
clutter_device_manager_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDeviceManagerPrivate *priv = CLUTTER_DEVICE_MANAGER (gobject)->priv;
switch (prop_id)
{
case PROP_BACKEND:
priv->backend = g_value_get_object (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_device_manager_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDeviceManagerPrivate *priv = CLUTTER_DEVICE_MANAGER (gobject)->priv;
switch (prop_id)
{
case PROP_BACKEND:
g_value_set_object (value, priv->backend);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
obj_props[PROP_BACKEND] =
g_param_spec_object ("backend",
P_("Backend"),
P_("The ClutterBackend of the device manager"),
CLUTTER_TYPE_BACKEND,
CLUTTER_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
gobject_class->set_property = clutter_device_manager_set_property;
gobject_class->get_property = clutter_device_manager_get_property;
g_object_class_install_properties (gobject_class,
PROP_LAST,
obj_props);
/**
* ClutterDeviceManager::device-added:
* @manager: the #ClutterDeviceManager that emitted the signal
* @device: the newly added #ClutterInputDevice
*
* The ::device-added signal is emitted each time a device has been
* added to the #ClutterDeviceManager
*
* Since: 1.2
*/
manager_signals[DEVICE_ADDED] =
g_signal_new (I_("device-added"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_INPUT_DEVICE);
/**
* ClutterDeviceManager::device-removed:
* @manager: the #ClutterDeviceManager that emitted the signal
* @device: the removed #ClutterInputDevice
*
* The ::device-removed signal is emitted each time a device has been
* removed from the #ClutterDeviceManager
*
* Since: 1.2
*/
manager_signals[DEVICE_REMOVED] =
g_signal_new (I_("device-removed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_INPUT_DEVICE);
manager_signals[TOOL_CHANGED] =
g_signal_new (I_("tool-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
_clutter_marshal_VOID__OBJECT_OBJECT,
G_TYPE_NONE, 2,
CLUTTER_TYPE_INPUT_DEVICE,
CLUTTER_TYPE_INPUT_DEVICE_TOOL);
/**
* ClutterDeviceManager::kbd-a11y-mods-state-changed:
* @manager: the #ClutterDeviceManager that emitted the signal
* @latched_mask: the latched modifier mask from stickykeys
* @locked_mask: the locked modifier mask from stickykeys
*
* The ::kbd-a11y-mods-state-changed signal is emitted each time either the
* latched modifiers mask or locked modifiers mask are changed as the
* result of keyboard accessibilty's sticky keys operations.
*/
manager_signals[KBD_A11Y_MASK_CHANGED] =
g_signal_new (I_("kbd-a11y-mods-state-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
_clutter_marshal_VOID__UINT_UINT,
G_TYPE_NONE, 2,
G_TYPE_UINT,
G_TYPE_UINT);
/**
* ClutterDeviceManager::kbd-a11y-flags-changed:
* @manager: the #ClutterDeviceManager that emitted the signal
* @settings_flags: the new ClutterKeyboardA11yFlags configuration
* @changed_mask: the ClutterKeyboardA11yFlags changed
*
* The ::kbd-a11y-flags-changed signal is emitted each time the
* ClutterKeyboardA11yFlags configuration is changed as the result of
* keyboard accessibilty operations.
*/
manager_signals[KBD_A11Y_FLAGS_CHANGED] =
g_signal_new (I_("kbd-a11y-flags-changed"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
0, NULL, NULL,
_clutter_marshal_VOID__UINT_UINT,
G_TYPE_NONE, 2,
G_TYPE_UINT,
G_TYPE_UINT);
}
static void
clutter_device_manager_init (ClutterDeviceManager *self)
{
self->priv = clutter_device_manager_get_instance_private (self);
}
/**
* clutter_device_manager_get_default:
*
* Retrieves the device manager singleton
*
* Return value: (transfer none): the #ClutterDeviceManager singleton.
* The returned instance is owned by Clutter and it should not be
* modified or freed
*
* Since: 1.2
*/
ClutterDeviceManager *
clutter_device_manager_get_default (void)
{
ClutterBackend *backend = clutter_get_default_backend ();
return backend->device_manager;
}
/**
* clutter_device_manager_list_devices:
* @device_manager: a #ClutterDeviceManager
*
* Lists all currently registered input devices
*
* Return value: (transfer container) (element-type Clutter.InputDevice):
* a newly allocated list of #ClutterInputDevice objects. Use
* g_slist_free() to deallocate it when done
*
* Since: 1.2
*/
GSList *
clutter_device_manager_list_devices (ClutterDeviceManager *device_manager)
{
const GSList *devices;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
devices = clutter_device_manager_peek_devices (device_manager);
return g_slist_copy ((GSList *) devices);
}
/**
* clutter_device_manager_peek_devices:
* @device_manager: a #ClutterDeviceManager
*
* Lists all currently registered input devices
*
* Return value: (transfer none) (element-type Clutter.InputDevice):
* a pointer to the internal list of #ClutterInputDevice objects. The
* returned list is owned by the #ClutterDeviceManager and should never
* be modified or freed
*
* Since: 1.2
*/
const GSList *
clutter_device_manager_peek_devices (ClutterDeviceManager *device_manager)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_devices (device_manager);
}
/**
* clutter_device_manager_get_device:
* @device_manager: a #ClutterDeviceManager
* @device_id: the integer id of a device
*
* Retrieves the #ClutterInputDevice with the given @device_id
*
* Return value: (transfer none): a #ClutterInputDevice or %NULL. The
* returned device is owned by the #ClutterDeviceManager and should
* never be modified or freed
*
* Since: 1.2
*/
ClutterInputDevice *
clutter_device_manager_get_device (ClutterDeviceManager *device_manager,
gint device_id)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_device (device_manager, device_id);
}
/**
* clutter_device_manager_get_core_device:
* @device_manager: a #ClutterDeviceManager
* @device_type: the type of the core device
*
* Retrieves the core #ClutterInputDevice of type @device_type
*
* Core devices are devices created automatically by the default
* Clutter backend
*
* Return value: (transfer none): a #ClutterInputDevice or %NULL. The
* returned device is owned by the #ClutterDeviceManager and should
* not be modified or freed
*
* Since: 1.2
*/
ClutterInputDevice *
clutter_device_manager_get_core_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_core_device (device_manager, device_type);
}
void
_clutter_device_manager_select_stage_events (ClutterDeviceManager *device_manager,
ClutterStage *stage)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
if (manager_class->select_stage_events)
manager_class->select_stage_events (device_manager, stage);
}
/*
* _clutter_device_manager_add_device:
* @device_manager: a #ClutterDeviceManager
* @device: a #ClutterInputDevice
*
* Adds @device to the list of #ClutterInputDevice<!-- -->s maintained
* by @device_manager
*
* The reference count of @device is not increased
*
* The #ClutterDeviceManager::device-added signal is emitted after
* adding @device to the list
*/
void
_clutter_device_manager_add_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
g_assert (manager_class->add_device != NULL);
manager_class->add_device (device_manager, device);
g_signal_emit (device_manager, manager_signals[DEVICE_ADDED], 0, device);
}
/*
* _clutter_device_manager_remove_device:
* @device_manager: a #ClutterDeviceManager
* @device: a #ClutterInputDevice
*
* Removes @device from the list of #ClutterInputDevice<!-- -->s
* maintained by @device_manager
*
* The reference count of @device is not decreased
*
* The #ClutterDeviceManager::device-removed signal is emitted after
* removing @device from the list
*/
void
_clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
ClutterInputDevice *device)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
g_assert (manager_class->remove_device != NULL);
/* The subclass remove_device() method will likely unref it but we
have to keep it alive during the signal emission. */
g_object_ref (device);
manager_class->remove_device (device_manager, device);
g_signal_emit (device_manager, manager_signals[DEVICE_REMOVED], 0, device);
g_object_unref (device);
}
/*
* _clutter_device_manager_update_devices:
* @device_manager: a #ClutterDeviceManager
*
* Updates every #ClutterInputDevice handled by @device_manager
* by performing a pick paint at the coordinates of each pointer
* device
*/
void
_clutter_device_manager_update_devices (ClutterDeviceManager *device_manager)
{
const GSList *d;
for (d = clutter_device_manager_peek_devices (device_manager);
d != NULL;
d = d->next)
{
ClutterInputDevice *device = d->data;
ClutterInputDeviceType device_type;
/* we only care about pointer devices */
device_type = clutter_input_device_get_device_type (device);
if (device_type != CLUTTER_POINTER_DEVICE)
continue;
/* out of stage */
if (device->stage == NULL)
continue;
/* the user disabled motion events delivery on actors for
* the stage the device is on; we don't perform any picking
* since the source of the events will always be set to be
* the stage
*/
if (!clutter_stage_get_motion_events_enabled (device->stage))
continue;
_clutter_input_device_update (device, NULL, TRUE);
}
}
ClutterBackend *
_clutter_device_manager_get_backend (ClutterDeviceManager *manager)
{
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (manager), NULL);
return manager->priv->backend;
}
/**
* clutter_device_manager_create_virtual_device:
* @device_manager: a #ClutterDeviceManager
* @device_type: the type of the virtual device
*
* Creates a virtual input device.
*
* Returns: (transfer full): a newly created virtual device
**/
ClutterVirtualInputDevice *
clutter_device_manager_create_virtual_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager), NULL);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->create_virtual_device (device_manager,
device_type);
}
/**
* clutter_device_manager_supported_virtua_device_types: (skip)
*/
ClutterVirtualDeviceType
clutter_device_manager_get_supported_virtual_device_types (ClutterDeviceManager *device_manager)
{
ClutterDeviceManagerClass *manager_class;
g_return_val_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager),
CLUTTER_VIRTUAL_DEVICE_TYPE_NONE);
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
return manager_class->get_supported_virtual_device_types (device_manager);
}
void
_clutter_device_manager_compress_motion (ClutterDeviceManager *device_manager,
ClutterEvent *event,
const ClutterEvent *to_discard)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
if (!manager_class->compress_motion)
return;
manager_class->compress_motion (device_manager, event, to_discard);
}
static gboolean
are_kbd_a11y_settings_equal (ClutterKbdA11ySettings *a,
ClutterKbdA11ySettings *b)
{
return (memcmp (a, b, sizeof (ClutterKbdA11ySettings)) == 0);
}
void
clutter_device_manager_set_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings)
{
ClutterDeviceManagerClass *manager_class;
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
if (are_kbd_a11y_settings_equal (&device_manager->priv->kbd_a11y_settings, settings))
return;
device_manager->priv->kbd_a11y_settings = *settings;
manager_class = CLUTTER_DEVICE_MANAGER_GET_CLASS (device_manager);
if (manager_class->apply_kbd_a11y_settings)
manager_class->apply_kbd_a11y_settings (device_manager, settings);
}
void
clutter_device_manager_get_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings)
{
g_return_if_fail (CLUTTER_IS_DEVICE_MANAGER (device_manager));
*settings = device_manager->priv->kbd_a11y_settings;
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DEVICE_MANAGER_H__
#define __CLUTTER_DEVICE_MANAGER_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-input-device.h>
#include <clutter/clutter-stage.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DEVICE_MANAGER (clutter_device_manager_get_type ())
#define CLUTTER_DEVICE_MANAGER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManager))
#define CLUTTER_IS_DEVICE_MANAGER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER))
#define CLUTTER_DEVICE_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManagerClass))
#define CLUTTER_IS_DEVICE_MANAGER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER))
#define CLUTTER_DEVICE_MANAGER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER, ClutterDeviceManagerClass))
typedef struct _ClutterDeviceManager ClutterDeviceManager;
typedef struct _ClutterDeviceManagerPrivate ClutterDeviceManagerPrivate;
typedef struct _ClutterDeviceManagerClass ClutterDeviceManagerClass;
/**
* ClutterVirtualDeviceType:
*/
typedef enum _ClutterVirtualDeviceType
{
CLUTTER_VIRTUAL_DEVICE_TYPE_NONE = 0,
CLUTTER_VIRTUAL_DEVICE_TYPE_KEYBOARD = 1 << 0,
CLUTTER_VIRTUAL_DEVICE_TYPE_POINTER = 1 << 1,
CLUTTER_VIRTUAL_DEVICE_TYPE_TOUCHSCREEN = 1 << 2,
} ClutterVirtualDeviceType;
/**
* ClutterKbdA11ySettings:
*
* The #ClutterKbdA11ySettings structure contains keyboard accessibility
* settings
*
*/
typedef struct _ClutterKbdA11ySettings
{
ClutterKeyboardA11yFlags controls;
gint slowkeys_delay;
gint debounce_delay;
gint timeout_delay;
gint mousekeys_init_delay;
gint mousekeys_max_speed;
gint mousekeys_accel_time;
} ClutterKbdA11ySettings;
/**
* ClutterDeviceManager:
*
* The #ClutterDeviceManager structure contains only private data
*
* Since: 1.2
*/
struct _ClutterDeviceManager
{
/*< private >*/
GObject parent_instance;
ClutterDeviceManagerPrivate *priv;
};
/**
* ClutterDeviceManagerClass:
*
* The #ClutterDeviceManagerClass structure contains only private data
*
* Since: 1.2
*/
struct _ClutterDeviceManagerClass
{
/*< private >*/
GObjectClass parent_class;
const GSList * (* get_devices) (ClutterDeviceManager *device_manager);
ClutterInputDevice *(* get_core_device) (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
ClutterInputDevice *(* get_device) (ClutterDeviceManager *device_manager,
gint device_id);
void (* add_device) (ClutterDeviceManager *manager,
ClutterInputDevice *device);
void (* remove_device) (ClutterDeviceManager *manager,
ClutterInputDevice *device);
void (* select_stage_events) (ClutterDeviceManager *manager,
ClutterStage *stage);
ClutterVirtualInputDevice *(* create_virtual_device) (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
ClutterVirtualDeviceType (* get_supported_virtual_device_types) (ClutterDeviceManager *device_manager);
void (* compress_motion) (ClutterDeviceManager *device_manger,
ClutterEvent *event,
const ClutterEvent *to_discard);
/* Keyboard accessbility */
void (* apply_kbd_a11y_settings) (ClutterDeviceManager *device_manger,
ClutterKbdA11ySettings *settings);
/* padding */
gpointer _padding[6];
};
CLUTTER_EXPORT
GType clutter_device_manager_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterDeviceManager *clutter_device_manager_get_default (void);
CLUTTER_EXPORT
GSList * clutter_device_manager_list_devices (ClutterDeviceManager *device_manager);
CLUTTER_EXPORT
const GSList * clutter_device_manager_peek_devices (ClutterDeviceManager *device_manager);
CLUTTER_EXPORT
ClutterInputDevice * clutter_device_manager_get_device (ClutterDeviceManager *device_manager,
gint device_id);
CLUTTER_EXPORT
ClutterInputDevice * clutter_device_manager_get_core_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
CLUTTER_EXPORT
ClutterVirtualInputDevice *clutter_device_manager_create_virtual_device (ClutterDeviceManager *device_manager,
ClutterInputDeviceType device_type);
CLUTTER_EXPORT
ClutterVirtualDeviceType clutter_device_manager_get_supported_virtual_device_types (ClutterDeviceManager *device_manager);
CLUTTER_EXPORT
void clutter_device_manager_set_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings);
CLUTTER_EXPORT
void clutter_device_manager_get_kbd_a11y_settings (ClutterDeviceManager *device_manager,
ClutterKbdA11ySettings *settings);
G_END_DECLS
#endif /* __CLUTTER_DEVICE_MANAGER_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DRAG_ACTION_H__
#define __CLUTTER_DRAG_ACTION_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-action.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DRAG_ACTION (clutter_drag_action_get_type ())
#define CLUTTER_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragAction))
#define CLUTTER_IS_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
#define CLUTTER_IS_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
typedef struct _ClutterDragAction ClutterDragAction;
typedef struct _ClutterDragActionPrivate ClutterDragActionPrivate;
typedef struct _ClutterDragActionClass ClutterDragActionClass;
/**
* ClutterDragAction:
*
* The #ClutterDragAction structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterDragAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDragActionPrivate *priv;
};
/**
* ClutterDragActionClass:
* @drag_begin: class handler of the #ClutterDragAction::drag-begin signal
* @drag_motion: class handler of the #ClutterDragAction::drag-motion signal
* @drag_end: class handler of the #ClutterDragAction::drag-end signal
* @drag_progress: class handler of the #ClutterDragAction::drag-progress signal
*
* The #ClutterDragActionClass structure contains
* only private data
*
* Since: 1.4
*/
struct _ClutterDragActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
void (* drag_begin) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers);
void (* drag_motion) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y);
void (* drag_end) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers);
gboolean (* drag_progress) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y);
/*< private >*/
void (* _clutter_drag_action1) (void);
void (* _clutter_drag_action2) (void);
void (* _clutter_drag_action3) (void);
void (* _clutter_drag_action4) (void);
};
CLUTTER_EXPORT
GType clutter_drag_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_drag_action_new (void);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
gint x_threshold,
gint y_threshold);
CLUTTER_EXPORT
void clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
guint *x_threshold,
guint *y_threshold);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_handle (ClutterDragAction *action,
ClutterActor *handle);
CLUTTER_EXPORT
ClutterActor * clutter_drag_action_get_drag_handle (ClutterDragAction *action);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_axis (ClutterDragAction *action,
ClutterDragAxis axis);
CLUTTER_EXPORT
ClutterDragAxis clutter_drag_action_get_drag_axis (ClutterDragAction *action);
CLUTTER_EXPORT
void clutter_drag_action_get_press_coords (ClutterDragAction *action,
gfloat *press_x,
gfloat *press_y);
CLUTTER_EXPORT
void clutter_drag_action_get_motion_coords (ClutterDragAction *action,
gfloat *motion_x,
gfloat *motion_y);
CLUTTER_EXPORT
gboolean clutter_drag_action_get_drag_area (ClutterDragAction *action,
ClutterRect *drag_area);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_area (ClutterDragAction *action,
const ClutterRect *drag_area);
G_END_DECLS
#endif /* __CLUTTER_DRAG_ACTION_H__ */

View File

@@ -0,0 +1,531 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-drop-action
* @Title: ClutterDropAction
* @short_description: An action for drop targets
*
* #ClutterDropAction is a #ClutterAction that allows a #ClutterActor
* implementation to control what happens when an actor dragged using
* a #ClutterDragAction crosses the target area or when a dragged actor
* is released (or "dropped") on the target area.
*
* A trivial use of #ClutterDropAction consists in connecting to the
* #ClutterDropAction::drop signal and handling the drop from there,
* for instance:
*
* |[<!-- language="C" -->
* ClutterAction *action = clutter_drop_action ();
*
* g_signal_connect (action, "drop", G_CALLBACK (on_drop), NULL);
* clutter_actor_add_action (an_actor, action);
* ]|
*
* The #ClutterDropAction::can-drop can be used to control whether the
* #ClutterDropAction::drop signal is going to be emitted; returning %FALSE
* from a handler connected to the #ClutterDropAction::can-drop signal will
* cause the #ClutterDropAction::drop signal to be skipped when the input
* device button is released.
*
* It's important to note that #ClutterDropAction will only work with
* actors dragged using #ClutterDragAction.
*
* See [drop-action.c](https://git.gnome.org/browse/clutter/tree/examples/drop-action.c?h=clutter-1.18)
* for an example of how to use #ClutterDropAction.
*
* #ClutterDropAction is available since Clutter 1.8
*/
#include "clutter-build-config.h"
#include "clutter-drop-action.h"
#include "clutter-actor-meta-private.h"
#include "clutter-actor-private.h"
#include "clutter-drag-action.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-stage-private.h"
struct _ClutterDropActionPrivate
{
ClutterActor *actor;
ClutterActor *stage;
gulong mapped_id;
};
typedef struct _DropTarget {
ClutterActor *stage;
gulong capture_id;
GHashTable *actions;
ClutterDropAction *last_action;
} DropTarget;
enum
{
CAN_DROP,
OVER_IN,
OVER_OUT,
DROP,
DROP_CANCEL,
LAST_SIGNAL
};
static guint drop_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterDropAction, clutter_drop_action, CLUTTER_TYPE_ACTION)
static void
drop_target_free (gpointer _data)
{
DropTarget *data = _data;
g_signal_handler_disconnect (data->stage, data->capture_id);
g_hash_table_destroy (data->actions);
g_free (data);
}
static gboolean
on_stage_capture (ClutterStage *stage,
ClutterEvent *event,
gpointer user_data)
{
DropTarget *data = user_data;
gfloat event_x, event_y;
ClutterActor *actor, *drag_actor;
ClutterDropAction *drop_action;
ClutterInputDevice *device;
gboolean was_reactive;
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
case CLUTTER_BUTTON_RELEASE:
if (clutter_event_type (event) == CLUTTER_MOTION &&
!(clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK))
return CLUTTER_EVENT_PROPAGATE;
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE &&
clutter_event_get_button (event) != CLUTTER_BUTTON_PRIMARY)
return CLUTTER_EVENT_PROPAGATE;
device = clutter_event_get_device (event);
drag_actor = _clutter_stage_get_pointer_drag_actor (stage, device);
if (drag_actor == NULL)
return CLUTTER_EVENT_PROPAGATE;
break;
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
drag_actor = _clutter_stage_get_touch_drag_actor (stage,
clutter_event_get_event_sequence (event));
if (drag_actor == NULL)
return CLUTTER_EVENT_PROPAGATE;
break;
default:
return CLUTTER_EVENT_PROPAGATE;
}
clutter_event_get_coords (event, &event_x, &event_y);
/* get the actor under the cursor, excluding the dragged actor; we
* use reactivity because it won't cause any scene invalidation
*/
was_reactive = clutter_actor_get_reactive (drag_actor);
clutter_actor_set_reactive (drag_actor, FALSE);
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_REACTIVE,
event_x,
event_y);
if (actor == NULL || actor == CLUTTER_ACTOR (stage))
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
data->last_action = NULL;
}
goto out;
}
drop_action = g_hash_table_lookup (data->actions, actor);
if (drop_action == NULL)
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
data->last_action = NULL;
}
goto out;
}
else
{
if (data->last_action != drop_action)
{
ClutterActorMeta *meta;
if (data->last_action != NULL)
{
meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
}
meta = CLUTTER_ACTOR_META (drop_action);
g_signal_emit (drop_action, drop_signals[OVER_IN], 0,
clutter_actor_meta_get_actor (meta));
}
data->last_action = drop_action;
}
out:
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE ||
clutter_event_type (event) == CLUTTER_TOUCH_END)
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
gboolean can_drop = FALSE;
g_signal_emit (data->last_action, drop_signals[CAN_DROP], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y,
&can_drop);
if (can_drop)
{
g_signal_emit (data->last_action, drop_signals[DROP], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y);
}
else
{
g_signal_emit (data->last_action, drop_signals[DROP_CANCEL], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y);
}
}
data->last_action = NULL;
}
if (drag_actor != NULL)
clutter_actor_set_reactive (drag_actor, was_reactive);
return CLUTTER_EVENT_PROPAGATE;
}
static void
drop_action_register (ClutterDropAction *self)
{
ClutterDropActionPrivate *priv = self->priv;
DropTarget *data;
g_assert (priv->stage != NULL);
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
if (data == NULL)
{
data = g_new0 (DropTarget, 1);
data->stage = priv->stage;
data->actions = g_hash_table_new (NULL, NULL);
data->capture_id = g_signal_connect (priv->stage, "captured-event",
G_CALLBACK (on_stage_capture),
data);
g_object_set_data_full (G_OBJECT (priv->stage), "__clutter_drop_targets",
data,
drop_target_free);
}
g_hash_table_replace (data->actions, priv->actor, self);
}
static void
drop_action_unregister (ClutterDropAction *self)
{
ClutterDropActionPrivate *priv = self->priv;
DropTarget *data = NULL;
if (priv->stage != NULL)
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
if (data == NULL)
return;
g_hash_table_remove (data->actions, priv->actor);
if (g_hash_table_size (data->actions) == 0)
g_object_set_data (G_OBJECT (data->stage), "__clutter_drop_targets", NULL);
}
static void
on_actor_mapped (ClutterActor *actor,
GParamSpec *pspec,
ClutterDropAction *self)
{
if (clutter_actor_is_mapped (actor))
{
if (self->priv->stage == NULL)
self->priv->stage = clutter_actor_get_stage (actor);
drop_action_register (self);
}
else
drop_action_unregister (self);
}
static void
clutter_drop_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDropActionPrivate *priv = CLUTTER_DROP_ACTION (meta)->priv;
if (priv->actor != NULL)
{
drop_action_unregister (CLUTTER_DROP_ACTION (meta));
if (priv->mapped_id != 0)
g_signal_handler_disconnect (priv->actor, priv->mapped_id);
priv->stage = NULL;
priv->actor = NULL;
priv->mapped_id = 0;
}
priv->actor = actor;
if (priv->actor != NULL)
{
priv->stage = clutter_actor_get_stage (actor);
priv->mapped_id = g_signal_connect (actor, "notify::mapped",
G_CALLBACK (on_actor_mapped),
meta);
if (priv->stage != NULL)
drop_action_register (CLUTTER_DROP_ACTION (meta));
}
CLUTTER_ACTOR_META_CLASS (clutter_drop_action_parent_class)->set_actor (meta, actor);
}
static gboolean
signal_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static gboolean
clutter_drop_action_real_can_drop (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y)
{
return TRUE;
}
static void
clutter_drop_action_class_init (ClutterDropActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
meta_class->set_actor = clutter_drop_action_set_actor;
klass->can_drop = clutter_drop_action_real_can_drop;
/**
* ClutterDropAction::can-drop:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::can-drop signal is emitted when the dragged actor is dropped
* on @actor. The return value of the ::can-drop signal will determine
* whether or not the #ClutterDropAction::drop signal is going to be
* emitted on @action.
*
* The default implementation of #ClutterDropAction returns %TRUE for
* this signal.
*
* Return value: %TRUE if the drop is accepted, and %FALSE otherwise
*
* Since: 1.8
*/
drop_signals[CAN_DROP] =
g_signal_new (I_("can-drop"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, can_drop),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT_FLOAT_FLOAT,
G_TYPE_BOOLEAN, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDropAction::over-in:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::over-in signal is emitted when the dragged actor crosses
* into @actor.
*
* Since: 1.8
*/
drop_signals[OVER_IN] =
g_signal_new (I_("over-in"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, over_in),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterDropAction::over-out:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::over-out signal is emitted when the dragged actor crosses
* outside @actor.
*
* Since: 1.8
*/
drop_signals[OVER_OUT] =
g_signal_new (I_("over-out"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, over_out),
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterDropAction::drop:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::drop signal is emitted when the dragged actor is dropped
* on @actor. This signal is only emitted if at least an handler of
* #ClutterDropAction::can-drop returns %TRUE.
*
* Since: 1.8
*/
drop_signals[DROP] =
g_signal_new (I_("drop"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDropAction::drop-cancel:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::drop-cancel signal is emitted when the drop is refused
* by an emission of the #ClutterDropAction::can-drop signal.
*
* After the ::drop-cancel signal is fired the active drag is
* terminated.
*
* Since: 1.12
*/
drop_signals[DROP_CANCEL] =
g_signal_new (I_("drop-cancel"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
}
static void
clutter_drop_action_init (ClutterDropAction *self)
{
self->priv = clutter_drop_action_get_instance_private (self);
}
/**
* clutter_drop_action_new:
*
* Creates a new #ClutterDropAction.
*
* Use clutter_actor_add_action() to add the action to a #ClutterActor.
*
* Return value: the newly created #ClutterDropAction
*
* Since: 1.8
*/
ClutterAction *
clutter_drop_action_new (void)
{
return g_object_new (CLUTTER_TYPE_DROP_ACTION, NULL);
}

View File

@@ -0,0 +1,115 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DROP_ACTION_H__
#define __CLUTTER_DROP_ACTION_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be directly included."
#endif
#include <clutter/clutter-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DROP_ACTION (clutter_drop_action_get_type ())
#define CLUTTER_DROP_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DROP_ACTION, ClutterDropAction))
#define CLUTTER_IS_DROP_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DROP_ACTION))
#define CLUTTER_DROP_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DROP_ACTION, ClutterDropActionClass))
#define CLUTTER_IS_DROP_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DROP_ACTION))
#define CLUTTER_DROP_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DROP_ACTION, ClutterDropActionClass))
typedef struct _ClutterDropAction ClutterDropAction;
typedef struct _ClutterDropActionPrivate ClutterDropActionPrivate;
typedef struct _ClutterDropActionClass ClutterDropActionClass;
/**
* ClutterDropAction:
*
* The #ClutterDropAction structure contains only
* private data and should be accessed using the provided API.
*
* Since: 1.8
*/
struct _ClutterDropAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDropActionPrivate *priv;
};
/**
* ClutterDropActionClass:
* @can_drop: class handler for the #ClutterDropAction::can-drop signal
* @over_in: class handler for the #ClutterDropAction::over-in signal
* @over_out: class handler for the #ClutterDropAction::over-out signal
* @drop: class handler for the #ClutterDropAction::drop signal
*
* The #ClutterDropActionClass structure contains
* only private data.
*
* Since: 1.8
*/
struct _ClutterDropActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
gboolean (* can_drop) (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y);
void (* over_in) (ClutterDropAction *action,
ClutterActor *actor);
void (* over_out) (ClutterDropAction *action,
ClutterActor *actor);
void (* drop) (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y);
/*< private >*/
void (*_clutter_drop_action1) (void);
void (*_clutter_drop_action2) (void);
void (*_clutter_drop_action3) (void);
void (*_clutter_drop_action4) (void);
void (*_clutter_drop_action5) (void);
void (*_clutter_drop_action6) (void);
void (*_clutter_drop_action7) (void);
void (*_clutter_drop_action8) (void);
};
CLUTTER_EXPORT
GType clutter_drop_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_drop_action_new (void);
G_END_DECLS
#endif /* __CLUTTER_DROP_ACTION_H__ */

View File

@@ -5,18 +5,15 @@
G_BEGIN_DECLS
gboolean _clutter_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context);
void _clutter_effect_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context);
gboolean _clutter_effect_modify_paint_volume (ClutterEffect *effect,
gboolean _clutter_effect_pre_paint (ClutterEffect *effect);
void _clutter_effect_post_paint (ClutterEffect *effect);
gboolean _clutter_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume);
gboolean _clutter_effect_has_custom_paint_volume (ClutterEffect *effect);
void _clutter_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void _clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context);
ClutterEffectPaintFlags flags);
G_END_DECLS

View File

@@ -100,13 +100,13 @@
* // Clear the previous state //
* if (self->rect_1)
* {
* cogl_object_unref (self->rect_1);
* cogl_handle_unref (self->rect_1);
* self->rect_1 = NULL;
* }
*
* if (self->rect_2)
* {
* cogl_object_unref (self->rect_2);
* cogl_handle_unref (self->rect_2);
* self->rect_2 = NULL;
* }
*
@@ -177,28 +177,25 @@ G_DEFINE_ABSTRACT_TYPE (ClutterEffect,
CLUTTER_TYPE_ACTOR_META);
static gboolean
clutter_effect_real_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
clutter_effect_real_pre_paint (ClutterEffect *effect)
{
return TRUE;
}
static void
clutter_effect_real_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
clutter_effect_real_post_paint (ClutterEffect *effect)
{
}
static gboolean
clutter_effect_real_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
clutter_effect_real_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
return TRUE;
}
static void
clutter_effect_real_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
@@ -209,51 +206,53 @@ clutter_effect_real_paint (ClutterEffect *effect,
effects that haven't migrated to use the 'paint' virtual yet. This
just calls the old pre and post virtuals before chaining on */
pre_paint_succeeded = _clutter_effect_pre_paint (effect, paint_context);
pre_paint_succeeded = _clutter_effect_pre_paint (effect);
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_paint (actor, paint_context);
clutter_actor_continue_paint (actor);
if (pre_paint_succeeded)
_clutter_effect_post_paint (effect, paint_context);
_clutter_effect_post_paint (effect);
}
static void
clutter_effect_real_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
clutter_effect_real_pick (ClutterEffect *effect,
ClutterEffectPaintFlags flags)
{
ClutterActorMeta *actor_meta = CLUTTER_ACTOR_META (effect);
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (actor_meta);
clutter_actor_continue_pick (actor, pick_context);
clutter_actor_continue_paint (actor);
}
static void
clutter_effect_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
clutter_effect_notify (GObject *gobject,
GParamSpec *pspec)
{
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_effect_parent_class);
ClutterActor *actor;
if (strcmp (pspec->name, "enabled") == 0)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_redraw (actor);
if (actor != NULL)
clutter_actor_queue_redraw (actor);
}
parent_class->set_enabled (meta, is_enabled);
if (G_OBJECT_CLASS (clutter_effect_parent_class)->notify != NULL)
G_OBJECT_CLASS (clutter_effect_parent_class)->notify (gobject, pspec);
}
static void
clutter_effect_class_init (ClutterEffectClass *klass)
{
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
actor_meta_class->set_enabled = clutter_effect_set_enabled;
gobject_class->notify = clutter_effect_notify;
klass->pre_paint = clutter_effect_real_pre_paint;
klass->post_paint = clutter_effect_real_post_paint;
klass->modify_paint_volume = clutter_effect_real_modify_paint_volume;
klass->get_paint_volume = clutter_effect_real_get_paint_volume;
klass->paint = clutter_effect_real_paint;
klass->pick = clutter_effect_real_pick;
}
@@ -264,51 +263,47 @@ clutter_effect_init (ClutterEffect *self)
}
gboolean
_clutter_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
_clutter_effect_pre_paint (ClutterEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->pre_paint (effect, paint_context);
return CLUTTER_EFFECT_GET_CLASS (effect)->pre_paint (effect);
}
void
_clutter_effect_post_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
_clutter_effect_post_paint (ClutterEffect *effect)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect, paint_context);
CLUTTER_EFFECT_GET_CLASS (effect)->post_paint (effect);
}
void
_clutter_effect_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, paint_context, flags);
CLUTTER_EFFECT_GET_CLASS (effect)->paint (effect, flags);
}
void
_clutter_effect_pick (ClutterEffect *effect,
ClutterPickContext *pick_context)
_clutter_effect_pick (ClutterEffect *effect,
ClutterEffectPaintFlags flags)
{
g_return_if_fail (CLUTTER_IS_EFFECT (effect));
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, pick_context);
CLUTTER_EFFECT_GET_CLASS (effect)->pick (effect, flags);
}
gboolean
_clutter_effect_modify_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
_clutter_effect_get_paint_volume (ClutterEffect *effect,
ClutterPaintVolume *volume)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
g_return_val_if_fail (volume != NULL, FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->modify_paint_volume (effect,
volume);
return CLUTTER_EFFECT_GET_CLASS (effect)->get_paint_volume (effect, volume);
}
gboolean
@@ -316,7 +311,7 @@ _clutter_effect_has_custom_paint_volume (ClutterEffect *effect)
{
g_return_val_if_fail (CLUTTER_IS_EFFECT (effect), FALSE);
return CLUTTER_EFFECT_GET_CLASS (effect)->modify_paint_volume != clutter_effect_real_modify_paint_volume;
return CLUTTER_EFFECT_GET_CLASS (effect)->get_paint_volume != clutter_effect_real_get_paint_volume;
}
/**

View File

@@ -30,8 +30,6 @@
#endif
#include <clutter/clutter-actor-meta.h>
#include <clutter/clutter-paint-context.h>
#include <clutter/clutter-pick-context.h>
G_BEGIN_DECLS
@@ -62,7 +60,7 @@ struct _ClutterEffect
* ClutterEffectClass:
* @pre_paint: virtual function
* @post_paint: virtual function
* @modify_paint_volume: virtual function
* @get_paint_volume: virtual function
* @paint: virtual function
* @pick: virtual function
*
@@ -76,19 +74,16 @@ struct _ClutterEffectClass
ClutterActorMetaClass parent_class;
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect,
ClutterPaintContext *paint_context);
void (* post_paint) (ClutterEffect *effect,
ClutterPaintContext *paint_context);
gboolean (* pre_paint) (ClutterEffect *effect);
void (* post_paint) (ClutterEffect *effect);
gboolean (* modify_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
gboolean (* get_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterPaintContext *paint_context,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterPickContext *pick_context);
void (* paint) (ClutterEffect *effect,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterEffectPaintFlags flags);
/*< private >*/
void (* _clutter_effect4) (void);

View File

@@ -13,7 +13,7 @@ G_BEGIN_DECLS
/*** END file-header ***/
/*** BEGIN file-production ***/
/* enumerations from "@basename@" */
/* enumerations from "@filename@" */
/*** END file-production ***/
/*** BEGIN value-header ***/

View File

@@ -190,7 +190,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
* @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
* registered global alpha functions
*
* The animation modes used by #ClutterAnimatable. This
* The animation modes used by #ClutterAlpha and #ClutterAnimation. This
* enumeration can be expanded in later versions of Clutter.
*
* <figure id="easing-modes">
@@ -277,6 +277,24 @@ typedef enum
CLUTTER_ANIMATION_LAST
} ClutterAnimationMode;
/**
* ClutterFontFlags:
* @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
* @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
*
* Runtime flags to change the font quality. To be used with
* clutter_set_font_flags().
*
* Since: 1.0
*
* Deprecated: 1.22: Use #cairo_font_options_t instead
*/
typedef enum /*< prefix=CLUTTER_FONT >*/
{
CLUTTER_FONT_MIPMAPPING = (1 << 0),
CLUTTER_FONT_HINTING = (1 << 1)
} ClutterFontFlags;
/**
* ClutterTextDirection:
* @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
@@ -388,86 +406,42 @@ typedef enum
} ClutterModifierType;
/**
* ClutterPointerA11yFlags:
* @CLUTTER_A11Y_POINTER_ENABLED:
* @CLUTTER_A11Y_SECONDARY_CLICK_ENABLED:
* @CLUTTER_A11Y_DWELL_ENABLED:
* ClutterKeyboardA11yFlags:
* @CLUTTER_A11Y_KEYBOARD_ENABLED:
* @CLUTTER_A11Y_TIMEOUT_ENABLED:
* @CLUTTER_A11Y_MOUSE_KEYS_ENABLED:
* @CLUTTER_A11Y_SLOW_KEYS_ENABLED:
* @CLUTTER_A11Y_SLOW_KEYS_BEEP_PRESS:
* @CLUTTER_A11Y_SLOW_KEYS_BEEP_ACCEPT:
* @CLUTTER_A11Y_SLOW_KEYS_BEEP_REJECT:
* @CLUTTER_A11Y_BOUNCE_KEYS_ENABLED:
* @CLUTTER_A11Y_BOUNCE_KEYS_BEEP_REJECT:
* @CLUTTER_A11Y_TOGGLE_KEYS_ENABLED:
* @CLUTTER_A11Y_STICKY_KEYS_ENABLED:
* @CLUTTER_A11Y_STICKY_KEYS_TWO_KEY_OFF:
* @CLUTTER_A11Y_STICKY_KEYS_BEEP:
* @CLUTTER_A11Y_FEATURE_STATE_CHANGE_BEEP:
*
* Pointer accessibility features applied to a ClutterInputDevice pointer.
* Keyboard accessibility features applied to a ClutterInputDevice keyboard.
*
*/
typedef enum {
CLUTTER_A11Y_SECONDARY_CLICK_ENABLED = 1 << 0,
CLUTTER_A11Y_DWELL_ENABLED = 1 << 1,
} ClutterPointerA11yFlags;
/**
* ClutterPointerA11yDwellClickType:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_NONE: Internal use only
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_PRIMARY:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_SECONDARY:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_MIDDLE:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_DOUBLE:
* @CLUTTER_A11Y_DWELL_CLICK_TYPE_DRAG:
*
* Dwell click types.
*
*/
typedef enum {
CLUTTER_A11Y_DWELL_CLICK_TYPE_NONE,
CLUTTER_A11Y_DWELL_CLICK_TYPE_PRIMARY,
CLUTTER_A11Y_DWELL_CLICK_TYPE_SECONDARY,
CLUTTER_A11Y_DWELL_CLICK_TYPE_MIDDLE,
CLUTTER_A11Y_DWELL_CLICK_TYPE_DOUBLE,
CLUTTER_A11Y_DWELL_CLICK_TYPE_DRAG,
} ClutterPointerA11yDwellClickType;
/**
* ClutterPointerA11yDwellDirection:
* @CLUTTER_A11Y_DWELL_DIRECTION_NONE:
* @CLUTTER_A11Y_DWELL_DIRECTION_LEFT:
* @CLUTTER_A11Y_DWELL_DIRECTION_RIGHT:
* @CLUTTER_A11Y_DWELL_DIRECTION_UP:
* @CLUTTER_A11Y_DWELL_DIRECTION_DOWN:
*
* Dwell gesture directions.
*
*/
typedef enum {
CLUTTER_A11Y_DWELL_DIRECTION_NONE,
CLUTTER_A11Y_DWELL_DIRECTION_LEFT,
CLUTTER_A11Y_DWELL_DIRECTION_RIGHT,
CLUTTER_A11Y_DWELL_DIRECTION_UP,
CLUTTER_A11Y_DWELL_DIRECTION_DOWN,
} ClutterPointerA11yDwellDirection;
/**
* ClutterPointerA11yDwellMode:
* @CLUTTER_A11Y_DWELL_MODE_WINDOW:
* @CLUTTER_A11Y_DWELL_MODE_GESTURE:
*
* Dwell mode.
*
*/
typedef enum {
CLUTTER_A11Y_DWELL_MODE_WINDOW,
CLUTTER_A11Y_DWELL_MODE_GESTURE,
} ClutterPointerA11yDwellMode;
/**
* ClutterPointerA11yTimeoutType:
* @CLUTTER_A11Y_TIMEOUT_TYPE_SECONDARY_CLICK:
* @CLUTTER_A11Y_TIMEOUT_TYPE_DWELL:
* @CLUTTER_A11Y_TIMEOUT_TYPE_GESTURE:
*
* Pointer accessibility timeout type.
*
*/
typedef enum {
CLUTTER_A11Y_TIMEOUT_TYPE_SECONDARY_CLICK,
CLUTTER_A11Y_TIMEOUT_TYPE_DWELL,
CLUTTER_A11Y_TIMEOUT_TYPE_GESTURE,
} ClutterPointerA11yTimeoutType;
typedef enum
{
CLUTTER_A11Y_KEYBOARD_ENABLED = 1 << 0,
CLUTTER_A11Y_TIMEOUT_ENABLED = 1 << 1,
CLUTTER_A11Y_MOUSE_KEYS_ENABLED = 1 << 2,
CLUTTER_A11Y_SLOW_KEYS_ENABLED = 1 << 3,
CLUTTER_A11Y_SLOW_KEYS_BEEP_PRESS = 1 << 4,
CLUTTER_A11Y_SLOW_KEYS_BEEP_ACCEPT = 1 << 5,
CLUTTER_A11Y_SLOW_KEYS_BEEP_REJECT = 1 << 6,
CLUTTER_A11Y_BOUNCE_KEYS_ENABLED = 1 << 7,
CLUTTER_A11Y_BOUNCE_KEYS_BEEP_REJECT = 1 << 8,
CLUTTER_A11Y_TOGGLE_KEYS_ENABLED = 1 << 9,
CLUTTER_A11Y_STICKY_KEYS_ENABLED = 1 << 10,
CLUTTER_A11Y_STICKY_KEYS_TWO_KEY_OFF = 1 << 11,
CLUTTER_A11Y_STICKY_KEYS_BEEP = 1 << 12,
CLUTTER_A11Y_FEATURE_STATE_CHANGE_BEEP = 1 << 13,
} ClutterKeyboardA11yFlags;
/**
* ClutterActorFlags:
@@ -497,13 +471,9 @@ typedef enum /*< prefix=CLUTTER_ACTOR >*/
* ClutterOffscreenRedirect:
* @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
* the actor if it is semi-transparent and its has_overlaps()
* virtual returns %TRUE.
* virtual returns %TRUE. This is the default.
* @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
* offscreen buffer even if it is fully opaque.
* @CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE: Only redirect the actor if it is the
* most efficient thing to do based on its recent repaint behaviour. That
* means when its contents are changing less frequently than it's being used
* on stage.
*
* Possible flags to pass to clutter_actor_set_offscreen_redirect().
*
@@ -511,11 +481,36 @@ typedef enum /*< prefix=CLUTTER_ACTOR >*/
*/
typedef enum /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
{
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1 << 0,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1 << 1,
CLUTTER_OFFSCREEN_REDIRECT_ON_IDLE = 1 << 2
CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
} ClutterOffscreenRedirect;
/**
* ClutterAllocationFlags:
* @CLUTTER_ALLOCATION_NONE: No flag set
* @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
* actor has changed; this implies that any ancestor of the actor has
* been moved.
* @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
* to the #ClutterLayoutManager instance stored inside the
* #ClutterActor:layout-manager property of #ClutterActor. This flag
* should only be used if you are subclassing #ClutterActor and
* overriding the #ClutterActorClass.allocate() virtual function, but
* you wish to use the default implementation of the virtual function
* inside #ClutterActor. Added in Clutter 1.10.
*
* Flags passed to the #ClutterActorClass.allocate() virtual function
* and to the clutter_actor_allocate() function.
*
* Since: 1.0
*/
typedef enum
{
CLUTTER_ALLOCATION_NONE = 0,
CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
CLUTTER_DELEGATE_LAYOUT = 1 << 2
} ClutterAllocationFlags;
/**
* ClutterAlignAxis:
* @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
@@ -614,15 +609,12 @@ typedef enum /*< prefix=CLUTTER_BIND >*/
* has queued a redraw before this paint. This implies that the effect
* should call clutter_actor_continue_paint() to chain to the next
* effect and can not cache any results from a previous paint.
* @CLUTTER_EFFECT_PAINT_BYPASS_EFFECT: The effect should not be used
* on this frame, but it will be asked to paint the actor still.
*
* Flags passed to the paint or pick method of #ClutterEffect.
*/
typedef enum /*< prefix=CLUTTER_EFFECT_PAINT >*/
{
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0),
CLUTTER_EFFECT_PAINT_BYPASS_EFFECT = (1 << 1)
CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
} ClutterEffectPaintFlags;
/**
@@ -819,6 +811,7 @@ typedef enum /*< flags prefix=CLUTTER_EVENT >*/
* @CLUTTER_STAGE_STATE: Stage state change event
* @CLUTTER_DESTROY_NOTIFY: Destroy notification event
* @CLUTTER_CLIENT_MESSAGE: Client message event
* @CLUTTER_DELETE: Stage delete event
* @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
* event added in 1.10
* @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
@@ -856,6 +849,7 @@ typedef enum /*< prefix=CLUTTER >*/
CLUTTER_STAGE_STATE,
CLUTTER_DESTROY_NOTIFY,
CLUTTER_CLIENT_MESSAGE,
CLUTTER_DELETE,
CLUTTER_TOUCH_BEGIN,
CLUTTER_TOUCH_UPDATE,
CLUTTER_TOUCH_END,
@@ -868,8 +862,6 @@ typedef enum /*< prefix=CLUTTER >*/
CLUTTER_PAD_BUTTON_RELEASE,
CLUTTER_PAD_STRIP,
CLUTTER_PAD_RING,
CLUTTER_DEVICE_ADDED,
CLUTTER_DEVICE_REMOVED,
CLUTTER_EVENT_LAST /* helper */
} ClutterEventType;
@@ -900,6 +892,8 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
/**
* ClutterStageState:
* @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
* @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask (deprecated)
* @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
*
* Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
@@ -908,12 +902,19 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
*/
typedef enum
{
CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
} ClutterStageState;
/**
* ClutterFeatureFlags:
* @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
* @CLUTTER_FEATURE_SWAP_THROTTLE: Set if backend throttles buffer swaps.
* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
@@ -927,7 +928,12 @@ typedef enum
*/
typedef enum
{
CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
CLUTTER_FEATURE_SWAP_THROTTLE = (1 << 3),
CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
@@ -1125,6 +1131,29 @@ typedef enum /*< prefix=CLUTTER_PAN >*/
CLUTTER_PAN_AXIS_AUTO
} ClutterPanAxis;
/**
* ClutterTableAlignment:
* @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
* left of a cell in the table, depending on the axis
* @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
* a cell in the table
* @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
* right of a cell in the table, depending on the axis
*
* The alignment policies available on each axis of the #ClutterTableLayout
*
* Since: 1.4
*
* Deprecated: 1.22: Use the alignment properties of #ClutterActor
*/
typedef enum
{
CLUTTER_TABLE_ALIGNMENT_START,
CLUTTER_TABLE_ALIGNMENT_CENTER,
CLUTTER_TABLE_ALIGNMENT_END
} ClutterTableAlignment;
/**
* ClutterTextureFlags:
* @CLUTTER_TEXTURE_NONE: No flags
@@ -1132,7 +1161,8 @@ typedef enum /*< prefix=CLUTTER_PAN >*/
* @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: Unused flag
* @CLUTTER_TEXTURE_YUV_FLAG_YUV2: Unused flag
*
* Flags for clutter_texture_set_from_rgb_data().
* Flags for clutter_texture_set_from_rgb_data() and
* clutter_texture_set_from_yuv_data().
*
* Since: 0.4
*
@@ -1277,6 +1307,8 @@ typedef enum
* painting the stages
* @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
* painting the stages
* @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
* is queued after adding the repaint function
*
* Flags to pass to clutter_threads_add_repaint_func_full().
*
@@ -1286,6 +1318,7 @@ typedef enum
{
CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
} ClutterRepaintFlags;
/**
@@ -1594,6 +1627,12 @@ typedef enum
CLUTTER_INPUT_DEVICE_PAD_SOURCE_FINGER,
} ClutterInputDevicePadSource;
typedef enum
{
CLUTTER_INPUT_DEVICE_MAPPING_ABSOLUTE,
CLUTTER_INPUT_DEVICE_MAPPING_RELATIVE,
} ClutterInputDeviceMapping;
typedef enum
{
CLUTTER_INPUT_CONTENT_HINT_COMPLETION = 1 << 0,

View File

@@ -5,28 +5,22 @@
G_BEGIN_DECLS
CLUTTER_EXPORT
void _clutter_event_set_pointer_emulated (ClutterEvent *event,
gboolean is_emulated);
/* Reinjecting queued events for processing */
CLUTTER_EXPORT
void _clutter_process_event (ClutterEvent *event);
CLUTTER_EXPORT
gboolean _clutter_event_process_filters (ClutterEvent *event);
/* clears the event queue inside the main context */
void _clutter_clear_events_queue (void);
void _clutter_clear_events_queue_for_stage (ClutterStage *stage);
CLUTTER_EXPORT
void _clutter_event_set_platform_data (ClutterEvent *event,
gpointer data);
CLUTTER_EXPORT
gpointer _clutter_event_get_platform_data (const ClutterEvent *event);
CLUTTER_EXPORT
void _clutter_event_set_state_full (ClutterEvent *event,
ClutterModifierType button_state,
ClutterModifierType base_state,
@@ -34,7 +28,6 @@ void _clutter_event_set_state_full (ClutterEvent *ev
ClutterModifierType locked_state,
ClutterModifierType effective_state);
CLUTTER_EXPORT
void _clutter_event_push (const ClutterEvent *event,
gboolean do_copy);

View File

@@ -0,0 +1,38 @@
#include "clutter-build-config.h"
#include "clutter-event-translator.h"
#include "clutter-backend.h"
#include "clutter-private.h"
#define clutter_event_translator_get_type _clutter_event_translator_get_type
typedef ClutterEventTranslatorIface ClutterEventTranslatorInterface;
G_DEFINE_INTERFACE (ClutterEventTranslator, clutter_event_translator, G_TYPE_OBJECT);
static ClutterTranslateReturn
default_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *event)
{
return CLUTTER_TRANSLATE_CONTINUE;
}
static void
clutter_event_translator_default_init (ClutterEventTranslatorIface *iface)
{
iface->translate_event = default_translate_event;
}
ClutterTranslateReturn
_clutter_event_translator_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *translated)
{
ClutterEventTranslatorIface *iface;
iface = CLUTTER_EVENT_TRANSLATOR_GET_IFACE (translator);
return iface->translate_event (translator, native, translated);
}

View File

@@ -0,0 +1,42 @@
#ifndef __CLUTTER_EVENT_TRANSLATOR_H__
#define __CLUTTER_EVENT_TRANSLATOR_H__
#include <glib-object.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_EVENT_TRANSLATOR (_clutter_event_translator_get_type ())
#define CLUTTER_EVENT_TRANSLATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_EVENT_TRANSLATOR, ClutterEventTranslator))
#define CLUTTER_IS_EVENT_TRANSLATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_EVENT_TRANSLATOR))
#define CLUTTER_EVENT_TRANSLATOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_EVENT_TRANSLATOR, ClutterEventTranslatorIface))
typedef struct _ClutterEventTranslator ClutterEventTranslator;
typedef struct _ClutterEventTranslatorIface ClutterEventTranslatorIface;
typedef enum
{
CLUTTER_TRANSLATE_CONTINUE,
CLUTTER_TRANSLATE_REMOVE,
CLUTTER_TRANSLATE_QUEUE
} ClutterTranslateReturn;
struct _ClutterEventTranslatorIface
{
GTypeInterface g_iface;
ClutterTranslateReturn (* translate_event) (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *translated);
};
CLUTTER_EXPORT
GType _clutter_event_translator_get_type (void) G_GNUC_CONST;
ClutterTranslateReturn _clutter_event_translator_translate_event (ClutterEventTranslator *translator,
gpointer native,
ClutterEvent *translated);
G_END_DECLS
#endif /* __CLUTTER_EVENT_TRANSLATOR_H__ */

View File

@@ -370,7 +370,7 @@ clutter_event_get_coords (const ClutterEvent *event,
gfloat *x,
gfloat *y)
{
graphene_point_t coords;
ClutterPoint coords;
g_return_if_fail (event != NULL);
@@ -386,15 +386,15 @@ clutter_event_get_coords (const ClutterEvent *event,
/**
* clutter_event_get_position:
* @event: a #ClutterEvent
* @position: a #graphene_point_t
* @position: a #ClutterPoint
*
* Retrieves the event coordinates as a #graphene_point_t.
* Retrieves the event coordinates as a #ClutterPoint.
*
* Since: 1.12
*/
void
clutter_event_get_position (const ClutterEvent *event,
graphene_point_t *position)
ClutterPoint *position)
{
g_return_if_fail (event != NULL);
g_return_if_fail (position != NULL);
@@ -407,6 +407,7 @@ clutter_event_get_position (const ClutterEvent *event,
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
@@ -414,44 +415,42 @@ clutter_event_get_position (const ClutterEvent *event,
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
graphene_point_init (position, 0.f, 0.f);
clutter_point_init (position, 0.f, 0.f);
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
graphene_point_init (position, event->crossing.x, event->crossing.y);
clutter_point_init (position, event->crossing.x, event->crossing.y);
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
graphene_point_init (position, event->button.x, event->button.y);
clutter_point_init (position, event->button.x, event->button.y);
break;
case CLUTTER_MOTION:
graphene_point_init (position, event->motion.x, event->motion.y);
clutter_point_init (position, event->motion.x, event->motion.y);
break;
case CLUTTER_TOUCH_BEGIN:
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
case CLUTTER_TOUCH_CANCEL:
graphene_point_init (position, event->touch.x, event->touch.y);
clutter_point_init (position, event->touch.x, event->touch.y);
break;
case CLUTTER_SCROLL:
graphene_point_init (position, event->scroll.x, event->scroll.y);
clutter_point_init (position, event->scroll.x, event->scroll.y);
break;
case CLUTTER_TOUCHPAD_PINCH:
graphene_point_init (position, event->touchpad_pinch.x,
event->touchpad_pinch.y);
clutter_point_init (position, event->touchpad_pinch.x,
event->touchpad_pinch.y);
break;
case CLUTTER_TOUCHPAD_SWIPE:
graphene_point_init (position, event->touchpad_swipe.x,
event->touchpad_swipe.y);
clutter_point_init (position, event->touchpad_swipe.x,
event->touchpad_swipe.y);
break;
}
@@ -482,6 +481,7 @@ clutter_event_set_coords (ClutterEvent *event,
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
@@ -489,8 +489,6 @@ clutter_event_set_coords (ClutterEvent *event,
case CLUTTER_PAD_BUTTON_RELEASE:
case CLUTTER_PAD_STRIP:
case CLUTTER_PAD_RING:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
break;
case CLUTTER_ENTER:
@@ -1023,9 +1021,6 @@ clutter_event_get_event_sequence (const ClutterEvent *event)
event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)
return event->touch.sequence;
else if (event->type == CLUTTER_ENTER ||
event->type == CLUTTER_LEAVE)
return event->crossing.sequence;
return NULL;
}
@@ -1107,6 +1102,7 @@ clutter_event_set_device (ClutterEvent *event,
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
break;
@@ -1162,11 +1158,6 @@ clutter_event_set_device (ClutterEvent *event,
case CLUTTER_PAD_RING:
event->pad_ring.device = device;
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
event->device.device = device;
break;
}
}
@@ -1208,6 +1199,7 @@ clutter_event_get_device (const ClutterEvent *event)
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_EVENT_LAST:
break;
@@ -1263,11 +1255,6 @@ clutter_event_get_device (const ClutterEvent *event)
case CLUTTER_PAD_RING:
device = event->pad_ring.device;
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
device = event->device.device;
break;
}
return device;
@@ -1421,8 +1408,6 @@ clutter_event_copy (const ClutterEvent *event)
sizeof (gdouble) * n_axes);
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
default:
break;
}
@@ -1477,9 +1462,6 @@ clutter_event_free (ClutterEvent *event)
case CLUTTER_TOUCH_CANCEL:
g_free (event->touch.axes);
break;
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
break;
default:
break;
@@ -1504,17 +1486,40 @@ ClutterEvent *
clutter_event_get (void)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterEvent *event;
event = g_async_queue_try_pop (context->events_queue);
if (context->events_queue == NULL)
return NULL;
return event;
if (g_queue_is_empty (context->events_queue))
return NULL;
return g_queue_pop_tail (context->events_queue);
}
static gboolean
spin_context (gpointer data)
/**
* clutter_event_peek:
*
* Returns a pointer to the first event from the event queue but
* does not remove it.
*
* Return value: (transfer none): A #ClutterEvent or NULL if queue empty.
*
* Since: 0.4
*/
ClutterEvent *
clutter_event_peek (void)
{
return G_SOURCE_REMOVE;
ClutterMainContext *context = _clutter_context_get_default ();
g_return_val_if_fail (context != NULL, NULL);
if (context->events_queue == NULL)
return NULL;
if (g_queue_is_empty (context->events_queue))
return NULL;
return g_queue_peek_tail (context->events_queue);
}
void
@@ -1522,9 +1527,21 @@ _clutter_event_push (const ClutterEvent *event,
gboolean do_copy)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterInputDevice *device;
g_assert (context != NULL);
if (context->events_queue == NULL)
context->events_queue = g_queue_new ();
/* disabled devices don't propagate events */
device = clutter_event_get_device (event);
if (device != NULL)
{
if (!clutter_input_device_get_enabled (device))
return;
}
if (do_copy)
{
ClutterEvent *copy;
@@ -1533,8 +1550,7 @@ _clutter_event_push (const ClutterEvent *event,
event = copy;
}
g_async_queue_push (context->events_queue, (gpointer) event);
g_idle_add (spin_context, NULL);
g_queue_push_head (context->events_queue, (gpointer) event);
}
/**
@@ -1571,7 +1587,10 @@ clutter_events_pending (void)
g_return_val_if_fail (context != NULL, FALSE);
return g_async_queue_length (context->events_queue) > 0;
if (context->events_queue == NULL)
return FALSE;
return g_queue_is_empty (context->events_queue) == FALSE;
}
/**
@@ -1703,6 +1722,7 @@ clutter_event_get_axes (const ClutterEvent *event,
case CLUTTER_STAGE_STATE:
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_CLIENT_MESSAGE:
case CLUTTER_DELETE:
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
case CLUTTER_KEY_PRESS:
@@ -1710,8 +1730,6 @@ clutter_event_get_axes (const ClutterEvent *event,
case CLUTTER_EVENT_LAST:
case CLUTTER_PROXIMITY_IN:
case CLUTTER_PROXIMITY_OUT:
case CLUTTER_DEVICE_ADDED:
case CLUTTER_DEVICE_REMOVED:
break;
case CLUTTER_SCROLL:
@@ -1775,12 +1793,12 @@ float
clutter_event_get_distance (const ClutterEvent *source,
const ClutterEvent *target)
{
graphene_point_t p0, p1;
ClutterPoint p0, p1;
clutter_event_get_position (source, &p0);
clutter_event_get_position (source, &p1);
return graphene_point_distance (&p0, &p1, NULL, NULL);
return clutter_point_distance (&p0, &p1, NULL, NULL);
}
/**
@@ -1801,17 +1819,17 @@ double
clutter_event_get_angle (const ClutterEvent *source,
const ClutterEvent *target)
{
graphene_point_t p0, p1;
ClutterPoint p0, p1;
float x_distance, y_distance;
double angle;
clutter_event_get_position (source, &p0);
clutter_event_get_position (target, &p1);
if (graphene_point_equal (&p0, &p1))
if (clutter_point_equals (&p0, &p1))
return 0;
graphene_point_distance (&p0, &p1, &x_distance, &y_distance);
clutter_point_distance (&p0, &p1, &x_distance, &y_distance);
angle = atan2 (x_distance, y_distance);
@@ -2140,9 +2158,9 @@ clutter_event_get_scroll_source (const ClutterEvent *event)
ClutterScrollFinishFlags
clutter_event_get_scroll_finish_flags (const ClutterEvent *event)
{
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_FINISHED_NONE);
g_return_val_if_fail (event != NULL, CLUTTER_SCROLL_SOURCE_UNKNOWN);
g_return_val_if_fail (event->type == CLUTTER_SCROLL,
CLUTTER_SCROLL_FINISHED_NONE);
CLUTTER_SCROLL_SOURCE_UNKNOWN);
return event->scroll.finish_flags;
}

View File

@@ -121,7 +121,6 @@ typedef struct _ClutterProximityEvent ClutterProximityEvent;
typedef struct _ClutterPadButtonEvent ClutterPadButtonEvent;
typedef struct _ClutterPadStripEvent ClutterPadStripEvent;
typedef struct _ClutterPadRingEvent ClutterPadRingEvent;
typedef struct _ClutterDeviceEvent ClutterDeviceEvent;
/**
* ClutterAnyEvent:
@@ -270,7 +269,6 @@ struct _ClutterCrossingEvent
gfloat x;
gfloat y;
ClutterInputDevice *device;
ClutterEventSequence *sequence;
ClutterActor *related;
};
@@ -545,17 +543,6 @@ struct _ClutterPadRingEvent
guint32 mode;
};
struct _ClutterDeviceEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
ClutterInputDevice *device;
};
/**
* ClutterEvent:
*
@@ -582,7 +569,6 @@ union _ClutterEvent
ClutterPadButtonEvent pad_button;
ClutterPadStripEvent pad_strip;
ClutterPadRingEvent pad_ring;
ClutterDeviceEvent device;
};
/**
@@ -614,6 +600,8 @@ gboolean clutter_events_pending (void);
CLUTTER_EXPORT
ClutterEvent * clutter_event_get (void);
CLUTTER_EXPORT
ClutterEvent * clutter_event_peek (void);
CLUTTER_EXPORT
void clutter_event_put (const ClutterEvent *event);
CLUTTER_EXPORT
@@ -697,7 +685,7 @@ void clutter_event_get_coords (const ClutterEv
gfloat *y);
CLUTTER_EXPORT
void clutter_event_get_position (const ClutterEvent *event,
graphene_point_t *position);
ClutterPoint *position);
CLUTTER_EXPORT
float clutter_event_get_distance (const ClutterEvent *source,
const ClutterEvent *target);

View File

@@ -33,6 +33,8 @@
*
* It is possible to ask whether Clutter has support for specific features at
* run-time.
*
* See also cogl_get_features() and #CoglFeatureFlags
*/
#include "clutter-build-config.h"
@@ -58,13 +60,24 @@ typedef struct ClutterFeatures
static ClutterFeatures* __features = NULL;
static ClutterFeatureFlags
clutter_features_from_cogl (void)
clutter_features_from_cogl (guint cogl_flags)
{
ClutterFeatureFlags clutter_flags = 0;
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_TEXTURE_NPOT)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_NPOT;
if (cogl_flags & COGL_FEATURE_TEXTURE_YUV)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_YUV;
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;
if (cogl_flags & COGL_FEATURE_TEXTURE_READ_PIXELS)
clutter_flags |= CLUTTER_FEATURE_TEXTURE_READ_PIXELS;
if (cogl_flags & COGL_FEATURE_SHADERS_GLSL)
clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
if (cogl_flags & COGL_FEATURE_OFFSCREEN)
clutter_flags |= CLUTTER_FEATURE_OFFSCREEN;
return clutter_flags;
}
@@ -92,7 +105,7 @@ _clutter_feature_init (GError **error)
if (!_clutter_backend_create_context (context->backend, error))
return FALSE;
__features->flags = (clutter_features_from_cogl ()
__features->flags = (clutter_features_from_cogl (cogl_get_features ())
| _clutter_backend_get_features (context->backend));
__features->features_set = TRUE;

View File

@@ -131,7 +131,8 @@ clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
static void
clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
ClutterActor *child;
@@ -139,11 +140,7 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
child != NULL;
child = clutter_actor_get_next_sibling (child))
{
float x = 0.f;
float y = 0.f;
clutter_actor_get_fixed_position (child, &x, &y);
clutter_actor_allocate_preferred_size (child, x, y);
clutter_actor_allocate_preferred_size (child, flags);
}
}

View File

@@ -566,7 +566,8 @@ clutter_flow_layout_get_preferred_height (ClutterLayoutManager *manager,
static void
clutter_flow_layout_allocate (ClutterLayoutManager *manager,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
ClutterFlowLayoutPrivate *priv = CLUTTER_FLOW_LAYOUT (manager)->priv;
ClutterActor *actor, *child;
@@ -728,7 +729,7 @@ clutter_flow_layout_allocate (ClutterLayoutManager *manager,
child_alloc.y1 = ceil (item_y);
child_alloc.x2 = ceil (child_alloc.x1 + item_width);
child_alloc.y2 = ceil (child_alloc.y1 + item_height);
clutter_actor_allocate (child, &child_alloc);
clutter_actor_allocate (child, &child_alloc, flags);
if (priv->orientation == CLUTTER_FLOW_HORIZONTAL)
item_x = new_x;

View File

@@ -1,550 +0,0 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter/clutter-frame-clock.h"
#include "clutter/clutter-main.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-timeline-private.h"
#include "cogl/cogl-trace.h"
enum
{
DESTROY,
N_SIGNALS
};
static guint signals[N_SIGNALS];
/* Wait 2ms after vblank before starting to draw next frame */
#define SYNC_DELAY_US ms2us (2)
typedef struct _ClutterFrameListener
{
const ClutterFrameListenerIface *iface;
gpointer user_data;
} ClutterFrameListener;
typedef struct _ClutterClockSource
{
GSource source;
ClutterFrameClock *frame_clock;
} ClutterClockSource;
typedef enum _ClutterFrameClockState
{
CLUTTER_FRAME_CLOCK_STATE_INIT,
CLUTTER_FRAME_CLOCK_STATE_IDLE,
CLUTTER_FRAME_CLOCK_STATE_SCHEDULED,
CLUTTER_FRAME_CLOCK_STATE_DISPATCHING,
CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED,
} ClutterFrameClockState;
struct _ClutterFrameClock
{
GObject parent;
float refresh_rate;
ClutterFrameListener listener;
GSource *source;
int64_t frame_count;
ClutterFrameClockState state;
int64_t last_presentation_time_us;
gboolean is_next_presentation_time_valid;
int64_t next_presentation_time_us;
gboolean pending_reschedule;
gboolean pending_reschedule_now;
int inhibit_count;
GList *timelines;
};
G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
G_TYPE_OBJECT)
float
clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
{
return frame_clock->refresh_rate;
}
void
clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline)
{
gboolean is_first;
if (g_list_find (frame_clock->timelines, timeline))
return;
is_first = !frame_clock->timelines;
frame_clock->timelines = g_list_prepend (frame_clock->timelines, timeline);
if (is_first)
clutter_frame_clock_schedule_update (frame_clock);
}
void
clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline)
{
frame_clock->timelines = g_list_remove (frame_clock->timelines, timeline);
}
static void
advance_timelines (ClutterFrameClock *frame_clock,
int64_t time_us)
{
GList *timelines;
GList *l;
/* we protect ourselves from timelines being removed during
* the advancement by other timelines by copying the list of
* timelines, taking a reference on them, iterating over the
* copied list and then releasing the reference.
*
* we cannot simply take a reference on the timelines and still
* use the list held by the master clock because the do_tick()
* might result in the creation of a new timeline, which gets
* added at the end of the list with no reference increase and
* thus gets disposed at the end of the iteration.
*
* this implies that a newly added timeline will not be advanced
* by this clock iteration, which is perfectly fine since we're
* in its first cycle.
*
* we also cannot steal the frame clock timelines list because
* a timeline might be removed as the direct result of do_tick()
* and remove_timeline() would not find the timeline, failing
* and leaving a dangling pointer behind.
*/
timelines = g_list_copy (frame_clock->timelines);
g_list_foreach (timelines, (GFunc) g_object_ref, NULL);
for (l = timelines; l; l = l->next)
{
ClutterTimeline *timeline = l->data;
_clutter_timeline_do_tick (timeline, time_us / 1000);
}
g_list_free_full (timelines, g_object_unref);
}
static void
maybe_reschedule_update (ClutterFrameClock *frame_clock)
{
if (frame_clock->pending_reschedule ||
frame_clock->timelines)
{
frame_clock->pending_reschedule = FALSE;
if (frame_clock->pending_reschedule_now)
{
frame_clock->pending_reschedule_now = FALSE;
clutter_frame_clock_schedule_update_now (frame_clock);
}
else
{
clutter_frame_clock_schedule_update (frame_clock);
}
}
}
void
clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info)
{
int64_t presentation_time_us = frame_info->presentation_time;
if (presentation_time_us > frame_clock->last_presentation_time_us ||
((presentation_time_us - frame_clock->last_presentation_time_us) >
INT64_MAX / 2))
{
frame_clock->last_presentation_time_us = presentation_time_us;
}
else
{
g_warning_once ("Bogus presentation time %" G_GINT64_FORMAT
" travelled back in time, using current time.",
presentation_time_us);
frame_clock->last_presentation_time_us = g_get_monotonic_time ();
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
}
static void
calculate_next_update_time_us (ClutterFrameClock *frame_clock,
int64_t *out_next_update_time_us,
int64_t *out_next_presentation_time_us)
{
int64_t last_presentation_time_us;
int64_t now_us;
float refresh_rate;
int64_t refresh_interval_us;
int64_t min_render_time_allowed_us;
int64_t max_render_time_allowed_us;
int64_t last_next_presentation_time_us;
int64_t time_since_last_next_presentation_time_us;
int64_t next_presentation_time_us;
int64_t next_update_time_us;
now_us = g_get_monotonic_time ();
refresh_rate = frame_clock->refresh_rate;
refresh_interval_us = (int64_t) (0.5 + G_USEC_PER_SEC / refresh_rate);
min_render_time_allowed_us = refresh_interval_us / 2;
max_render_time_allowed_us = refresh_interval_us - SYNC_DELAY_US;
if (min_render_time_allowed_us > max_render_time_allowed_us)
min_render_time_allowed_us = max_render_time_allowed_us;
last_presentation_time_us = frame_clock->last_presentation_time_us;
next_presentation_time_us = last_presentation_time_us + refresh_interval_us;
/* Skip ahead to get close to the actual next presentation time. */
if (next_presentation_time_us < now_us)
{
int64_t logical_clock_offset_us;
int64_t logical_clock_phase_us;
int64_t hw_clock_offset_us;
logical_clock_offset_us = now_us % refresh_interval_us;
logical_clock_phase_us = now_us - logical_clock_offset_us;
hw_clock_offset_us = last_presentation_time_us % refresh_interval_us;
next_presentation_time_us = logical_clock_phase_us + hw_clock_offset_us;
}
/* Skip one interval if we got an early presented event. */
last_next_presentation_time_us = frame_clock->next_presentation_time_us;
time_since_last_next_presentation_time_us =
next_presentation_time_us - last_next_presentation_time_us;
if (frame_clock->is_next_presentation_time_valid &&
time_since_last_next_presentation_time_us < (refresh_interval_us / 2))
{
next_presentation_time_us =
frame_clock->next_presentation_time_us + refresh_interval_us;
}
while (next_presentation_time_us < now_us + min_render_time_allowed_us)
next_presentation_time_us += refresh_interval_us;
next_update_time_us = next_presentation_time_us - max_render_time_allowed_us;
*out_next_update_time_us = next_update_time_us;
*out_next_presentation_time_us = next_presentation_time_us;
}
void
clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock)
{
frame_clock->inhibit_count++;
if (frame_clock->inhibit_count == 1)
{
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
frame_clock->pending_reschedule = TRUE;
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
break;
}
g_source_set_ready_time (frame_clock->source, -1);
}
}
void
clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock)
{
g_return_if_fail (frame_clock->inhibit_count > 0);
frame_clock->inhibit_count--;
if (frame_clock->inhibit_count == 0)
maybe_reschedule_update (frame_clock);
}
void
clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock)
{
int64_t next_update_time_us = -1;
if (frame_clock->inhibit_count > 0)
{
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
next_update_time_us = g_get_monotonic_time ();
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->pending_reschedule = TRUE;
frame_clock->pending_reschedule_now = TRUE;
return;
}
g_warn_if_fail (next_update_time_us != -1);
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
frame_clock->is_next_presentation_time_valid = FALSE;
}
void
clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock)
{
int64_t next_update_time_us = -1;
if (frame_clock->inhibit_count > 0)
{
frame_clock->pending_reschedule = TRUE;
return;
}
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
next_update_time_us = g_get_monotonic_time ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
calculate_next_update_time_us (frame_clock,
&next_update_time_us,
&frame_clock->next_presentation_time_us);
frame_clock->is_next_presentation_time_valid = TRUE;
break;
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
return;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
frame_clock->pending_reschedule = TRUE;
return;
}
g_warn_if_fail (next_update_time_us != -1);
g_source_set_ready_time (frame_clock->source, next_update_time_us);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_SCHEDULED;
}
static void
clutter_frame_clock_dispatch (ClutterFrameClock *frame_clock,
int64_t time_us)
{
int64_t frame_count;
ClutterFrameResult result;
COGL_TRACE_BEGIN_SCOPED (ClutterFrameCLockDispatch, "Frame Clock (dispatch)");
g_source_set_ready_time (frame_clock->source, -1);
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_DISPATCHING;
frame_count = frame_clock->frame_count++;
COGL_TRACE_BEGIN (ClutterFrameClockEvents, "Frame Clock (before frame)");
if (frame_clock->listener.iface->before_frame)
{
frame_clock->listener.iface->before_frame (frame_clock,
frame_count,
frame_clock->listener.user_data);
}
COGL_TRACE_END (ClutterFrameClockEvents);
COGL_TRACE_BEGIN (ClutterFrameClockTimelines, "Frame Clock (timelines)");
advance_timelines (frame_clock, time_us);
COGL_TRACE_END (ClutterFrameClockTimelines);
COGL_TRACE_BEGIN (ClutterFrameClockFrame, "Frame Clock (frame)");
result = frame_clock->listener.iface->frame (frame_clock,
frame_count,
time_us,
frame_clock->listener.user_data);
COGL_TRACE_END (ClutterFrameClockFrame);
switch (frame_clock->state)
{
case CLUTTER_FRAME_CLOCK_STATE_INIT:
case CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED:
g_warn_if_reached ();
break;
case CLUTTER_FRAME_CLOCK_STATE_IDLE:
case CLUTTER_FRAME_CLOCK_STATE_SCHEDULED:
break;
case CLUTTER_FRAME_CLOCK_STATE_DISPATCHING:
switch (result)
{
case CLUTTER_FRAME_RESULT_PENDING_PRESENTED:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_PENDING_PRESENTED;
break;
case CLUTTER_FRAME_RESULT_IDLE:
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_IDLE;
maybe_reschedule_update (frame_clock);
break;
}
break;
}
}
static gboolean
frame_clock_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterClockSource *clock_source = (ClutterClockSource *) source;
ClutterFrameClock *frame_clock = clock_source->frame_clock;
int64_t dispatch_time_us;
dispatch_time_us = g_source_get_time (source);
clutter_frame_clock_dispatch (frame_clock, dispatch_time_us);
return G_SOURCE_CONTINUE;
}
static GSourceFuncs frame_clock_source_funcs = {
NULL,
NULL,
frame_clock_source_dispatch,
NULL
};
static void
init_frame_clock_source (ClutterFrameClock *frame_clock)
{
GSource *source;
ClutterClockSource *clock_source;
g_autofree char *name = NULL;
source = g_source_new (&frame_clock_source_funcs, sizeof (ClutterClockSource));
clock_source = (ClutterClockSource *) source;
name = g_strdup_printf ("Clutter frame clock (%p)", frame_clock);
g_source_set_name (source, name);
g_source_set_priority (source, CLUTTER_PRIORITY_REDRAW);
g_source_set_can_recurse (source, FALSE);
clock_source->frame_clock = frame_clock;
frame_clock->source = source;
g_source_attach (source, NULL);
}
ClutterFrameClock *
clutter_frame_clock_new (float refresh_rate,
const ClutterFrameListenerIface *iface,
gpointer user_data)
{
ClutterFrameClock *frame_clock;
g_assert_cmpfloat (refresh_rate, >, 0.0);
frame_clock = g_object_new (CLUTTER_TYPE_FRAME_CLOCK, NULL);
frame_clock->listener.iface = iface;
frame_clock->listener.user_data = user_data;
init_frame_clock_source (frame_clock);
frame_clock->refresh_rate = refresh_rate;
return frame_clock;
}
void
clutter_frame_clock_destroy (ClutterFrameClock *frame_clock)
{
g_object_run_dispose (G_OBJECT (frame_clock));
g_object_unref (frame_clock);
}
static void
clutter_frame_clock_dispose (GObject *object)
{
ClutterFrameClock *frame_clock = CLUTTER_FRAME_CLOCK (object);
if (frame_clock->source)
{
g_signal_emit (frame_clock, signals[DESTROY], 0);
g_source_destroy (frame_clock->source);
g_clear_pointer (&frame_clock->source, g_source_unref);
}
G_OBJECT_CLASS (clutter_frame_clock_parent_class)->dispose (object);
}
static void
clutter_frame_clock_init (ClutterFrameClock *frame_clock)
{
frame_clock->state = CLUTTER_FRAME_CLOCK_STATE_INIT;
}
static void
clutter_frame_clock_class_init (ClutterFrameClockClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = clutter_frame_clock_dispose;
signals[DESTROY] =
g_signal_new (I_("destroy"),
G_TYPE_FROM_CLASS (object_class),
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE,
0);
}

View File

@@ -1,87 +0,0 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_FRAME_CLOCK_H
#define CLUTTER_FRAME_CLOCK_H
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib.h>
#include <glib-object.h>
#include <stdint.h>
#include "clutter/clutter-types.h"
typedef enum _ClutterFrameResult
{
CLUTTER_FRAME_RESULT_PENDING_PRESENTED,
CLUTTER_FRAME_RESULT_IDLE,
} ClutterFrameResult;
#define CLUTTER_TYPE_FRAME_CLOCK (clutter_frame_clock_get_type ())
CLUTTER_EXPORT
G_DECLARE_FINAL_TYPE (ClutterFrameClock, clutter_frame_clock,
CLUTTER, FRAME_CLOCK,
GObject)
typedef struct _ClutterFrameListenerIface
{
void (* before_frame) (ClutterFrameClock *frame_clock,
int64_t frame_count,
gpointer user_data);
ClutterFrameResult (* frame) (ClutterFrameClock *frame_clock,
int64_t frame_count,
int64_t time_us,
gpointer user_data);
} ClutterFrameListenerIface;
CLUTTER_EXPORT
ClutterFrameClock * clutter_frame_clock_new (float refresh_rate,
const ClutterFrameListenerIface *iface,
gpointer user_data);
CLUTTER_EXPORT
void clutter_frame_clock_destroy (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
ClutterFrameInfo *frame_info);
CLUTTER_EXPORT
void clutter_frame_clock_schedule_update (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_schedule_update_now (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_inhibit (ClutterFrameClock *frame_clock);
CLUTTER_EXPORT
void clutter_frame_clock_uninhibit (ClutterFrameClock *frame_clock);
void clutter_frame_clock_add_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline);
void clutter_frame_clock_remove_timeline (ClutterFrameClock *frame_clock,
ClutterTimeline *timeline);
CLUTTER_EXPORT
float clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock);
#endif /* CLUTTER_FRAME_CLOCK_H */

View File

@@ -118,7 +118,7 @@ struct _ClutterGestureActionPrivate
gint requested_nb_points;
GArray *points;
gulong actor_capture_id;
guint actor_capture_id;
gulong stage_capture_id;
ClutterGestureTriggerEdge edge;
@@ -157,8 +157,7 @@ G_DEFINE_TYPE_WITH_PRIVATE (ClutterGestureAction, clutter_gesture_action, CLUTTE
static GesturePoint *
gesture_register_point (ClutterGestureAction *action, ClutterEvent *event)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
GesturePoint *point = NULL;
if (priv->points->len >= MAX_GESTURE_POINTS)
@@ -191,8 +190,7 @@ gesture_find_point (ClutterGestureAction *action,
ClutterEvent *event,
gint *position)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
GesturePoint *point = NULL;
ClutterEventType type = clutter_event_type (event);
ClutterInputDevice *device = clutter_event_get_device (event);
@@ -222,10 +220,9 @@ gesture_find_point (ClutterGestureAction *action,
static void
gesture_unregister_point (ClutterGestureAction *action, gint position)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
if (priv->points->len == 0)
if (action->priv->points->len == 0)
return;
g_array_remove_index (priv->points, position);
@@ -306,26 +303,28 @@ gesture_point_unset (GesturePoint *point)
static void
cancel_gesture (ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
ClutterActor *actor;
priv->in_gesture = FALSE;
g_clear_signal_handler (&priv->stage_capture_id, priv->stage);
if (priv->stage_capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
}
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
g_signal_emit (action, gesture_signals[GESTURE_CANCEL], 0, actor);
g_array_set_size (priv->points, 0);
g_array_set_size (action->priv->points, 0);
}
static gboolean
begin_gesture (ClutterGestureAction *action,
ClutterActor *actor)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
gboolean return_value;
priv->in_gesture = TRUE;
@@ -358,8 +357,7 @@ stage_captured_event_cb (ClutterActor *stage,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
ClutterActor *actor;
gint position;
float threshold_x, threshold_y;
@@ -483,8 +481,11 @@ stage_captured_event_cb (ClutterActor *stage,
break;
}
if (priv->points->len == 0)
g_clear_signal_handler (&priv->stage_capture_id, priv->stage);
if (priv->points->len == 0 && priv->stage_capture_id)
{
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
}
return CLUTTER_EVENT_PROPAGATE;
}
@@ -494,8 +495,7 @@ actor_captured_event_cb (ClutterActor *actor,
ClutterEvent *event,
ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (action);
ClutterGestureActionPrivate *priv = action->priv;
GesturePoint *point G_GNUC_UNUSED;
if ((clutter_event_type (event) != CLUTTER_BUTTON_PRESS) &&
@@ -529,8 +529,7 @@ static void
clutter_gesture_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (CLUTTER_GESTURE_ACTION (meta));
ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (meta)->priv;
ClutterActorMetaClass *meta_class =
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
@@ -539,7 +538,7 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
if (old_actor != NULL)
g_clear_signal_handler (&priv->actor_capture_id, old_actor);
g_signal_handler_disconnect (old_actor, priv->actor_capture_id);
priv->actor_capture_id = 0;
}
@@ -547,7 +546,7 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
if (priv->stage_capture_id != 0)
{
if (priv->stage != NULL)
g_clear_signal_handler (&priv->stage_capture_id, priv->stage);
g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
priv->stage_capture_id = 0;
priv->stage = NULL;
@@ -564,22 +563,6 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
meta_class->set_actor (meta, actor);
}
static void
clutter_gesture_action_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaClass *meta_class =
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
ClutterGestureAction *gesture_action = CLUTTER_GESTURE_ACTION (meta);
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (gesture_action);
if (!is_enabled && priv->in_gesture)
cancel_gesture (gesture_action);
meta_class->set_enabled (meta, is_enabled);
}
static gboolean
default_event_handler (ClutterGestureAction *action,
ClutterActor *actor)
@@ -594,8 +577,6 @@ clutter_gesture_action_set_property (GObject *gobject,
GParamSpec *pspec)
{
ClutterGestureAction *self = CLUTTER_GESTURE_ACTION (gobject);
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (self);
switch (prop_id)
{
@@ -608,15 +589,11 @@ clutter_gesture_action_set_property (GObject *gobject,
break;
case PROP_THRESHOLD_TRIGGER_DISTANCE_X:
clutter_gesture_action_set_threshold_trigger_distance (self,
g_value_get_float (value),
priv->distance_y);
clutter_gesture_action_set_threshold_trigger_distance (self, g_value_get_float (value), self->priv->distance_y);
break;
case PROP_THRESHOLD_TRIGGER_DISTANCE_Y:
clutter_gesture_action_set_threshold_trigger_distance (self,
priv->distance_x,
g_value_get_float (value));
clutter_gesture_action_set_threshold_trigger_distance (self, self->priv->distance_x, g_value_get_float (value));
break;
default:
@@ -631,29 +608,28 @@ clutter_gesture_action_get_property (GObject *gobject,
GValue *value,
GParamSpec *pspec)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (CLUTTER_GESTURE_ACTION (gobject));
ClutterGestureAction *self = CLUTTER_GESTURE_ACTION (gobject);
switch (prop_id)
{
case PROP_N_TOUCH_POINTS:
g_value_set_int (value, priv->requested_nb_points);
g_value_set_int (value, self->priv->requested_nb_points);
break;
case PROP_THRESHOLD_TRIGGER_EDGE:
g_value_set_enum (value, priv->edge);
g_value_set_enum (value, self->priv->edge);
break;
case PROP_THRESHOLD_TRIGGER_DISTANCE_X:
if (priv->distance_x > 0.0)
g_value_set_float (value, priv->distance_x);
if (self->priv->distance_x > 0.0)
g_value_set_float (value, self->priv->distance_x);
else
g_value_set_float (value, gesture_get_default_threshold ());
break;
case PROP_THRESHOLD_TRIGGER_DISTANCE_Y:
if (priv->distance_y > 0.0)
g_value_set_float (value, priv->distance_y);
if (self->priv->distance_y > 0.0)
g_value_set_float (value, self->priv->distance_y);
else
g_value_set_float (value, gesture_get_default_threshold ());
break;
@@ -667,8 +643,7 @@ clutter_gesture_action_get_property (GObject *gobject,
static void
clutter_gesture_action_finalize (GObject *gobject)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (CLUTTER_GESTURE_ACTION (gobject));
ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (gobject)->priv;
g_array_unref (priv->points);
@@ -686,7 +661,6 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
gobject_class->get_property = clutter_gesture_action_get_property;
meta_class->set_actor = clutter_gesture_action_set_actor;
meta_class->set_enabled = clutter_gesture_action_set_enabled;
klass->gesture_begin = default_event_handler;
klass->gesture_progress = default_event_handler;
@@ -830,7 +804,8 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_end),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
@@ -852,7 +827,8 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_cancel),
NULL, NULL, NULL,
NULL, NULL,
_clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
}
@@ -860,14 +836,13 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
static void
clutter_gesture_action_init (ClutterGestureAction *self)
{
ClutterGestureActionPrivate *priv =
clutter_gesture_action_get_instance_private (self);
self->priv = clutter_gesture_action_get_instance_private (self);
priv->points = g_array_sized_new (FALSE, TRUE, sizeof (GesturePoint), 3);
g_array_set_clear_func (priv->points, (GDestroyNotify) gesture_point_unset);
self->priv->points = g_array_sized_new (FALSE, TRUE, sizeof (GesturePoint), 3);
g_array_set_clear_func (self->priv->points, (GDestroyNotify) gesture_point_unset);
priv->requested_nb_points = 1;
priv->edge = CLUTTER_GESTURE_TRIGGER_EDGE_NONE;
self->priv->requested_nb_points = 1;
self->priv->edge = CLUTTER_GESTURE_TRIGGER_EDGE_NONE;
}
/**
@@ -906,21 +881,16 @@ clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
gfloat *press_x,
gfloat *press_y)
{
ClutterGestureActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
priv = clutter_gesture_action_get_instance_private (action);
g_return_if_fail (priv->points->len > point);
g_return_if_fail (action->priv->points->len > point);
if (press_x)
*press_x = g_array_index (priv->points,
*press_x = g_array_index (action->priv->points,
GesturePoint,
point).press_x;
if (press_y)
*press_y = g_array_index (priv->points,
*press_y = g_array_index (action->priv->points,
GesturePoint,
point).press_y;
}
@@ -946,21 +916,16 @@ clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
gfloat *motion_x,
gfloat *motion_y)
{
ClutterGestureActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
priv = clutter_gesture_action_get_instance_private (action);
g_return_if_fail (priv->points->len > point);
g_return_if_fail (action->priv->points->len > point);
if (motion_x)
*motion_x = g_array_index (priv->points,
*motion_x = g_array_index (action->priv->points,
GesturePoint,
point).last_motion_x;
if (motion_y)
*motion_y = g_array_index (priv->points,
*motion_y = g_array_index (action->priv->points,
GesturePoint,
point).last_motion_y;
}
@@ -988,19 +953,15 @@ clutter_gesture_action_get_motion_delta (ClutterGestureAction *action,
gfloat *delta_x,
gfloat *delta_y)
{
ClutterGestureActionPrivate *priv;
gfloat d_x, d_y;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
g_return_val_if_fail (action->priv->points->len > point, 0);
priv = clutter_gesture_action_get_instance_private (action);
g_return_val_if_fail (priv->points->len > point, 0);
d_x = g_array_index (priv->points,
d_x = g_array_index (action->priv->points,
GesturePoint,
point).last_delta_x;
d_y = g_array_index (priv->points,
d_y = g_array_index (action->priv->points,
GesturePoint,
point).last_delta_y;
@@ -1034,21 +995,16 @@ clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
gfloat *release_x,
gfloat *release_y)
{
ClutterGestureActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
priv = clutter_gesture_action_get_instance_private (action);
g_return_if_fail (priv->points->len > point);
g_return_if_fail (action->priv->points->len > point);
if (release_x)
*release_x = g_array_index (priv->points,
*release_x = g_array_index (action->priv->points,
GesturePoint,
point).release_x;
if (release_y)
*release_y = g_array_index (priv->points,
*release_y = g_array_index (action->priv->points,
GesturePoint,
point).release_y;
}
@@ -1074,20 +1030,16 @@ clutter_gesture_action_get_velocity (ClutterGestureAction *action,
gfloat *velocity_x,
gfloat *velocity_y)
{
ClutterGestureActionPrivate *priv;
gfloat d_x, d_y, distance, velocity;
gint64 d_t;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
priv = clutter_gesture_action_get_instance_private (action);
g_return_val_if_fail (priv->points->len > point, 0);
g_return_val_if_fail (action->priv->points->len > point, 0);
distance = clutter_gesture_action_get_motion_delta (action, point,
&d_x, &d_y);
d_t = g_array_index (priv->points,
d_t = g_array_index (action->priv->points,
GesturePoint,
point).last_delta_time;
@@ -1114,13 +1066,9 @@ clutter_gesture_action_get_velocity (ClutterGestureAction *action,
gint
clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
priv = clutter_gesture_action_get_instance_private (action);
return priv->requested_nb_points;
return action->priv->requested_nb_points;
}
/**
@@ -1141,7 +1089,7 @@ clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
g_return_if_fail (nb_points >= 1);
priv = clutter_gesture_action_get_instance_private (action);
priv = action->priv;
if (priv->requested_nb_points == nb_points)
return;
@@ -1195,13 +1143,9 @@ clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
guint
clutter_gesture_action_get_n_current_points (ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
priv = clutter_gesture_action_get_instance_private (action);
return priv->points->len;
return action->priv->points->len;
}
/**
@@ -1219,15 +1163,10 @@ ClutterEventSequence *
clutter_gesture_action_get_sequence (ClutterGestureAction *action,
guint point)
{
ClutterGestureActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
g_return_val_if_fail (action->priv->points->len > point, NULL);
priv = clutter_gesture_action_get_instance_private (action);
g_return_val_if_fail (priv->points->len > point, NULL);
return g_array_index (priv->points, GesturePoint, point).sequence;
return g_array_index (action->priv->points, GesturePoint, point).sequence;
}
/**
@@ -1246,15 +1185,10 @@ ClutterInputDevice *
clutter_gesture_action_get_device (ClutterGestureAction *action,
guint point)
{
ClutterGestureActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
g_return_val_if_fail (action->priv->points->len > point, NULL);
priv = clutter_gesture_action_get_instance_private (action);
g_return_val_if_fail (priv->points->len > point, NULL);
return g_array_index (priv->points, GesturePoint, point).device;
return g_array_index (action->priv->points, GesturePoint, point).device;
}
/**
@@ -1274,15 +1208,11 @@ clutter_gesture_action_get_last_event (ClutterGestureAction *action,
guint point)
{
GesturePoint *gesture_point;
ClutterGestureActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
g_return_val_if_fail (action->priv->points->len > point, NULL);
priv = clutter_gesture_action_get_instance_private (action);
g_return_val_if_fail (priv->points->len > point, NULL);
gesture_point = &g_array_index (priv->points, GesturePoint, point);
gesture_point = &g_array_index (action->priv->points, GesturePoint, point);
return gesture_point->last_event;
}
@@ -1319,16 +1249,12 @@ void
clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *action,
ClutterGestureTriggerEdge edge)
{
ClutterGestureActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
priv = clutter_gesture_action_get_instance_private (action);
if (priv->edge == edge)
if (action->priv->edge == edge)
return;
priv->edge = edge;
action->priv->edge = edge;
g_object_notify_by_pspec (G_OBJECT (action), gesture_props[PROP_THRESHOLD_TRIGGER_EDGE]);
}
@@ -1347,14 +1273,10 @@ clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *ac
ClutterGestureTriggerEdge
clutter_gesture_action_get_threshold_trigger_edge (ClutterGestureAction *action)
{
ClutterGestureActionPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action),
CLUTTER_GESTURE_TRIGGER_EDGE_NONE);
priv = clutter_gesture_action_get_instance_private (action);
return priv->edge;
return action->priv->edge;
}
/**
@@ -1394,21 +1316,17 @@ clutter_gesture_action_set_threshold_trigger_distance (ClutterGestureAction
float x,
float y)
{
ClutterGestureActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
priv = clutter_gesture_action_get_instance_private (action);
if (fabsf (x - priv->distance_x) > FLOAT_EPSILON)
if (fabsf (x - action->priv->distance_x) > FLOAT_EPSILON)
{
priv->distance_x = x;
action->priv->distance_x = x;
g_object_notify_by_pspec (G_OBJECT (action), gesture_props[PROP_THRESHOLD_TRIGGER_DISTANCE_X]);
}
if (fabsf (y - priv->distance_y) > FLOAT_EPSILON)
if (fabsf (y - action->priv->distance_y) > FLOAT_EPSILON)
{
priv->distance_y = y;
action->priv->distance_y = y;
g_object_notify_by_pspec (G_OBJECT (action), gesture_props[PROP_THRESHOLD_TRIGGER_DISTANCE_Y]);
}
}
@@ -1429,23 +1347,19 @@ clutter_gesture_action_get_threshold_trigger_distance (ClutterGestureAction *act
float *x,
float *y)
{
ClutterGestureActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
priv = clutter_gesture_action_get_instance_private (action);
if (x != NULL)
{
if (priv->distance_x > 0.0)
*x = priv->distance_x;
if (action->priv->distance_x > 0.0)
*x = action->priv->distance_x;
else
*x = gesture_get_default_threshold ();
}
if (y != NULL)
{
if (priv->distance_y > 0.0)
*y = priv->distance_y;
if (action->priv->distance_y > 0.0)
*y = action->priv->distance_y;
else
*y = gesture_get_default_threshold ();
}

View File

@@ -34,13 +34,32 @@
G_BEGIN_DECLS
#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
#define CLUTTER_TYPE_GESTURE_ACTION (clutter_gesture_action_get_type ())
#define CLUTTER_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureAction))
#define CLUTTER_IS_GESTURE_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GESTURE_ACTION))
#define CLUTTER_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
#define CLUTTER_IS_GESTURE_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GESTURE_ACTION))
#define CLUTTER_GESTURE_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GESTURE_ACTION, ClutterGestureActionClass))
CLUTTER_EXPORT
G_DECLARE_DERIVABLE_TYPE (ClutterGestureAction, clutter_gesture_action,
CLUTTER, GESTURE_ACTION, ClutterAction);
typedef struct _ClutterGestureAction ClutterGestureAction;
typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
typedef struct _ClutterGestureActionClass ClutterGestureActionClass;
typedef struct _ClutterGestureActionPrivate ClutterGestureActionPrivate;
/**
* ClutterGestureAction:
*
* The #ClutterGestureAction structure contains
* only private data and should be accessed using the provided API
*
* Since: 1.8
*/
struct _ClutterGestureAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterGestureActionPrivate *priv;
};
/**
* ClutterGestureActionClass:
@@ -82,6 +101,9 @@ struct _ClutterGestureActionClass
void (* _clutter_gesture_action6) (void);
};
CLUTTER_EXPORT
GType clutter_gesture_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_gesture_action_new (void);

View File

@@ -1,111 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
*
* Copyright (C) 2019 Endless, Inc
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#include "clutter-graphene.h"
#include "clutter-private.h"
#include "clutter-types.h"
static gboolean
graphene_point_progress (const GValue *a,
const GValue *b,
double progress,
GValue *retval)
{
const graphene_point_t *ap = g_value_get_boxed (a);
const graphene_point_t *bp = g_value_get_boxed (b);
graphene_point_t res;
graphene_point_interpolate (ap, bp, progress, &res);
g_value_set_boxed (retval, &res);
return TRUE;
}
static gboolean
graphene_point3d_progress (const GValue *a,
const GValue *b,
double progress,
GValue *retval)
{
const graphene_point3d_t *av = g_value_get_boxed (a);
const graphene_point3d_t *bv = g_value_get_boxed (b);
graphene_point3d_t res;
graphene_point3d_interpolate (av, bv, progress, &res);
g_value_set_boxed (retval, &res);
return TRUE;
}
static gboolean
graphene_rect_progress (const GValue *a,
const GValue *b,
double progress,
GValue *retval)
{
const graphene_rect_t *rect_a = g_value_get_boxed (a);
const graphene_rect_t *rect_b = g_value_get_boxed (b);
graphene_rect_t res;
graphene_rect_interpolate (rect_a, rect_b, progress, &res);
g_value_set_boxed (retval, &res);
return TRUE;
}
static gboolean
graphene_size_progress (const GValue *a,
const GValue *b,
double progress,
GValue *retval)
{
const graphene_size_t *as = g_value_get_boxed (a);
const graphene_size_t *bs = g_value_get_boxed (b);
graphene_size_t res;
graphene_size_interpolate (as, bs, progress, &res);
g_value_set_boxed (retval, &res);
return TRUE;
}
void
clutter_graphene_init (void)
{
clutter_interval_register_progress_func (GRAPHENE_TYPE_POINT,
graphene_point_progress);
clutter_interval_register_progress_func (GRAPHENE_TYPE_POINT3D,
graphene_point3d_progress);
clutter_interval_register_progress_func (GRAPHENE_TYPE_RECT,
graphene_rect_progress);
clutter_interval_register_progress_func (GRAPHENE_TYPE_SIZE,
graphene_size_progress);
}

View File

@@ -1,30 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
*
* Copyright (C) 2019 Endless, Inc
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CLUTTER_GRAPHENE_H
#define CLUTTER_GRAPHENE_H
void clutter_graphene_init (void);
#endif

View File

@@ -44,12 +44,12 @@
* SECTION:clutter-grid-layout
* @Short_description: A layout manager for a grid of actors
* @Title: ClutterGridLayout
* @See_also: #ClutterBoxLayout
* @See_also: #ClutterTableLayout, #ClutterBoxLayout
*
* #ClutterGridLayout is a layout manager which arranges its child widgets in
* rows and columns. It is a very similar to #ClutterBoxLayout, but it
* consistently uses #ClutterActor's alignment and expansion flags instead of
* custom child properties.
* rows and columns. It is a very similar to #ClutterTableLayout and
* #ClutterBoxLayout, but it consistently uses #ClutterActor's
* alignment and expansion flags instead of custom child properties.
*
* Children are added using clutter_grid_layout_attach(). They can span
* multiple rows or columns. It is also possible to add a child next to an
@@ -1391,7 +1391,8 @@ allocate_child (ClutterGridRequest *request,
static void
clutter_grid_layout_allocate (ClutterLayoutManager *layout,
ClutterContainer *container,
const ClutterActorBox *allocation)
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
ClutterGridLayout *self = CLUTTER_GRID_LAYOUT (layout);
ClutterOrientation orientation;
@@ -1452,7 +1453,7 @@ clutter_grid_layout_allocate (ClutterLayoutManager *layout,
child_allocation.x2 = child_allocation.x1 + width;
child_allocation.y2 = child_allocation.y1 + height;
clutter_actor_allocate (child, &child_allocation);
clutter_actor_allocate (child, &child_allocation, flags);
}
}

View File

@@ -0,0 +1,96 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_GROUP_H__
#define __CLUTTER_GROUP_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib-object.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP (clutter_group_get_type ())
#define CLUTTER_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
/* XXX - ClutterGroup is to be considered fully deprecated; the only
* reason we keep this header is because ClutterStage inherits from
* ClutterGroup, and thus we need to have a structure definition for
* the Stage object to expand.
*/
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
/**
* ClutterGroup:
*
* The #ClutterGroup structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterGroup
{
/*< private >*/
ClutterActor parent_instance;
ClutterGroupPrivate *priv;
};
/**
* ClutterGroupClass:
*
* The #ClutterGroupClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterGroupClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
void (*_clutter_reserved5) (void);
void (*_clutter_reserved6) (void);
};
CLUTTER_EXPORT
GType clutter_group_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_GROUP_H__ */

View File

@@ -118,10 +118,9 @@ clutter_image_init (ClutterImage *self)
}
static void
clutter_image_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root,
ClutterPaintContext *paint_context)
clutter_image_paint_content (ClutterContent *content,
ClutterActor *actor,
ClutterPaintNode *root)
{
ClutterImagePrivate *priv = CLUTTER_IMAGE (content)->priv;
ClutterPaintNode *node;
@@ -130,7 +129,7 @@ clutter_image_paint_content (ClutterContent *content,
return;
node = clutter_actor_create_texture_paint_node (actor, priv->texture);
clutter_paint_node_set_static_name (node, "Image Content");
clutter_paint_node_set_name (node, "Image Content");
clutter_paint_node_add_child (root, node);
clutter_paint_node_unref (node);
}
@@ -257,7 +256,7 @@ clutter_image_set_data (ClutterImage *image,
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
"Unable to load image data");
_("Unable to load image data"));
return FALSE;
}
@@ -326,7 +325,7 @@ clutter_image_set_bytes (ClutterImage *image,
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
"Unable to load image data");
_("Unable to load image data"));
return FALSE;
}
@@ -420,7 +419,7 @@ clutter_image_set_area (ClutterImage *image,
{
g_set_error_literal (error, CLUTTER_IMAGE_ERROR,
CLUTTER_IMAGE_ERROR_INVALID_DATA,
"Unable to load image data");
_("Unable to load image data"));
return FALSE;
}

View File

@@ -1,226 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2009, 2010, 2011 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author: Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef CLUTTER_INPUT_DEVICE_PRIVATE_H
#define CLUTTER_INPUT_DEVICE_PRIVATE_H
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-input-device.h>
G_BEGIN_DECLS
typedef struct _ClutterAxisInfo
{
ClutterInputAxis axis;
double min_axis;
double max_axis;
double min_value;
double max_value;
double resolution;
} ClutterAxisInfo;
typedef struct _ClutterKeyInfo
{
guint keyval;
ClutterModifierType modifiers;
} ClutterKeyInfo;
typedef struct _ClutterScrollInfo
{
guint axis_id;
ClutterScrollDirection direction;
double increment;
double last_value;
guint last_value_valid : 1;
} ClutterScrollInfo;
typedef struct _ClutterPtrA11yData
{
int n_btn_pressed;
float current_x;
float current_y;
float dwell_x;
float dwell_y;
gboolean dwell_drag_started;
gboolean dwell_gesture_started;
guint dwell_timer;
guint dwell_position_timer;
guint secondary_click_timer;
gboolean secondary_click_triggered;
} ClutterPtrA11yData;
struct _ClutterInputDevice
{
GObject parent_instance;
int id;
ClutterInputDeviceType device_type;
ClutterInputMode device_mode;
char *device_name;
ClutterSeat *seat;
ClutterBackend *backend;
/* the associated device */
ClutterInputDevice *associated;
GList *slaves;
/* the actor underneath the pointer */
ClutterActor *cursor_actor;
GHashTable *inv_touch_sequence_actors;
/* the actor that has a grab in place for the device */
ClutterActor *pointer_grab_actor;
ClutterActor *keyboard_grab_actor;
GHashTable *sequence_grab_actors;
GHashTable *inv_sequence_grab_actors;
/* the current click count */
int click_count;
/* the current state */
int current_button_number;
ClutterModifierType current_state;
/* the current touch points targets */
GHashTable *touch_sequence_actors;
/* the previous state, used for click count generation */
int previous_x;
int previous_y;
uint32_t previous_time;
int previous_button_number;
GArray *axes;
guint n_keys;
GArray *keys;
GArray *scroll_info;
char *vendor_id;
char *product_id;
char *node_path;
GPtrArray *tools;
int n_rings;
int n_strips;
int n_mode_groups;
guint has_cursor : 1;
guint is_enabled : 1;
/* Accessiblity */
ClutterVirtualInputDevice *accessibility_virtual_device;
ClutterPtrA11yData *ptr_a11y_data;
};
CLUTTER_EXPORT
void _clutter_input_device_set_associated_device (ClutterInputDevice *device,
ClutterInputDevice *associated);
CLUTTER_EXPORT
void _clutter_input_device_add_slave (ClutterInputDevice *master,
ClutterInputDevice *slave);
CLUTTER_EXPORT
void _clutter_input_device_remove_slave (ClutterInputDevice *master,
ClutterInputDevice *slave);
CLUTTER_EXPORT
void clutter_input_device_update_from_tool (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
CLUTTER_EXPORT
ClutterActor * clutter_input_device_update (ClutterInputDevice *device,
ClutterEventSequence *sequence,
ClutterStage *stage,
gboolean emit_crossing,
ClutterEvent *for_event);
CLUTTER_EXPORT
void _clutter_input_device_remove_event_sequence (ClutterInputDevice *device,
ClutterEvent *event);
CLUTTER_EXPORT
void _clutter_input_device_set_n_keys (ClutterInputDevice *device,
guint n_keys);
CLUTTER_EXPORT
void clutter_input_device_set_key (ClutterInputDevice *device,
guint index_,
guint keyval,
ClutterModifierType modifiers);
CLUTTER_EXPORT
gboolean _clutter_input_device_translate_axis (ClutterInputDevice *device,
guint index_,
gdouble value,
gdouble *axis_value);
CLUTTER_EXPORT
guint _clutter_input_device_add_axis (ClutterInputDevice *device,
ClutterInputAxis axis,
gdouble minimum,
gdouble maximum,
gdouble resolution);
CLUTTER_EXPORT
void _clutter_input_device_reset_axes (ClutterInputDevice *device);
CLUTTER_EXPORT
void _clutter_input_device_add_scroll_info (ClutterInputDevice *device,
guint index_,
ClutterScrollDirection direction,
gdouble increment);
CLUTTER_EXPORT
gboolean _clutter_input_device_get_scroll_delta (ClutterInputDevice *device,
guint index_,
gdouble value,
ClutterScrollDirection *direction_p,
gdouble *delta_p);
CLUTTER_EXPORT
void _clutter_input_device_reset_scroll_info (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_add_tool (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
CLUTTER_EXPORT
ClutterInputDeviceTool *
clutter_input_device_lookup_tool (ClutterInputDevice *device,
guint64 serial,
ClutterInputDeviceToolType type);
CLUTTER_EXPORT
gboolean clutter_input_device_keycode_to_evdev (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode);
#endif /* CLUTTER_INPUT_DEVICE_PRIVATE_H */

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@@ -28,40 +28,10 @@
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-backend.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-seat.h>
G_BEGIN_DECLS
typedef void (*ClutterEmitInputDeviceEvent) (ClutterEvent *event,
ClutterInputDevice *device);
struct _ClutterInputDeviceClass
{
GObjectClass parent_class;
gboolean (* keycode_to_evdev) (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode);
void (* update_from_tool) (ClutterInputDevice *device,
ClutterInputDeviceTool *tool);
gboolean (* is_mode_switch_button) (ClutterInputDevice *device,
guint group,
guint button);
gint (* get_group_n_modes) (ClutterInputDevice *device,
gint group);
gboolean (* is_grouped) (ClutterInputDevice *device,
ClutterInputDevice *other_device);
/* Keyboard accessbility */
void (* process_kbd_a11y_event) (ClutterEvent *event,
ClutterInputDevice *device,
ClutterEmitInputDeviceEvent emit_event_func);
};
#define CLUTTER_TYPE_INPUT_DEVICE (clutter_input_device_get_type ())
#define CLUTTER_INPUT_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_INPUT_DEVICE, ClutterInputDevice))
#define CLUTTER_IS_INPUT_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_INPUT_DEVICE))
@@ -88,18 +58,24 @@ gint clutter_input_device_get_device_id (ClutterInputDev
CLUTTER_EXPORT
gboolean clutter_input_device_get_coords (ClutterInputDevice *device,
ClutterEventSequence *sequence,
graphene_point_t *point);
ClutterPoint *point);
CLUTTER_EXPORT
ClutterModifierType clutter_input_device_get_modifier_state (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterActor * clutter_input_device_get_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence);
ClutterActor * clutter_input_device_get_pointer_actor (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterStage * clutter_input_device_get_pointer_stage (ClutterInputDevice *device);
CLUTTER_EXPORT
const gchar * clutter_input_device_get_device_name (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterInputMode clutter_input_device_get_device_mode (ClutterInputDevice *device);
CLUTTER_EXPORT
gboolean clutter_input_device_get_has_cursor (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_set_enabled (ClutterInputDevice *device,
gboolean enabled);
CLUTTER_EXPORT
gboolean clutter_input_device_get_enabled (ClutterInputDevice *device);
CLUTTER_EXPORT
guint clutter_input_device_get_n_axes (ClutterInputDevice *device);
@@ -115,6 +91,11 @@ gboolean clutter_input_device_get_axis_value (ClutterInputDev
CLUTTER_EXPORT
guint clutter_input_device_get_n_keys (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_set_key (ClutterInputDevice *device,
guint index_,
guint keyval,
ClutterModifierType modifiers);
CLUTTER_EXPORT
gboolean clutter_input_device_get_key (ClutterInputDevice *device,
guint index_,
guint *keyval,
@@ -125,6 +106,11 @@ ClutterInputDevice * clutter_input_device_get_associated_device (ClutterInput
CLUTTER_EXPORT
GList * clutter_input_device_get_slave_devices (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_update_from_event (ClutterInputDevice *device,
ClutterEvent *event,
gboolean update_stage);
CLUTTER_EXPORT
void clutter_input_device_grab (ClutterInputDevice *device,
ClutterActor *actor);
@@ -144,6 +130,11 @@ CLUTTER_EXPORT
ClutterActor * clutter_input_device_sequence_get_grabbed_actor (ClutterInputDevice *device,
ClutterEventSequence *sequence);
CLUTTER_EXPORT
gboolean clutter_input_device_keycode_to_evdev (ClutterInputDevice *device,
guint hardware_keycode,
guint *evdev_keycode);
CLUTTER_EXPORT
const gchar * clutter_input_device_get_vendor_id (ClutterInputDevice *device);
CLUTTER_EXPORT
@@ -171,11 +162,15 @@ gint clutter_input_device_get_mode_switch_button_group (Clutt
CLUTTER_EXPORT
const gchar * clutter_input_device_get_device_node (ClutterInputDevice *device);
CLUTTER_EXPORT
ClutterInputDeviceMapping clutter_input_device_get_mapping_mode (ClutterInputDevice *device);
CLUTTER_EXPORT
void clutter_input_device_set_mapping_mode (ClutterInputDevice *device,
ClutterInputDeviceMapping mapping);
CLUTTER_EXPORT
gboolean clutter_input_device_is_grouped (ClutterInputDevice *device,
ClutterInputDevice *other_device);
CLUTTER_EXPORT
ClutterSeat * clutter_input_device_get_seat (ClutterInputDevice *device);
G_END_DECLS

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@@ -29,7 +29,7 @@ void clutter_input_focus_focus_out (ClutterInputFocus *focus);
void clutter_input_focus_commit (ClutterInputFocus *focus,
const gchar *text);
void clutter_input_focus_delete_surrounding (ClutterInputFocus *focus,
int offset,
guint offset,
guint len);
void clutter_input_focus_request_surrounding (ClutterInputFocus *focus);

View File

@@ -89,8 +89,8 @@ clutter_input_focus_reset (ClutterInputFocus *focus)
}
void
clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
const graphene_rect_t *rect)
clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
const ClutterRect *rect)
{
ClutterInputFocusPrivate *priv;
@@ -217,7 +217,7 @@ clutter_input_focus_commit (ClutterInputFocus *focus,
void
clutter_input_focus_delete_surrounding (ClutterInputFocus *focus,
int offset,
guint offset,
guint len)
{
g_return_if_fail (CLUTTER_IS_INPUT_FOCUS (focus));

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@@ -41,7 +41,7 @@ struct _ClutterInputFocusClass
void (* request_surrounding) (ClutterInputFocus *focus);
void (* delete_surrounding) (ClutterInputFocus *focus,
int offset,
guint offset,
guint len);
void (* commit_text) (ClutterInputFocus *focus,
const gchar *text);
@@ -57,8 +57,8 @@ gboolean clutter_input_focus_is_focused (ClutterInputFocus *focus);
CLUTTER_EXPORT
void clutter_input_focus_reset (ClutterInputFocus *focus);
CLUTTER_EXPORT
void clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
const graphene_rect_t *rect);
void clutter_input_focus_set_cursor_location (ClutterInputFocus *focus,
const ClutterRect *rect);
CLUTTER_EXPORT
void clutter_input_focus_set_surrounding (ClutterInputFocus *focus,

View File

@@ -26,8 +26,8 @@ ClutterInputFocus * clutter_input_method_get_focus (ClutterInputMethod *method);
void clutter_input_method_reset (ClutterInputMethod *method);
void clutter_input_method_set_cursor_location (ClutterInputMethod *method,
const graphene_rect_t *rect);
void clutter_input_method_set_cursor_location (ClutterInputMethod *method,
const ClutterRect *rect);
void clutter_input_method_set_surrounding (ClutterInputMethod *method,
const gchar *text,
guint cursor,

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